a complete and utter mess? lol, so you say
in other news, why would someone be messing with the right stick after the snap? the only instance i can think is on a hit stick but then the ball carrier or receiver already has the ball. i guess the only other instance would be if someone just snapped it really quick while you were still pressing on the right stick for an audible
I thought that you could use the right stick for player movements? In NCAA & Madden of year's passed, it allows you go swim move or move away from a defender that has you locked in an animation. But, seriously, if you use the right stick on a player to make adjustments or use a swim move, your CBs SHOULD NOT run commit, hahaha... I don't think you can think that's okay.
But, aye, not "So I say," so everybody says. I was digging the gameplay but spotted a few goofy non-gameplay glitches, went online, and found a ton of crap driving people nuts. I generally play a lot of games versus the CPU, I've always enjoyed doing small online franchises (2 or 3 people), so the scheme glitch is one of the worst -- Some guy is following some games and posting results. Danny Woodhead had 39 carries for 34 yards in a game, while Brady was 3 for 3 passing.
There are other reports of the same. The CPU play calling i sreally, really bad... worse than usual. There's some hope that it's been fixed and coming out with a patch, but it's just the same old story. I kept out of forums for Madden talk this year because I didn't want to underwhelm myself with the new modes and engines, but then I read about them today and it's just... a nightmare.
The accelerated clock thing pissed me off because it's something that I spotted within the first 60 seconds of playing my first online CCM game. First minute of the game I thought "This is taking a long time..." and then noticed that there's no accel. clock online, and I reported it as a bug. But, like, how does that not get caught in QA... if a normal person plays 1 game and notices it right away.