Official HaloFest Thread | We're so f**cking tired of shooters...and #butts

There better be classic control schemes to choose from (especially classic Bumper Jumper) because if the game forces me to use LT to zoom I'll refuse to play it.

Sprint is still awful, BTW. No matter how they try to balance it, it will always have a negative impact on Halo's gameplay and map design. Always.
 
I actually think 343 is doing all the right things. The core of Halo, at least to me, was an equal playing field. That's honestly the one, important distinction between Halo and Call of Duty.

The Spartan Abilities all look like they fit in with Halo given the drawbacks to using them (sprint affects shields, smart scope is descoped after the player is hit, etc.).

Also, SPECTATOR MODE YES!!!!

Yep. That's the core of Halo. Pure predictable gameplay, where map control and weapon spawns are the only thing that you need to think about. Everything else comes down to the gameplay.

Uncharted 2 used to be like that until they added loadouts to Uncharted 3. It was the closest thing I had to Halo's awesomeness.

This looks much better than Reach and Halo 4, both of which introduced godawful ideas that really hurt Halo.

I am still not liking the new zoom/scope/ADS. Does it work exactly like the old zoom? Players seemed to slow down, as if it were ADS in games like COD, but I recall a certain mobility with zoom in older games.

I also really think the sprint/shield tradeoff is really, really clever. Much better than running out of breath or having to wait for your sprint meter to refill. I am still curious as to how the game would play without it, and think the slower style of play is still a good part of what makes Halo fun, so I do hope we see some support for non-spartan ability modes. I feel like it's there to make the game look more exciting as an e-sport, and think it's too big of a new addition that takes away from the predictability of Halo's style

Mobility moves like dashing seem cool too. Unlike COD AW's crappy TTK, Halo seems to bring out the best in these abilities with the high TTK

I do not know how I feel about the ground pound. I assume a good player can use the dash.

Some concerns:

-ADS/new scope looks ugly and seems to slow down mobility. Is this true?
-Ground pound
-worried about sprint/dash into melee

Got to give credit to 343 for taking it in a much better direction than Reach/Halo 4.
 
I don't think Certain Affinity is solely responsible for the maps in Halo 5. In the IGN podcast, the founder of CA (Max something) mentioned that his team was doing the entire multiplayer mode for a FPS that is not a Halo game coming out in 2015.

Oh okay then thanks for the tip. Well whether its 343 or CA, my point remains unchanged.
 
Think so?

I actually think the new model looks a little... spindly compared to the chunkier Halo 4 model.

But I've preferred the DMR to the BR every since it was revealed, so I'm biased. :D

Yeah, new models for the weapons look weird if ya ask me. Especially that energy sword.


Btw -- GT: Slixshot if ya'll wanna add me for some MCC/5 Beta next month.
 
Yep. That's the core of Halo. Pure predictable gameplay, where map control and weapon spawns are the only thing that you need to think about. Everything else comes down to the gameplay.

Uncharted 2 used to be like that until they added loadouts to Uncharted 3. It was the closest thing I had to Halo's awesomeness.

This looks much better than Reach and Halo 4, both of which introduced godawful ideas that really hurt Halo.

I am still not liking the new zoom/scope/ADS. Does it work exactly like the old zoom? Players seemed to slow down, as if it were ADS in games like COD, but I recall a certain mobility with zoom in older games.

I also really think the sprint/shield tradeoff is really, really clever. Much better than running out of breath or having to wait for your sprint meter to refill. I am still curious as to how the game would play without it, and think the slower style of play is still a good part of what makes Halo fun, so I do hope we see some support for non-spartan ability modes.

Mobility moves like dashing seem cool too. Unlike COD AW's crappy TTK, Halo seems to bring out the best in these abilities with the high TTK

I do not know how I feel about the ground pound. I assume a good player can use the dash.

Some concerns:

-ADS/new scope looks ugly and seems to slow down mobility. Is this true?
-Ground pound
-worried about sprint/dash into melee

Got to give credit to 343 for taking it in a much better direction than Reach/Halo 4.

Reach was fantastic.

Not perfect, but fantastic.

Halo 4 was a misstep, definitely.
 
Think so?

I actually think the new model looks a little... spindly compared to the chunkier Halo 4 model.

But I've preferred the DMR to the BR every since it was revealed, so I'm biased. :D

DMR looks great too...I don't know, it's mainly the way the BR shoots this time around. Really looks like it packs a punch.
 
I don't know how the hit confirm chirp lasted more than five minutes in playtesting.

Also, the BR sprint animation bugs the shit out me. Needs to be tightened up, right now he flails that thing all over the place.
 
Reach was fantastic.

Not perfect, but fantastic.

Halo 4 was a misstep, definitely.

Reach bored me to tears, and I absolutely am against loadouts. Everybody should start equally with every ability inherently in every player. No player should have one thing that the other player does not.

Though, I do think abilities being pick ups like weapons would have added a really nice element of fun and map control. I think I would have preferred that to tying them to a loadout.
 
i just hope the DMR isn't OP like it was in 4. Battle Rifle should always be king.

Once they patched the BR as a 4 shot kill it was much better balanced. Besides that, the main reason DMR destroyed is because a lot of the maps were so huge and open; I believe 343 have stated that they're going back to Halo's more arena style roots with 5. Hopefully there will be a place for both of them.
 
yeah they should get rid of the smart scope, i've been reading the youtube comments and everyone thinks it's ads

They're uneducated right now. They will soon learn it's the same mechanic just looks different.

Someone asked earlier if you slow down when scoping in, you don't. Stay the same speed.
 
Reach bored me to tears, and I absolutely am against loadouts. Everybody should start equally with every ability inherently in every player. No player should have one thing that the other player does not.

Though, I do think abilities being pick ups like weapons would have added a really nice element of fun and map control. I think I would have preferred that to tying them to a loadout.

Honestly, the one issue with the loadouts in Reach that I never understood was how they didn't give players clear, obvious indications of who was packing what.

In TF2, part of the brilliance of the aesthetic is that the unique silhouettes of each character class can be recognized at a distance, and you can anticipate and adapt your tactics with the knowledge of your opponent's weapons, abilities, strengths, and weaknesses.

I don't have a problem with each player having something another player doesn't, because every armor ability in play is available to every player, and balanced by opportunity cost. You want the mobility of jet pack? Ok, then you don't get the benefit of cloak, or armor lock, or sprint, etc.

It was the 'Surprise! I have armor lock!' element that got annoying, because you had no way of knowing and taking their ability into consideration.

Oh, and the maps sucked. That was an issue. The DLC helped, but obviously you can't expect or demand that players pay to download extra content to fix a weakness of the shipped product.
 
i just hope the DMR isn't OP like it was in 4. Battle Rifle should always be king.

If the battle rifle is king, it would be OP. ;)

Ideally, one will be more useful/effective in certain situations, less useful/effective than the other in other situations.

I think DMR will be the go-to for BTB though, which is fiiiiiine with me. :D
 
So, this looks better than both 4 and Reach. All together, a positive reveal. Here's hoping they don't go on total media blackout until the beta, though, I'm still hungry for info.
 
the one thing i cant stand and needs to seriously be fixed is that god awful running gun sway animation. yesh!
 
Reach was fantastic.

Not perfect, but fantastic.

Halo 4 was a misstep, definitely.

Dat Bloom

Dat Armor Lock

Dat shitty level design

Not only that Jetpack fundamentally broke level design.

I had fun with Reach, and post patch it was a better game. But it had a lot of flaws, and some very poor design choices.

Hopefully Halo 5 delivers.
 
I hope the customization allows multiple abilities.
Like clamber and delayed sprint always on plus add on something like thruster. Cause that seems like it would be cool and because some of them don't look good enough to be standalone.

Spoiler: The screen gets cluttered as hell :P

The AR looks awesome in all the videos until you see it ADS. lol

I actually don't have a problem with sprint bc I like the way they're trying to balance it.

Don't like the rest of the abilities though. I think they're going to fundamentally change the game and not in a good way. Think most people will dislike them also.

I keep thinking of Titanfall when I see this training map and Spartans pulling themselves up onto platforms to get higher.

The AR ADS is... awkward.
Like it was a case of we don't know where to put it so how about somewhere here. Ish.

So, if you don't use smart scope you can't scope in with any gun?
 
Watched a 5 minute video of the game play. Not sure what to think. Graphics are okay, looks like Halo 4. Ledge Grabbing, ADS and ground pound all look terribly out of place.

Didn't disappoint, didn't surprise. About what I expected from 343i. I'll wait for more impressions after the beta.
 
Watched a 5 minute video of the game play. Not sure what to think. Graphics are okay, looks like Halo 4. Ledge Grabbing, ADS and ground pound all look terribly out of place.

Didn't disappoint, didn't surprise. About what I expected from 343i. I'll wait for more impressions after the beta.

You won't play the Beta?
 
So I'm assuming that LB is the grenade button on the default control layout now that ADS is relegated on LT.

343 confirmed descoping was in. It'd be super awkward if you were holding the left trigger and then got kicked out of zoom. Guaranteed it's on the right stick for default.
 
It can not be overstated enough on how much power 343 has added to the guns by the way of sound design. Its auditory heaven listening to the gun sounds.


Also, is there a grenade indicator in 5? I noticed in streams they added it into H2, so it would be weird for it missing in 5.
 
343 confirmed descoping was in. It'd be super awkward if you were holding the left trigger and then got kicked out of zoom. Guaranteed it's on the right stick for default.

IGN and Frankie on here confirmed that LT is used for ADS, at least by default.
 
Can't really say anything about the gameplay since I haven't played it, but I have my doubts given the new "features." What I will say is that nothing about the video I watched looked at all like Halo to me. Not the art, not the colors, not the interface, not the aim down sights, not the dark maps. None of it looks like a Halo game at all to me.

Even if the gameplay winds up being good, it's still disappointing to see a Halo title that doesn't look or feel like Halo. :(
 
there's so much similarities with Destiny....obviously there's assets that are shared between the people at bungie and 343, there's no other way it could've ended up so similar.
 
Honestly, the one issue with the loadouts in Reach that I never understood was how they didn't give players clear, obvious indications of who was packing what.

In TF2, part of the brilliance of the aesthetic is that the unique silhouettes of each character class can be recognized at a distance, and you can anticipate and adapt your tactics with the knowledge of your opponent's weapons, abilities, strengths, and weaknesses.

I don't have a problem with each player having something another player doesn't, because every armor ability in play is available to every player, and balanced by opportunity cost. You want the mobility of jet pack? Ok, then you don't get the benefit of cloak, or armor lock, or sprint, etc.

It was the 'Surprise! I have armor lock!' element that got annoying, because you had no way of knowing and taking their ability into consideration.

Oh, and the maps sucked. That was an issue. The DLC helped, but obviously you can't expect or demand that players pay to download extra content to fix a weakness of the shipped product.

Eh. Maybe that would have helped. But it's not like I'm going to do any good knowing someone has armor lock. I'm boned either way, most of the time.

I just feel that loadouts are not for Halo. Even though everyone has the option to choose their loadouts, I still feel that abilities were a cheap way to add that variety.

It also promoted all kinds of stupid, overly reliant playstyles: you have the runner, you have the guy constantly armor locking to buy some time (armor lock in general was annoying), you have the stealth ghost, an ability completely ruined by the scrambler and the nerfed invisibility effect, you have the jetpacks which likely contributed to the crappy map designs.

But, regardless, all these abilities just add a misbalance. Yeah, I can give up mobility if I choose armor lock, but what does it matter?

Abilities just added an annoying element of randomness. I think what makes Halo so great is that the intensity came down to how you played your limited, tightly constricted set of tools. There's nothing the enemy has that you don't. There's no sudden sprint/dash. Everything just... plays like clockwork. There's just this flow to everyone moving the same speed, and the only speed, and controlling the map, where everything comes down to how you shoot and throw grenades, knowing where everyone is spawning/coming from, and knowing the location of power weapons.

If abilities were a pickup, like the power weapons/overshield/camo, it may have been interesting. It may have been interesting if I had to pick up a speed up/sprint ability, a jetpack to get me to places others couldn't get to, an armor lock to help me buy time.

If abilities were pickups, they would be so much more significant, both to the gameplay, but also the flow/metagame of controlling the map.

It would have likely even helped design better maps, as they wouldn't be designed with sprint and jetpacks as a main philosophy, but rather, sprint and jetpacks would offer a strategic availability.

I just didn't like Reach for the loadouts, which I felt influenced bad map designs.

I think having a Halo game where you added abilities with the visual indication you suggest, + balance philosophy of power weapons, would have made for a better game.
 
IGN and Frankie on here confirmed that LT is used for ADS, at least by default.


Wait wait wait hang on, is this the quote you are referring to as confirmation from Frankie?

You will have legacy control schemes. I prefer right click.

I understand how you could interpret that as LT as default zoom button, but that is not a 100% clear declaration. Can you link the IGN article?
 
Wait wait wait hang on, is this the quote you are referring to as confirmation from Frankie?

I understand how you could interpret that as LT as default zoom button, but that is not a 100% clear declaration. Can you link the IGN article?

Yeah, that's the quote from Frankie. I, too, wasn't 100% sure if he was confirming it with that statement, but then I watched IGN's video preview (video is at the top of this page) and at around the 2:15 mark, he says, "You pull the left trigger to activate it" in reference to aiming down the sights.
 
I hope the customization allows multiple abilities.
Like clamber and delayed sprint always on plus add on something like thruster. Cause that seems like it would be cool and because some of them don't look good enough to be standalone.

All abilities are available by default. They're just performed with different combinations of sprint, thruster, jump, crouch and melee.

B2I2_lOCIAAyGH2.jpg
 
All abilities are available by default. They're just performed with different combinations of sprint, thruster, jump, crouch and melee.

B2I2_lOCIAAyGH2.jpg

So, if Legacy put the grenade on the left trigger, and smart scope on the right stick, would crouching/ground pound go on the left bumper?

And I just want it stated that I really, really, disapprove of putting smart scope on the left trigger. Why would you want to invite more CoD comparisons? I understand subtle control changes happen but right trigger shoot, A for jump, Y for switch weapon, and left trigger grenade stayed for 13 years. Come on.
 
And I just want it stated that I really, really, disapprove of putting smart scope on the left trigger. Why would you want to invite more CoD comparisons? I understand subtle control changes happen but right trigger shoot, A for jump, Y for switch weapon, and left trigger grenade stayed for 13 years. Come on.

The market leader has always defined the 'language' of the controls for the genre.

When Halo came out and was a phenomenon, every other shooter on the market basically used the same controller layout. 1) Because it worked and 2) because the sheer market penetration of Halo ensured that it was an easy, intuitive starting point for a large percentage of the intended user base.

Halo isn't that game any more. It hasn't really been that game since 2009. COD is. Now the 'language' of controls and controller layouts is defined by COD. It's not a matter of copying or inviting comparison, it's a matter of the language evolving based on the game that most of the intended audience is playing and understands.

We didn't mind when Halo set the rules for this. We shouldn't mind now that COD has usurped it's position and has taken over writing that 'language'.
 
All abilities are available by default. They're just performed with different combinations of sprint, thruster, jump, crouch and melee.

B2I2_lOCIAAyGH2.jpg

Interesting, the button layout is pretty much exactly what I expected after watching the reveal and reading some previews. I really wish I owned an Xbox One so I could try these controls out during the beta.

Just looking at this layout though, and I'm thinking I would actually be pretty okay with it.
 
I'm just not understanding the new scopes.

So, there isn't any of the old zoom ins? Everything is down some iron sights/red dot? It just seems... weird/cumbersome visually.
 
I'm just not understanding the new scopes.

So, there isn't any of the old zoom ins? Everything is down some iron sights/red dot? It just seems... weird/cumbersome visually.

Visually, yes, it's all ADS style.

Mechanically there is no change. Everything works exactly as it did before*, there's just a new visualization for it.

*The only difference is that some weapons that previously didn't have zoom, now have the smart scope. Like the AR, for example.
 
The market leader has always defined the 'language' of the controls for the genre.

When Halo came out and was a phenomenon, every other shooter on the market basically used the same controller layout. 1) Because it worked and 2) because the sheer market penetration of Halo ensured that it was an easy, intuitive starting point for a large percentage of the intended user base.

Halo isn't that game any more. It hasn't really been that game since 2009. COD is. Now the 'language' of controls and controller layouts is defined by COD. It's not a matter of copying or inviting comparison, it's a matter of the language evolving based on the game that most of the intended audience is playing and understands.

We didn't mind when Halo set the rules for this. We shouldn't mind now that COD has usurped it's position and has taken over writing that 'language'.

Well, it's a give and take as to what mechanics which are genre-dominant are copied and what which is specific to franchises are blended. Mechanics are just the natural extension of controls and there are lots of mechanics in H5 that seem almost a direct rebellion to the hegemony of CoD and its clones. The descoping of smart scope in particular. Melee is not on the right stick. B is not crouch (though it was in H4).
I'm just disappointed that, of all the decisions made to preserve Halo's legacy, keeping the grenades on the left trigger was not one of them.
 
Well, it's a give and take as to what mechanics which are genre-dominant are copied and what which is specific to franchises are blended. Mechanics are just the natural extension of controls and there are lots of mechanics in H5 that seem almost a direct rebellion to the hegemony of CoD and its clones. The descoping of smart scope in particular. Melee is not on the right stick. B is not crouch (though it was in H4).
I'm just disappointed that, of all the decisions made to preserve Halo's legacy, keeping the grenades on the left trigger was not one of them.

But if zoom on the left trigger works (it does), makes sense (it does), and has become the accepted standard for the genre (it has), then why not adopt it?

It's not as though you're losing the one-button grenade, it's just on a different, equally accessible button.

In any case, as with every Halo, I'm sure you'll be able to tailor it to your liking. :)
 
Well, it's a give and take as to what mechanics which are genre-dominant are copied and what which is specific to franchises are blended. Mechanics are just the natural extension of controls and there are lots of mechanics in H5 that seem almost a direct rebellion to the hegemony of CoD and its clones. The descoping of smart scope in particular. Melee is not on the right stick. B is not crouch (though it was in H4).
I'm just disappointed that, of all the decisions made to preserve Halo's legacy, keeping the grenades on the left trigger was not one of them.

I'm just thankful that melee is on an actual button and not on the right stick, as I greatly prefer it this way. I also like how crouch is back on a stick, so I'm assuming crouch jumping is going to be making a big return, especially with the involvement of all the MLG pros that 343 have hired.
 
But if zoom on the left trigger works (it does), makes sense (it does), and has become the accepted standard for the genre (it has), then why not adopt it?

It's not as though you're losing the one-button grenade, it's just on a different, equally accessible button.

In any case, as with every Halo, I'm sure you'll be able to tailor it to your liking. :)

Well, it works for CoD, because you hold it down to keep aiming down the sight. There is no better button for that that allows you to still have access to both your thumbs for aiming and shooting, aside from the right trigger, which is reserved for shooting (you could make the ADS button one of the bumpers, but I'm not sure how that'd feel for tactile input)

However, 343 have put a lot of emphasis on how smart scope is NOT like ADS, functionally. You move at normal speed. Hipfire is still completely feasible. And, most importantly, you get knocked out of zoom when you get hit. By nature of the last one, that suggests to me a toggle - toggle in/out of some mode voluntarily, or get toggled out involuntarily and then toggle back in voluntarily, whereas CoD-style ADS is entered and exited exclusively voluntarily.

How weird would it be if you had to hold down the smart scope trigger, get shot, get descoped, release the trigger, and then pull the trigger again? I think it'd be functionally backwards, so I believe that all it takes to activate zoom is to pull the left trigger once. So, at that point, why put it on the left trigger other than to have a functional similarity to CoD?

I understand that having the grenade on the left trigger is the exact same thing - one trigger pull, one grenade. Now, one trigger pull, zoom in or zoom out. But neither function is a mechanic that needs the left trigger to be held down - zoom and grenade can both function equally well on ANY button, be it left bumper, left trigger, or right stick click. The crux of my argument then is why change it simply for (what I believe is) the sake of changing it to be like CoD? Especially if you're going to have to fight off the Halo purists who detest any steps taken by the franchise towards that style of gameplay and control?
 
Been watching some people play the gsme. I might be blind, but I saw a guy have bloom on the AR/SMG and it went away when he zoomed. That's not good..

Also, please (Stinkles I summon thee) to what button is dash mapped? Advanced warfare is destroying my controller with the way they mapped exo movement and it's making me rarely use side dashes as it fucks with my state of mind about my controller.So please, hold analog stick in direction + X? No clicking down please..
 
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