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Official Go Thread!

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GaimeGuy

Volunteer Deputy Campaign Director, Obama for America '16
For those of you who don't know what Go is, here's a brief history of it.

"The History of Go
Go was invented in China between 2,500 and 4,000 years ago. Legend has it that the Emperor Yao invented it to instruct his son in the 23rd century BC. Confucius mentions go in his writings in 479 BC, saying that even playing go is better than being idle. The earliest surviving game record is from around 200 AD (on a 19 line board). Go was popular and reached a high level of development in China in the 2nd through 5th centuries AD. Go remained popular in China, but was not supported by the government. During the Cultural Revolution, go was frowned upon and discouraged. Recently, go has been recognized as a sport, and is supported by the government. Since 1978, go playing in China has made a comeback, and the strongest Chinese players can challenge the strongest Japanese on an equal footing.

Go came to Japan from China around 700 AD with the Buddhist monks. In Japan, go became popular with the samurai warriors, and when the Shogunate was formed in 1602, Go was supported by the government, with 4 competing hereditary go houses developing the game. Strong go players were adopted into the 4 go families, and yearly competitions between the families were held before the Shogun. The Honinbo family was the most prestigious, and generally had the best go players. The last Honinbo gave the name Honinbo to the Japanese professional go association to be used as the title for a yearly tournament. With the Meiji restoration in 1868, the government ceased to support the game, and professional go fell into a period of decline until the 1920’s, when the Japanese professional go association was founded and newspapers started to sponsor tournaments.

In this century, go is supported in Japan through tournaments sponsored by newspapers and major companies. There are even go tournaments shown on TV. Top players earn several hundred thousand dollars a year in prizes. Most professionals earn their living teaching at go clubs, or writing go books. There are about 400 professional players in Japan and two professional go associations, the Nihon Kiin and the Kansai Kiin.
Go came to the USA with the Japanese immigrants to San Francisco in the late 19th century. The San Francisco Go club is over 100 years old. The American Go Association was founded in 1937 in New York. Go’s popularity in the USA grew quickly starting in the late 60’s, when Ishi Press started publishing English translations of Japanese Go books. Richard Bozulich, the founder of Ishi Press, continues to translate and publish books for Kiseido. In the 90’s, several other companies have started producing go books, with Yutopian translating many books from Chinese. James Kerwin was the first professional go player in the USA, in the 70’s, but now there are enough go professionals living in the USA that in 1995 the first US professional go tournament was played, and in 1996, Jimmy Cha founded the US Professional Go Association.

In Europe, Go was played by Japanese immigrants in the 19th century. German chess players Edward Lasker and Otto Korschelt started playing go around the turn of the century, after seeing a go column in a Japanese newspaper. Korschelt published the first western book giving the rules and strategy of go in about 1900."

Anyways, I play Go on the Kiseido Go Server I'm only about 17 kyu in strength, though. (Ranks in go run from 25 kyu for an absolute beginner, to 1 kyu, then 1 dan through 9 dan. For amateurs each rank corresponds to a single handicap stone on a 19x19 board. So, for example, if a 9 kyu played a 13 kyu, the 13 kyu would start the game with 4 handicap stones on the board. The top amateur players are ranked 7 dan. Professionals have a separate system using just 1 dan through 9 dan ranks and advancement is gained through results in rating tournaments, where games are played without handicap. A professional 1 dan is comparable in strength to an amateur 7 dan.)

I hope you guys join me, sometime. :)
 

Chrono

Banned
Thanks, that was a good read. :)

I tried Go but just could not get used to it... It's not as clear as chess. The goals are just not as obvious and with hundreds of "crosses" i don't see the difference between playing on (for example-- I'm not sure how spots are named) 3 X 16 vs. 3 X 18... I mean the point of the game is to take territory... but really you don’t take any territory unless you surround the place and that's impossible. The "pro" games I've seen have some player starting in the corner, and the other player puts a piece right next to it. Who has which territory? Or even if they play at the opposite side, I still don't get it. :(


Anyway, everybody should watch Hikaru no Go though. It's still unlicensed and available on the net. One of the greatest anime ever. :p
 

Prospero

Member
I thought about starting one of these threads myself--I started playing about three weeks ago. I'm coming to prefer it to chess--it's just as challenging, but it's much more mellow, with an emphasis on strategy, rather than pure tactics. It's not one single bad move that kills your game, but 100 mediocre moves.

I understand that an absolute beginner is 30 kyu (at least that's what Dragon Go Server, where I play, tells me). But the one book I have on Go says an absolute beginner is 35 kyu. Not that it makes a difference--I'm still a newbie, with a long way to go before I master the "fundamentals."

I love the equipment for the game--after a couple of rounds online I went ahead and ordered an agathis board, glass stones, and shin-kaya bowls from Samarkand. Expensive, but that stuff is class. Playing online is alright, but it's just not the same. I'm trying to rope people in my neighborhood into taking up the game, but I'm having to teach almost all of my opponents, and I'm at the point where I need to start competing against stronger players who'll teach me a thing or two.

I might head over to Kiseido eventually--I didn't see any total newbies around there the one time I logged on as a guest, though, so it looks like you need at least a little experience before you start playing there.
 

Prospero

Member
Chrono said:
I tried Go but just could not get used to it... It's not as clear as chess.

I felt that way at first--after a couple of games on a small board, the game starts to make intuitive sense. I didn't understand the principle that the game ends when both players agree that it should end, until I played through a full game against someone, and we both simultaneously said, "Yeah, it's over."

I found myself having to "un-learn" a lot of chess strategy in order to begin to play go well: the drive to capture, which is vitally important in chess, will murder you in go. Having a set strategy before you sit down at the board, which I always used to have when I played chess, will also practically guarantee a loss in go.

One more link: I taught myself the basics of the game in a couple of hours with The Interactive Way to Go. It's very cool.
 

kablooey

Member
Ha. A couple of people tried to convince me to join the school's Go! Club today. I'd never heard of it, but it looked interesting. :) I don't know if it's interesting enough for me to join a club, but interesting nonetheless. :p
 

GaimeGuy

Volunteer Deputy Campaign Director, Obama for America '16
Chrono said:
Thanks, that was a good read. :)

I tried Go but just could not get used to it... It's not as clear as chess. The goals are just not as obvious and with hundreds of "crosses" i don't see the difference between playing on (for example-- I'm not sure how spots are named) 3 X 16 vs. 3 X 18... I mean the point of the game is to take territory... but really you don’t take any territory unless you surround the place and that's impossible. The "pro" games I've seen have some player starting in the corner, and the other player puts a piece right next to it. Who has which territory? Or even if they play at the opposite side, I still don't get it. :(


Anyway, everybody should watch Hikaru no Go though. It's still unlicensed and available on the net. One of the greatest anime ever. :p

Hikaru no Go is actually the reason I got into Go. And that was a huge reason for making the anime in the first place. Guess they succeeded. :p
 

way more

Member
I play it with my brother but we have no idea about the strategy, we just play and probably score it wrong. Thanks for the strategy link.
 

GaimeGuy

Volunteer Deputy Campaign Director, Obama for America '16
mac said:
I play it with my brother but we have no idea about the strategy, we just play and probably score it wrong. Thanks for the strategy link.


if you have no idea about the strategy, you must not do too well. ;)
 

thomaser

Member
Is it possible to buy Nintendo's Go-boards on the net somewhere? They're really very nice indeed, but oh, so impossible to find.
 

Belfast

Member
Go's not all that confusing. Its just a little abstract, that's all. In chess you might have to think a few moves ahead. In Go, you better be thinking at least twice that amount of moves ahead. Its one of those things, as I'm sure you noticed when watching Hikaru no Go, that the more you play, the more you're able to see patterns and flows. Anyway, I still dislike the endgame, but it has to be that way. Try playing Go til you fill up the board and you'll find yourself losing every time.
 
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