Error2k4 said:what about me? I made thread, I have a wii but not the ****ing game![]()
Error2k4 said:what about me? I made thread, I have a wii but not the ****ing game![]()
typhonsentra said:I'm surprised this topic didn't explode quicker. Are people avoiding it for fear of spoilers or is it most Gaffers don't have a Wii/the game yet?
Gaffers don't play games, they just bitch about them.typhonsentra said:I'm surprised this topic didn't explode quicker. Are people avoiding it for fear of spoilers or is it most Gaffers don't have a Wii/the game yet?
Dr. Jade said:Loving the game so far ... however is it normal that slashes with the Wiimote arent exactly replicated? For example when I slash left, he swings left, when I slash right, he continues to swing left, I stab forward, he slashes left again ... and so on ... is there any real variety without holding down Z or B?
yes, the wiimote is essemtially just a button for slashing. atm at least. don't know if any special moves are assigned to certain motions later on.Dr. Jade said:Loving the game so far ... however is it normal that slashes with the Wiimote arent exactly replicated? For example when I slash left, he swings left, when I slash right, he continues to swing left, I stab forward, he slashes left again ... and so on ... is there any real variety without holding down Z or B?
yes, the wiimote is essemtially just a button for slashing. atm at least. don't know if any special moves are assigned to certain motions later on.
IGN didn't say that, they said the controls added to the experience. Gamespot said some features were tacked-on.Dr. Jade said:ahh, I see thanks. I can kinda see where IGN was coming from when they said the game had Wiimote capabilities tacked on. It doesnt make the game worse, it just would have been amazing if the game were built ground up on Wii. Its the same story with Mario DS ... its Mario 64 with touch screen tacked on.
MGrant said:Alright, just ran into a potentially game-ruining glitch :\
Need some help if any of you people who managed to get to the fourth dungeon experienced this. (there aren't any spoilers here, but I'll spoiler it just in case some people don't want to hear anything about fourth dungeon puzzles)
There's a room filled with quicksand (after you get all the poes) in which you have to avoid pop-up spikes and pull a chained gate open. Problem is, Link keeps getting stuck on the "walking in quicksand" animation, even when on solid ground, so I move far too slow to actually get past the gate before it closes. The only way to reset my walk speed is to drown in the sand and try again, but the glitch happens again anyway.
Tried rebooting console, nothing. This blows, what can I do?
huzkee said:I'm just getting started. I met Epona. I was wondering why they removed the carrots boost system. I prefered it.
Also, I'm not sure what I think of the Navy cursor always being on the screen. It annoys me a bit. I suppose I'll get used to it.
I didn't think I'd consider this a minus but voice acting would have been nice. The written speech seems out of place with the rest of the presentation which is magnificent so far.
Syth_Blade22 said:i reckon i read somewhere about being able to turn it off... any gaffers know the answer? i'd help... but 15 more days till i get a wii!
typhonsentra said:I'm surprised this topic didn't explode quicker. Are people avoiding it for fear of spoilers
Amir0x said:I haven't done it, but in the options screen there is a place to turn the pointer off... I guess that would be the only one that would turn off navi
Hayami said:yeah, it turns off Navi, but it also turns off the "pointer" functions in the menu, which are sorta useless, but also turns off remote aiming, which I like. pretty much just removes all waggle functionality. wish you could just ****ing turn off that SOUND a;lskfjsf
Dr. Jade said:ahh, I see thanks. I can kinda see where IGN was coming from when they said the game had Wiimote capabilities tacked on. It doesnt make the game worse, it just would have been amazing if the game were built ground up on Wii. Its the same story with Mario DS ... its Mario 64 with touch screen tacked on.
Doesn't it disappear if you don't aim at your screen?Syth_Blade22 said:i reckon i read somewhere about being able to turn it off... any gaffers know the answer? i'd help... but 15 more days till i get a wii!
MGrant said:Alright, just ran into a potentially game-ruining glitch :\
Need some help if any of you people who managed to get to the fourth dungeon experienced this. (there aren't any spoilers here, but I'll spoiler it just in case some people don't want to hear anything about fourth dungeon puzzles)
There's a room filled with quicksand (after you get all the poes) in which you have to avoid pop-up spikes and pull a chained gate open. Problem is, Link keeps getting stuck on the "walking in quicksand" animation, even when on solid ground, so I move far too slow to actually get past the gate before it closes. The only way to reset my walk speed is to drown in the sand and try again, but the glitch happens again anyway.
Tried rebooting console, nothing. This blows, what can I do?
Xdrive05 said:Wow, I'm not nearly as far along as I thought I would be by now. Eight and a half hours in, and JUST beat the first dungeon. I guess I'm going to be one of the 70 hour people.
FANTASTIC game. Like others said, it starts off a little slow. But when it picks up, it's breathtaking. So far this everything I hoped a modern Zelda could be and then some. Suprises around every corner, both with story and the gameplay.
There was already a moment where I thought "WHOA, I can't believe I just saw THAT in a Zelda game. That was brutal!"
gamergirly said:I didnt expect to get a Game Over screen so early either. I laughed when I died :lol
CAn;t you turn the volue on the speaker down?
just to emphasize, while sword slashing feels a little tacked on, for me it still adds a level of immersion, and the spin slash on the nunchuk is just downright necessary. aiming is dead on also. overall I wouldn't say the controls feel tacked on. while sword slashing could definitely be done with a button, the spin slash and aiming are both heads above what the gamecube version will be able to do. I'll take "meh sword slashing" any day of the week when it comes with the nunchuk circle slash and remote aiming.Dr. Jade said:ahh, I see thanks. I can kinda see where IGN was coming from when they said the game had Wiimote capabilities tacked on. It doesnt make the game worse, it just would have been amazing if the game were built ground up on Wii. Its the same story with Mario DS ... its Mario 64 with touch screen tacked on.
jetpacks was yes said:... Kinda like Jungle Beat, did you really need the bongos? Not really, no. But it made you physically put yourself in the game. Some hated it, but I loved it. Some real sword controls for the next game would be nice though....
stalker said:I have not played Zelda yet, but in the case of DKJB you do need the bongos in my opinion. You might not need them had EAD gone with a different regular controller setup, but the one they used is completely useless and you need the bongos.
Just a comment ;-) I don't want to derail the thread. I guees I needed any lame excuse to post in this thread while I'm eurozeldawaiting :-(
Enjoy the game guys, give as euro and gamecube crew more impressions and no spoilers.
jetpacks was yes said:But the bongos are basically just two big buttons.