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Official GAF Chromehounds Squad Thread

Confidence Man said:
I started playing 1vs1 matches last night and it was pretty lame. I always ran into the same kind of player - a real quick basekiller. I move too far from the base and they sneak in and take it out. I hang around at the base and they just run around getting combases and wait out the time and win anyway. It's like you're forced to play the same way just to even it out.

Yeah, 1 vs. 1 can either be a great experience, or really lame depending on who you are playing against. I've found if I set the difficulty higher I play against better, more aggressive players, but if I leave it at my current rank, which is Private, I get more noobs who don't know what they are doing or are going for the quick win with a base attack. Now, yes, I am a Private, so maybe I'm a noob too, but at least I've played through the entire single player, and scored a superior rating in each mission, so I feel like I've got a much better grasp of the game than someone who plays a few SP missions, then just jumps online. I've seen some fairly strange mech configurations, and odd play behavior on more than one occasion.

However, if you do get into a 1 vs. 1 game with a good player though, it can be a rewarding experience. It can be very tense and strategic as both of you work to get the upper-hand. I tend to use higher ground to my advantage more than most players I run into. I tend to think of the 1 on 1 matches as more of a duel between two knights. But yeah, you're right, you do come across some people who just don't really want to engage in combat.

Playing with a group is far more fun, but sometimes when I'm on, I'm flying solo, so I go the 1 vs. 1 route. But clearly this game is much better when you have two, three, or more people on a team.
 

drohne

hyperbolically metafictive
i really like 1-on-1 neroimus war matches, but you pretty much have to sit by your base for a few minutes to guard against spikers and such. i consider it worthwhile -- you get an easy and satisfying win whenever you do encounter one. it might not be entirely fair, but i look at my opponent's achievements before a 1-on-1 game -- if you see a guy with "hover specialist" or "wheel specialist" you'd do well to defend. :lol

i'm having a bit more luck against the double-double-barrel guys lately. a good sniper would probably make short work of them, but my soldier tends to get torn up by splash damage. if i win, i usually win at very close range -- if the guy piloting the double-barreled cheese hound is smart, he'll just shoot the ground and splash damage you...but a lot of those guys aren't, and they'll just shoot past you, taking their biggest advantage out of play. it's damned satisfying to get right up in those double barrels and win with rockets. man i hope those guns get nerfed in an update -- everyone is using them, they're overpowered in several respects, and they take no skill. you should have to use a slow quadrupedal chassis to mount them.
 

DenogginizerOS

BenjaminBirdie's Thomas Jefferson
drohne said:
i really like 1-on-1 neroimus war matches, but you pretty much have to sit by your base for a few minutes to guard against spikers and such. i consider it worthwhile -- you get an easy and satisfying win whenever you do encounter one. it might not be entirely fair, but i look at my opponent's achievements before a 1-on-1 game -- if you see a guy with "hover specialist" or "wheel specialist" you'd do well to defend. :lol

i'm having a bit more luck against the double-double-barrel guys lately. a good sniper would probably make short work of them, but my soldier tends to get torn up by splash damage. if i win, i usually win at very close range -- if the guy piloting the double-barreled cheese hound is smart, he'll just shoot the ground and splash damage you...but a lot of those guys aren't, and they'll just shoot past you, taking their biggest advantage out of play. it's damned satisfying to get right up in those double barrels and win with rockets. man i hope those guns get nerfed in an update -- everyone is using them, they're overpowered in several respects, and they take no skill. you should have to use a slow quadrupedal chassis to mount them.

I am a double-barrelled cheese hound and took out 3 of the 4 enemies in one match last night. You want me on your team. You need me on your team. I wear my double-double-barrel badge with pride, baby. Plus, with Matt as a commander, Trash as a LETHAL sniper, and me as a 2Xdouble-barrel, we were doing quite well in 3X3.

One other note, the three of us encountered a team yesterday that would not die. I hit a wheeled spiker POINT BLANK with 5 blasts from the 2X double barrel, Matt spiked him twice or more, and Trash sniped his cockpit, and it had little or no effect. :/
 

drohne

hyperbolically metafictive
nog, if you could pilot a triple-barreled cheez whiz hound that did massive splash damage even if you shot in the wrong compass heading, you'd pilot it with my blessing -- it bothers me when the other team does it :x
 
I haven't quite figured out why the double barrel hounds are considered cheese. Pretty much everyone I see pairs up two or three of a weapon type when they set up their systems. What am I missing?
 

chespace

It's not actually trolling if you don't admit it
My Sabre Hound is doing well too I think. Been practicing with it in 1v1 and free battles and I get people freaking out because I take out their cockpits in one accurate volley or take out their legs in two.

But where my sniper mech will really shine is on a team. Tonight, let's do a 4v4 with at least a couple of snipers... I think Trasher and I should act as sniper cover for whoever wants to go toe-to-toe with the n00b cannon builds. As snipers we should focus on one guy, then get the other guy.

Another thing I've noticed through experimentation and playing as a n00b gunner myself is that their weakness are the legs. It's always the legs. Last night, I was practicing with m0dus and mattsonlyhope and was dominating them with my n00b cannon build. After a while, they took out my legs and not only was I super slow, I couldn't aim worth shit. Take out their legs and the recoil on these guns is ****ing nuts. I was even trying to just hit the ground in front of them and it was difficult with this sort of recoil.

So my new strategy is to screw the cockpit. Just got for the legs with my Sabres and then go from there.

I also have a much faster hound that packs 2 sabres, and 4 anelace cannons (no recoil FTW) for okay pecking from afar, but devastating damage at mid-to-close range.

Tonight, we're on. I want us to perfect our n00b cannon killing technique. I don't even care about the war anymore. I just want to humiliate n00b cannon builds. :p
 

drohne

hyperbolically metafictive
they do huge damage when they hit. if they land anywhere in your general vicinity, they do substantial splash damage to multiple parts, and throw your aim off to boot. they're light enough that you can mount two of them on inverse legs with a durable cockpit. they have something like 6000 durability themselves, so they effectively act as shields. they have plenty of ammo and fairly brief reload times. they're effective at all but very long ranges. they're just...not balanced as far as i can tell.
 

Treo360

Member
With speeds anywhere between 130-to the low 150's and the fact that the canons act like shields as well, coupled with a [splash] damage range upwards to about 37k+ hmm what else . . .

Oh yeah no skill required at all when firing medium to short range. Now multiply that by about 3-4 hounds coming at you all firing blindly at you in your general direction.

Speed=Check
Strong Cockpit= Check
Durable Legs= Check
Massive firepower=Check


Cheese= Check


Edit: Beaten
 

chespace

It's not actually trolling if you don't admit it
drohne said:
they do huge damage when they hit. if they land anywhere in your general vicinity, they do substantial splash damage to multiple parts, and throw your aim off to boot. they're light enough that you can mount two of them on inverse legs with a durable cockpit. they have something like 6000 durability themselves, so they effectively act as shields. they have plenty of ammo and fairly brief reload times. they're effective at all but very long ranges. they're just...not balanced as far as i can tell.

Yeah, well it is completely unbalanced, but not completely impossible to win against. The beauty of online gaming with a community are all the transient meta-goals that evolve over time. It's completely valid to say, "okay, now the chromehounds is all about humiliating n00b cannon builds." Because in many ways, it's challenging, fun, and very satisfying when you succeed.

Sure, it's annoying, but our only chance is to REALLY adapt, which is something we haven't really done. We haven't wanted to change our role types to deal with the recent spate of cheap tactics. We're still going head-on with these guys with defenders and soldiers when we should really gang up on them from long distance with at least 2 heavy snipers and a commander.
 
Hmm...well, I've played my fair share of these guys, and I've won some and lost some. I just figured I need to find effective ways of fighting them. I guess I just didn't see it as cheese, but then any mech build that is well thought out and put together can be considred cheese as well. Some of the uses of missles/rockets come across as more cheese to me, but I guess it's all in the way you approach the game.
 

drohne

hyperbolically metafictive
i like the challenge of fighting the double-barrel guys with a soldier that isn't very well suited to the task. and i'm sure it's fun to build mechs specifically as double-barrel killers...and i'm sure it can be done. what really bugs me is the ubiquity of the double-barrels -- they appear in more than half of the solo games i play, and people are very effectively fielding full squads of them. trends have swept chromehounds before, and i guess adapting to them is part of the fun, but i don't think spikers or missile boats distorted the game like this. or at least they didn't trouble me for long.
 
Hmm...guess I haven't been bothered by them as much as you guys have. Even playing a lot of 1vs1 matches. Of course, I've got double barrels myself, so go figure. :D

On a different note, I made a new Commander/Defender hybrid over the weekend and have had good success with it. I'm happy to play a Commander role when ever we need one. This build is slow and well armored, with decent weapons. Good for defending a base, while still keeping track of the enemy. I've liked the results so far. I've even used it in 1 on 1's as well, and have been getting quite good results.
 
chespace said:
My Sabre Hound is doing well too I think. Been practicing with it in 1v1 and free battles and I get people freaking out because I take out their cockpits in one accurate volley or take out their legs in two.

But where my sniper mech will really shine is on a team. Tonight, let's do a 4v4 with at least a couple of snipers... I think Trasher and I should act as sniper cover for whoever wants to go toe-to-toe with the n00b cannon builds. As snipers we should focus on one guy, then get the other guy.

Another thing I've noticed through experimentation and playing as a n00b gunner myself is that their weakness are the legs. It's always the legs. Last night, I was practicing with m0dus and mattsonlyhope and was dominating them with my n00b cannon build. After a while, they took out my legs and not only was I super slow, I couldn't aim worth shit. Take out their legs and the recoil on these guns is ****ing nuts. I was even trying to just hit the ground in front of them and it was difficult with this sort of recoil.

So my new strategy is to screw the cockpit. Just got for the legs with my Sabres and then go from there.

I also have a much faster hound that packs 2 sabres, and 4 anelace cannons (no recoil FTW) for okay pecking from afar, but devastating damage at mid-to-close range.

Tonight, we're on. I want us to perfect our n00b cannon killing technique. I don't even care about the war anymore. I just want to humiliate n00b cannon builds. :p

Spiking people in the ass is fun. ;)
Brigade has been online a lot lately now that people have beaten DR. I was on 18 hours last night .. just took a break to take my dogs out for 45 minutes. I just finally woke up at 1 pm. Today I'm off from work again so I should be on until 2 am est or so. If I get bored cause no one else is online I'm switching to DR but just send mattsonlyhope a message on live and I'll hop right back onto CH. =) Time to build a sabre mech..
 

chespace

It's not actually trolling if you don't admit it
tahrikmili said:
I finally got the NTSC/US version, it's on its way to me! HA! :D

Didn't you totally write this game off based on all those professional reviews out there?

Listen to your favorite reviewer(s)!!1!
 

Trasher

Member
Last night I had the most exiciting game yet. It was a 4v4 with me, DJ, Drohne, and Spooka. We started the match by spreading out and capturing some COMBAS. I followed Drohne off to the right, Spooka went up the middle of the map, and DJ stayed with the base. Drohne picked up a COMBAS, and then started heading back to the base while I stayed on top of the hill where the COMBAS was. A couple of the enemy were spotted near the middle of the map on a hill that descends down to our base. Drohne decided to engage. With Drohne doing most of the work, I picked the first one off. Not long after we killed the first one, Drohne went down. Meanwhile, Spooka was stuck right in the midst of the other three enemies, and he too was killed not long after Drohne was. Now I had started moving back toward the base to help DJ. We were at the bottom of the hill, and all three enemies were at the top firing down on us. There was a COMBAS at the West of our base on a hill, so I decided to capture that to get some more height. The other team's sniper saw me go that way, and eventually made his way to the cliff that was above the COMBAS that I had been at. At one point all three of them had been shooting at me, but then I squeezed off a couple shots and took out their heavy gunner hound. Now it was 2v2. DJ was busy with doing a commander vs commander fight, and I was busy doing a sniper vs sniper fight. I was able to lure the sniper close enough to where he was on the edge of the cliff directly above me so I could see his cockpit and nailed him dead on. Now it was just me and DJ vs their commander. At this point I had one shot left with my Sabres, and my other snipers were blown to bits. DJ was really close to finishing off the commander, but he got killed. Now it was just me vs the commander, and I had one shot to finish him off. The commander was badly hurt, and so was I. So I start marching up the hill from which the commander had killed DJ from, and I can tell that he is close to being out of ammo too since he hasn't fired a shot at me yet. He keeps backing away, avoiding our drones firing at him, and I keep in pursuit. He is at the top and I am a little ways down when we both stop and take our final shots. He nails me right in the cockpit and I explode. So now I'm thinking "****, I missed him," but before I can finish that thought he explodes right after me. Now I'm worried that they will get the win since I died first, but then the text comes up on my screen: "MISSION COMPLETE." The game stats: Enemy Hounds 0/4, Friendly Hounds 0/4, Enemy COMBAS 1, Friendly COMBAS 3. That was definitely the biggest adrenaline rush I have had with this game, and it was my first game with four kills. :)
 

sammy

Member
chespace said:
Didn't you totally write this game off based on all those professional reviews out there?

Listen to your favorite reviewer(s)!!1!

any openings in the NeoGAF squad still? I got booted out of squad while on vacation (plus1chromosome) --- but got a good amt of freetime now.
 
chespace said:
Didn't you totally write this game off based on all those professional reviews out there?

Listen to your favorite reviewer(s)!!1!

Sarcasm at its finest. Actually, what EGM did with Chrome Hounds and Dead Rising made me stop reading any reviews and listening to any podcasts for a long while :lol

In GAF I trust.
 
You guys better still be playing in a week. I have been in serious crunch mode for about a month an dhaven't had any good time to do any serious gaming, but next tuesday I expect to be freed up and this is first on the list.
 

chespace

It's not actually trolling if you don't admit it
Trasher said:
Last night I had the most exiciting game yet. It was a 4v4 with me, DJ, Drohne, and Spooka. We started the match by spreading out and capturing some COMBAS. I followed Drohne off to the right, Spooka went up the middle of the map, and DJ stayed with the base. Drohne picked up a COMBAS, and then started heading back to the base while I stayed on top of the hill where the COMBAS was. A couple of the enemy were spotted near the middle of the map on a hill that descends down to our base. Drohne decided to engage. With Drohne doing most of the work, I picked the first one off. Not long after we killed the first one, Drohne went down. Meanwhile, Spooka was stuck right in the midst of the other three enemies, and he too was killed not long after Drohne was. Now I had started moving back toward the base to help DJ. We were at the bottom of the hill, and all three enemies were at the top firing down on us. There was a COMBAS at the West of our base on a hill, so I decided to capture that to get some more height. The other team's sniper saw me go that way, and eventually made his way to the cliff that was above the COMBAS that I had been at. At one point all three of them had been shooting at me, but then I squeezed off a couple shots and took out their heavy gunner hound. Now it was 2v2. DJ was busy with doing a commander vs commander fight, and I was busy doing a sniper vs sniper fight. I was able to lure the sniper close enough to where he was on the edge of the cliff directly above me so I could see his cockpit and nailed him dead on. Now it was just me and DJ vs their commander. At this point I had one shot left with my Sabres, and my other snipers were blown to bits. DJ was really close to finishing off the commander, but he got killed. Now it was just me vs the commander, and I had one shot to finish him off. The commander was badly hurt, and so was I. So I start marching up the hill from which the commander had killed DJ from, and I can tell that he is close to being out of ammo too since he hasn't fired a shot at me yet. He keeps backing away, avoiding our drones firing at him, and I keep in pursuit. He is at the top and I am a little ways down when we both stop and take our final shots. He nails me right in the cockpit and I explode. So now I'm thinking "****, I missed him," but before I can finish that thought he explodes right after me. Now I'm worried that they will get the win since I died first, but then the text comes up on my screen: "MISSION COMPLETE." The game stats: Enemy Hounds 0/4, Friendly Hounds 0/4, Enemy COMBAS 1, Friendly COMBAS 3. That was definitely the biggest adrenaline rush I have had with this game, and it was my first game with four kills. :)

Dude, incredible war story. Wish I was there.

I'll be playing tonight so I'll see you all then.

Trasher and I are team Sabrehounds.
 

DenogginizerOS

BenjaminBirdie's Thomas Jefferson
drohne said:
nog, if you could pilot a triple-barreled cheez whiz hound that did massive splash damage even if you shot in the wrong compass heading, you'd pilot it with my blessing -- it bothers me when the other team does it :x

I love you.
 

Trasher

Member
chespace said:
Dude, incredible war story. Wish I was there.

I'll be playing tonight so I'll see you all then.

Trasher and I are team Sabrehounds.
So how many Sabres did you fit on your hound? I know you can fit up to 7 at the most, but was just wondering what your setup is like.

drohne said:
nog, if you could pilot a triple-barreled cheez whiz hound that did massive splash damage even if you shot in the wrong compass heading, you'd pilot it with my blessing -- it bothers me when the other team does it :x
I always feel good when Denog is our heavygunner.....except that one time he shot me point blank >_>
 

DenogginizerOS

BenjaminBirdie's Thomas Jefferson
Just one more thing. Trasher, Matt, and I took on 2 double cheesers with a sniper, a comander/spiker, and my double-cheeser and we won. The key to Chromehounds is adapting on and off the battlefield to the trends. Unlike before when I had my ultra slow heavy gunner, I can now get into position faster and take out bases once the soldiers and snipers loosen the lids on the other team. And while some may call these things nOOb cannons, one cannot argue with the results I get when I shoot my very first volley three grid blocks and hit the target on my first try. I would like to challenge anyone with a double cheeser to beat that. There are nOOb HVG's, and thene there are seasoned ones.
 

Trasher

Member
DenogginizerOS said:
Just one more thing. Trasher, Matt, and I took on 2 double cheesers with a sniper, a comander/spiker, and my double-cheeser and we won. The key to Chromehounds is adapting on and off the battlefield to the trends. Unlike before when I had my ultra slow heavy gunner, I can now get into position faster and take out bases once the soldiers and snipers loosen the lids on the other team. And while some may call these things nOOb cannons, one cannot argue with the results I get when I shoot my very first volley three grid blocks and hit the target on my first try. I would like to challenge anyone with a double cheeser to beat that. There are nOOb HVG's, and thene there are seasoned ones.
Wasn't it three? And didn't we lose?
 

DenogginizerOS

BenjaminBirdie's Thomas Jefferson
Trasher said:
Wasn't it three? And didn't we lose?

2 and we won. I thought. You and I lost to the 2 spikers on that map, and then came back and beat them the very next round. The one with the 2 double cheesers was the one where I blew up the base while the other enemy wandered around D9. I think. My mind is slipping these days. :lol
 

DenogginizerOS

BenjaminBirdie's Thomas Jefferson
DarkAngelYuna said:
We had quite a few battles like that over the past 2 days together, winning and losing some.

We lost to a team that had one white double cheeser and that is what made me decide to try out the RT. Now that we have one in the brigade, things are more balanced.
 

Trasher

Member
DenogginizerOS said:
2 and we won. I thought. You and I lost to the 2 spikers on that map, and then came back and beat them the very next round. The one with the 2 double cheesers was the one where I blew up the base while the other enemy wandered around D9. I think. My mind is slipping these days. :lol
Pretty sure you are mixing those matches together. The second spiker match, that we won, was the one where I killed the first one who came to the base, and then you noticed the other spiker spiking the wrong base(lawl) and so then you just went to their base and killed it while he was doing who knows what.

There was a match where we played 3 of the double cheesers, but I think we ended up taking two of them down and eventually losing. I picked one off early on, then Matt went to spike their base but got murdered, and then I think you got one before the last one killed you.
 

DenogginizerOS

BenjaminBirdie's Thomas Jefferson
Trasher said:
Pretty sure you are mixing those matches together. The second spiker match, that we won, was the one where I killed the first one who came to the base, and then you noticed the other spiker spiking the wrong base(lawl) and so then you just went to their base and killed it while he was doing who knows what.

There was a match where we played 3 of the double cheesers, but I think we ended up taking two of them down and eventually losing. I picked one off early on, then Matt went to spike their base but got murdered, and then I think you got one before the last one killed you.
I guess I am having a senior moment. :)
 
Ahhhh!!! All the Chromehounds matches are running together. :lol


How many others in the Brigade have begun to have the 1000 yard stare? :D


I do! Mostly at the office while I wait for the day to end so I can go home and play!
 

chespace

It's not actually trolling if you don't admit it
Trasher said:
So how many Sabres did you fit on your hound? I know you can fit up to 7 at the most, but was just wondering what your setup is like.


I always feel good when Denog is our heavygunner.....except that one time he shot me point blank >_>

Ditto, I'm glad Denog is a HVG. I also have a decent double n00b cannon build that runs at around 150 speed if we want two of them for any match.

But for the sake of humiliating n00b cannon builds, I want to explore the Sabre hound option.

Right now my hound has 6 sabres with good armor over the cockpit. Speed of about 120 or so. Weapons set to 2 sets of 2 linked Sabres, and then I have two single Sabre categories, making it 4 sets of weapons, giving me a decent continuity of fire.

In a 1v1 game, obviously this build is way too specialized -- lack of speed and any close range weapons makes me a sitting duck. But as a sniper support hound in a 4v4, I think I can do a lot of damage to any double n00bs that come our way. Especially if Trasher was next to me.
 

Trasher

Member
As I am getting higher on the rank ladder(now a staff sergeant) I find that my sniper doesn't do as well as it used to anymore. I run into more matches now where the faster hounds will see me, and just start going for the COMBAS win. It sucks. :(
 

chespace

It's not actually trolling if you don't admit it
Trasher said:
As I am getting higher on the rank ladder(now a staff sergeant) I find that my sniper doesn't do as well as it used to anymore. I run into more matches now where the faster hounds will see me, and just start going for the COMBAS win. It sucks. :(

Which is why I have a much faster sniper/soldier hybrid (2 sabres and 4 linked cannons) with a speed of 158 or so and decent armor over the 'pit for the more all-purpose 1v1 matches.

No way I can carry my 6 sabre hound into a 1v1 without getting caught in a combas loss or a close quarters battle rape.
 

DenogginizerOS

BenjaminBirdie's Thomas Jefferson
Kung Fu Jedi said:
Ahhhh!!! All the Chromehounds matches are running together. :lol


How many others in the Brigade have begun to have the 1000 yard stare? :D


I do! Mostly at the office while I wait for the day to end so I can go home and play!

LOL. I see cell phone towers and immediately think they are combas. For practice and for giggles, I have rigged a catapult that resembles my heavy gunner and I lob water balloons at my daughter in the backyard while she runs around. I gave her a pellet gun to shoot back at me to simulate the pecking I get from snipers and soldiers
j/k.
 

Trasher

Member
Nice, let me check out that build sometime. My sniper isn't completely worthless in speed though. With 4 Sabres and 2 cannons it goes at a solid 135.
 
DarkAngelYuna said:
Argh, damn it. I put the game down for one minute to make lunch and one of my dogs rips the padding off the ear piece. It hurts without it. =[

I'll send you mine once I get the new wireless one coming out this fall! :D
 

Ashodin

Member
Trasher said:
Trasher's sweet story
Dude, I've had a couple of games that happened just like that - where the win hung on the balance of me killing him instead of him killing me, with final shots thrown out to abandon.

EDIT: The New Pieces Coming Tomorrow: (Translated from JP Website)
I have confirmed - these pieces ARE new. (except for the spacers, but they may weigh less, and have more durability.)

100 per Weapon, 60 per Spacer - FREE to buy in-game.

lightarms01.jpg

Light Arms 01 - A unique mechanism inside the rifle allows 3 shots to be fired at the same time.

lightarms03.jpg

Light Arms 03 - Research on the rapid-fire mechanism has allowed Tarakia to make this high-speed machine gun. (think Morskoj guns, Kobold! Possibly FASTER.)

lightarms04.jpg

Light Arms 04 - A new anti-HOUND rocket launcher that modifies the rocket shot. Speed of fire has been decreased in favor of high power.

lightarms05.jpg

Light Arms 05 - An improved cannon with an extended barrel. Raises precision when firing.

heavyarms02.jpg

Heavy Arms 02 - Improved version of MS1000. Missile speed and distance improved.

generator01.jpg

Generator 01 - 3rd Generation Morskoj Generator, revised from the G1500 model. More armor has been added to the piece to defend in combat.

spacer01.jpg

Spacer 01 - Tarakia model V-type Spacer which makes two spots possible on a HOUND.

spacer02.jpg

Spacer 02 - Morskoj model M-type Spacer which has various places to attach parts.

spacer03.jpg

Spacer 03 - Sol Kar model T-type Spacer which acts like a chest piece.

pattern03.jpg

Color Pattern 03 - WWII-based winter camouflage.

I'm going to buy all the parts and let you know how they are, regardless of MS points.
 

Spooka

Member
Trasher said:
Btw, Drohne, DJ, and Spooka, I'm still pumped about that match last night. That was hella fun!

Yeah that was awesome - definitely the closest match we will ever see. I thought we had lost actually. It looked like at the end you were given all 4 kills even.
I think you should try and make sure you start in better places earlier so we can have some support before they have completely closed in, it seems like in a lot of the games people will overextend themselves and either die too early or arrive to help too late. Especially in the smaller games when the enemy just straight rushes to our base we need to be working together as a team so we dont end up in a position like you were last night. On that map the forward high ground where you killed the last guy would of been a good place to start from and you probably could of spotted enemies before they reached radar range. And then let our 2 more mobile guys grab the side combas and come back to close with them under your sniper support or whatever depending on the situation. After we get more familiar with the maps this will probably get easier.
 
I've noticed that when we lose, it's often because the squad seperates and starts to go in different directions. Then we get picked off one by one. Often at the start of the match, several people go off in various directions to grab a combas or two, but we should think about re-grouping then at a central location to coordinate our attacks better. The squads that do well seem to stick together, concentrate on taking out their opponents one at a time, and don't stray too far apart.
 

chespace

It's not actually trolling if you don't admit it
Alright, just played two quick and awesome lunch-time matches with Trasher, Bennet, and mattsonlyhope from the Brigade.

First match was in a sandstorm so visibility was almost nil. Trasher and I rolled out with our Sabrehounds and sat on a slope close to base while Bennet ran out in his fast soldier and started grabbing combases. Almost immediately we get a n00b cannon guy and another on treads come up in our range and Trasher fires the first volley. I get up there after some frantic walking and start firing through the haze with long range thermal vision. In my first couple of volleys, I pop the n00b cannon guy who must have been panicking because his cannons weren't doing splash damage in the very soft sand. Shortly afterwards, Trasher and I double-snipe the guy on treads and I pop the other one with a single shot to the cockpit. Now it's down to the last guy so we start heading back to base while matt confirms that they're at base 1 but he sees no one. By the time I get back to our base, I see a scout with machine guns hammering away... and alas, it was too late. We lose the match. :p Frustrating.

Next match was a 4v4 on mountainous terrain. Again we spot the enemy from our hill immediately and see 2 quadroped HVGs with 3 double barrel cannons each (!!). Luckily, Trasher and I stuck with our Sabrehounds. I couldn't tell what they were doing at first, but it dawned on me that their strategy was to sit on top of that hill and shell the shit out of our base for a win within minutes. I don't think they were anticipating two Sabrehounds suppressing them the whole time. The distance here was pretty extreme -- probably 3/4 of the way across the map -- so the battle felt really drawn out. Plus, these 2 enemy HVGs were heavily armored so I knew we weren't going to get any 1-hit kills. Still, we kept firing while they focused their efforts on shelling our base. They got quite a few volleys in there and our base started smoking pretty bad. But sure enough, Trasher and I began to grind them down. He was the first to pop their sniper, and after spending nearly all of my ammo (6 Sabres with 8 rounds each = 48 rounds that do 1450 CE damage each) I finally pop another HVG. Now they had 1 heavily damaged HVG left and another hound -- a commander I think -- versus me (with zero ammo), Bennet and Matt. Since I'm out of ammo, I decide to walk straight over to their base as a sacrifice. While I'm making my way over, I can hear shouts of panick as their remaining heavy gunner continues to shell our base. Somebody says "man one more volley and our base is gone..." and my heart sinks. A look at the map tells me that we have most of the combases on the map... all we need to do now is hang in there for the time to run out. Then before I could even make it halfway across the map in my slow ass 120 speed Sabrehound, Bennet announces that he's taken out both hounds FTW. Woohoo! But wait... what's this? Seconds later, while the game is paused during the victory announcement, our base explodes. :) We still got the win.

Man... what the hell... this game...
 

DenogginizerOS

BenjaminBirdie's Thomas Jefferson
The way these stories keep cropping up, we almost have enough material to do a documentary with us recounting our war stories in front of a black backdrop Band of Brothers style. :lol
 

Trasher

Member
Karg said:
Sweetness che, sounds like that last volley was mid flight when he got killed, down to the teeth indeed.
Yeah it was. They were so far away that their shots were in the air for what seemed like 10 seconds.

DenogginizerOS said:
The way these stories keep cropping up, we almost have enough material to do a documentary with us recounting our war stories in front of a black backdrop Band of Brothers style. :lol
Speaking of Band of Brothers, I named my sniper Shifty. :)
 

Karg

Member
Trasher said:
Yeah it was. They were so far away that their shots were in the air for what seemed like 10 seconds.

I've been on a HVG run latetly with my squad and with the right incline and 1 Bastard + 4 Howitzers, I've launched volleys a long ways across the map. 10 seconds of airtime might not be too far from the truth on those long distance shots.
 

chespace

It's not actually trolling if you don't admit it
Maxrpg said:
100 per Weapon, 60 per Spacer - FREE to buy in-game.

What do you mean free to buy in-game?

lightarms01.jpg

Light Arms 01 - A unique mechanism inside the rifle allows 3 shots to be fired at the same time.

MINE. Although I can imagine you'd run out of ammo pretty quick. Better bring the extra clip load.

lightarms03.jpg

Light Arms 03 - Research on the rapid-fire mechanism has allowed Tarakia to make this high-speed machine gun. (think Morskoj guns, Kobold! Possibly FASTER.)

Great, more scouts that will strip your base faster. :)

lightarms04.jpg

Light Arms 04 - A new anti-HOUND rocket launcher that modifies the rocket shot. Speed of fire has been decreased in favor of high power.

MINE. Could be devastating in the hands of drohne.

heavyarms02.jpg

Heavy Arms 02 - Improved version of MS1000. Missile speed and distance improved.

HOLY SHIT. MINE. Watch for a new wave of seeker missile telephone poles.

Wow, From Soft FTW.
 
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