S0cc3rpunk
Unconfirmed Member
please fix the annoucers voice when he says double kill in the halo 5 beta gameplay frankie don't really like it that much D: at 2:12 https://www.youtube.com/watch?v=8NVtOhoHe4A
Yeah cool event.Kind of an unceremonious end, but all the content was great.
Well, I mean, if it is as it's been described, then it works pretty much like the classic zoom/scope right? Just reskinned to make it look like ADS.Certainly not in beta. But try it, coherently complain. Who knows? Dec 29.
Because I was a Halo fan.
Of course I'm interested. It's like NASCAR fans, only when they see a car crash, killing all their favorite drivers.
Yep, it's like that.
I think you could play that in past Halo games, at least with custom games. So it is a named gamemode now?
If the ADS must stay, at least ensure it is sufficiently close to your "face", wide and no cluttering with those holo overlays.
Does the AR even have an ADS thing?
Not possible.pistol looks to be powerful?
pistol looks to be powerful?
Are assassinations not a thing anymore? I loved those![]()
Are assassinations not a thing anymore? I loved those![]()
Yes, it's featured in the Halo 5 Guardians Vidoc that's currently up on IGN.
I'm still not clear on whether it affords an accuracy bonus, or just a visual/range bonus a la the traditional Halo scope.
They seem pretty adamant that you can go through the entire game hip-firing and not really be at a disadvantage as far as accuracy, but that isn't really going to help players like me who use the 2x and 3x zooms on BTB maps.
Because I was a Halo fan.
Of course I'm interested. It's like NASCAR fans, only when they see a car crash, killing all their favorite drivers.
Yep, it's like that.
yes equal start, map control and fighting for power weapon is back. Halo is back babyNot sure if this was asked, but does everyone start out with the same weapons as well?
Not sure if this was asked, but does everyone start out with the same weapons as well?
I don't think I saw anyone use it in the stream. Makes me curious how you would actually ADS given its shape.
I'll check out the vidoc shortly.
"Something" tells you, huh? Some of us were expecting a return to old form, not another COD take on "evolution".
yes equal start, map control and fighting for power weapon is back. Halo is back baby
Yes everyone has the same loadouts.
Not sure if this was asked, but does everyone start out with the same weapons as well?
I actually think 343 is doing all the right things. The core of Halo, at least to me, was an equal playing field. That's honestly the one, important distinction between Halo and Call of Duty.
I think Halo to this day is the best "sounding" shooter
Besides "Truth," I'm not really liking the other map design. Certain Affinity seems to enjoy putting a bunch of ramps, stairs, and boxes in a complicated blender. Many maps in H4 had a similar problem. I miss the more open and simplified layouts of Bungie Halo. Less is more.
The messaging needed on the Smart Scope just seems like an absolute headache to me that's not worth any possible upside of gaining new players.
Reading the Youtube comments all I see is "OH MY GOD AIM DOWN SIGHTS RIP HALO". What is not explained or gleaned just from watching a quick gameplay video is that it's just a cosmetic change from the zoom and doesn't function the same way as Call of Duty.
Just seems like a nightmare to me.
I actually think 343 is doing all the right things. The core of Halo, at least to me, was an equal playing field. That's honestly the one, important distinction between Halo and Call of Duty.
The Spartan Abilities all look like they fit in with Halo given the drawbacks to using them (sprint affects shields, smart scope is descoped after the player is hit, etc.). This is no Halo 4 situation (and I didn't really even think Halo 4 was that bad -- heck, I played a lot of Halo 4).
Truth. I've adapted to every Halo without a problem, (4 included but that was my least favorite). Halo is Halo, it's the player's job to take advantage of how each plays. That's how I look at it at least, and because of that, I'm never one to bitch about their decisions.I just say "ok", and I get good with what's there.
To be fair, Bungie doesn't even abide by the 'less is more' mindset anymore. All the maps in Destiny are cluttered masses of unnecessary 'furniture' like rocks, pipes, bricks, plants that serve no purpose aside from making their artists feel special and getting players caught while they're desperately trying to get out of the way of OPed AOE attacks.
please fix the annoucers voice when he says double kill in the halo 5 beta gameplay frankie don't really like it that much D: at 2:12 https://www.youtube.com/watch?v=8NVtOhoHe4A
Agreed, but let's be honest, there was no way to get 'good' at getting the better random ordinance drops in Halo 4.
Yay, I get a needler or a speed boost, you get a one-shot sniper weapon or a power boost.
I mean, yes, you CAN use skill to make up the bullshit gap, but it's not FUN to do so.
My immediate feedback from the videos so far is that you guys may need to adjust the visual and aural feedback. There's way too much information being simultaneously fed to the player that it gets lost in a blur.
-Context HUD elements (hitmarkers, ability reticle)
-Weapon model in ADS with parallaxing scope
-Announcer
-Audible Player callouts behind announcer
-Medals
-HUD damage indicators
-HUD callouts and killfeed
-Saturated game audio (excessive beeps)
Yo, ya'll are crazy. The Halo announcer is great!
God, that was actually my LEAST favorite part of Destiny (crazy, I know). The announcer put me to fuckin sleep every game.
Yo, ya'll are crazy. The Halo announcer is great!
God, that was actually my LEAST favorite part of Destiny (crazy, I know). The announcer put me to fuckin sleep every game.
Jeez, those YouTube comments....
Don't you diss british space man.
Yo, ya'll are crazy. The Halo announcer is great!
God, that was actually my LEAST favorite part of Destiny (crazy, I know). The announcer put me to fuckin sleep every game.
Besides "Truth," I'm not really liking the other map design. Certain Affinity seems to enjoy putting a bunch of ramps, stairs, and boxes in a complicated blender. Many maps in H4 had a similar problem. I miss the more open and simplified layouts of Bungie Halo. Less is more.
The battle rifle is so fucking sexy. The way it looks, the way it shoots, the way it sounds.