Yeah, I've cancelled throws before, specifically from the outfield, but you can always throw the ball after that. In this case (and the outfield cases), he completed the throwing animation fully but the ball was never released. He then acted as though he was no longer in possession of the ball and wouldn't even fake a throw anywhere. This wasn't a cancelled throw, it was a bug.
Ahh, gotcha. I've never seen that but described like that it definitely sounds like a bug.
I've had a bug happen to me twice this year that I never saw before, both times it involved hitting a ball to right field and the fielder should've caught it but didn't. So naturally I would round the bases, but if it was bad enough that I could get an inside the parker my runner would run past home and keep running into the wall. He'd run forever and ever. The only way to break this sequence is to throw the ball to first, and it counts it as an out.
Also had one this year where an outfielder threw the ball to second; the second basemen dropped the catch then kicked the ball back hundreds of feet into the stands. Only way to break that sequence was to run around the bases for an inside-the-parker.
Also had one where my right fielder threw the ball and it hit a base then flew back from that at a 45ish degree angle in the other direction and my left fielder started punching his glove and standing there like nothing was going on. Only way to break that sequence, again, was to inside-the-park it since I had no control of my fielders whatsoever.
Weird stuff.
If analog hitting is supposed to be easy what is "normal"?
I used to do analog pitching but that didn't register accurately. meter is ok but the random speeds make me uncomfortable. pulse pitching works for me since I can feel the timing better
Analog is "easy" in the sense that you don't have to aim your swing. It's all about timing with your stride and timing with when to swing the bat. Analog+zone is the hardest and very very few people use that.
Zone hitting is the most "normal". Point your swing to where the ball is going and then press the button at the right moment. It's harder to hit high-inside heat with zone because it's harder to respond quickly and accurately to that. With analog (or timing, which isn't available in most online games fortunately) hitting a ball anywhere in the zone is as easy as any other place in the zone. It's easier to respond with one input (button press or flicking the analog stick) than simultaneously aiming and pushing a button/flicking analog stick.
Why analog isn't necessarily easy is because it takes some of the player skill out of the equation. Even if you get a perfect stride and timing on analog, if you're using a hitter with poor vision there's a good chance he won't center the ball. With zone hitting, it's hard to center the ball but when you do it's because of user skill. Of course, a centered ball in either mode doesn't mean great contact; that's where the pitcher's attributes + the hitters attributes + baseball gods come in to play.
I haven't confirmed, but I also believe that using either timing or analog hitting (non-zone) puts you at a bigger disadvantage against pitchers with higher K ratings. Obviously a higher K rating is harder for any hitting mode, but I believe an analog/timing hitter is more prone to missing swing location when going against a pitcher with a good K rating.