Official Final Fantasy XII (JPN) Thread (read RULES in the first post)

Yoboman said:
Damn it's that good is it? Maybe you're just leniant :D

Nah, I don't think I'm leniant. I've never had this much fun playing an rpg ever. The gameplay is incredibly enjoyable, and the customization and exploration aspects are huge. Couple that with what could end up being the best story in an rpg, and what is for sure the best graphics and character designs in one and yeah I honestly believe this is the closest to rpg perfection that's ever been attained. I wouldn't be surprised if there wasn't a better rpg for another two-three console generatoins. I've never put over 80 hours into an rpg (DQVIII), but I'm fully expecting to put in about 100 at the rate I'm going in the game and I'm enjoying every second of it. Unless something goes incredibly downhill, at this point I do think that I'll end up giving it either a 10/10 or 9.9/10 just because no game can ever really be "perfect".

I fully expect this to score 9+/10 in every US/Euro magazine/review_site when it hits the states and I expect it to take the GoTY awards everywhere. Even if you don't like rpgs, FFXII is just that good, that it'll get you into the genre. I think this will be a fantastic "first rpg" for a lot of people.
 
duckroll said:
It's interesting that the after the characters travelled all the way to the west, and then blew up the entire Archadian 8th Fleet and Leviathan, that now the Giza Plains has changed. It's like someone installed an expansion pack in my game. It looks different and the mobs are much higher level now. I haven't explored more but I hope this doesn't mean I can't complete that Mob Hunt quest that is still outstanding in this area! ^^;
It's described as a seasonal change, so I guess it will change back later. Surprised you didn't do the mobs before that though ;P
 
Bebpo said:
Nah, I don't think I'm leniant. I've never had this much fun playing an rpg ever. The gameplay is incredibly enjoyable, and the customization and exploration aspects are huge. Couple that with what could end up being the best story in an rpg, and what is for sure the best graphics and character designs in one and yeah I honestly believe this is the closest to rpg perfection that's ever been attained. I wouldn't be surprised if there wasn't a better rpg for another two-three console generatoins. I've never put over 80 hours into an rpg (DQVIII), but I'm fully expecting to put in about 100 at the rate I'm going in the game and I'm enjoying every second of it. Unless something goes incredibly downhill, at this point I do think that I'll end up giving it either a 10/10 or 9.9/10 just because no game can ever really be "perfect".

I fully expect this to score 9+/10 in every US/Euro magazine/review_site when it hits the states and I expect it to take the GoTY awards everywhere. Even if you don't like rpgs, FFXII is just that good, that it'll get you into the genre. I think this will be a fantastic "first rpg" for a lot of people.
Sounds great. I think a certain Zelda game might have something to say about that but I dunno if even it can keep up with what I'm expecting from FFXII now.
 
Bebpo said:
It's stupid. You get through that gave and at the end you pretty much have to get hit by a trap that does like 1000HP to your leader because your AI people will run into it. When you finally get out to the last part of the map there's a chest at the end with like 8gil :\ No rare enemies there either.

Uh yeah, those
traps are annoying cuz fucking NPCs step on them! Well I'm glad I won't have to go through that cave then, thanks for the tip man!

But no rare monsters? I wouldn't dismiss that. They always don't appear and seems to be pure luck. I've come across some other rare ones in other areas by luck, and I did not stand a chance. Hopefully I will see them again some day and beat them.

I'll be out for GDC this week but man...I think I'll take my PStwo with me LOL...
 
When (not if) GOTY comes down to FFXII and TP, I'm actually pretty confident in FFXII (note: I plan to enjoy the hell out of both).

FFXII looks to be far more revolutionary and "new" than TP, which should give it the edge (though granted TP has some new mechanics as well... this will be a true battle of titans - next gen need not apply).
 
HOLY FUCK THE CAVES! :lol :lol :lol

Here's my little CAVE EXPLORING ADVENTURE! (Optional boss spoiler)

Okay so I decided to do some grinding for powering up's sake. I enter the Dalmasca Westersands and check the map. There's a ???? exit in the bottom section to some cave. So I go there. Whoa! I'm back at the caves that were also in the Sandsea! Awesome! Slimes..... some other enemies...... traps...... looks familiar...... So I explore around..... and......... I ACCIDENTALLY FOUND A SUMMON BOSS WTF! I run like fuck, but in the boss chamber there are exits to other cave exits! Shit! I run and run! I don't check the map, no time, my characters are kinda weakened from fighting slimes.... shit!! I get out of the boss chamber! YAY! Out of the frying pan and....... right into the fire! The BUSHFIRE! Remember the burning horse boss in the waterways? Well these are its non-burning cousins! A shitload of them! FUCK they're strong! I run.... my party dies.... I swap Penelo in to solo run..... 800 damage..... she falls...... I swap in Fran...... she almost makes it to the exit...... she falls...... Balfear is in...... COME ON...... 0.5 cm from the exit..... YESSSS..... NOOOOOOO.... GAME OVER!

Best game ever! :lol :lol :lol
 
Quick question:

Is the fanfare in the game? If so, what context? How does battle music work? Not present? I could see Sakimoto's music kind of being applicable all over the place. Does the pace quicken or anything?
 
Y2Kevbug11 said:
Quick question:

Is the fanfare in the game? If so, what context? How does battle music work? Not present? I could see Sakimoto's music kind of being applicable all over the place. Does the pace quicken or anything?

Fanfare - when you beat a boss in the game there'll be fanfare as the screen pans around your victorious party doing their victory stances as the word CONGRATULATIONS appears on the screen. Much like when you finish a map in OB/TO/FFT or beat a boss in VS. It's a Matsuno trademark. :)

Battle music - Because battles all take place in fields and dungeons, I actually consider the music for fields and dungeons to be the battle themes. They're definitely "battle theme" sounding, and works great in context. There are boss themes and the music for towns, cities and non-battle maps are different in tone.
 
I am listening to the East Darmasca Desert song that I got off the 5 track upload and I'm thinking how perfect this is for both exploration and battle. It's fast paced, enthusiastic, and yet there is that modicum of danger present that just makes it work.

The Empire's Theme is brilliant. I love the almost dualistic quality of the music. You have the extremely foreboding, almost scary bass sections and then an upbeat, almost fantastical melody.
 
u_neek said:
I somehow doubt it will. The hype hasn't really been there - I'm afraid FFXII will be this gen's FFIX.

Hmm... hype hasn't been there? The game is still 8 months from release (for most of us anyway - and it got a perfect score from Famitsu). Major gaming sites are just now starting to give hands-on impressions on the game. They've been universally gushing.

Today (or yesterday now) FFXII was the most viewed game on Gamespot and 1UP (several others as well I'm sure). Hopefully once the sales numbers hit from Japan (2+ million, please) it will kick it up another notch. Lots of FFXII threads are starting to appear on various messageboards...

Very high reviews from the majority of review sites/mags are almost inevitable as well, which will only help...

I do worry about it getting lost in the shuffle of the big next-gen splashdown in the November timeframe.
 
how are people in japan responding to this game? rpg fans and videogame fans in general... are people ignoring it because it's too different - or is the opposite happening?
 
Chrono said:
how are people in japan responding to this game? rpg fans and videogame fans in general... are people ignoring it because it's too different - or is the opposite happening?

No clue, but next week's Media Create sales should tell the story. I'm hoping for the best (they shipped ~2.4 million units and expect to sell out by the end of the month... hopefully it won't take near that long...).
 
I'm still wondering why there hasn't been any word on 1st day sales. Every single big game or systm launch in Japan has had 1st day sales posted within 48 hours. It's a bit strange.

I would expect a press release on monday morning from Square Enix talking about how many were sold, if there isn't one...be very afraid. I know I will be :\
 
I wouldn't be worried. Usually first day sales are leaked out by Japanese blogs and fansites who get the word beforehand. In this case all the same blogs and fansites have kinda "closed down" since FFXII came out. They're all literally playing the game and only updating on the MOST important news and those are all links to Watch Impress and what not. FFXII is definitely making a strong impact and I doubt there's anything to worry about.
 
Red Scarlet said:
Doesn't the Fanfare song play when you get a level up? Sounds like it.

That's the level up chime which is a variation of the fanfare I guess. The full length fanfare still plays when you beat a boss.
 
Bebpo said:
I'm still wondering why there hasn't been any word on 1st day sales. Every single big game or systm launch in Japan has had 1st day sales posted within 48 hours. It's a bit strange.

I would expect a press release on monday morning from Square Enix talking about how many were sold, if there isn't one...be very afraid. I know I will be :\

Square shipped 2 million copies. Wouldn't be surprised if they sold most of it.
 
duckroll said:
Battle music - Because battles all take place in fields and dungeons, I actually consider the music for fields and dungeons to be the battle themes. They're definitely "battle theme" sounding, and works great in context. There are boss themes and the music for towns, cities and non-battle maps are different in tone.
The music changes when
you summon too
, right?
 
Me=stupid for waiting this long, but I finally cracked open my FF12 demo from the DQ8.

Wow. Is it just me, or does the world of Ivalice have a real Star Wars feel almost to it. Looks awesome and I like the battle system. Wonder if it's got weapon chains in there:P
 
Tamanon said:
Me=stupid for waiting this long, but I finally cracked open my FF12 demo from the DQ8.

Wow. Is it just me, or does the world of Ivalice have a real Star Wars feel almost to it. Looks awesome and I like the battle system. Wonder if it's got weapon chains in there:P

I don't think you press anything, but I've done 2 hits on badguys and have had badguys do 2 hits to me. So they're kinda there, but I think its non-controllable.
 
Red Scarlet said:
I don't think you press anything, but I've done 2 hits on badguys and have had badguys do 2 hits to me. So they're kinda there, but I think its non-controllable.

I've done 3 hits, so it's definitely there.
 
Bebpo said:
I'm still wondering why there hasn't been any word on 1st day sales. Every single big game or systm launch in Japan has had 1st day sales posted within 48 hours. It's a bit strange.

I would expect a press release on monday morning from Square Enix talking about how many were sold, if there isn't one...be very afraid. I know I will be :\

Well it was released near the end of the PS2's lifespan, and games typically get lower sales when that happens. See FF9.

Either way its still a big profit for S-E, unless the production costs were ridiculous.
 
You know, possibly the only disappointing thing about all of this is...

...it probably would have been the perfect main, non-MMORPG Final Fantasy to have 2-4 players with. It could have had an awesome team aspect, so whenever you get tired of adjusting Gambits or whatever just let your friend take over for a few hours and help out. Sounds like a system that would have been ideal.
 
Amir0x said:
You know, possibly the only disappointing thing about all of this is...

...it probably would have been the perfect main, non-MMORPG Final Fantasy to have 2-4 players with. It could have had an awesome team aspect, so whenever you get tired of adjusting Gambits or whatever just let your friend take over for a few hours and help out. Sounds like a system that would have been ideal.

I think that's too tough to make work. I mean if you're talking about online, everyone would have to be EXACTLY at the same point in the story and if you're talking about offline, are you just going to have menus popping up on both sides of the screen?
 
Bebpo said:
I think that's too tough to make work. I mean if you're talking about online, everyone would have to be EXACTLY at the same point in the story and if you're talking about offline, are you just going to have menus popping up on both sides of the screen?

Yeah it'd be offline only, wouldn't want to make the comparrison to MMORPGs too easy.

As for offline, the solution would probably be dual menus, or something else... hard to say. I'm sure that'd probably be the easiest thing to solve, really. And it'd so be worth the effort to me ;)
 
question for you bebpo

as you know FFX and all the others had a strategic thing over the battle system, when figthing a boss or something you had to be one step ahead, like throwing healing and other stuff on your characters as you knew the boss will throw ultima or what ever on you on his next turn, so you started healing up your characters, using shell or something like that so you will be alittle more protected against his attacks, That is what I liked with FF battle system, to be able to plan your fight

Is final Fantasy XII built up in a the same way, or is the fighting totaly diffrent and does not need planing to beat a boss?

I can see from the vids that you run around while fighting a monster and it looks like YOU are avoiding the hits and its not up to the system if the monster misses or not.
Am I wrong here or?

thanks for the help mate
 
robertsan21 said:
question for you bebpo

as you know FFX and all the others had a strategic thing over the battle system, when figthing a boss or something you had to be one step ahead, like throwing healing and other stuff on your characters as you knew the boss will throw ultima or what ever on you on his next turn, so you started healing up your characters, using shell or something like that so you will be alittle more protected against his attacks, That is what I liked with FF battle system, to be able to plan your fight

Is final Fantasy XII built up in a the same way, or is the fighting totaly diffrent and does not need planing to beat a boss?

I can see from the vids that you run around while fighting a monster and it looks like YOU are avoiding the hits and its not up to the system if the monster misses or not.
Am I wrong here or?

thanks for the help mate

No, I'm not avoiding hits by running away. The system decides if a monster hits or misses you. It's still the same way where if you think an enemy is going to cast a strong spell soon, you put shell on your characters. If you think they're a powerful physical attacker, then you cast protect. It's the same type of stuff and you have to do a lot of planning when fighting bosses. I usually spend 5-10 minutes just setting up my gambits at the start of a boss battle and seeing how they work.

I think it's probably more strategic than any other FF game to date, mainly because it's a lot harder and forces you to play smart.
 
Bebpo said:
No, I'm not avoiding hits by running away. The system decides if a monster hits or misses you. It's still the same way where if you think an enemy is going to cast a strong spell soon, you put shell on your characters. If you think they're a powerful physical attacker, then you cast protect. It's the same type of stuff and you have to do a lot of planning when fighting bosses. I usually spend 5-10 minutes just setting up my gambits at the start of a boss battle and seeing how they work.

I think it's probably more strategic than any other FF game to date, mainly because it's a lot harder and forces you to play smart.


Thanks you!
this game looks sooo good, WHY WHYYY do we have to wait all the way to november for this game:(
 
Bebpo said:
Btw, for anyone playing and not great at Japnese. Since this is reaaaaaaaaaaaally important and only in the help menu, I'm gonna do an english translation of the weapon types and how their stats are calculated. I guess I'll put it in spoiler tags for those who don't want to know what types of weapons are in the game:

You absolute legend! Thanks very much, that's exactly the kind of thing I needed - I've had terrible difficulty deciding what to do with the equipment licenses and just picked weapon licenses that looked cool, basically, but that helps loads for making decisions.

I can't play FFXII at all this weekend as I'm away from the PS2. This makes me sad :(
 
Count Chocula said:
does the character's appearance show equipped armor or just the weapon?

Weapon/Shield.

Armor doesn't change because there's a lot of CG FMV and they want to make sure the characters look the same between transitions :P
 
Finally had chance to sit down to put a few more hours into the game. I'm amazed that this game fixes many things I bitch about in FF11 :lol (But to be fair, FF11 is a MMO and they do a lot of little things to "prolong" the game that single player game can avoid.) FF12 has grew on me so much; I really didn't care for it much before. I'm going to have to replay the English version just to be able to read everything.

It's funny I tried to steal from some monster that kills me in a couple hits, it still remembers even after I zoned. :O
 
Ok... for the non-japanese speaker, this game is a little too overwhelming. I figured I'd double the impact of the game by playing through it in japanese once, playing the game and figuring stuff out, then playing again through in english to get the story and the finer points of the game, but it's a bit hard.

I wonder how the asian players that don't speak japanese are doing... maybe not as badly because they can pick up a little kanji, but I can't imagine much better...

on the otherhand, you don't get the chinese/english inserts in the JP version.

Hope GameFAQs comes up with a walkthrough/menu translation for this soon...
 
Bebpo said:
Weapon/Shield.

Armor doesn't change because there's a lot of CG FMV and they want to make sure the characters look the same between transitions :P
That really sucks. They better go all ingame for next generation then, I'd prefer visible armour to FMV. If it looks like the FFVII E3 demo, who needs FMV anyway? :)
 
playing a game like Final fantasy in japanese and you dont understand japanese must kill the entire thing that is a FF game?!

It´s the story that makes me wanna play a FF game so if you dont understand it, why play it?
why not wait until the english version is out and then you start playing it so you can understand what youre characters are going through and the emotions they are feeling.

I would not want to spoil the game by playing the japanese version first without knowing what to do,where to go, how to upgrade and so on, following a guide just kills the gameplay as you aint doing nothing by yourself youre jus following another guys guide.

The wait for the US version is long and hard but it´s worth it in the end!
 
Yoboman said:
That really sucks. They better go all ingame for next generation then, I'd prefer visible armour to FMV. If it looks like the FFVII E3 demo, who needs FMV anyway? :)

They'll still need it if they want to pull off any cutscenes like the pre-rendered ones in FFXII.
 
is it gauranteed/confirmed that playing this on a ps3 will reduce/eliminate the shimmering and clean up the image? i'm thinking about pre-ordering a ps3 as soon as possible so i could get one this fall just for ffxii. :lol otherwise i was planning on getting one next year.
 
robertsan21 said:
question for you bebpo

as you know FFX and all the others had a strategic thing over the battle system, when figthing a boss or something you had to be one step ahead, like throwing healing and other stuff on your characters as you knew the boss will throw ultima or what ever on you on his next turn, so you started healing up your characters, using shell or something like that so you will be alittle more protected against his attacks, That is what I liked with FF battle system, to be able to plan your fight

Is final Fantasy XII built up in a the same way, or is the fighting totaly diffrent and does not need planing to beat a boss?

I can see from the vids that you run around while fighting a monster and it looks like YOU are avoiding the hits and its not up to the system if the monster misses or not.
Am I wrong here or?

thanks for the help mate

Well the game tells you what the badguy is doing special attack/spellwise in the top left corner..but it may be too late to quickly cast Shell if it does say the badguy is casting Ultima (unless spells have different wait times in this).

robertsan21 said:
playing a game like Final fantasy in japanese and you dont understand japanese must kill the entire thing that is a FF game?!

It´s the story that makes me wanna play a FF game so if you dont understand it, why play it?
why not wait until the english version is out and then you start playing it so you can understand what youre characters are going through and the emotions they are feeling.

Not everyone is in the same boat, though. Some people just want to play it now, regardless of knowing anything at all. Some people can read more than enough, or everything perfectly fine. Some can read enough to get through the game. As for me, I'm in that 3rd part. I've also never played an RPG for its story as the main or a major factor, so that is a non-factor. It used to be never for the story, then a combination in the SNES era (FF4-6/CT), then back to not at all in the PS1 era-now.

The language doesn't matter when a big event happens. It could be in Czechoslovakian and it'd still be apparent when somebody (NPC or whatever) dies or is freaking out or whatnot. As to why, that gets lost, but I really don't care the 2nd time I'm playing the game (I'm curious the first time, but don't really care 5 minutes later). That's what the US version is for. The game itself isn't hard to play through, and since I only know very limited Japanese (just what I'm doing/using/gamey stuff) it makes the game a little more difficult to figure out, which imo is a plus.

You may feel that the story is the most important factor in these, but not everybody else does. To some, it means nothing at all (like with myself)! :) Others can read what's going on fine, so there's no reason to wait.

I may be guessing what they're saying for the most part aside from some words, but I can *play* the game fine. Just like every other FF/DQ game I've played in Japanese. You do get used to it after awhile. It's not like everyone here is looking up every word that is popping up or trying to figure out what hiragana/katakana is anymore. I would imagine most of the people playing the game now in this topic at least know those without any problems (even I'm in that boat).

I'm just getting the vibe that you are thinking most of the people playing the game in here are frantically whipping out a Japanese<>English dictionary every 2 minutes, and that is probably happening to no one in here for the most part. A lot of people in here have probably played a couple of FF games in Japanese already, so it's not that difficult to do again.
 
robertsan21 said:
playing a game like Final fantasy in japanese and you dont understand japanese must kill the entire thing that is a FF game?!

That's what either knowing the language, or having a plot-only translation, are for. A good amount of the posters in this thread are in the first category; and one can't assume, even with the lack of a compiled version of the second, that the others aren't getting fed it in bits and pieces.

And, as mentioned earlier, at the core of it it's a matter of the emotions rather than the exact phrasing---and FF12 is directed well enough to convey those at their basic level with no need for the text.
 
Red Scarlet said:
Well the game tells you what the badguy is doing special attack/spellwise in the top left corner..but it may be too late to quickly cast Shell if it does say the badguy is casting Ultima (unless spells have different wait times in this).



Not everyone is in the same boat, though. Some people just want to play it now, regardless of knowing anything at all. Some people can read more than enough, or everything perfectly fine. Some can read enough to get through the game. As for me, I'm in that 3rd part. I've also never played an RPG for its story as the main or a major factor, so that is a non-factor. It used to be never for the story, then a combination in the SNES era (FF4-6/CT), then back to not at all in the PS1 era-now.

The language doesn't matter when a big event happens. It could be in Czechoslovakian and it'd still be apparent when somebody (NPC or whatever) dies or is freaking out or whatnot. As to why, that gets lost, but I really don't care the 2nd time I'm playing the game (I'm curious the first time, but don't really care 5 minutes later). That's what the US version is for. The game itself isn't hard to play through, and since I only know very limited Japanese (just what I'm doing/using/gamey stuff) it makes the game a little more difficult to figure out, which imo is a plus.

You may feel that the story is the most important factor in these, but not everybody else does. To some, it means nothing at all (like with myself)! :) Others can read what's going on fine, so there's no reason to wait.

I may be guessing what they're saying for the most part aside from some words, but I can *play* the game fine. Just like every other FF/DQ game I've played in Japanese. You do get used to it after awhile. It's not like everyone here is looking up every word that is popping up or trying to figure out what hiragana/katakana is anymore. I would imagine most of the people playing the game now in this topic at least know those without any problems (even I'm in that boat).

I'm just getting the vibe that you are thinking most of the people playing the game in here are frantically whipping out a Japanese<>English dictionary every 2 minutes, and that is probably happening to no one in here for the most part. A lot of people in here have probably played a couple of FF games in Japanese already, so it's not that difficult to do again.

ok ok I understand you mate, but how do you find out the secrets side quests and ultimate wepons by yourself?
you would not find that out by yourself if you dont understand what the characters are talking to you about, thats what I am saying.

for me to use a guide to complete the game and to understand the story,sub plots, etc would kill the entire FF experience that I have come to like so much, but I aint saying its the same for everyone, some of you guys just want to play for the sake of playing it!

but for a dedicated FF fan like me I need to understand every little thing about the story and subplots, figuring out secret areas and so on and I want to explore it by myself and not via some guide.

I did play some games in japanese, like zelda the Wind waker. mario sunshine, shenmue 1, but then i played them all over again in english when the english version was released, and it kind of killed the experience for me, exept for mario, as that game can be enjoyed even in Japanese as the story is not so deep.
 
robertsan21 said:
ok ok I understand you mate, but how do you find out the secrets side quests and ultimate wepons by yourself?
you would not find that out by yourself if you dont understand what the characters are talking to you about, thats what I am saying.

for me to use a guide to complete the game and to understand the story,sub plots, etc would kill the entire FF experience that I have come to like so much, but I aint saying its the same for everyone, some of you guys just want to play for the sake of playing it!

but for a dedicated FF fan like me I need to understand every little thing about the story and subplots, figuring out secret areas and so on and I want to explore it by myself and not via some guide.

I did play some games in japanese, like zelda the Wind waker. mario sunshine, shenmue 1, but then i played them all over again in english when the english version was released, and it kind of killed the experience for me, exept for mario, as that game can be enjoyed even in Japanese as the story is not so deep.

I'm not using a guide. I find what I find. I'll see what I can do that I didn't know about or haven't been told when the US version comes out, then do them in the JP one. There's stuff I have never done in a lot of FF games, regardless of the language (never gotten all the Rages in 6, I just recently started playing Triple Triad in 8 the last time I played the game, did get all the cards in 9's card game in the JP version, have never played Blitzball aside from the required game and I've only played 10 in English, did get every monster Oversouled and found out all their steals, bribes, and stats in the JP game and got Mascot/100% in the JP version while not doing so in the US one). Sidequests don't = beating the game for me. If I find it, cool. If I don't then maybe it'll make the game harder without even really having the chance of accidentally finding out about it.

I've even written big guides for JP versions of games (see DQ3 and DQ8 at gamefaqs). I can manage the game part. I usually get stuck when a new mode of transportation pops up, but then I'm on my way again if I do get stuck. In 8 I was stuck finding the White Seed Ship, and in 9 I played through it fine up until when you have to go into the correct pool of quicksand on disc 3. That's stuff people who can perfectly read the language the game is in manage to get stuck finding.

And in this one, I can just ask someone for a pointer then continue on my way (this is the first JP game I've ever played where there's actually other people playing it at the same time).

And to the guys who can read it all just fine, this is just like any other game that comes out for them.
 
Top Bottom