DCharlie said:hoooooooooold on
6301 load on inverted legs..?
i'm struggling to hold my thoughts together here, that would mean i could build a genuine SIR KILL A LOT !
Read the rest of the replies, that was a typo, it's 5301.
DCharlie said:hoooooooooold on
6301 load on inverted legs..?
i'm struggling to hold my thoughts together here, that would mean i could build a genuine SIR KILL A LOT !
Kobold said:Basically, those basekillers work best in groups of five/six I guess. It sure is a lame way to fight, but in all honosty we just need to be capable te defend.
Well tell che!MisterAnderson said:Yeah I think some brigade vs 13th would be fun.
DopeyFish said:i could have killed that one basekiller... though i would have killed half our team in the process too considering how close everyone was bunched together - now i feel sorry that i didn't
Maxrpg said:I really want to see who's the better squad
Basically, those basekillers work best in groups of five/six I guess. It sure is a lame way to fight, but in all honosty we just need to be capable te defend.
chespace said:Apparently, this has been proven false over at the official forums.
I urge you all to read this:
http://boards.sega.com/chromehounds/viewtopic.php?t=1756
And yes, fixes to the territory points:
1) Capital battlefields now have an average of 50,000 capture points each.
2) Regular battlefields now have an average of 10,000 to 30,000 capture points each.
chespace said:Excellent story, Brannan.
I find that all great games are an endless source of war stories. I remember being so engrossed during a tactical battle in FarCry (yes, FarCry on the PC) that I wrote up a long ass narrative about it... even today, I can still vaguely remember how they tried to hunt me down as a pack and how I narrowly escaped, hunkered down on a boat. Very tense stuff.
Anyway, the more I play the CPU in Chromehounds, the more I find that the AI is VERY clever and VERY challenging. Not only are their hounds always varied, but they really do move and attack like humans do. Really, if you guys lose the patience to wait for a human match, there is no shame in playing against AI this good.
TTP said:Talking about AI Hounds, is it me or are they a tad easier to kill since maintenance took place?
Hitler Stole My Potato said:The AI Hounds are easy to kill but I haven't noticed if they're any easier since the patch. They can do some interesting things however. Last night we were playing and two hovercraft AI scouts went the back way around to our base, circumventing all of us in the process, and started to attack. Pretty sneaky sis. Of course we wiped 'em out pretty quickly but I thought that was kinda cool. Almost human in a way.
chespace said:What rank are you playing them on?
I find that they're very challenging on Sergeant and above.
TTP said:I'm just a Private. Maybe they made it a tad bit easier for newcomers?
Ya I was thinking that would be super helpful, a missle thingie!DCharlie said:load someone up with a mine dispenser and sabotage your own base area and watch the fun ensue.
(i don't see the spikers carrying mine detectors usually)
best accompanied by a home in missile carrier.
chespace said:You do know that you can set the rank of your AI opponents when you create your server, right? If you choose Master Sergeant, for instance, that means no humans above Master Sergeant rank can enter your room. And if you start a vs. CPU game with that same setting, all your CPU opponents will be Master Sergeant ranked.
That should explain why you're trouncing the AI. Try it on a harder difficulty -- I guarantee it'll be tooth and nail all the way.
I don't know, I can't help feeling sorry for the scout, he totally didn't know that was the wrong base.DJ Brannon said:your story
TTP said:I know I know. But I'm complaining at all. It's not like the AI is stupid. It's just the Hounds seam like weaker. Takes less rounds to bring them down (when you actually manage to hit them). Or maybe I just managed to assemble a really asskicking Hound myslef
SaggyMonkey said:Hey wait, I thought our time was up. I thought hounds was officially a "non issue" by this point.
Yeah this game is totally NOT a non-issue.chespace said:Actually, Shane is the only non-issue around here.
Maxrpg said:Yeah this game is totally NOT a non-issue.
-Rogue5- said:Should I be getting this game if the only Mech game I ever liked was MechWarrior 2: Mercenaries?
Something about having a badly beaten Mech lumbering at a snails pace towards an evacuation point just seems so appealing and intense (even though, to on lookers, it'd be boring as hell).
At the same time dropping $60 on any game, let alone one that could potentially be ass, is just as intense but not so appealing. Should I just wait and spend the money on Dead Rising?
Actually, Shane is the only non-issue around here.
Maxrpg said:Space is now available in the 13th Squad.
BTW, 13th GAFHND SQD is 8th on Renown for War #10. Yeah bitches.
shuri said:I think this game is even better than the previously best game ever made, Mechwarrior 2
chespace said:I've put 73 hours into this game already and I'm still learning new details each day.