sonycowboy said:Seriously, is this in the US or abroad? It's not supposed to be out until Tuesday/Wednesday.
EBgames has been selling it for a few days now. Don't think there was an actual Street Date just an estimate of when it might get to retail
sonycowboy said:Seriously, is this in the US or abroad? It's not supposed to be out until Tuesday/Wednesday.
patsu said:chubigans, what model of PS3 do you have ? 20Gb or 60Gb ?
My Lair experience is closer to the third person in your post.
I thought it's very weird that the low scoring reviewers all have control issues, which is largely absent from my own playing.
Belfast said:Just in case, people should keep in mind that the Sixaxis determines position based on the controller laying horizontal/flat as if it were laying on a surface. Just keep that in mind with posture. I can see people holding the controller a different way having a tough time. I admit it would be nice to have a calibration or sensitivity option, but I still think the controls work well as they are.
BobTheFork said:If you are on the fence still, seriously grab a copy and join us in never reading another printed review from someone you can't actively talk to.
The fact that you don't have a 1080p set may be saving you from that. Apparently people have been saying it runs better when you set it to 720p.BobTheFork said:I mean im really pisssed now at some of what I've read. WTF its this square water, 'chugging' frame rate crap. FIRE WTF.
Justin Dailey said:I'm not trying to troll or be argumentative just for the sake of it. But I fully disagree with this post. After 10 minutes of playing this game I NEVER want to turn it on again. The controls aren't "hard"...they're fundamentally flawed. It is not a mater of practive but a matter of impossibility to succeed at controlling these dragos.
I feel sick for having spent $60 on this crap...and I'm being 100% sincere.
The controls aren't "hard"...they're fundamentally flawed
Thats your opinion, but I think just in this thread have we more than enough people successfully controlling dragon to debunk any talk of "fundamentally flawed." Its just for everyone I suppose.Justin Dailey said:I'm not trying to troll or be argumentative just for the sake of it. But I fully disagree with this post. After 10 minutes of playing this game I NEVER want to turn it on again. The controls aren't "hard"...they're fundamentally flawed. It is not a mater of practive but a matter of impossibility to succeed at controlling these dragos.
I feel sick for having spent $60 on this crap...and I'm being 100% sincere.
BobTheFork said:Thats your opinion, but I think just in this thread have we more than enough people successfully controlling dragon to debunk any talk of "fundamentally flawed." Its just for everyone I suppose.
Those close up Dragon to Dragon fights are soooo damn nice. Oh Fady, just buy Justin Dailey's copy for slightly less, he doesn't want it.
yes, thats really a damn shame when I think about it. I think the best way to knock back some of the criticism would be some hands on time with a demo. You really do have to play it more than one time though a demo to get the feel of it. Maybe they felt too time is better than no little time to try it out.Fady K said:Im starting to get tempted! I need to just try it out for myself to see if im one of the few fated to control the dragon without much irritationThey did mention a demo release after the game though yeah?
BobTheFork said:yes, thats really a damn shame when I think about it. I think the best way to knock back some of the criticism would be some hands on time with a demo. You really do have to play it more than one time though a demo to get the feel of it. Maybe they felt no time is better than no little time to try it out.
Lair is almost worth a playthrough for this mission alone.chubigans said:I just played the canyon searchlights level (playing, actually...still havent beat it) and HOLY FREAKING CRAP. The music...absolutely beautiful, haunting, majestic. The graphics...astounding, with a night sky full of stars, the rumbling ocean beneath, and the spotlights illuminating every crevice. WOW, what an amazing atmosphere F5 were able to put together...I think I might capture some footage for Youtube since I cant find any online.
That level alone brings up my impressions of this game...if you have a PS3, you must rent LAIR. What a flawed, beautiful game.
TTP said:What really pisses me off is not the fact that people might not buy/rent this game due to those reviews complaining about the controls. I dont really give a crap.
What pisses me off is the fact that other developers will now think twice before releasing a motion sensor-based game. They will go "omg look at those reviewers disliking the motion sensor so much. We are fucked! Let's do something more traditional!". Moreso when you think of Lair as a showcase of the tilt thingy (which is what Sony thinks, rightly so).
TTP said:I think Sony should add a "Sixaxis showcase section" in the XMB so that people can toy around with a 3D model Sixaxis much like Phil Harrison did at the E3 2006 press conference. That would be so cool.
TTP said:What really pisses me off is not the fact that people might not buy/rent this game due to those reviews complaining about the controls. I dont really give a crap.
What pisses me off is the fact that other developers will now think twice before releasing a motion sensor-based game. They will go "omg look at those reviewers disliking the motion sensor so much. We are fucked! Let's do something more traditional!". Moreso when you think of Lair as a showcase of the tilt thingy (which is what Sony thinks, rightly so).
I do hope Lair sells fine despite the reviews. This should help "selling" the motion sensing to the devs community.
Greg said:Yeah, some sort of calibration or random tests would be amazing - I'm still not sure how sensitive the controller is or what it's capable of.
That probably won't happen because two other games that use motion sensing a lot (Warhawk and HS) were never blasted for their use of sensing - in fact the reviewers were often pleased at how well such controls have been implemented. There's also a lot of people who really like motion sensing implementation in Folklore or Uncharted.TTP said:What pisses me off is the fact that other developers will now think twice before releasing a motion sensor-based game. They will go "omg look at those reviewers disliking the motion sensor so much. We are fucked! Let's do something more traditional!".
Marconelly said:That probably won't happen because two other games that use motion sensing a lot (Warhawk and HS) were never blasted for their use of sensing - in fact the reviewers were often pleased at how well such controls have been implemented. There's also a lot of people who really like motion sensing implementation in Folklore or Uncharted.
I just think F5 should have mapped things like 180 turn and dragon smashing on sticks and buttons, and there wouldn't be nearly as many complaints.
Drinky Crow said:this game's awfulness beggars every relevant adjective in my lexicon. not only is it homely, it's unplayable, and this is coming from a guy that likes flOw's crontrols.
But how do you really feel?Drinky Crow said:this game's awfulness beggars every relevant adjective in my lexicon. not only is it homely, it's unplayable, and this is coming from a guy that likes flOw's crontrols.
Drinky Crow said:this game's awfulness beggars every relevant adjective in my lexicon. not only is it homely, it's unplayable, and this is coming from a guy that likes flOw's controls.
Stench said:You know, I'm thinking there has to be something up with the individual controllers here.
Aerial motion controls are completely functional and responsive for me; only a handful of times have I mixed up a 180 degree turn with a dash manoeuvre.
Wasn't there an article not too long ago that had Sony acknowledging a "dead zone" with earlier batches of SIXAXIS controllers? Do you think that has a role to play at all?
At least rent it first, man.inthezone said:WOW so people are liking this? What to do, what to do!
I think Im gonna get it. I dont see anything that will make me dislike the game...
chubigans said:X is to speed up (tap repeatedly), L2 or R2 is like a handbrake. Can't pull off the 180 turn though.
SHOTEH FOCK OP said:The motion to do a 180 is to move the controller up, but also tip it towards yourself at the same time... it is not just moving the controller up. So move the controller up, and also tilt it from a flat position, to a position where the face of the controller is facing you. Maybe this is giving people problems. I can do a 180 every time without fail.