My thoughts exactly. Hester to put up 3000 receiving yards in season 1 of Madden 11.CB3 said:Were you playing the demo against bob? I didnt know it was an online demo
FrenchMovieTheme said:yeah gameflow is fucking stupid. i'm not trying to be negative on the game, we haven't even played final retail copy, but THAT is what they spent their time on!? wow.
i honestly again have to give props for the locomotion again though. the running game really feels nice. they have basically eliminated suction tackles. i was really able to pick my holes and get through into the secondary. very nice feeling.
it's just a shame that they've finally addressed the running game and then changed all this stuff that didn't have a problem. WHY are you changing audibles? i'll get used to it but fuck i play ncaa too and now it's going to be hard to jump back and forth. why fix something that isn't broken tiburon? why not use that time to give us what we want?
LiveWire said:I played with the Jets last night (on All-Pro? is that the default) and won 38-7. Maybe it's the Jets D-line, but I was in the backfield with all 3 down linemen regularly, I think 7 or 8 sacks in the game on Manning.
Running game was alright, not sure what you guys are seeing that's so great. Yes, no more suction blocks (finally), but there were still at least 5 or 6 times on run plays where a guard pulled and looks straight at the free blitzer headed at Shonn Greene, but then turns and adds a double team block to the wrong man. I can understand it happening once in a while, but I only carried 21 times with Greene, and 4 were TD runs within the 5 yard line. When it works, though, it does look and feel much better than 10.
To answer Wellie's questions: yes, ins and drags still seem to work very well.
LiveWire said:I played with the Jets last night (on All-Pro? is that the default) and won 38-7. Maybe it's the Jets D-line, but I was in the backfield with all 3 down linemen regularly, I think 7 or 8 sacks in the game on Manning.
Running game was alright, not sure what you guys are seeing that's so great. Yes, no more suction blocks (finally), but there were still at least 5 or 6 times on run plays where a guard pulled and looks straight at the free blitzer headed at Shonn Greene, but then turns and adds a double team block to the wrong man. I can understand it happening once in a while, but I only carried 21 times with Greene, and 4 were TD runs within the 5 yard line. When it works, though, it does look and feel much better than 10.
To answer Wellie's questions: yes, ins and drags still seem to work very well.
Birdman02 said:I'm pretty sure the default is Pro...I had to bump mine up to All-Pro after my first game.
Like others have said, I think Gameflow might help some people. Some of the playcalling is absolutely ridiculous (like 3 straight PA All-Streaks plays), but it could be useful with some tweaking. I don't think it will be of help on defense, since man coverage (at least from my experience) is still pretty bad.
It was nice to see pulling guards that weren't completely useless. For the 1st time I can remember in Madden, I saw a pulling Guard pick up a DE that my Tackle whiffed on. My Tackle actually regained his balance and picked up the SS, instead of turning around in my face trying to get back to his "assigned" man.
f3niks said:Graphically it looks solid, although I did chuckle at the how it looked like Peyton Manning had his shoulder pads on under his dress suit as he got off of the bus.
I agree with this. I don't get why they require the extra tap just to activate the feature.f3niks said:My knee jerk reaction was to call it junk, but I think it just needs to be refined a bit more(maybe drop the button press to activate it).
Mrbob said:Oh yeah I forgot about that.
"Peyton Manning, earlier today, getting off the bus!" If Tiburon is going to try to do pre game sequences don't make them look horrible. :lol Peyton's model was atrocious, from his Gears build body to bad stoic face texture. Ok maybe they got Manning face down but the texture itself was bad. Use some higher res assets for that sequence Tiburon!
Nightz said:I agree with this. I don't get why they require the extra tap just to activate the feature.
Sanjuro Tsubaki said:I really like Gameflow. Is there a way we can make it so everyone has to use that in league play? Seems like a great idea.
dskillzhtown said:I totally agree with that. The extra tap makes no sense.
I saw someone post that it's to "make it flow better" but I think thats a bullshit response. The real reason HAS to be to stop nano blitz's and to remove the using Y(coverage audibles) glitch to initiate the instant speed jump on D when the ball is snapped.f3niks said:I don't understand why they made changes to the presnap controls. I was one of those players that constantly arranged and hot routed players depending on a situation in case the O or D showed me something I did not expect. My knee jerk reaction was to call it junk, but I think it just needs to be refined a bit more(maybe drop the button press to activate it). I just wish the option was offered to switch back to legacy pre snap controls.
:lol so true.AstroLad said:sometimes i feel like there's like two dudes working on madden.
Sanjuro Tsubaki said:I really like Gameflow. Is there a way we can make it so everyone has to use that in league play? Seems like a great idea.
Ramirez said:Joke post right?
So no one had a problem with the camera aside from me?
LJ11 said:Felt weird, maybe it's because of NCAA, I hated the camera last year as well.
I hate this game and won't be buying it, it's a piece of shit.
The double teams have improved, but they don't really have zone blocking down and I doubt they ever will.Wellington said:My thoughts exactly. Hester to put up 3000 receiving yards in season 1 of Madden 11.
Thank you Rors for the detailed impressions. Can't wait to give it a go tonight.
Did you notice any differences between running with the OL having a zone blocking scheme and not?
Yes and yes. Keller and Clark have their way with the defense and the defenders slow down or get lost for them if they are fast CBs. The gif of that guy getting lost was Clark. Drags are easily money no matter what defense you play, but especially if you're using man.Are ins and drags still money? Both teams have great receiving TEs, are TEs still way overpowered?
Played All-Pro and All-Madden. I think this might be the year we bump it to All-Madden if it's like this at retail.All you guys are playing All-Pro right?
That's weird. Haven't had anything close to OT yet, but I would have imagined that they didn't have those rules in because it's not a playoff game. If it was a playoff game, they'd be in Indianapolis.witness said:Son of a bitch, overtime doesn't even work as described in the demo. I just had a game that went to overtime, the new rules popped up and the commentators explained that if the team that gets the ball first goes down and gets a field goal, the game is not over and the other team gets the ball still and a chance to score.
So the Colts win the toss, go down and kick a field goal, and guess what? Games over. WTF. Why even bother putting that shit in there if you don't even have the new overtime rules programmed in the demo?
That's because you're satisfied running for 1.5 yards per carry and letting the defense do all the heavy lifting.DMczaf said:We should have been playing on All-Madden last year. Especially after the first draft.
I'll always be Pro-All-Madden...er...yeah!
DMczaf said:So we're going to get the people quitting ahead of time instead of in the middle of the season? That would be awesome, would give us commishes less headaches.
Mrbob said:You know, at this point should we just dust off Madden 10 and continue our franchise? :lol
If anyone is making a 3rd NCAA league I might buy that game over Madden. I'm leaning LJ's way with this game based off the small demo game time I had...I guess this is the first year I'm truly buying Madden based off of a roster update.
Mrbob said:You know, at this point should we just dust off Madden 10 and continue our franchise? :lol
If anyone is making a 3rd NCAA league I might buy that game over Madden. I'm leaning LJ's way with this game based off the small demo game time I had...I guess this is the first year I'm truly buying Madden based off of a roster update.
Awesome. You not buying can be used to coax guys like Lj back in. no more waiting for bob!Mrbob said:You know, at this point should we just dust off Madden 10 and continue our franchise? :lol
If anyone is making a 3rd NCAA league I might buy that game over Madden. I'm leaning LJ's way with this game based off the small demo game time I had...I guess this is the first year I'm truly buying Madden based off of a roster update.
LiveWire said:Can we dig up our pre-Madden 10 thread and see what we were saying then? Just wanna make sure we weren't bitching the same way like a bunch of grumpy old men. :lol
I was bitching mostly about coverage. Especially at the slot position. It turned out I was right, though!LiveWire said:Can we dig up our pre-Madden 10 thread and see what we were saying then? Just wanna make sure we weren't bitching the same way like a bunch of grumpy old men. :lol
We should test it first. But you'll see the differences between the haves and the have nots already in all-pro. :\ The chump teams will not stand a chance against the elite teams like the Jets. I've seen Campbell throw in the retail version and that shit ain't pretty.Wellington said:I'm down with All-Madden difficulty, but if we go to it you're going to start seeing big disparity between the good and bad teams. You will see it particularly in the O/D Line interactions and the defensive secondary.
I think everyone was celebrating Online Franchise and the death of LeagueDaddy.LiveWire said:Can we dig up our pre-Madden 10 thread and see what we were saying then? Just wanna make sure we weren't bitching the same way like a bunch of grumpy old men. :lol
CB3 said:Awesome. You not buying can be used to coax guys like Lj back in. no more waiting for bob!
Here's some posts people made: http://www.neogaf.com/forum/showthread.php?t=370343LiveWire said:Can we dig up our pre-Madden 10 thread and see what we were saying then? Just wanna make sure we weren't bitching the same way like a bunch of grumpy old men. :lol
With wheel routes?Mrbob said:I'm coming back just to destroy Vick.
Rorschach said:Things Madden 11 will have over 10:
Better running game
Better physics
Better passing game
More realistic rookies (?)
NO MORE CHAIN GANG CUTSCENES
Things it won't have:
Franchise improvements
Defense
It's not as much of an improvement as it usually is, but it will be better than what 10 was.
That said, I'm definitely disappointed after seeing how feature packed NCAA is and what the Madden team chose to focus on.
Striker said:Here's some posts people made: http://www.neogaf.com/forum/showthread.php?t=370343
Lots of people, including me, were basically overjoyed with getting an online franchise.
I have yet to play the demo, so I cannot make any judgments. That said, no defense (as if playing it on '10 was hard enough), and all offense? Ugh. And we basically know there's no online franchise improvements, complete with broken tiebreakers, no FA, no trading draft picks, and weak progression. At least I have NCAA this time. :\
Yup. Worse yet, mine happened after a clear first down. -_-Birdman02 said:WRONG!! I had to watch a chain gang measurement in 1 of my games.