Oxx said:
The game's probably a little more clunky than the gushing impressions would suggest,
There's definitely an obtuseness to all of their games (including the aforementioned Chibi-Robo), which is why they make their manuals so great (except this one's). Honestly, while it falls short of Nintendo-style intuitiveness, I found it very easy to grasp from minute 1. The gameplay gauntlet helped me develop new skills quite well, though, so I'd bet things improve from there. I also found the font quite clear, and I'm with you on the importance of that in strategy games. Is your television set correctly?
And while I'll obviously dispute your aesthetic preferences (graphics and shoe-squeaking included) "uninspiring" music is far off the mark. 1. Awesome arrangements. If you don't like them: 2. Perfectly-chosen songs for every area and battle (with an emphasis on the Romantic era). If you don't appreciate that: 3. Secret songs. I'll just post this GameFAQs guy's description: "I didn't do much of Princess what's-her-name (Kokomo Pine?)'s song sidequest, but I remember running about at night and coming across a Hunter humming part of Moonlight Sonata. After I stopped to listen for a sec, he completely deviated from the melody into some wild, Tom Waits-esque falsetto screaming and my girlfriend and I were pissing ourselves laughing. I think I've booted up the game and showed it to pretty much everyone who's been to my house since
." If that's not the kind of attention to detail that charms you, well...
And, yes, stair complaints are totally valid. I was on an emotional high through the whole game, but most will justifiably dislike that bit.
Oxx said:
Making the different formations unlockable was even more of a baffling oversight than the lack of pointer-control.
I play more RPG's than RTS's, so perhaps I'm biased. I thought that they tried to make gameplay more of a hybrid. Disadvantage: people more accustomed to RTS's thrive by wringing every efficiency possible from the gameplay. The game prevents this. Advantage: it provides a more RPG/puzzle-like structure for solving problems. I prefer the latter, I suppose.