Nostromo said:1) there are no precomputed shadows/light maps in HS, everything is compute in realtime, and everything cast and receive shadows
I noticed that, and as a layperson was wondering: what is the perk of realtime shadows on static environmental objects like walls and buildings, etc? I understand them for things like characters, and tables, barrels... things that might move. But for a building, why not just paint the shadows in if the light source (the sun) isn't going to move? It seems like one could save some processing power and make them a little prettier to boot.