Fifty said:Yeah, that is odd. Maybe the HOF was what made shots so hard. I just played a game with default settings (I believe they're superstar) and mid range shots actually went in..although 3's were a bit too easy (he won't agree!)
Rorschach said:All-Star ftw?
ColdBlooded33 said:Thats what im thinking. Superstar feels just like HOF mode in the league game me and Konex just tried to play
Then you'll be the winner! Cause none of us can hit one for our lives.Cerrius said:konex you're being way too kind with the free throw increase.
I personally don't find FTs hard at all.
DCX said:Then you'll be the winner! Cause none of us can hit one for our lives.
DCX
so we are playing 8 minute quarters?Cloudy said:Cold and I just played game one with the default settings plus the above tweaks.
We're thinking 3pt needs to be bumped back up a bit with 8 mins qtrs for reralistic scores. Someone else play and give impressions. I'll hold off on any changes till then..
I thought maybe the game might be to long...but what can you do....you do want realistic scores, you get that in Madden..Shawnwhann said:8 minute quarters is a little too long in my opinion. That will have each game going well over an hour. I think 6-7 min quarters is a good sweet spot because if we are playing games every 3-4 days it is hard for me to throw in an hour plus on the Xbox on M-T.
Otherwise the settings look good, all of those are areas that needed to be addressed (except 3pt baskets).
Based on a lot of games I've played, the only problems I've faced so far are the in-paint jumpers. Wade can't make a single one (and that's his forte) so I'm not sure if I'm releasing at the right time or something, but yeah.
8 minute quarters is a little too long in my opinion
DMczaf said:8 min quarters? WTF Konex.
DMczaf said:Who cares about the scores, I'm not going to sit there for over an hour to play this game!
I understand...it is kinda of long......who knows...but do you want to finish the series out today?DMczaf said:Who cares about the scores, I'm not going to sit there for over an hour to play this game!
ColdBlooded33 said:Actually, 8 minute quarters was under an hour for me and Konex. It goes quicker than you think
At 8 mins, there is no way people are going to go for it.
ColdBlooded33 said:VC Is on the trading block. His type of game isnt mixing well with mine at this point.
Make some offers folks!
(Not Shitty ones)
Fifty said:Vince Carter? I'll give you my 3rd string PG Derrick Martin for him. The catch? I promise never to play Vince. He will sit on my bench all season long!
Yeah, you can play in the tourney lobby. I haven't set the league sliders yetTruelize said:Wow pretty active thread the last two days.
Sliders seem good. I was thinking about game speed too but I'll play with these and see how it turns out.
So how do I use these sliders in a random online game? Do we meet in the tourney or league lobby and play a non-league game?
Any other comments about this before I start messing with it..Game speed AND player speed need to be slowed down
I'll turn offensive rebounding down. I left that at defaultDefensive rebounding is still bad, players still just stand there and watch the ball even if I set my Fastbreak slider to 0.
Honestly I don't know what we can do against this as far as sliders go if someone has the mindset to drive EVERY possession. I guess we could look into the dribbling attributes but I don't really wanna go there since people playing sim-ball shouldn't have this issue. What do you suggest?Its RICOCKULOUSLY easy to score in the paint.
I haven't noticed this. I'll look into it my next gamePlayers take a long time to recover from fatigue, i would sit starters out when they are in their 60s in the middle of the 3rd, bring them out a couple of mins into the 4th and they are barely back in the 80s.
I have that higher than the default custom sliders. Check and see for yourself. I upped inisde shots and mid-range while dropping 3pts from 62 to 58.Jump shooting? Whats that? Oh, thats where I shoot the ball outside the paint, and the ball clanks off the rim 75% of the time!
Tell me about it...i find it atrocious when Deng can post up time after time and hit every single post up move...he single handedly brung you back down like close to 30 to make it like 11...crazy!DMczaf said:Game speed AND player speed need to be slowed down
Defensive rebounding is still bad, players still just stand there and watch the ball even if I set my Fastbreak slider to 0.
Its RICOCKULOUSLY easy to score in the paint.
Players take a long time to recover from fatigue, i would sit starters out when they are in their 60s in the middle of the 3rd, bring them out a couple of mins into the 4th and they are barely back in the 80s.
Jump shooting? Whats that? Oh, thats where I shoot the ball outside the paint, and the ball clanks off the rim 75% of the time!
Get to work on the sliders, konex. Or we MUTINY!!
It's not about sim ball, it's about the post game. It's crazy good right now, i can post up Curry and score about 80% of the time, same with Frye. When i can my swingmen and guards in the point, it's gameover too...who knows what you can do...but i find it funny that Deng, who is a swing man, can be as successful as Duncan in the post, and by the way, PJ Brown for presidentCloudy said:Yeah, you can play in the tourney lobby. I haven't set the league sliders yet
Any other comments about this before I start messing with it..
I'll turn offensive rebounding down. I left that at default
Honestly I don't know what we can do against this as far as sliders go if someone has the mindset to drive EVERY possession. I guess we could look into the dribbling attributes but I don't really wanna go there since people playing sim-ball shouldn't have this issue. What do you suggest?
I haven't noticed this. I'll look into it my next game
I have that higher than the default custom sliders. Check and see for yourself. I upped inisde shots and mid-range while dropping 3pts from 62 to 58.
DCX said:Tell me about it...i find it atrocious when Deng can post up time after time and hit every single post up move...he single handedly brung you back down like close to 30 to make it like 11...crazy!
DCX
I also recognized the players fatigue taking a while to go back up. If there are sliders for fatigue recovery, you may wanna up it a few points. Just a few...
It's not about sim ball, it's about the post game. It's crazy good right now
Cloudy said:I can bump down inside shots. I did raise that from 59 (default) to 65 :lol