Artanisix said:This is kind of a strange question --
Does this game have a screenshot/camera mode like Animal Crossing at all?
'Fraid not.
Artanisix said:This is kind of a strange question --
Does this game have a screenshot/camera mode like Animal Crossing at all?
Effect said:Gotcha. Thanks.
Are there any images of what an advanced town looks like? Do buildings get upgraded in looks or keep that shack like appearance they seem to have at the very beginning of the game? Roads get built?
Do you also decide where buildings are built (for example Final Fantasy Crystal Chronicles: My Life as a King for WiiWare) or do the npcs decide that and you just direct them?
EzLink said:God dammmit, this game is getting really frusterating. I'm giving it the benefit of the doubt and just going to assume I'm unnaturally bad at it (even though I'm playing on Easy mode).
I accepted two quests, a one star quest where you go to Dark Valley to fight a Fried Federation chicken and two hoop Onii's, and then a two star quest where you go to Sunflower Plains and fight this dude (can't even remember what it was) but there were like 9 melons that also attacked right by him. I brought 15 soldiers to the first quest with the chicken and 2 hunters, and my team got absolutely decimated. On easy mode, 17 fighters couldn't take out a chicken and two hoop Onii's :/ And I tried it two times after as well, with the same result. I thought part of it was because I can't get the hoop Onii to stop walking and thus be vulnerable, so then I sent some hunters after to try and fight from a distance. But that didn't work at all either :/ And then with the dude in the Sunflower plains, I had 17 soldiers and they all died. Maybe its because my strategy when facing a huge mass of enemies at once is just facing them and repeatedly mash the A button... but at the same time when you are in a confined area I'm not sure what other strategies you even could use. Is anyone else finding this shit as hard as I am?
Also, I noticed some quests have time limits on them... if you don't do them within the required time are they forever unavailable afterwards?
i volleyed the chicken to death with 2 archers. collected a bunch of arrows beforehand. the scarycrow guy, i usually sneak up on him when he's facing the other direction, and zerg him to death before the melon dudes close in and do damage on my team.EzLink said:God dammmit, this game is getting really frusterating. I'm giving it the benefit of the doubt and just going to assume I'm unnaturally bad at it (even though I'm playing on Easy mode).
I accepted two quests, a one star quest where you go to Dark Valley to fight a Fried Federation chicken and two hoop Onii's, and then a two star quest where you go to Sunflower Plains and fight this dude (can't even remember what it was) but there were like 9 melons that also attacked right by him. I brought 15 soldiers to the first quest with the chicken and 2 hunters, and my team got absolutely decimated. On easy mode, 17 fighters couldn't take out a chicken and two hoop Onii's :/ And I tried it two times after as well, with the same result. I thought part of it was because I can't get the hoop Onii to stop walking and thus be vulnerable, so then I sent some hunters after to try and fight from a distance. But that didn't work at all either :/ And then with the dude in the Sunflower plains, I had 17 soldiers and they all died. Maybe its because my strategy when facing a huge mass of enemies at once is just facing them and repeatedly mash the A button... but at the same time when you are in a confined area I'm not sure what other strategies you even could use. Is anyone else finding this shit as hard as I am?
Also, I noticed some quests have time limits on them... if you don't do them within the required time are they forever unavailable afterwards?
AceBandage said:You need to balance your team more.
Just soldiers isn't going to help. You need more hunters, and having a few lumberjacks and farmers can't hurt.
Learn to recall them when you see the enemy charging and attack, at that point, switch to your hunters and have them pound him with arrows.
EzLink said:I just assumed that if I'm going on a quest where I'm only going to fight that more soldiers would be preferrable to farmers and lumberjacks. Is that not the case?
Oh, also, what's up with the treasure room? I noticed you can equip them onto soldiers, but does it really help all that much? Also, if a soldier holding a treasure dies in battle, do you lose the treasure too?
Ah. I had assumed that soldiers were the only fighting class. Nice to know that even though people are farmers, construction workers, etc they still fight. Does the manual make that clear or is it something you have to figure out as you are playing?AceBandage said:Certain UMAs are weak against certain classes (plants to farmers, rocks/machines to construction, ect), and soldiers are not an instant win. Archers are able to dish a lot of damage without being in a direct path.
As for the treasures, it depends. Some will add health, some will add status effects, some do nothing. I'm not sure if you lose them, though.
AceBandage said:There's no waggle or IR controls.
You basically shoot troops in the direction the King is facing.
When I first started playing I didn't see much need for the IR, but as battles have started to include more enemies, it would have been nice to have greater precision over where you're aiming your people. I might just need to use the line-of-sight function more often, but a pointer would have solved that fairly quickly.Effect said:Interesting. Thanks.
How does that handle control wise? Meaning there are no IR controls at all in the game?
Not that I don't have a problem with that. Sometimes it just isn't needed. We've all played games I'm sure where standard controls might have been better and the reverse is also true. How I would have thought an RTS game like this would use them. I know Overlord: Dark Legend uses them as well as Pikmin.
So how are the controls in general? Does the lack of IR work to the benefit of the game or do you or others wish it was different?
EzLink said:One thing I haven't been able to figure out though; what do I do when I run into a blue tree with artwork on top of it? I can't figure out how to get the art down.
it didn't load up properly after a hard reset, only once tho. i guess you could try eject/inserting and then power on/off?jjgames said:This sucks.
I got the game today from Amazon and I put it in my Wii: "Disc read error". Every other game still works but Little King's Story won't play. I was so excited for this.
Anyone else have the same problem? Or is it just my bad luck?
jjgames said:This sucks.
I got the game today from Amazon and I put it in my Wii: "Disc read error". Every other game still works but Little King's Story won't play. I was so excited for this.
Anyone else have the same problem? Or is it just my bad luck?
GhaleonQ said:Some people have in this topic and at GameFAQs. I think people here decided that it was because it was dual-layered(?), because some people also couldn't get Super Smash Brothers Brawl to work. In any case, it's the Wii's fault and, since people didn't do follow-up posts, I presume the problem goes away.
Same here, except for thinking the one purse would pay for it. That's why I'm so damn broke.Twilight Princess said:i really regret grinding bol to get the merchants. the payoff was little at that stage, should have waited til later on in the game when bols are plenty. i seriously thought one purple wallet alone was going to pay off the initial 1999 + 150 bol cost for a single merchant.
the kotaku review is weird indeed. he complained about the saving system & too many restarts, but i don't see how that would be a problem if he plans his trip before leaving the castle...that's one thing i like about DQ, instead of letting the user exploit the save & load system, being able to save only in a church gives a better sense of adventure. even the weird saving system in majora's mask, i've never had an issue with.GhaleonQ said:Weird Stephen Totilo review (He beat it in 23 hours!): http://kotaku.com/5323638/little-kings-story-review-so-creative-so-hostile
Cool RPGamer review that I'm posting primarily because I like its title, "Tiny Iron Fist": http://www.rpgamer.com/games/other/wii/kingstory/reviews/kingstorystrev1.html
jjgames said:Thanks for that info. I will see what I can figure out with a bit of a search on GameFAQs. I've tried a hard reset and unplugging the Wii for a while and plugging it back in and reinserting the game. Nothing works.
I hope I don't need a new Wii just to play Little King's Story.
ShockingAlberto said:If they're running around guarding something with their rings spinning, you can't. Unless you kill what they're guarding, they won't pay attention to you.
Holy crap. Is there an MP3 of this somewhere?GhaleonQ said:Also, this video is a SPOILER (though the title isn't and it doesn't jump to any spoilers in the first few seconds, so if you click "H.Q." and then minimize it, you'll be fine): www.youtube.com/watch?v=0xVtHbWJLH4 It's a secret video called "Swimming Pool," and its music is more representative of the music they've done before. If you guys have heard of Lullatone, it sound likes that.
doomed1 said:HA! I told you all that by midnight Shishkababoo would taste my steel! i defeated the Glutton of Versailles in a valiant battle, sadly losing 8 brave souls in the war of frosted attrition that Shishkababoo dared wage against me, the TRUE KING! Though, admittedly the ultimate prize wasn't as sweet as the Onii "King's" captive or that party animal Duvoc's daughter (how he managed to raise such a sensible girl is beyond me. Must be the mother). Well, I suppose as long as the glutton's wife isn't QUITE as large as her former master, I have no objections to her hanging around. At least it would be better than her ravaging some other poor citizen of his house and home in food bills. Ah, sometimes it is so difficult to be KING...