Ramirez said:Damn I wish I was there to slash you in the back before you could get it
:lolRamirez said:Damn I wish I was there to slash you in the back before you could get it
Ramirez said:No no,I woulda slashed him even if I was on his team!He was all giddy one night when he was about to get a Rampage,he runs out in front of me,I go to slash someone with the sword and his body falls limp in front of me :lol
Ramirez said:No no,I woulda slashed him even if I was on his team!He was all giddy one night when he was about to get a Rampage,he runs out in front of me,I go to slash someone with the sword and his body falls limp in front of me :lol
duderon said:Overkill
I'm sure your mates loved it donkey
Untold Millions ask,
WHEN ARE THE CHEAT FIXES GOING TO BE DONE?!!!?
The fixes and enhancements included in our next autoupdate are finally done, from our side at least. That means all the code has been handed off to Microsoft certification, where it will be tested for various issues. Certification applies a huge matrix of tests to the code, checking it for crash bugs, verifying that it follows a bunch of standards, even making sure that terminology matches the MS standards. They make sure that the code works on every iteration of the Xbox hardware (there have been a couple of hardware revisions over the years) and they report back to us if they find any problems. We can tell you that so far, they haven't.
This process usually takes between a week and two weeks. As soon as it makes it through certification, we will make it available, possibly even that same day. That means that you'll log onto Xbox Live and see the autoupdate message. It's a relatively small file, so it should only take a few moments to download. After that you'll be able to enjoy the game with dramatic improvements designed to dissuade, deter and defeat cheaters. You can read more about the fixes here: Ancient Weekly Update
Cerrius said:Hey Lemming, you might want to update the first post of this topic when you have the time.
:lol
Gen.Wedge said:Anyone else still playing (or planning to once the patch/new maps drop)? Me and DTM have had some great matches over the past few days, and it would rock if we could get a few more GAFers to party up with us.
Cerrius said:Lancelet, Nutter we gotta hit up Team Slayer again soon! I lost my 17 when I played with PRINE the other day
catfish said:Man I gotta play with you dudes more. Might not be on much between now and the end of next week though. It's my GFs last 2 weeks in the country. Can't see much quality Halo time happening between now and then.
Me and Apex (who lost his broadband and was rusty as) went and hit team slayer :lol I got bumped back down to 14 again The last match I lost was a lag cheat match as well....
Ramirez said:He makes a jumping snipe and he's greater than all!?!
When are you gonna be on so I can beat you down,it's been a week,I need to shapen back up!
Cerrius said:Lancelet, Nutter we gotta hit up Team Slayer again soon! I lost my 17 when I played with PRINE the other day
hgplayer1 said:PhantomGoal wasnt with him, was he?
Flying Llama said:so where is everyone???
all I see is:
offline
offline
offline
offline
offline
offline
offline
offline
offline
FiRez said:BTW the patch for the cheats is supposed to come out tomorrow....right?
Stay tuned next week for a super special edition of the Humpday Challenge. It will be played here in the studio, face-to-face with our opponents, on new maps!
Mr. Lemming said:Just in case people like reading into random quotes:
Does this mean new maps next week? Or is it just a preview of said new maps?
op_ivy said:i think the fact that the games are going to be played locally at the bungie studio, shows that they wont be released by that time.
didnt bungie say end of april?
Scoot said:/still retired
Angry Trillions ask,
When does the Freakin' Autoupdate Come Out!!?
Well you'll still have to wait. TIL' MONDAY! Yep, the Autoupdate will be available on Monday April 18th, to fix cheats, bugs, glitches and gasp tweak some important weapon balance issues. Next time you log in after it's available (it'll be spread out to mitigate server loads) you'll get a message alerting you to its presence. Don't worry if you don't see it first thing Monday morning, it'll show up in your neighborhood eventually.
Melee Damage
Melee damage has been increased across the board as a counter measure of sorts to close-up dual wielding. Jumping strikes are now much more powerful, often resulting in instant kills, while the general potency has been increased for normal melee attacks and the Brute Shot has been given a specific melee attack boost, in recognition of the fact that it has a huge scythe attached to it. This actually makes the Brute Shot a go-to weapon in a lot of new situations.
Examples of the increase in power include one-hit kills from many jumping strikes, two-hit kills from the Brute Shot melee attack, and far more power on torso and head strikes from all other weapons.
Grenades
Grenade attacks will be one of the most significant changes for the 1.1 version of Halo 2. In many ways, the new grenade balance is a reflection of the way we really wanted them to be. Grenades were not only weakened in the previous iteration, they didn't address the balance difference between a grenade-throwing player and a dual-wielding attacker.
A common complaint amongst critics (and Bungie employees!) was that grenades felt very weak and often simply ensured that a player would be hurt rather than killed. Some unfortunate side effects of this, apart from a difference in "feel" between Halo CE and Halo 2 were unpredictable damage and difficulty making accurate, long distance throws have any significant impact. The grenades, both plasma and human, have been improved in a number of ways and are significantly more powerful.
The fuse timer has been SHORTENED on the Frag and Plasma Grenade to increase their value in combat and in last-ditch efforts to defeat an attacker. In most instances, this new fuse timing will reduce the harm they cause when accidentally tossed at the start of a new round. The shortened fuse also makes using grenades for attacks slightly more predictable and accurate.
The damage caused by plasma grenades (frag grenade power is increased slightly) is significantly increased. In testing, we found that players equated it with the type of damage caused in Halo 1. A plasma grenade detonating at a player's feet will likely kill that player outright, even with full shields. The shortened fuse and small damage-boost on the frag grenade means that a well-thrown 'nade is more dangerous.
We feel that this, more than almost all the other changes will be noticed, and incorporated into the widest range of player skill. The grenade goes from being a dangerous distraction to a potent, flexible weapon and will change the balance of Slayer and objective-based games dramatically. We expect to see a lot of criticism initially, as we understand folks are used to playing one way but long term testing has shown that it improves the experience in the vast majority of maps and game types.
Plasma "sticks" will continue to be utterly deadly. And note that there is a knock-on effect to Brute Shot ammo from the power increase on frag grenades. It's subtle but enhances the Brute Shot nonetheless.
Magnum
Magnum bullet damage has been slightly reduced to emphasize accurate headshots over a simple dual wielding combo. The auto-accuracy of the Magnum has also been toned down slightly when dual wielding.
SMG
Other slight reductions include the softening of the Plasma Rifle and SMG combo, to bring it in line with other combos. Experts will notice the difference.
op_ivy said:didnt bungie say end of april?
Ramirez said:Am I missing something,where did Scoot hate on you Dude? :lol
I'd hate to see your puppy love relationship with each other fall apart