iceatcs said:Even better, You can play some PS3 games in your hotel tv with no need bring PS3 with you.
They should make a special Dualshock controller on the psp use mini USB.
iceatcs said:Even better, You can play some PS3 games in your hotel tv with no need bring PS3 with you.
chubigans said:No other games work at the moment, just Lair. That is, all games on the HDD. Maybe it has to do with the fact that it's on a BD? Dunno.
$1148 Jack said:Well that sucks. Potential is there though!
joshcryer said:chubigans, wow man your videos are awesome! Finally someone who knows how to play a game making awesome videos of their skillz.
Clipjoint said:From what I can tell, the consensus looks like a 7.5 game. Which sounds about right to me.
joshcryer said:chubigans, wow man your videos are awesome! Finally someone who knows how to play a game making awesome videos of their skillz.
reilo said:Can anyone quickly summarize the GAF consensus on this game?
A friend of mine bought it and he says that IGN/Gamespot are full of shit and he won't trust them anymore. He's not calling it a AAA game, but he said it's a 7-7.5 game and that once you get used to the controls it plays quite well.
What does GAF think?
reilo said:Can anyone quickly summarize the GAF consensus on this game?
A friend of mine bought it and he says that IGN/Gamespot are full of shit and he won't trust them anymore. He's not calling it a AAA game, but he said it's a 7-7.5 game and that once you get used to the controls it plays quite well.
What does GAF think?
reilo said:Any rationale for the shit-awful reviews then?
reilo said:Can anyone quickly summarize the GAF consensus on this game?
A friend of mine bought it and he says that IGN/Gamespot are full of shit and he won't trust them anymore. He's not calling it a AAA game, but he said it's a 7-7.5 game and that once you get used to the controls it plays quite well.
What does GAF think?
dark10x said:I would kill to hear what Julian and crew have to say about all this. I'm sure it's absolutely crushing for everyone on the team. We've read plenty of comments from folks like Ken Levine in regards to the amazing quality of Irrational's latest, for example, but I'd love to hear from someone who has essentially failed in the eyes of most.
I dunno, this just doesn't seem like your typical bad game. There seems to have been a lot of love put into it and everyone seemed so very excited.
reilo said:So in line with what my friend thinks. Interesting.
Any rationale for the shit-awful reviews then?
reilo said:So in line with what my friend thinks. Interesting.
Any rationale for the shit-awful reviews then?
Tideas said:The only rationale for the shit-awful reviews is just reviewers trying to draw hits to their websites by 1uping one another. one site gives a bad review (EGM/1UP). The next site tries to outdo the shock by giving it a worse review (than it deserves, IGN) then the next sites goes even farther down (Gamespot).
Instead of the game being a 6.5 or 7, they rather give it a 4.5, 4.9 just to get shock Sony fans to give them hits.
That's the only rationale I can give. Cuz this game totally is not a 4.5. Hell it shouldnt even be score lower than a 6. This is not an average game.
reilo said:Part of me would rather have Lair be a really awful game than to have this be the rationale behind the bad reviews its getting. Sad state of affairs this is, but it does not sound like Lair is anywhere near the bad reviews its been getting.
This is truly far worse than one promising game being really bad.
reilo said:Any rationale for the shit-awful reviews then?
Belfast said:I think I'm about halfway through the game now (taking my time) and if there's a complaint I have, it's not with the controls. That much should be obvious by this point. I think one of the real sticking points for me is the constant cutting away for in-game cutscenes or shifting you to a different part of the level for the next task, etc. It really breaks the flow of the mission sometimes because it happens so damn frequently and can be disjointing the way that they implemented it. It's also probably one of things that cause people trouble when trying to find their next objective. If anything *that's* the reason that a couple points should be docked, not controls.
It's even more obvious just coming off of Bioshock, which makes LAIR's (and manyt other games') storytelling mechanics look downright archaic. :lol
SpokkX said:The problem with cutscenes constantly cutting off gameplay is something that annoyed me in Factor 5´s older games. Especially in Rouge Squadron 3 it was awful. Shame they didnt learn![]()
Mifune said:I still want to play this game, but the conspiracy theorizing going on and general hatred when it comes to the reviews is really fucking pathetic.
God forbid reviewers just didn't like the game.
"Oh 4.9 is just to get the hits." Yeah that would explain the loads of 4.9's Gamespot has given out.
Do tin foil hats come in fedora style?Tideas said:It's because, why give a game say, a 6.5? It's boring. It won't attract people that likes it, because it's too low, and it won't attract ppl that hates it, cuz it's too high.
So what do you do? You make it even lower, say a 4.9. Now, you outplay ppl that goes to the forum to make the connection to Factor 5, and try to be all cool.
That's what I think anyway.
Belfast said:Yeah, like I said earlier in response to the question about the game being around a 7.5, the problems with this game seem to be the same problems Factor 5's games always have. You'd think they'd know better by now, but at the very least any gamer should already come in anticipating *those* kinds of failures.
Core407 said:I'm not trying to say that Lair is good by any means but I can understand why people would be angry. Some games just require more time to get a feel of the controls. A steep learning curve shouldn't be held against the game.
Mifune said:Hey, I think it looks pretty good in the vids chubigans posted.
But the idea that these reviewers picked up the game, immediately hated the controls, never learned the controls, and wrote their reviews without giving it a fair shake is ridiculous. Or maybe I just think too much of video game reviewers.
You're welcome to explain the general disparity here between gamer impressions and site reviews in a more rational fashion, because I'm at a loss.Segata Sanshiro said:Do tin foil hats come in fedora style?
Belfast said:I think I'm about halfway through the game now (taking my time) and if there's a complaint I have, it's not with the controls. That much should be obvious by this point. I think one of the real sticking points for me is the constant cutting away for in-game cutscenes or shifting you to a different part of the level for the next task, etc. It really breaks the flow of the mission sometimes because it happens so damn frequently and can be disjointing the way that they implemented it. It's also probably one of things that cause people trouble when trying to find their next objective. If anything *that's* the reason that a couple points should be docked, not controls.
It's even more obvious just coming off of Bioshock, which makes LAIR's (and manyt other games') storytelling mechanics look downright archaic. :lol
JdFoX187 said:How do you take out the dark dragons on the bridge level? Every time I'd charge one, he'd fly to the cliffs.
Y2Kev said:http://www.tracksounds.com/reviews/lair_promo_john_debney.htm
Two sample tracks from LAIR linked off Debney's page.
This is absolutely amazing stuff. Compressed to hell but you can get a feel.
Mifune said:I still want to play this game, but the conspiracy theorizing going on and general hatred when it comes to the reviews is really fucking pathetic.
God forbid reviewers just didn't like the game.
"Oh 4.9 is just to get the hits." Yeah that would explain the loads of 4.9's Gamespot has given out.
to suckfest on august 31st"As we've reported previously, the SIXAXIS copes easily with dogfights in open areas, but negotiating the confined chasms without being spotted is a much tougher test of the controller's precision. Thankfully it feels responsive without being twitchy and with a little practice - we're talking less than a few minutes - gliding past the spotlights becomes second nature."
"A bus-like feel and Sixaxis controls kill this game. In wide-open areas, it's okay, but the moment you need precision, you realize youre screwed -- you can't corner, target or fight well."
Con said:Lair remote play in action: http://www.youtube.com/watch?v=mASdFCTNA7I
I'd play it.Ceb said:Maybe the PSP connectivity was meant for that elephant-wrassling minigame
How often do console developers release patches? It's possible I guess. Although I really don't think even patches could save LAIR from all the negative hype.Core407 said:So does anyone think Factor 5 will release a patch allowing for analog controls? If they did, I could see it possibly saving the game and keeping the thing selling.
Jenga said:How often do console developers release patches?
Duh.polyh3dron said:Obviously, you don't own a 360.
reilo said:Can anyone quickly summarize the GAF consensus on this game?
A friend of mine bought it and he says that IGN/Gamespot are full of shit and he won't trust them anymore. He's not calling it a AAA game, but he said it's a 7-7.5 game and that once you get used to the controls it plays quite well.
What does GAF think?
Mifune said:I still want to play this game, but the conspiracy theorizing going on and general hatred when it comes to the reviews is really fucking pathetic.
God forbid reviewers just didn't like the game.
"Oh 4.9 is just to get the hits." Yeah that would explain the loads of 4.9's Gamespot has given out.