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Official Heavenly Sword Thread - Heaven is under our feet as well as over our heads

Arsenic

Member
Core407 said:
Did anyone else find the fight with Bohan to be incredibly lame?

And by lame, I mean frustratingly bad.
Uh no. Its actually one of the most exciting parts of the game. It was challenging and fast-paced, unlike some other bosses......
 

Core407

Banned
Arsenic said:
Uh no. Its actually one of the most exciting parts of the game. It was challenging and fast-paced, unlike some other bosses......

He blocks EVERYTHING. I've basically relied on rolling away right after he attacks and then retaliating but the roll system is really touchy and I end up further away from him than before. I try to get around to his back and attack but I can't do it. Friggin' annoying.


Edit: I should mention that I'm still fighting him. Finished the raving king form and now facing him again.
 

~Devil Trigger~

In favor of setting Muslim women on fire
the setting in Bohand's fight amazing, but the boss fight as a whole in HS are not that great besides the Fat Bastard

yea, the Fat bastard was the best boss fight in the game, the rest was like fighting a bunch of Nevan(DMC3); Very old School
 

tribal24

Banned
~Devil Trigger~ said:
the setting in Bohand's fight amazing, but the boss fight as a whole in HS are not that great besides the Fat Bastard

yea, the Fat bastard was the best boss fight in the game, the rest was like fighting a bunch of Nevan(DMC3); Very old School

i had company over when i was doing the final battle everyone was wowed by it and your right about the boss fights being old school they were
 

Tzeentch

Member
Beat it last night, took about ... 7-8 hours. I wasn't really keeping track. I would rate it a 9/10 easy, even with the length and rather button-mashy and repetitive general gameplay.

This is a game that PS3 owners can use to really show off their platform. Blows Lair away in the "just leave it on to impress graphically" department.

Graphically awesome. Only complaints in that respect were the aweful looking hair and oftentimes distractingly bad character shadows (reminded me of the sometimes glitchy dynamic shadows in Gears of War). The cutscenes were WAY better then I thought they would be from the reviews - and while they were overacted, I think they really needed to be to get across the characters motivations and style in their rather short time in the limelight.

Blows away EVERY GAME right now in terms of quality voice acting and mocap in the cutscenes. People may compare the quality to Bioshock, and I call that a matter of taste really - very different style of presenting the story and having beaten both I really can't say if I liked one more then the other. Granted, HS has a much more coherent story then 99.99% of action-slash games.

Gameplay CAN be button-mashy but it really rewards actually figuring out counters and the right combos to use. I found the ranged style to be rather useless most of the game though :( The only way to get all the medals in most stages is to figure out the counter system (I love the ninjas, so damn easy to counter heh). The bosses can be VERY hard if you just jam triangle and square but they were rather easy to figure out and beat after, at most, a few tries with some competent blocking.

The QTEs were the only reason I didn't give it a 10. Jesus these get OLD FAST. Along with the utterly utterly utterly retarded "throw a shield/hat at gong" events (I won't even call them puzzles) I would say this is the games biggest gameplay letdown. Making them MANDATORY to kill the bosses also was a decision I could slap them for. Screwing most of them up doesn't even do anything, it's just slapping the players hands for failing at your retarded scripted button press event until like a dog they remember the right ones.

I liked the boss fight except for all the ridiculous mandatory QTE takedowns (Bohan was egregious here). I also really liked the Kai segments even if 90% of the time you are in bullet time on her stages :) My friends HATED her segments though, it's really a matter of "can you get good with Aftertouch and rock the house, or suck at it and get 1 medal and barely survive." Her little comments as you do the stages add a massive amount of immersion. Hell I cared more for her character then Nariko as she wasn't just a rather bland emo killer tormented torn by her cruel fate (I sort of kid).

Game length aside, there is very little replay value here besides completing Hell Mode (which is rather uneven in stage-to-stage difficulty) and finishing the medals up. Survival mode? Practice mode? Where are they, these would seem to be no-brainers. I honestly cannot recommend buying it unless you are hurting for games. You will beat it on the first day of a rental and feel little desire to go back except for fun on a few stages. If they add in some modes or good DLC that could easily change though, it's really on the cusp between "game you want to keep in your library and play again occassionally" and "game you have in your library and kick yourself for not just renting it."

Final note: Would love to see the statistics on this game after a while regarding % completed. I have a feeling the QTEs are going to piss off a lot of people playing and reduce the numbers who complete the game.
 

Tzeentch

Member
brandonh83 said:
You gave it a 9 but cannot recommend buying it? :lol
Uh, yes. It's an awesome game but its lack of replay features hurts it a lot compared to similar games in the genre. It can be a great, great, game and not be something you want to throw $60 at.

core407 said:
Tzeentch: Have your friend play with the sixaxis disabled for aftertouch. Makes a world of a difference.
It's wierd, they are awesome at the Sixaxis in Warhawk (and I totally suck) but it's completely reversed in HS - I think that's why they kept trying it :)
 
Core407 said:
He blocks EVERYTHING. I've basically relied on rolling away right after he attacks and then retaliating but the roll system is really touchy and I end up further away from him than before. I try to get around to his back and attack but I can't do it. Friggin' annoying.


Edit: I should mention that I'm still fighting him. Finished the raving king form and now facing him again.
The trick to that fight is
to parry all of his projecticle attacks since they're the most reliable forms of attack and do the most damage.
 

Nolan.

Member
Tzeentch said:
Beat it last night, took about ... 7-8 hours. I wasn't really keeping track. I would rate it a 9/10 easy, even with the length and rather button-mashy and repetitive general gameplay.

This is a game that PS3 owners can use to really show off their platform. Blows Lair away in the "just leave it on to impress graphically" department.

Graphically awesome. Only complaints in that respect were the aweful looking hair and oftentimes distractingly bad character shadows (reminded me of the sometimes glitchy dynamic shadows in Gears of War). The cutscenes were WAY better then I thought they would be from the reviews - and while they were overacted, I think they really needed to be to get across the characters motivations and style in their rather short time in the limelight.

Blows away EVERY GAME right now in terms of quality voice acting and mocap in the cutscenes. People may compare the quality to Bioshock, and I call that a matter of taste really - very different style of presenting the story and having beaten both I really can't say if I liked one more then the other. Granted, HS has a much more coherent story then 99.99% of action-slash games.

Gameplay CAN be button-mashy but it really rewards actually figuring out counters and the right combos to use. I found the ranged style to be rather useless most of the game though :( The only way to get all the medals in most stages is to figure out the counter system (I love the ninjas, so damn easy to counter heh). The bosses can be VERY hard if you just jam triangle and square but they were rather easy to figure out and beat after, at most, a few tries with some competent blocking.

The QTEs were the only reason I didn't give it a 10. Jesus these get OLD FAST. Along with the utterly utterly utterly retarded "throw a shield/hat at gong" events (I won't even call them puzzles) I would say this is the games biggest gameplay letdown. Making them MANDATORY to kill the bosses also was a decision I could slap them for. Screwing most of them up doesn't even do anything, it's just slapping the players hands for failing at your retarded scripted button press event until like a dog they remember the right ones.

I liked the boss fight except for all the ridiculous mandatory QTE takedowns (Bohan was egregious here). I also really liked the Kai segments even if 90% of the time you are in bullet time on her stages :) My friends HATED her segments though, it's really a matter of "can you get good with Aftertouch and rock the house, or suck at it and get 1 medal and barely survive." Her little comments as you do the stages add a massive amount of immersion. Hell I cared more for her character then Nariko as she wasn't just a rather bland emo killer tormented torn by her cruel fate (I sort of kid).

Game length aside, there is very little replay value here besides completing Hell Mode (which is rather uneven in stage-to-stage difficulty) and finishing the medals up. Survival mode? Practice mode? Where are they, these would seem to be no-brainers. I honestly cannot recommend buying it unless you are hurting for games. You will beat it on the first day of a rental and feel little desire to go back except for fun on a few stages. If they add in some modes or good DLC that could easily change though, it's really on the cusp between "game you want to keep in your library and play again occassionally" and "game you have in your library and kick yourself for not just renting it."

Final note: Would love to see the statistics on this game after a while regarding % completed. I have a feeling the QTEs are going to piss off a lot of people playing and reduce the numbers who complete the game.

The qte's aren't annoying as such it's only annoying when you miss them and then sent back to the boss with replinished Hp. Plus I guess I must be the only person that didn't enjoy the graphics much. Maybe it's an art thing but to me whilst mocap was great it didn't add so much to the game that made me immersed in it neither did self casting shadows etc.
 

Tzeentch

Member
Systems_id said:
The trick to that fight is to parry all of his projecticle attacks since they're the most reliable forms of attack and do the most damage.
Dodge his ravens (might be able to deflect with ranged stance but I never tried). Deflect his ranged blue and yellow attacks back at him - be in the right stance and wait for the "ping" sound of the block and then triangle to reflect it back.

I pretty much stayed in the slow stance (yellow) the entire time except when dodging or reflecting his blue attacks (neutral stance) back. My best combo on him was the heavy triangle then square square square hammerfest as it broke his defenses the best. Once he lands and is "exhausted" from his ranged attacks hit circle next to him to start the QTE takedowns (assuming his final stage, the previous ones are pretty straightforward).
 

Core407

Banned
Systems_id said:
The trick to that fight is to parry all of his projecticle attacks since they're the most reliable forms of attack and do the most damage.

What?

The fight with him is completely retarded. I swear, all of my hits don't even make contact even though I'm slicing right through the guy.
 

Nolan.

Member
Core407 said:
What?

The fight with him is completely retarded. I swear, all of my hits don't even make contact even though I'm slicing right through the guy.

I thought I was the only one. I tried the rebound the attacks thing and didn't work for me. I finally beat him by having to force myself to draw out the fight for a looong time by ducking and dodging did you try the rebound thing.?
 

Core407

Banned
Nolan. said:
I thought I was the only one. I tried the rebound the attacks thing and didn't work for me. I finally beat him by having to force myself to draw out the fight for a looong time by ducking and dodging did you try the rebound thing.?

I think it purposely does this to make the fight seem epic or something.

Edit: The deflecting bullshit is terrible. It doesn't even work half the time. Probably because the FPS is at like 20.
 

Belfast

Member
Core407 said:
He blocks EVERYTHING. I've basically relied on rolling away right after he attacks and then retaliating but the roll system is really touchy and I end up further away from him than before. I try to get around to his back and attack but I can't do it. Friggin' annoying.


Edit: I should mention that I'm still fighting him. Finished the raving king form and now facing him again.

No, he doesn't block everything. If he did, people wouldn't have finished the game already.
 

Nolan.

Member
Core407 said:
I think it purposely does this to make the fight seem epic or something.

Thats what I figured which made me having a good knowledge of switching the stances and a range of combos almost useless.

Edit: have you had any luck with him yet or throwing the attacks back i'm asking because I seem to be about the only person that can't throw the attacks back.
 

no_to_co

Member
I finally finished it, and by finally I mean the end boss battle took a while and was very tedious. Overall I took me 3 days playing for 2.5 hours each. I guess the game is about an hour shorter than Gears of War.

I love the production values of HS. I think that the artist working on the game made an amazing accomplishment. From the models to the animations, the environments and lighting, all was awesome. Heavenly Sword is definitely an experience nobody should miss. It raises the graphics standard for video games, that's for sure.

Gameplay wise, I never felt in control. And the auto blocking seemed to work only some of the time, as did the counters. The game definitely needed a practice mode where you could practice and learn the combos. I've beaten the game without knowing any of the combos that I've unlocked.

Overall I am glad I bought it. It would have been great to have a coop mode so that I could show this game off to friends when they stop by.

Good job Studio Cambridge, Ninja Theory, Weta Mocap, and Sony Santa Monica. You guys rock!
 

Core407

Banned
Nolan. said:
Thats what I figured which made me having a good knowledge of switching the stances and a range of combos almost useless.

Edit: have you had any luck with him yet or throwing the attacks back i'm asking because I seem to be about the only person that can't throw the attacks back.

I time the counters to the throw exactly the same every time and it picks up it on like a third of the time. I was doing better by just dodging and rolling.
 

drohne

hyperbolically metafictive
chapter 4 rocks. lots of uninterrupted fighting, an amazing vista around every corner, and an excellent boss encounter. i can see why ninja theory took years to produce a fairly short game -- it's full of gorgeous, unique areas, any one of which would serve as the visual template for a long level in another game. i can also see why antoniades freaked out about the stresses of next-gen game development in edge a while back.

scoring was too lenient in this chapter, though -- i managed full medals pretty easily on my first go.

I've beaten the game without knowing any of the combos that I've unlocked.

then you're really missing out -- a lot of the fun is in knowing how the combos branch out, and punching them in according to the situation. for example you can start with the triangle attack from speed stance -- if it hits, finish the combo with triangle twice; if it's blocked, hit square triangle to break guard, and then you get to decide what to do with a stunned enemy.
 

Nolan.

Member
Core407 said:
I time the counters to the throw exactly the same every time and it picks up it on like a third of the time. I was doing better by just dodging and rolling.

Just do what works for you then because I tried the rebounding thing and didn't work for me.
 

Core407

Banned
Nolan. said:
Just do what works for you then because I tried the rebounding thing and didn't work for me.

Yeah, thats what I'm trying to do. Way to fuck up the game, NT. Everything is kickass up until the fight with Bohan.
 

Tzeentch

Member
Wait, people are complaining about countering Bohan's moves, when with Whiptail in her final stage you can't even see what the next wave type is so you can counter it (and the ranged attack animation is stupidly long to boot) :)
 

Nolan.

Member
Tzeentch said:
Wait, people are complaining about countering Bohan's moves, when with Whiptail in her final stage you can't even see what the next wave type is so you can counter it (and the ranged attack animation is stupidly long to boot) :)

I think personally the bosses in this game are poor period in terms of their battles.
 

Core407

Banned
Tzeentch said:
Wait, people are complaining about countering Bohan's moves, when with Whiptail in her final stage you can't even see what the next wave type is so you can counter it (and the ranged attack animation is stupidly long to boot) :)

The two attacks have two different sounds.

Bohan blows for the fact that I put over 100 slices into him that don't register as attacks.
 

llTll

Banned
can someone answer me this, i just got to play a lil of the game. but i noticed that sometimes during the movies. the faces or the shadows that cast on the faces or jerky or has huge tearing problems. whats up with that?
 

Oneself

Member
All I did to kick
Bohan
's ass :
roll to avoid every attacks (including projectiles) , then bash the square button (standard stance) for a "4 hits combo" registering only 3 hits, after the 4th "attack animation" just roll back because he attacks, and then start again... and again... and again.... and again.

BTW, this method works for pretty much every bosses in the game.
 

Mesijs

Member
Nolan. said:
I thought I was the only one. I tried the rebound the attacks thing and didn't work for me. I finally beat him by having to force myself to draw out the fight for a looong time by ducking and dodging did you try the rebound thing.?

It's very easy: be in the right stance to block his incoming things, and AFTER you block them press triangle to backfire.
 
Mesijs said:
It's very easy: be in the right stance to block his incoming things, and AFTER you block them press triangle to backfire.

Exactly. This is what people were saying with the first mini boss in NG...now that game is gods gift to earth lol
 

Aeon712

Member
I was just :lol from the interaction between Nariko and
Whiptail
. That fight was just incredible. One thing that annoys me about the action parts is that I find myself looking for the next button indicator rather then seeing the awesome things Nariko does.
 

Core407

Banned
Well I finally beat him. Seems like mashing the same button over and over rewards the player much more than using varying attacks.
 

Nolan.

Member
XHitoshuraX said:
Exactly. This is what people were saying with the first mini boss in NG...now that game is gods gift to earth lol

The thing is Bohan has nothing to do with difficulty in terms of player skills lacking. Like I have and someone else has said you can get through the entire game with mashing repetitively (which I chose not to do) and take bosses down. Though you feel kind of cheated at least I did when you reach Bohan and suddenly the rules switch up and you can only hit him at certain points and it's not dependant on your own skills running up to that fight.

I just felt disappointed that I had to reduce myself to mashing and dodging to beat him and easily at that. The final battle for me was just tedious.

Edit:
Core407 said:
Well I finally beat him. Seems like mashing the same button over and over rewards the player much more than using varying attacks.

Exactly.
 

Vrolokus

Banned
Frankly, I could live with never seeing another QTE again for the rest of my gaming life. They sucked with Shenmue, they sucked with GoW 1 and 2, and yep, they suck with HS. Enough already, let that whole retarded gaming concept die, developers.
 

Zen

Banned
I've heard conflicting info so I would just like it clarrified from people who have played it (I'm picking it up around wednesday) is hell mode available from the start?
 

Nolan.

Member
Zen said:
I've heard conflicting info so I would just like it clarrified from people who have played it (I'm picking it up around wednesday) is hell mode available from the start?

No you have to beat the game on normal first.
 

SaitoH

Member
Beat the game and working through it again on Hell mode. It's actually a pretty decent challenge now. Kinda makes me wish they balanced it a bit more on the harder side. As is -minus a couple sections- it's a bit too easy, IMO.

Also ... where's the unlockable outfits and special reward for getting all the glyphs?

^_~
 

Nolan.

Member
SaitoH said:
Beat the game and working through it again on Hell mode. It's actually a pretty decent challenge now. Kinda makes me wish they balanced it a bit more on the harder side. As is -minus a couple sections- it's a bit too easy, IMO.

Also ... where's the unlockable outfits and special reward for getting all the glyphs?

^_~

You have to go to the screen where nariko's face is where you can choose which chapter to play.
 

Core407

Banned
SaitoH said:
Beat the game and working through it again on Hell mode. It's actually a pretty decent challenge now. Kinda makes me wish they balanced it a bit more on the harder side. As is -minus a couple sections- it's a bit too easy, IMO.

Also ... where's the unlockable outfits and special reward for getting all the glyphs?

^_~

I don't think you get any costumes.
 

SaitoH

Member
Nolan. said:
Thought you was talking about stuff like the making of movies etc.

Nah, just wishing there was more unlockables, like extra outfits and maybe something special for getting all the glyphs.
 

Aeon712

Member
At the part where Nariko has to kill her own clan to survive, any easy way to get the safe counter? I keep getting the kill counter
 
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