Well my build is 4 of the Sabres, then 2 Fleurets(I think, some kind of Sal Kar sniper cannon) and I duel link all of them. The Sabres take out all legs/treads in around 2-3 hits, so spikers never get to my base, and if people try to use the dual homing missile strat on me, I never let them get close enough to where I can't dodge them. So, talking from a 1v1 viewpoint, the only class that is a threat to me would be another sniper(especially if they have a better connection than me).
My war stories aren't very exciting. I have faced spikers, dual noob cannoners, dual homing missiles, heavy gunners, snipers, and pretty much everything else. They usually end with me one or two shotting someone off in the distance, or if they get close I just do the same thing at my base. This build pretty much destroys at any range. I really should only lose if I'm lagging and can't hit a thing, or if someone just builds a hound with no weapons so they can run around super quick and capture all the COMBAS'.
Actually, I do have one good story, but it wasn't in a 1v1, and you were there, Che, along with DJ, Modus, and I think our 5th was FrontlineFire. I started off by going to COMBAS C, and you followed along with me. On this particular map there is a ridge that ends where COMBAS C is located. Once I captured COMBAS C I had a nice view of the center of the map where the enemies' base 2 is located, but in this current game that wasn't their base. In the open field there were a few Hounds roaming around so I decided to keep moving up to where there was another ridge that I could get behind and get a closer look from. By the time I made it to the other ridge Che had disappeared from my 6, and was nowhere to be seen around COMBAS C. Now I was cut off from our team's NA, and my radar showed two dots on the other side of the ridge coming at me. So I waited for the two dots on the other side to get to the tip of the ridge, and I was probably about 150 yards away from where they would come out. The first one that came out was a soldier/defenderesque type, and I immediately blasted him in the cockpit with a dual-linked shot from my Sabres, and he popped. The second gave me a little more trouble. This hound was more of a defender/heavygunner type with lots of cannons and howitzers. Only one, of my next dual-linked shot, hit him and the same with my dual-linked Fleurets. This guy had some decent footwork, and it was hard to get both of my shots to land. While I was waiting for my Sabres to recharge(they have quite a long recharging time) he was able to get some of his howitzers/cannons to land on me, which disabled the cameras on one set of my Sabres, and on my Fleurets. Now, with my last functional Sabres, I had one chance to finish this guy off since he would probably just crush me if he landed any shots on my cockpit. Luckily both of my shots landed on his cockpit this time, and he popped. So I proceeded to head to the COMBAS over where DJ was fighting another hound. DJ ended up killing it, and I was able to secure the COMBAS and tell everyone, to their surprise, that I had already taken out two of the enemy hounds. Someone, I forget who, had also killed another one, and DJ and I saw the last hound coming from the ridge where I had killed the previous hounds. DJ started hurling some cannon/missile shots on him, and I finished him off with a snipe to the cockpit. That was my first "3 Kill" game! Was a sweet game, and we had a whole lot of good games that whole night.