theBishop said:I'm enjoying it so far. The beginning had me worried, and I have to say I still don't love Nariko (everyone else makes up for it). Once you get to the section in the demo (and beyond) its great. The combat system works really well.
There's plenty of room for improvement if a sequel is coming. The puzzles are really weak. Somebody get Cory Barlog on that shit!
PS: If you're not playing this in 5.1 (or better), stop playing.
Marconelly said:
Y2Kev said:There are some vistas in the game that just BLOW MY MIND.
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what the fuck!!! how the fuck did they do that!!
For all the good the game offers, single player in Resistance never quite left me in any real amazement. I guess even though I was satisfied, I was never quite amazed, and the game didn't feel as high budget as I though it should have been, or something. I know multiplayer is second to none, but I'm not much into multiplayer FPS.Chrono said:Resistance pisses flammable acid all over your face and lights that bitch on FYAH.
Y2Kev said:There are some vistas in the game that just BLOW MY MIND.
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what the fuck!!! how the fuck did they do that!!
~Devil Trigger~ said:cant believe how fun Kai was
and Seriously.....Story of the Year gaming wise so far.
Gnar Kill said:I picked this up today, and while the frame rate does really annoy me at some points of the game, it doesn't ruin the whole game for me. I will say that it really pulls you out of the moment though when you have these frame hiccups. Really a downer.
dammitmattt said:Better than BioShock? Or is it because the presentation is so much better in the cutscenes than in pretty much every other game?
SRG01 said:Strangely enough, there aren't any noticeable framerate hiccups during the action, but there are plenty when you're walking around and looking at the scenery.
Y2Kev said:There are some vistas in the game that just BLOW MY MIND.
![]()
what the fuck!!! how the fuck did they do that!!
slade said:Was it me or is the hit detection in the level where Kai has to get to Nariko a little off. I'd have soldiers standing right next to me and my arrows just went through them. No point blank shots allowed?
Also, one other complaint. Those dialogue boxes that serve as your tutorial took way too long on the screen. I do not need such a long time to read two lines of text telling me to press square. It wouldn't be so unforgivable if they also didn't pause the whole game on you.
Anyway, I finished the game. I'll stick with my initial score of six out of ten as well as my previous complaints. The story was overblown and the melodrama was through the roof. And if that wasn't enough, I get the feeling they made everybody else a goofball to try and compensate. At the end, I was just rolling my eyes.
Now bring on Folklore.
Belfast said:Hey, those prompts go away right when you do exactly what it tells you to do.
And how you can call acting better than that you'd see in most films overblown and melodramatic, I'll never know. The characters are larger-than-life, but that's a choice they made in developing the game.
Marconelly said:For all the good the game offers, single player in Resistance never quite left me in any real amazement. I guess even though I was satisfied, I was never quite amazed, and the game didn't feel as high budget as I though it should have been, or something. I know multiplayer is second to none, but I'm not much into multiplayer FPS.
Wollan said:Is there a way to re watch the cutscenes after having finished it?
Fixed.TimeKillr said:5- SIXAXIS proves once again that it's a bad idea for me. Controlling those arrows with the motion sensors proved impossible for me. The minute I turned it off, I could do headshots.
TimeKillr said:3- Auto-blocking is bad. I said it before in other impressions of the demo, and I'll say it again: AUTO-BLOCKING IN A GAME WHERE YOU CAN GET ATTACKED FROM BEHIND WHILE YOU'RE IN A COMBO IS BAD. The amount of times where I was in an attack and all of a sudden an enemy comes up from behind and smacks me, where if there was no auto-blocking I would have had AMPLE time to block really suck. It happens way too often - GoW did it perfect in that aspect. You could interrupt anything with a block, and it worked wonders.
TimeKillr said:5- SIXAXIS proves once again that it's a bad idea. Controlling those arrows with the motion sensors proved impossible. The minute I turned it off, I could do headshots.
RedeyeZZ said:Yippie, no week delay in Europe apparently. Got my copy from Gamemania (belgian EB kind of store)
Off to play....
dammitmattt said:That is actually great advice as I've never really played an action game this way. It explains A LOT.
RedeyeZZ said:Yippie, no week delay in Europe apparently. Got my copy from Gamemania (belgian EB kind of store)
Off to play....