Kung Fu Jedi
Member
Nice! I need to get me a set of those legs too! I know of a few ways to put them to good use.
chespace said:Goddamn you're right... and significantly faster than the fastest multi-leg chassis.
Almost as fast as treads!
Morskoj gear is the best, clearly.
Hitler Stole My Potato said:I need those Morskoj legs. That'd solve two of my biggest problems - weight and speed. A 6301 load capacity with a speed of 43? That's sounds almost too good to be true.
Hitler Stole My Potato said:I need those Morskoj legs. That'd solve everyones biggest problems - weight and speed. A 6301 load capacity with a speed of 43? That's sounds almost too good to be true.
Maybe they didnt get any free stuffWarm Machine said:WTF is with the reviews for this game? It is like they aren't even playing it.
chespace said:Goddamn you're right... and significantly faster than the fastest multi-leg chassis.
Almost as fast as treads!
Morskoj gear is the best, clearly.
Vark said:I'm really curious to what the downside is to the Morskoj stuff. It just seems all around superior. Cost maybe?
Also are we planning on cycling the squad to the other countries to get the gear?
Vark said:I'm really curious to what the downside is to the Morskoj stuff. It just seems all around superior. Cost maybe?
Also are we planning on cycling the squad to the other countries to get the gear?
Sounds like the new sniper cannon that was in the DL content. Sabre I think.DenogginizerOS said:I am not sure what I was hit with last night, but it was long range, fast, and took me out with one hit.
DenogginizerOS said:I say we should cycle out. I am not sure what I was hit with last night, but it was long range, fast, and took me out with one hit.
That's a typo, Silver mentioned it is infact 5301. Probably confused with durability!Vagrant said:Wow I want those Morskoj MSK-RJ401 inverted legs listed there, they hold 6301 in load! Thats more then most treads and four-legs can carry.
Kobold said:That's a typo, Silver mentioned it is infact 5301. Probably confused with durability!
gettergooey said:Here's another mech that I just made:
It's got shields galore, with 4 top machine guns, for straight up run and gun kills.
It's actually really good for 1 on 1 fights because I can generally outlast most enemies. I've been getting great money with it, just grinding the vs. cpu war missions.
I'll try it with the 13th once my stupid voice chat gets fixed.
Fallofmart said:Is it currently not letting people into the live section at all? :S I can't even get to the garage, it just keeps booting me back to the title screen even though it says the reset is done...
SiliconBean said:Fall where you in the 23rd?
When will someone from the 13th be on and are you guys in Moroj??
Fallofmart said:Are there still spaces in the 13th?
Kobold said:Ouch!! I thought you fell asleep at the wheel of your mech! :lol
This is a bug BTW, my mike not working either in this game... I took out my old Xbox communicator to make it work
Maxrpg said:Okay guys, we just had one of the most awesome 3 on 3 matches.
Me, Kobold, and Purge fought TWO dudes. They were heavily armed, and one of them had THREE Homing Rocket launchers. I hit that guy once or twice with the Double Barrelled Cannon, and then Purge got laid out by the dude. There was another guy with all machine guns, and right as soon as I got exploded my cockpit, I pulled the trigger and fired a double shot right into his cockpit, exploding him too.
After that, it was Kobold (mirik) who had a duel with the rocket launcher guy, and he won by shooting shots right between him (splash damage!)!
All in all, sweet.
FlyinJ said:I ran into one of those 3 guided missile launcher guys. He might have even had 4. He pretty much blew through all three of us without as much as batting an eye. What is a good tactic to use against those builds. I even had a missile counter, but with 2 missiles blowing into me every 2 seconds, it didn't do much good.
FlyinJ said:I ran into one of those 3 guided missile launcher guys. He might have even had 4. He pretty much blew through all three of us without as much as batting an eye. What is a good tactic to use against those builds. I even had a missile counter, but with 2 missiles blowing into me every 2 seconds, it didn't do much good.
chespace said:2). Install missile counters facing left or right so it shoots out to the side (and not in front of you). Run opposite of the direction your chaffs shoot out.
Schafer said:Radiators to reduce your heat level also mess with heatseekers ability to track you.
chespace said:Apparently, this has been proven false over at the official forums.
I urge you all to read this:
http://boards.sega.com/chromehounds/viewtopic.php?t=1756
chespace said:Apparently, this has been proven false over at the official forums.
I urge you all to read this:
http://boards.sega.com/chromehounds/viewtopic.php?t=1756
And yes, fixes to the territory points:
1) Capital battlefields now have an average of 50,000 capture points each.
2) Regular battlefields now have an average of 10,000 to 30,000 capture points each.
It's the normal one comes with Xbox Live, however, it might be something really wrong with yout communicator though, since noone else has the problem i don't think...gettergooey said:Hey Kobold, which Xbox 1 communicator worked for you? I'm looking at ebay and there's a bunch of different ones.
Thanks!
chespace said:Yes, next war, we're going Morskoj.
Also, I think most reviews explored very little of Chromehounds' online appeal simply to meet the traditional deadline of "game review goes up when game is released."
2). Install missile counters facing left or right so it shoots out to the side (and not in front of you). Run opposite of the direction your chaffs shoot out.
3). Stay away from him and pick at him from long distance with assault rifiles, artillery, etc. Missiles lose tracking capability past midrange.
Wow I want those Morskoj MSK-RJ401 inverted legs listed there, they hold 6301 in load! Thats more then most treads and four-legs can carry.