drohne said:i just built a really silly mech. it's the very heaviest cockpit on garfield legs with four of the fast-reloading sal kar rockets and four of the downloaded machineguns -- i managed to squeeze in the neumann chip and balance the machineguns so they don't kick even with my very low stability, so it goes about 185. :lol
played a game with chespace against two double-double-barrels, and the first one managed to strip all my weapons, but did practically nothing to my cockpit. i just stood in front of the second one and blocked his shots -- between che's sniping and the splash damage he dealt himself, he was almost dead by the time he took me down. i think i may have invented the "walking shield" roletype. :lol
Btw, Kaos, how fast is that hound?KAOS said:LOL! Yeah that's how the damage was being caused. Not a practical Hound but an interesting fun hound. Circle strafing in a up close fight becomes almost second nature(at least to me). With my type of hound I don't mind it all. In fact I pretty much set up my hound with CS in mind. I think I fight heaters, snipers, pilers and double barrel f*cks with the intention of getting them close and CSing them to my advantage. It's not the only face to face strategy or the best one for that matter. But it's kept me alive more times than not.
Some screen grabs...
Don't get me angry or I'll knock down a tree!
Face to face with the friendly fun impratical Bronto Hound.
chespace said:I built a sweet double double today. I'm now in love with the build.
Within a few games, I started taking out 2 or 3 enemies solo.
For maps like St. Yves and other sniper friendly areas, I have a variation build which ditches one of the doubles for 2 Epee sniper cannons and some armor.
Well looks like we got 2 HVG users in the Brigade now (denog and I).
Gonna go hang out with wife all day, but will play some later tonight.
chespace said:I built a sweet double double today. I'm now in love with the build.
Within a few games, I started taking out 2 or 3 enemies solo.
For maps like St. Yves and other sniper friendly areas, I have a variation build which ditches one of the doubles for 2 Epee sniper cannons and some armor.
Well looks like we got 2 HVG users in the Brigade now (denog and I).
Gonna go hang out with wife all day, but will play some later tonight.
My Arms Your Hearse said:Who isn't in love with the build (at least among those willing to be cheap as hell)? It is as near to god-mode as you can get in this game.
Minimal aiming? Check
Enemy unable to return fire? Check
Can damage every part of enemy mech at once? Check
Bypass all enemy defense? Check
8000 durability "shields"? Check
Way too much damage for the weight? Check
DenogginizerOS said:To be fair, I have been a heavy gunner for almost the entire time this game has been out. I rarely charge in and expose myself to multiple enemies because when I do, I get creamed. I typically lay back, shell from distance, and come up ONLY when the other team stupidly starts to charge our team. Now, if you want call that cheap, fine. But I disagree, and feel one should look at the role type as a whole before calling anyone who uses it cheap.
DenogginizerOS said:And the new triple shot rifle (100 points) can dismantle a double barrrel as I discovered the hard way and later confirmed after I used one myself.
Trasher said:Very good points and I agree with all of them. The biggest problem is the range of the splash damage and the damage that the splash causes. I think if they just reduced the splash damage a good deal, it would balance everything out.
How can you spot a cheese tactic?DenogginizerOS said:And the new triple shot rifle (100 points) can dismantle a double barrrel as I discovered the hard way and later confirmed after I used one myself.
Che isn't making anyone play them. Come on now, he isn't MaxRPG! I KEED I KEEDKobold said:I understand that Double Barreled guns are overpowered, but I don't understand Che's propagandizing to you guys to make one!
Do you want this to become a run of the mill game where everyone is the same Mech? Destroy the unique diversity that makes this game interesting? If that happens, and these overpowered brutes aren't patched I'm resigning from this game pretty soon probably.
We win plenty against DB's, but that doesn't mean they aren't overpowered, and incredibly boring to play against.
They need to tone down splash, plus give them more unstability and weight as well as adjust their durability.
Chichikov said:How can you spot a cheese tactic?
When the people using it come and explain how it can be easily beat.
I have a few nice hounds I built, they all have weakness, but I'm sure as hell wouldnt come here (or the chromehounds forums or whats not) and explain to you how you can defeat them.
I think that the double barrels are overpowered at the moment.
I think that I play way too many people who employ them (today, I have yet to fight a non-double barrel team).
If you enjoy playing them, more power to you, but please, coming here and saying oh they suck, I use them for rollplaying reasons doesnt make it any less cheap.
Youre only fast until they shoot the first volley.shuri said:The double cannons are huge and easy to target. It's all about being fast enough. They wont break the game and i love fighting against them. They are so slow.
The faster you are, the faster you die. Sure you may have fought some morons that went solo on their team that you could circle strafe, we can take those out as well, no trouble. In fact we just did that 1 minute ago. But wait untill you fight an actual TEAM of double barreled dudes. Then you are dead in one volley of each with your low durability wheels. :lolshuri said:The double cannons are huge and easy to target. It's all about being fast enough. They wont break the game and i love fighting against them. They are so slow.
Yup, where you used to have the uneasy feeling of what kind of hound the enemy would bring to the match, now there is the horrible feeling of knowing it is a double barrel cannon guy.drohne said:alright, after an unbelievably tedious day of fighting virtually nothing but double barrels, i think i'm through with chromehounds, unless or until the game is patched. it's not even that i'm frustrated -- chromehounds losses used to frustrate me, and that was a good thing -- i'm just bored. building a "double barrel killer" isn't a challenge that interests me, nor is building my own double barrel and playing "who can shoot in the enemy's general direction." wonderful game, currently ruined by an unbalanced weapon and the community's willingness to exploit it. sure, i beat double barrels sometimes, but it's only because their pilots are unbelievably inept, and no doubt even they will plumb the full depths of double barrel gunmanship within a half-dozen matches.
so, dead rising!
DenogginizerOS said:There has to be a way to destroy the double barrels. How about a swarm of fast spikers? Fan out in packs of 2. Two run distraction while the other two go for the base, or go for the double cannons in packs.
Kingpen said:Trasher, Denogg and a few others had a discussion with me about maybe thinking about switching countries so we can make rounds on weapons... Probably would help the newer players out in the squad (would help me out a lot!).
I had no idead a sniper could shoot things around you (such as oil barrels) and totally take you out with splash damage. Last game I was in, I made an attempt to hit up a combas, then got trapped behind it by a sniper, and then a nuclear explosion happened behind me and took me out. F*cking eh....
Right as someone from the squad was warning me, and then afterwards having my wife taunt me saying... 'SEE, YOU SHOULD HAVE LISTENED TO THEM!'
DenogginizerOS said:There has to be a way to destroy the double barrels. How about a swarm of fast spikers? Fan out in packs of 2. Two run distraction while the other two go for the base, or go for the double cannons in packs.
DarkAngelYuna said:Nooo, we just did that =[
And yeah, I was the one warning you a few times to move, then boom. :lol :lol
drohne said:alright, after an unbelievably tedious day of fighting virtually nothing but double barrels, i think i'm through with chromehounds, unless or until the game is patched. it's not even that i'm frustrated -- chromehounds losses used to frustrate me, and that was a good thing -- i'm just bored. building a "double barrel killer" isn't a challenge that interests me, nor is building my own double barrel and playing "who can shoot in the enemy's general direction." wonderful game, currently ruined by an unbalanced weapon and the community's willingness to exploit it. sure, i beat double barrels sometimes, but it's only because their pilots are unbelievably inept, and no doubt even they will plumb the full depths of double barrel gunmanship within a half-dozen matches.
so, dead rising!
chespace said:Well, using a double barrel build to fight double barrels more or less equalizes the game. It's like Quake. Who the fcuk wants to use a nail gun when everyone's using rocket launchers?
Are the double doubles overpowered? Hell yes. Are they annoying as hell to fight? Yup. If you guys remember, I focused all my hound building creativity on killing double doubles. But so what? Without proper teamwork, my pure Sabrehound was picked apart (especially when my other teammate is a soldier who runs off solo to get killed so then I have to fight 2 double doubles on my own).
The point is, with an online game like CH, trends are ever-morphing. Besides double doubles, there's a rise in the telephone pole missile boats. The shitty part is that we all have to adapt to these trends and nobody really wants to be forced to change their favorite mech blueprint in order to deal with the next tide. Folks are also wising up to the power of cannons (anelace and the new flanberg) and linking quad cannons for quick kills up-close.
I dunno, as much as this game makes me want to fcuking throw the disc out the window sometimes, I am infatuated with the meta-challenge of the game that constantly keeps you on your toes. Yes, I had to join 'em cuz I couldn't really beat them, but hey, playing as a double double against other double doubles is STILL FUN AND CHALLENGING.
Anyway, gonna get a game or two in now...
chespace said:Well, using a double barrel build to fight double barrels more or less equalizes the game. It's like Quake. Who the fcuk wants to use a nail gun when everyone's using rocket launchers?
Kobold said:I understand that Double Barreled guns are overpowered, but I don't understand Che's propagandizing to you guys to make one!
Do you want this to become a run of the mill game where everyone is the same Mech? Destroy the unique diversity that makes this game interesting? If that happens, and these overpowered brutes aren't patched I'm resigning from this game pretty soon probably.
chespace said:Folks are also wising up to the power of cannons (anelace and the new flanberg) and linking quad cannons for quick kills up-close.
I wouldnt say gone.My Arms Your Hearse said:The guns have to go, period, or be heavily altered. A game with nothing but a single gun (and maybe Heat Seekers, which are also cheap as ****, but more counterable) is well, a complete failure of epic proportions.
Treo360 said:Tone down the Splash or the durability, or both. No weapon should be as durable as the heaviest cockpits. Hell make them only mountable on a 4 leg chassis.
Artillery is great, in theory it should add a whole new level of depth to the game.
Problem is, current implementation got it backward, it is devastating at close range and not very useable as an indirect fire weapon.