Yoboman said:Damn it's that good is it? Maybe you're just leniant![]()
It's described as a seasonal change, so I guess it will change back later. Surprised you didn't do the mobs before that though ;Pduckroll said:It's interesting that the after the characters travelled all the way to the west, and then blew up the entire Archadian 8th Fleet and Leviathan, that now the Giza Plains has changed. It's like someone installed an expansion pack in my game. It looks different and the mobs are much higher level now. I haven't explored more but I hope this doesn't mean I can't complete that Mob Hunt quest that is still outstanding in this area! ^^;
Sounds great. I think a certain Zelda game might have something to say about that but I dunno if even it can keep up with what I'm expecting from FFXII now.Bebpo said:Nah, I don't think I'm leniant. I've never had this much fun playing an rpg ever. The gameplay is incredibly enjoyable, and the customization and exploration aspects are huge. Couple that with what could end up being the best story in an rpg, and what is for sure the best graphics and character designs in one and yeah I honestly believe this is the closest to rpg perfection that's ever been attained. I wouldn't be surprised if there wasn't a better rpg for another two-three console generatoins. I've never put over 80 hours into an rpg (DQVIII), but I'm fully expecting to put in about 100 at the rate I'm going in the game and I'm enjoying every second of it. Unless something goes incredibly downhill, at this point I do think that I'll end up giving it either a 10/10 or 9.9/10 just because no game can ever really be "perfect".
I fully expect this to score 9+/10 in every US/Euro magazine/review_site when it hits the states and I expect it to take the GoTY awards everywhere. Even if you don't like rpgs, FFXII is just that good, that it'll get you into the genre. I think this will be a fantastic "first rpg" for a lot of people.
Bebpo said:It's stupid. You get through that gave and at the end you pretty much have to get hit by a trap that does like 1000HP to your leader because your AI people will run into it. When you finally get out to the last part of the map there's a chest at the end with like 8gil :\ No rare enemies there either.
How does battle music work? Not present?
Y2Kevbug11 said:Quick question:
Is the fanfare in the game? If so, what context? How does battle music work? Not present? I could see Sakimoto's music kind of being applicable all over the place. Does the pace quicken or anything?
u_neek said:I somehow doubt it will. The hype hasn't really been there - I'm afraid FFXII will be this gen's FFIX.
Chrono said:how are people in japan responding to this game? rpg fans and videogame fans in general... are people ignoring it because it's too different - or is the opposite happening?
Red Scarlet said:Doesn't the Fanfare song play when you get a level up? Sounds like it.
Bebpo said:I'm still wondering why there hasn't been any word on 1st day sales. Every single big game or systm launch in Japan has had 1st day sales posted within 48 hours. It's a bit strange.
I would expect a press release on monday morning from Square Enix talking about how many were sold, if there isn't one...be very afraid. I know I will be :\
The music changes whenduckroll said:Battle music - Because battles all take place in fields and dungeons, I actually consider the music for fields and dungeons to be the battle themes. They're definitely "battle theme" sounding, and works great in context. There are boss themes and the music for towns, cities and non-battle maps are different in tone.
Tamanon said:Me=stupid for waiting this long, but I finally cracked open my FF12 demo from the DQ8.
Wow. Is it just me, or does the world of Ivalice have a real Star Wars feel almost to it. Looks awesome and I like the battle system. Wonder if it's got weapon chains in there![]()
Red Scarlet said:I don't think you press anything, but I've done 2 hits on badguys and have had badguys do 2 hits to me. So they're kinda there, but I think its non-controllable.
Bebpo said:I'm still wondering why there hasn't been any word on 1st day sales. Every single big game or systm launch in Japan has had 1st day sales posted within 48 hours. It's a bit strange.
I would expect a press release on monday morning from Square Enix talking about how many were sold, if there isn't one...be very afraid. I know I will be :\
Amir0x said:You know, possibly the only disappointing thing about all of this is...
...it probably would have been the perfect main, non-MMORPG Final Fantasy to have 2-4 players with. It could have had an awesome team aspect, so whenever you get tired of adjusting Gambits or whatever just let your friend take over for a few hours and help out. Sounds like a system that would have been ideal.
Bebpo said:I think that's too tough to make work. I mean if you're talking about online, everyone would have to be EXACTLY at the same point in the story and if you're talking about offline, are you just going to have menus popping up on both sides of the screen?
Jonnyram said:The music changes when, right?you summon too
Diablos said:Not sure if this has been posted, but for all of you FF12j gamers:
http://ff12trans.pbwiki.com/
It is still in the process of being translated, obviously. But it may help you understand some early game details.
robertsan21 said:question for you bebpo
as you know FFX and all the others had a strategic thing over the battle system, when figthing a boss or something you had to be one step ahead, like throwing healing and other stuff on your characters as you knew the boss will throw ultima or what ever on you on his next turn, so you started healing up your characters, using shell or something like that so you will be alittle more protected against his attacks, That is what I liked with FF battle system, to be able to plan your fight
Is final Fantasy XII built up in a the same way, or is the fighting totaly diffrent and does not need planing to beat a boss?
I can see from the vids that you run around while fighting a monster and it looks like YOU are avoiding the hits and its not up to the system if the monster misses or not.
Am I wrong here or?
thanks for the help mate
Bebpo said:No, I'm not avoiding hits by running away. The system decides if a monster hits or misses you. It's still the same way where if you think an enemy is going to cast a strong spell soon, you put shell on your characters. If you think they're a powerful physical attacker, then you cast protect. It's the same type of stuff and you have to do a lot of planning when fighting bosses. I usually spend 5-10 minutes just setting up my gambits at the start of a boss battle and seeing how they work.
I think it's probably more strategic than any other FF game to date, mainly because it's a lot harder and forces you to play smart.
Bebpo said:Btw, for anyone playing and not great at Japnese. Since this is reaaaaaaaaaaaally important and only in the help menu, I'm gonna do an english translation of the weapon types and how their stats are calculated. I guess I'll put it in spoiler tags for those who don't want to know what types of weapons are in the game:
Count Chocula said:does the character's appearance show equipped armor or just the weapon?
That really sucks. They better go all ingame for next generation then, I'd prefer visible armour to FMV. If it looks like the FFVII E3 demo, who needs FMV anyway?Bebpo said:Weapon/Shield.
Armor doesn't change because there's a lot of CG FMV and they want to make sure the characters look the same between transitions![]()
Yoboman said:That really sucks. They better go all ingame for next generation then, I'd prefer visible armour to FMV. If it looks like the FFVII E3 demo, who needs FMV anyway?![]()
robertsan21 said:question for you bebpo
as you know FFX and all the others had a strategic thing over the battle system, when figthing a boss or something you had to be one step ahead, like throwing healing and other stuff on your characters as you knew the boss will throw ultima or what ever on you on his next turn, so you started healing up your characters, using shell or something like that so you will be alittle more protected against his attacks, That is what I liked with FF battle system, to be able to plan your fight
Is final Fantasy XII built up in a the same way, or is the fighting totaly diffrent and does not need planing to beat a boss?
I can see from the vids that you run around while fighting a monster and it looks like YOU are avoiding the hits and its not up to the system if the monster misses or not.
Am I wrong here or?
thanks for the help mate
robertsan21 said:playing a game like Final fantasy in japanese and you dont understand japanese must kill the entire thing that is a FF game?!
It´s the story that makes me wanna play a FF game so if you dont understand it, why play it?
why not wait until the english version is out and then you start playing it so you can understand what youre characters are going through and the emotions they are feeling.
robertsan21 said:playing a game like Final fantasy in japanese and you dont understand japanese must kill the entire thing that is a FF game?!
Red Scarlet said:Well the game tells you what the badguy is doing special attack/spellwise in the top left corner..but it may be too late to quickly cast Shell if it does say the badguy is casting Ultima (unless spells have different wait times in this).
Not everyone is in the same boat, though. Some people just want to play it now, regardless of knowing anything at all. Some people can read more than enough, or everything perfectly fine. Some can read enough to get through the game. As for me, I'm in that 3rd part. I've also never played an RPG for its story as the main or a major factor, so that is a non-factor. It used to be never for the story, then a combination in the SNES era (FF4-6/CT), then back to not at all in the PS1 era-now.
The language doesn't matter when a big event happens. It could be in Czechoslovakian and it'd still be apparent when somebody (NPC or whatever) dies or is freaking out or whatnot. As to why, that gets lost, but I really don't care the 2nd time I'm playing the game (I'm curious the first time, but don't really care 5 minutes later). That's what the US version is for. The game itself isn't hard to play through, and since I only know very limited Japanese (just what I'm doing/using/gamey stuff) it makes the game a little more difficult to figure out, which imo is a plus.
You may feel that the story is the most important factor in these, but not everybody else does. To some, it means nothing at all (like with myself)!Others can read what's going on fine, so there's no reason to wait.
I may be guessing what they're saying for the most part aside from some words, but I can *play* the game fine. Just like every other FF/DQ game I've played in Japanese. You do get used to it after awhile. It's not like everyone here is looking up every word that is popping up or trying to figure out what hiragana/katakana is anymore. I would imagine most of the people playing the game now in this topic at least know those without any problems (even I'm in that boat).
I'm just getting the vibe that you are thinking most of the people playing the game in here are frantically whipping out a Japanese<>English dictionary every 2 minutes, and that is probably happening to no one in here for the most part. A lot of people in here have probably played a couple of FF games in Japanese already, so it's not that difficult to do again.
robertsan21 said:ok ok I understand you mate, but how do you find out the secrets side quests and ultimate wepons by yourself?
you would not find that out by yourself if you dont understand what the characters are talking to you about, thats what I am saying.
for me to use a guide to complete the game and to understand the story,sub plots, etc would kill the entire FF experience that I have come to like so much, but I aint saying its the same for everyone, some of you guys just want to play for the sake of playing it!
but for a dedicated FF fan like me I need to understand every little thing about the story and subplots, figuring out secret areas and so on and I want to explore it by myself and not via some guide.
I did play some games in japanese, like zelda the Wind waker. mario sunshine, shenmue 1, but then i played them all over again in english when the english version was released, and it kind of killed the experience for me, exept for mario, as that game can be enjoyed even in Japanese as the story is not so deep.