Official LAIR thread

iceatcs said:
Even better, You can play some PS3 games in your hotel tv with no need bring PS3 with you.

They should make a special Dualshock controller on the psp use mini USB.

:lol I was joking but that's kinda cool.. even though the resolution is gonna suck hard.
 
chubigans, wow man your videos are awesome! Finally someone who knows how to play a game making awesome videos of their skillz.
 
joshcryer said:
chubigans, wow man your videos are awesome! Finally someone who knows how to play a game making awesome videos of their skillz.

Seriously. If I had the equipment, I'd have made a video showing that it doesn't require some special brand of cognitive dissonance to convince yourself that you can actually play the game just fine with motion controls. It really, truly works just fine for a good number of people.
 
Can anyone quickly summarize the GAF consensus on this game?

A friend of mine bought it and he says that IGN/Gamespot are full of shit and he won't trust them anymore. He's not calling it a AAA game, but he said it's a 7-7.5 game and that once you get used to the controls it plays quite well.

What does GAF think?
 
Clipjoint said:
From what I can tell, the consensus looks like a 7.5 game. Which sounds about right to me.

So in line with what my friend thinks. Interesting.

Any rationale for the shit-awful reviews then?
 
joshcryer said:
chubigans, wow man your videos are awesome! Finally someone who knows how to play a game making awesome videos of their skillz.

Thanks! I love doing vids like those...too bad I don't have HD-capture equipment. :D

reilo said:
Can anyone quickly summarize the GAF consensus on this game?

A friend of mine bought it and he says that IGN/Gamespot are full of shit and he won't trust them anymore. He's not calling it a AAA game, but he said it's a 7-7.5 game and that once you get used to the controls it plays quite well.

What does GAF think?

I think he's right on the money. Though I will always trust IGN
as long as they keep sending me paychecks
.

I do think it's a dangerous blind buy. Absolutely rent this game first.
 
reilo said:
Can anyone quickly summarize the GAF consensus on this game?

A friend of mine bought it and he says that IGN/Gamespot are full of shit and he won't trust them anymore. He's not calling it a AAA game, but he said it's a 7-7.5 game and that once you get used to the controls it plays quite well.

What does GAF think?

Seems about right. A few still claim it's absolute shit. But I'd say 7-7.5 is about right (I'd extend it to 8.0 myself, it still has a number of design flaws that might be endemic to the developer's catalog). It is really far and away from the worst scores it's been given, though.
 
reilo said:
Can anyone quickly summarize the GAF consensus on this game?

A friend of mine bought it and he says that IGN/Gamespot are full of shit and he won't trust them anymore. He's not calling it a AAA game, but he said it's a 7-7.5 game and that once you get used to the controls it plays quite well.

What does GAF think?

I think he's right. The controls are perfectly fine, the game looks good, the soundtrack is brilliant. It's far from being perfect because some things could have used some more work (especially the lighting) and it runs at around 25fps with drops here and there.
 
dark10x said:
I would kill to hear what Julian and crew have to say about all this. I'm sure it's absolutely crushing for everyone on the team. We've read plenty of comments from folks like Ken Levine in regards to the amazing quality of Irrational's latest, for example, but I'd love to hear from someone who has essentially failed in the eyes of most.

I dunno, this just doesn't seem like your typical bad game. There seems to have been a lot of love put into it and everyone seemed so very excited.

I expect that the reviews are very disappointing. I also expect that many of the team are thinking "I told you so" with regard to the control scheme.
 
reilo said:
So in line with what my friend thinks. Interesting.

Any rationale for the shit-awful reviews then?

The only rationale for the shit-awful reviews is just reviewers trying to draw hits to their websites by 1uping one another. one site gives a bad review (EGM/1UP). The next site tries to outdo the shock by giving it a worse review (than it deserves, IGN) then the next sites goes even farther down (Gamespot).

Instead of the game being a 6.5 or 7, they rather give it a 4.5, 4.9 just to get shock Sony fans to give them hits.

That's the only rationale I can give. Cuz this game totally is not a 4.5. Hell it shouldnt even be score lower than a 6. This is not an average game.
 
reilo said:
So in line with what my friend thinks. Interesting.

Any rationale for the shit-awful reviews then?


Honestly, if you can appreciate the insane, frantic and downright gorgeous things all happening in front of you, all at once, the game is worth that alone.

There's some definite control issues, but most can be resolved after getting used to it. Once you come to terms with the controls, it's not as frustrating as everyone seems to think.

Remember Stuntman?
 
Tideas said:
The only rationale for the shit-awful reviews is just reviewers trying to draw hits to their websites by 1uping one another. one site gives a bad review (EGM/1UP). The next site tries to outdo the shock by giving it a worse review (than it deserves, IGN) then the next sites goes even farther down (Gamespot).

Instead of the game being a 6.5 or 7, they rather give it a 4.5, 4.9 just to get shock Sony fans to give them hits.

That's the only rationale I can give. Cuz this game totally is not a 4.5. Hell it shouldnt even be score lower than a 6. This is not an average game.

Part of me would rather have Lair be a really awful game than to have this be the rationale behind the bad reviews its getting. Sad state of affairs this is, but it does not sound like Lair is anywhere near the bad reviews its been getting.

This is truly far worse than one promising game being really bad.
 
reilo said:
Part of me would rather have Lair be a really awful game than to have this be the rationale behind the bad reviews its getting. Sad state of affairs this is, but it does not sound like Lair is anywhere near the bad reviews its been getting.

This is truly far worse than one promising game being really bad.

It's because, why give a game say, a 6.5? It's boring. It won't attract people that likes it, because it's too low, and it won't attract ppl that hates it, cuz it's too high.

So what do you do? You make it even lower, say a 4.9. Now, you outplay ppl that goes to the forum to make the connection to Factor 5, and try to be all cool.

That's what I think anyway.
 
reilo said:
Any rationale for the shit-awful reviews then?

They're not hardcore gamers these days. Time spent doing podcasts, running around going clubbing and all that, then sitting down and writing reviews, I don't think they can enjoy games anymore. One question asked to the 1Up crew, for instance, about how they enjoy games while they're off work, and they basically say they don't. "What you been playing" segment almost talks entirely about games they've been "reviewing."

Lair was an obvious step for Factor 5, utilizing gameplay elements that they had a grasp of. But they got shit for that. It seems the reviewers just sit back and give a conceptual review rather than a more hands on unbiased review.
 
I think I'm about halfway through the game now (taking my time) and if there's a complaint I have, it's not with the controls. That much should be obvious by this point. I think one of the real sticking points for me is the constant cutting away for in-game cutscenes or shifting you to a different part of the level for the next task, etc. It really breaks the flow of the mission sometimes because it happens so damn frequently and can be disjointing the way that they implemented it. It's also probably one of things that cause people trouble when trying to find their next objective. If anything *that's* the reason that a couple points should be docked, not controls.

It's even more obvious just coming off of Bioshock, which makes LAIR's (and manyt other games') storytelling mechanics look downright archaic. :lol
 
Belfast said:
I think I'm about halfway through the game now (taking my time) and if there's a complaint I have, it's not with the controls. That much should be obvious by this point. I think one of the real sticking points for me is the constant cutting away for in-game cutscenes or shifting you to a different part of the level for the next task, etc. It really breaks the flow of the mission sometimes because it happens so damn frequently and can be disjointing the way that they implemented it. It's also probably one of things that cause people trouble when trying to find their next objective. If anything *that's* the reason that a couple points should be docked, not controls.

It's even more obvious just coming off of Bioshock, which makes LAIR's (and manyt other games') storytelling mechanics look downright archaic. :lol

The problem with cutscenes constantly cutting off gameplay is something that annoyed me in Factor 5´s older games. Especially in Rouge Squadron 3 it was awful. Shame they didnt learn :(
 
SpokkX said:
The problem with cutscenes constantly cutting off gameplay is something that annoyed me in Factor 5´s older games. Especially in Rouge Squadron 3 it was awful. Shame they didnt learn :(

Yeah, like I said earlier in response to the question about the game being around a 7.5, the problems with this game seem to be the same problems Factor 5's games always have. You'd think they'd know better by now, but at the very least any gamer should already come in anticipating *those* kinds of failures.
 
WTF are people talking about using only the PSP to play the game and not needing the PS3? I thought all that was doing was displaying the game on the PSP screen and using its controls for the game. Would it not have to be connected to the PS3 the entire time for that?
 
I still want to play this game, but the conspiracy theorizing going on and general hatred when it comes to the reviews is really fucking pathetic.

God forbid reviewers just didn't like the game.

"Oh 4.9 is just to get the hits." Yeah that would explain the loads of 4.9's Gamespot has given out.
 
Mifune said:
I still want to play this game, but the conspiracy theorizing going on and general hatred when it comes to the reviews is really fucking pathetic.

God forbid reviewers just didn't like the game.

"Oh 4.9 is just to get the hits." Yeah that would explain the loads of 4.9's Gamespot has given out.

I'm not trying to say that Lair is good by any means but I can understand why people would be angry. Some games just require more time to get a feel of the controls. A steep learning curve shouldn't be held against the game.
 
Tideas said:
It's because, why give a game say, a 6.5? It's boring. It won't attract people that likes it, because it's too low, and it won't attract ppl that hates it, cuz it's too high.

So what do you do? You make it even lower, say a 4.9. Now, you outplay ppl that goes to the forum to make the connection to Factor 5, and try to be all cool.

That's what I think anyway.
Do tin foil hats come in fedora style?
 
Belfast said:
Yeah, like I said earlier in response to the question about the game being around a 7.5, the problems with this game seem to be the same problems Factor 5's games always have. You'd think they'd know better by now, but at the very least any gamer should already come in anticipating *those* kinds of failures.

While if that's the case then maybe these really low reviews will be a much-needed wake up call for them.
 
Core407 said:
I'm not trying to say that Lair is good by any means but I can understand why people would be angry. Some games just require more time to get a feel of the controls. A steep learning curve shouldn't be held against the game.

Hey, I think it looks pretty good in the vids chubigans posted.

But the idea that these reviewers picked up the game, immediately hated the controls, never learned the controls, and wrote their reviews without giving it a fair shake is ridiculous. Or maybe I just think too much of video game reviewers.
 
Mifune said:
Hey, I think it looks pretty good in the vids chubigans posted.

But the idea that these reviewers picked up the game, immediately hated the controls, never learned the controls, and wrote their reviews without giving it a fair shake is ridiculous. Or maybe I just think too much of video game reviewers.

Well normally I would agree if all reviews were negative but many weren't that bad. A reviewer is on a schedule and putting in hours just to learn the controls isn't realistic for them. They've got deadlines to deal with. There have been many cases of reviews that are completely wrong because the reviewer assumed things about the game, barely played it or just didn't care enough to learn something. I just think it comes down to the skill of the player. The game will never be an 8 or a 9 but I can't see it being a 5 or lower. I mean, Factor 5 wouldn't be that stupid to release a game that would be destined to fail.
 
Segata Sanshiro said:
Do tin foil hats come in fedora style?
You're welcome to explain the general disparity here between gamer impressions and site reviews in a more rational fashion, because I'm at a loss.
 
Im reallly getting more and more into bombing...

I love grabbing heavy enemies, then locking onto another dragon and throwing a heavy enemy into the dragon ;)

anyway - im getting marginally better. I am still top out of all of my friends scores on my friends list.
 
Belfast said:
I think I'm about halfway through the game now (taking my time) and if there's a complaint I have, it's not with the controls. That much should be obvious by this point. I think one of the real sticking points for me is the constant cutting away for in-game cutscenes or shifting you to a different part of the level for the next task, etc. It really breaks the flow of the mission sometimes because it happens so damn frequently and can be disjointing the way that they implemented it. It's also probably one of things that cause people trouble when trying to find their next objective. If anything *that's* the reason that a couple points should be docked, not controls.

It's even more obvious just coming off of Bioshock, which makes LAIR's (and manyt other games') storytelling mechanics look downright archaic. :lol

I completely agree with this 100%....and i always hated this shyt in factor 5s older games...
 
Mifune said:
I still want to play this game, but the conspiracy theorizing going on and general hatred when it comes to the reviews is really fucking pathetic.

God forbid reviewers just didn't like the game.

"Oh 4.9 is just to get the hits." Yeah that would explain the loads of 4.9's Gamespot has given out.

Most reviewers complain about the controls, while a lot of users on GAF counter that argument by telling us that the controls are spot-on. Even previews say that the controls are good (even an IGN-preview). Since being able to understand the controls can make a game great or suck, I think it's a very important issue here. And I can't believe that the controls can go from good on july 6th
"As we've reported previously, the SIXAXIS copes easily with dogfights in open areas, but negotiating the confined chasms without being spotted is a much tougher test of the controller's precision. Thankfully it feels responsive without being twitchy and with a little practice - we're talking less than a few minutes - gliding past the spotlights becomes second nature."
to suckfest on august 31st
"A bus-like feel and Sixaxis controls kill this game. In wide-open areas, it's okay, but the moment you need precision, you realize you’re screwed -- you can't corner, target or fight well."

I'm willing to believe that Lair has it's flaws. I'm willing to believe that it's not a systemsellergame. What I find hard to believe though is that the controls suck while so many people seem to like that. And since the controls are basially the main reason this game is taking flak from reviewers, I'd like to know how much time and effort they spent on the controlscheme.

Flying in Warhawk using the tilt-controllers was a bit awkward at first for me as well, but with some time and effort it actually flies better than with analog sticks.
 
So does anyone think Factor 5 will release a patch allowing for analog controls? If they did, I could see it possibly saving the game and keeping the thing selling.
 
Core407 said:
So does anyone think Factor 5 will release a patch allowing for analog controls? If they did, I could see it possibly saving the game and keeping the thing selling.
How often do console developers release patches? It's possible I guess. Although I really don't think even patches could save LAIR from all the negative hype.
 
reilo said:
Can anyone quickly summarize the GAF consensus on this game?

A friend of mine bought it and he says that IGN/Gamespot are full of shit and he won't trust them anymore. He's not calling it a AAA game, but he said it's a 7-7.5 game and that once you get used to the controls it plays quite well.

What does GAF think?

I agree with your friend. It's not amazing but it's very enjoyable and has some WOW moments.
 
Mifune said:
I still want to play this game, but the conspiracy theorizing going on and general hatred when it comes to the reviews is really fucking pathetic.

God forbid reviewers just didn't like the game.

"Oh 4.9 is just to get the hits." Yeah that would explain the loads of 4.9's Gamespot has given out.

Yeah I don't really believe in conspiracies but I do think people can be sheep without even realizing it. I think Sony, especially since 2005, has had to combat a very negative image of the PS3 and I do think it plays some part in how PS3 games are judged.

I don't think this game is amazing, but I think it should get credit where it deserves credit.

High 70s or low 80s would of made a lot more sense to me. 4.9 I think justifies some eye brow raising.
 
Top Bottom