The more I play Madden 2005, the more I'm starting to dig it. Remember, I've barely played Madden games in the past. Rented Madden 2003. Briefly played Madden 2004. Madden 2005 is the first Madden I've really sunk some big time into since, uh, Madden '97. -_-
First of all, the nice thing about Madden is my linebackers and cornerbacks can catch the QB. Which leads into my next point: The hit stick frigging rocks. I'm starting to figure out how to use it properly and to time my hits better. When to use it, when not to use it. I shouldn't admit this, but in my preaseason game against the niners, I had them backed up to 3rd and 15 on their own 20 with 45 seconds left. I blitzed up the middle, and instead of tackling with Urlacher I used the hit stick tackle. I missed kbar and he ran 80 yards for a TD at the end of the half. :/ I still won the game 18-10 though! But in the next game against the aint's, I got payback! Aaron Brooks decided to scramble on a pass play 'cause no one was open. Urlacher tracked him down and I nailed him with the hit stick. It looked like a vicious blow! I recovered the fumble from him and returned it for a TD. But I'm still losing 17-10 at the half. Which leads me to my next point about madden I like.
In game saving. I didn't even realize this till halftime. It was getting late and I was getting tired, so I figured since its a preaseason game I may just turn it off and replay it tommorrow. Little did I know you can save your ingame progress on the hdd and continue with the game later! This is awesome, as now if I have to leave I don't have to worry about finishing the game quickly! Another thing I like is the accelerated clock. I have my games set to 15 minute times with the AC option on. Games go a little longer than the five minute quarters that are set to default. But with the AC option it gives you more realistic stats for things like time of drives, possession time, things of that nature. Good idea for EA to turn the AC off with two and a half minutes left in each half.
Then you have the momentum factor. If you have read any of my other posts on this game, I have had a bit of trouble adjusting to the momentum in this game. With nearly 6 years straight of NFL2K/ESPN playing I was playing Madden like that at first. What would happen is I would end up overpersuing players and running by them. Now that I'm adjusting to the momentum factor, I'm really starting to like it. And I think it makes the game flow closer towards a real game of football. Defensively, I'm realizing that you can't have three guys on the line and stop the run like ESPN. 4-3, 46 Bear, good friends to stopping the run game. I'm still having a bit of trouble with the momentum and my running game, but I am getting better and hope to get it down soon.
I've been practicing offline in hopes I don't get crushed too badly by you guys online.
First of all, the nice thing about Madden is my linebackers and cornerbacks can catch the QB. Which leads into my next point: The hit stick frigging rocks. I'm starting to figure out how to use it properly and to time my hits better. When to use it, when not to use it. I shouldn't admit this, but in my preaseason game against the niners, I had them backed up to 3rd and 15 on their own 20 with 45 seconds left. I blitzed up the middle, and instead of tackling with Urlacher I used the hit stick tackle. I missed kbar and he ran 80 yards for a TD at the end of the half. :/ I still won the game 18-10 though! But in the next game against the aint's, I got payback! Aaron Brooks decided to scramble on a pass play 'cause no one was open. Urlacher tracked him down and I nailed him with the hit stick. It looked like a vicious blow! I recovered the fumble from him and returned it for a TD. But I'm still losing 17-10 at the half. Which leads me to my next point about madden I like.
In game saving. I didn't even realize this till halftime. It was getting late and I was getting tired, so I figured since its a preaseason game I may just turn it off and replay it tommorrow. Little did I know you can save your ingame progress on the hdd and continue with the game later! This is awesome, as now if I have to leave I don't have to worry about finishing the game quickly! Another thing I like is the accelerated clock. I have my games set to 15 minute times with the AC option on. Games go a little longer than the five minute quarters that are set to default. But with the AC option it gives you more realistic stats for things like time of drives, possession time, things of that nature. Good idea for EA to turn the AC off with two and a half minutes left in each half.
Then you have the momentum factor. If you have read any of my other posts on this game, I have had a bit of trouble adjusting to the momentum in this game. With nearly 6 years straight of NFL2K/ESPN playing I was playing Madden like that at first. What would happen is I would end up overpersuing players and running by them. Now that I'm adjusting to the momentum factor, I'm really starting to like it. And I think it makes the game flow closer towards a real game of football. Defensively, I'm realizing that you can't have three guys on the line and stop the run like ESPN. 4-3, 46 Bear, good friends to stopping the run game. I'm still having a bit of trouble with the momentum and my running game, but I am getting better and hope to get it down soon.
I've been practicing offline in hopes I don't get crushed too badly by you guys online.