The best part of that happening was your dejected "What? That just bums me out" comment. You sounded so sad.
I like playing with LiveWire because he does a good job of listening to general strategy so I don't want to come off as a huge dick. Consider this constructive criticism:
- Deny and harass! You are king range fucko, if you're in a lane with a melee hero on your team you should be constantly right clicking any fucking chump ass bitch oppo who tries to come in and get last hits or denies. Just keep harassing them. Get last hits and stuff when you can, but when you and I were in a lane you should have been harassing and denying and letting Nyx get cash because as soon as I hit 6 I can go gank while you can stay and farm.
- Follow a guide but not all guides are always right. I'm guessing the guide you were following was a mid build which is why you got the bottle (which I assume you had skipped at first).
- Don't spam that sniper shot. You should be getting kills with it like every time, not harassing with it.
This isn't all that bad (unless creeps are being targeted...) because it can sort of be the lead up to an engagement or a gank. The cooldown is also very short so it makes it fairly strong early on to use it often.
This was sort of mid-game when we are facing off across the river. He shot me with it and it did like nothing since I was full health. Then he died before it came back from cool down.
The people I see who are successful with sniper play him like a sniper! Hang back and pick low health dudes off.
I'm not sure on the cool down but if it's fairly short it might be best to snipe as a team fight starts and then again as it ends.
Also on a slightly related note. With Zeus's ult, do you use it at the beginning of team fights or the end? I was thinking in the beginning so it does maximal damage to all heroes.
Frazier was unwilling to go to Rutgers, goes to Northern Illinois instead.
How does that make you feel A to the AT AT.
It's my GOTY.
Tell us about the Fidget fan fiction stories you read.
Ferny/FMT it looks like we will get new videos, etc at comic con for KI, but they confirmed at gamescon they will announce and show all characters and features.
I like playing with LiveWire because he does a good job of listening to general strategy so I don't want to come off as a huge dick. Consider this constructive criticism:
- Deny and harass! You are king range fucko, if you're in a lane with a melee hero on your team you should be constantly right clicking any fucking chump ass bitch oppo who tries to come in and get last hits or denies. Just keep harassing them. Get last hits and stuff when you can, but when you and I were in a lane you should have been harassing and denying and letting Nyx get cash because as soon as I hit 6 I can go gank while you can stay and farm.
- Follow a guide but not all guides are always right. I'm guessing the guide you were following was a mid build which is why you got the bottle (which I assume you had skipped at first).
- Don't spam that sniper shot. You should be getting kills with it like every time, not harassing with it.
I deny quite a bit, I think I actually had the most denies of both teams in one of the matches last night. The problem is, that king range really doesn't come into play until level 3 of the E skill. As soon as I go in for a hit, an aggressive player will come right at me, and I have to move back. If I'm in a solo lane it's not a problem. But on a side lane, it's helpful to have the other player get my back by coming up to intimidate the opponent(s) as well. The problem with one of the games we played over the weekend against the vets is that the noobs were so concerned with not getting killed (which is good, and I've been much more focused on that myself in all of my recent games), that they weren't able to make a presence and get those denies/harass/ganks. It's a fine line between all of this, and I'm well aware of it.
The bottle wasn't on the guide, but I've found it helpful at times in games where it felt like there wasn't going to be a big 5v5 throwdown every so often. For example against heroes with good escapability or invis, I would fire off a warning shot to lower their health right as they engage a teammate, which usually turns into their death because the team gangs up on them. Then the fight might disperse and people re-engage elsewhere on the map within 20-30 seconds, and the cooldown is up and I'm ready to go. tl;dr -- I've found with the bottle even in late game I can get 5 shots off in as little time as it takes the cooldown and help supress enemies for the team. I should NEVER be within less than maximum shot range in games until I have full farm (two yashas/two critical blades and level 18 or 19). By then I can usually ministun most heroes to death even from melee range.
See above.
Nope.
I deny quite a bit, I think I actually had the most denies of both teams in one of the matches last night. The problem is, that king range really doesn't come into play until level 3 of the E skill. As soon as I go in for a hit, an aggressive player will come right at me, and I have to move back. If I'm in a solo lane it's not a problem. But on a side lane, it's helpful to have the other player get my back by coming up to intimidate the opponent(s) as well. The problem with one of the games we played over the weekend against the vets is that the noobs were so concerned with not getting killed (which is good, and I've been much more focused on that myself in all of my recent games), that they weren't able to make a presence and get those denies/harass/ganks. It's a fine line between all of this, and I'm well aware of it.
The bottle wasn't on the guide, but I've found it helpful at times in games where it felt like there wasn't going to be a big 5v5 throwdown every so often. For example against heroes with good escapability or invis, I would fire off a warning shot to lower their health right as they engage a teammate, which usually turns into their death because the team gangs up on them. Then the fight might disperse and people re-engage elsewhere on the map within 20-30 seconds, and the cooldown is up and I'm ready to go. tl;dr -- I've found with the bottle even in late game I can get 5 shots off in as little time as it takes the cooldown and help supress enemies for the team. I should NEVER be within less than maximum shot range in games until I have full farm (two yashas/two critical blades and level 18 or 19). By then I can usually ministun most heroes to death even from melee range.
See above.
Nope.
You should never have two Yashas... And you should never have a bottle in the late game. Make an Aquila over a bottle. That will give you the mana regen and damage at least. And I'm hoping that's a mistake when you said "two critical blades" as well. That doesn't stack. Just make Daedalus. You need to really read the item descriptions. Otherwise you are gonna be a completely worthless carry at the end game with those item "builds" you just mentioned.
Loooool unfinished content creation is now pitched as a day one free DLC download
Livewire just use this:
http://www.dota2alttab.com/#Sniper
If you guys want to try new heroes, feel free to ask us here or wherever as to what item builds are the best for who you want to play. We can give you good builds to start with so you can get into a good habit of building the right things for your hero. It's especially important for carries who are ultimately completely dependent on their end game builds. You don't want to end up playing an entire game without being useful for any minute of it.
Shrapnel build? Ugh, gross.
I think NewbLuke was looking for tips on buzz saw.
The problem with one of the games we played over the weekend against the vets is that the noobs were so concerned with not getting killed , that they weren't able to make a presence and get those denies/harass/ganks. It's a fine line between all of this, and I'm well aware of it.
yes! $30 credit for smt/FE! and nintendo sent me a gold status rewards member so i got smash bros n64 free!
With companies cutting back or getting rid of instruction manuals, Dynasty Warriors 8 includes a 50 page color manual. Based Koei you rule. 50 pages when ultimately I'll be mashing on square and triangle for the next 40 hours. Amazing.
You got it already? Damn, Nintendo quick with the credit.
Movement speed doesn't stack with multiple Yashas either.
What you can do with your build is this: Wraith band (I noticed you get two but that's not completely necessary), Wraith band builds into Ring of Aquila (Wraith band + Ring of Basilius), Power Treads, Yasha, Manta Style (Yasha + Ultimate Orb + recipe), Crystalys, Daedalus (Crystalus + Demon Edge + Recipe).
Do something like that if those are the items you are comfortable with. Shadow Blade is also another really good item because it gives attack speed + damage + invisibility. Helm of the Dominator is also decent as well for the extra little bit of damage and the life leech. Butterfly, Monkey King Bar, and Mjolnir are also good items too.
Shrapnel build? Ugh, gross.
mouz.Synderen put together a pretty thorough guide on warding as Radiant. Definitely a good watch for people that are still trying to figure out warding. Some of it is definitely beyond the scope of pub games though, I would focus on 1:40-4:40.
http://www.youtube.com/watch?v=iyka1g2y3n8
With companies cutting back or getting rid of instruction manuals, Dynasty Warriors 8 includes a 50 page color manual. Based Koei you rule. 50 pages when ultimately I'll be mashing on square and triangle for the next 40 hours. Amazing.
With companies cutting back or getting rid of instruction manuals, Dynasty Warriors 8 includes a 50 page color manual. Based Koei you rule. 50 pages when ultimately I'll be mashing on square and triangle for the next 40 hours. Amazing.
Wait. Killer Instinct got booed at Evo? Funny how that didnt get reported on here by Frenchie!
Wait. Killer Instinct got booed at Evo? Funny how that didnt get reported on here by Frenchie!
yo you really gonna pump up dynasty warriors 8?
cmon bob
Wait. Killer Instinct got booed at Evo? Funny how that didnt get reported on here by Frenchie!