espn's running game ISN'T as good as maddens. i picked the browns last night against a buddy (JGAR!!) and on ONE play i kid you not i knocked down 5 players all in a row with the browns running back (lee suggs is his name i think). this wasn't "I knocked down one guy at midfield, one guy at the 35, another at the 20..." this was they blitzed me, i shoulder charged 3 guys in a row, ran into the secondary and shoulder charged the cb + safety... and i stayed up! they had to grab me from behind! this was on default legend mode, and it's just ridiculous.
See I don't understand this. Are you talking about last years version, or 2K5? Because in last years version, I could see this as plausible. It was fairly easy to lean on the shoulder charge with a power back and just bulldoze and stumble to extra yardage. Also the spin seemed highly evasive if you tacked one on after a shoulder charge or whenever you were in a swarm of defenders.
But in this years version, on anything above Pro difficulty, I just don't see how this is possible. I'm currently playing franchise mode on All-Pro with the Cowboys, and Jamal Lewis is my starting runningback. He rushed for 2,000+ yards last season and is one of the highest rated backs in the game (90 on "break tackle") and I simply cannot get away with bulldozing like I could in 2K4. In fact I'm often dropped by the first hit when running up the middle, using a fully charged shoulder blast. At first it really pissed me off (and still does to an extent), but upon reading in the manual further I established that the first hit has been taking me down because of the new maximum tackle setup, where upon being wrapped the defender and the ballcarrier engage in a turbo tapping battle to see if the ballcarrier is dragged down or breaks for more yards.
Even the jukes are less effective than last years version. I've found that the only way to be near as effective a runner as in 2K4 is to utilize the entire repetiore of moves, including the stuff on the right stick like the shortstop and the mini-jukes.
Regardless, I haven't yet played this years Madden (I've been reading this thread for impressions, pondering whether or not to buy it) and I'm not here to bash it, but when I see bashes against ESPN about stuff like the running game being nothing but shoulder charges for 7 yards every play, I feel I have to respond considering I play the game every damn day and I just don't see it. If and when I do break for big yards, it's usually on a sweep to the outside, stiffarming the first pursuer and taking whatever else I get thereafter. I've had a few runs with multiple broken tackles or evades, but more often than not they seem like happenstance; incedentally pressing the perfect buttons to break a big one.
If I have any complaints about the running game in ESPN its the occassional total stupidity of the blockers (reminds me of NFL2K3) and how sometimes the special moves don't seem as immediately responsive as I'd like.