Wish Somnia was a fan of my boss.
I always figured you for an Obamanaut, Rors. Surprised to hear you diss him.
Wish Somnia was a fan of my boss.
Chen is a god tier support...
You should start practicing, then.If only someone here was capable of playing him.
If only someone here was capable of playing him.
AT thinks he can play him.
Why aren't there any good Korean teams?
On top of all that, there are weird restrictions to get an account, like you need the Korean equivalent of a social security number to register for a Dota 2 account (which is the same for Starcraft 2).
If only someone here was capable of playing him.
You should start practicing, then.
You guys don't let me play supports.
You guys don't let me play supports.
We have dedicated carries in our matches now... you could play support for sure!
Play with a few different people, few of us have started playing carries.
We have dedicated carries in our matches now... you could play support for sure!
The problem is, you never play with us anymore
AT does though!
Like I said, you guys don't let me play supports. Learn to last hit!
We don't need you to carry. Our carry's regularly out farm the other team in our queue. I know it didn't always used to be this way. We used to not farm at all and instead just sit mid and stare at the other team for half the game! Seems the last 10-15 games or so things have started to come together with people falling into certain team roles. We even run non standard(for noobs at least) lanes now!
Our most successful being... safelane doom + babysitter / Jungle NP / mid puck / offlane nyx
you can play with us and babysit doom or offlane.
... or keep shitting on us! whatever
It's good you guys are getting good games! If I played with you on my main account I'd ruin that for you. That's why I play with my TEAM.
Is there a way to make Dota's audio play while it is minimized? I'm working on a dual screen set up and when I am working on one screen the audio doesn't play on Dota.
Is there a way to make Dota's audio play while it is minimized? I'm working on a dual screen set up and when I am working on one screen the audio doesn't play on Dota.
I was thinking, this year, if two people want the same Madden team, they should 1v1 mid for it. Thoughts?
Oh yeah, CB, I want the eagles.
I was thinking, this year, if two people want the same Madden team, they should 1v1 mid for it. Thoughts?
Oh yeah, CB, I want the eagles.
It's gonna be the best madden ever. Of course you're hyped, brentech!
NHL®14 will feature a number of key gameplay improvements for the series, including improved Hockey I.Q., better goal-scoring balance,more realistic goalie behavior and refinements to True Performance Skating.
This week, we’re focusing on Stick Skills. Everything from passing, chops, and pokes has been improved in NHL 14.
Puck Chops
Introduced in NHL 13, Puck Chops help move the puck around the ice quickly. In NHL 14, Puck Chops have been improved in a few ways:
Chop controls are easier to pull off. Now, you only need to hold the RB/R1 button and then flick the right analog stick in the direction you want to chop. This ensures you’re not chopping the puck when you expect a pokecheck and allows you to chop a puck that is directly in front of you.
If used when close to the offensive goal, that player will try and put the puck on net.
Faceoffs
Some get frustrated by those who spam during face-offs (lol Bob), so NHL 14 now gives the advantage to the person who get their sticks in early and stays with their initial grip. Timing and skill will be the determining factor in winning a face off and controlling the momentum of a play.
Pokechecks and Defensive Deflections
Pokecheck effectiveness will still vary based on a player’s stick-checking attributes, but we’ve ensured that pokechecks are less effective if the player’s body is not properly aligned.
Just like real hockey, players will be stronger when they’re balanced on their skates and poking in the area directly in front of them.
In NHL 14, speed is now much more of a factor in determining whether a poke or deflection is effective. If a puck is moving with great speed, the puck may slip through the defender’s stick. In other situations, if a defender only gets a piece of the puck, the speed will play a greater role in determining how much the puck will bobble.
If a defender gets a stick on the puck, the player trying to perform a one-timer will no longer automatically pull it off.
A player that pokes a puck will no longer pull it back with their own stick in times when it makes double contact.
Passing & Puck Pickups
Fixes ensure it’s easier to pass to stationary players.
Less offsides on passes near the blueline. Now, the receiver will turn to face the pass rather than pull back to their generic stance and inadvertently go offside.
On fake slap shots, the pickup is now much more seamless (previously the player would often fumble with the puck when reacquiring it)
Pudge pick!
Steam just downloaded a 250 megabyte patch for S&ASRT which adds "Willemus":
Cross-promotion for Total War Rome II?
Dendin was allowed Pudge... Wish I was home to watch.
Should've been a 7 minute gglawl 15 min gg
Why would Dignitas have to play LGD.cn for the 4th spot? They 2-0'd them in group... H2H is usually first tie breaker, isn't it?