viakado said:konex, where the hell are you??
I can play anytime today
viakado said:konex, where the hell are you??
ecnal said:my rotations are fine for keeping people well rested.
look at the game stats i had vs the cavs--he had 19 offensive boards, and boozer only had 4 boards for the entire game :lol
i was literally getting out rebounded in the first couple minutes--full stam shaq + boozer.
i also got significantly out rebounded by the heat too, which makes absolutely no sense.
Smokey said:this was happening w/ me too even with yao for a little while. just one of those things i guess.
ecnal said:my rotations are fine for keeping people well rested.
look at the game stats i had vs the cavs--he had 19 offensive boards, and boozer only had 4 boards for the entire game :lol
i was literally getting out rebounded in the first couple minutes--full stam shaq + boozer.
i also got significantly out rebounded by the heat too, which makes absolutely no sense.
Truelize said:If the other team is killing you with fastbreaks after your misses then take better shots and tune your coaching slider so that you are getting back on defense quicker. Bad shots equal bad rebounds. Live and die by your shot selection.
viakado said:didn't you up defensive rebounding smoke? what is it in currently?
Zep said:Damn I love hearing this. I've had ample opportunities to run off bad misses and held up. My half court offense is pretty terrible so this will help a lot.
Smokey said:60 something
offensive rebound is at 30 something.
Truelize said:Ok, I'm continuing to hear about guys not following rules in their games and it's hurting our leagues a bit.
* Full court pressure *
No full court pressure at all in the first 3 quarters unless you are down by 10. Full court pressure is fine in the 4th quarter. This means DO NOT bother dogging the ball handler as he brings up the ball. There is no point in doing this all it does is irritate others.
I don't care if you do this in random games, do NOT do this in our league games. Pick up the ball handler once they are across half, making sure not to bump them into an animation that makes them commit an "over and back" violation. If a violation occurs, hold the ball when inbounding to get the 5 second violation so you can give the ball back to the other team.
One point to make though: in the last two minutes of a game it doesn't matter if you are up or down. Pressure all you want.
Diddy you have been doing this enough that people have mentioned it to me. You did it in our game, I told you not to and then you started doing it again. Break the habit please.
* Stealing inbounds passes *. This is freakin BS. Don't go jumping for inbound pass steals. It's cheesy, it's cheap and it's not allowed. If you get an inbound pass steal because your computer controlled player jumps the pass (I had it happen in my game against Cerrius) then there is nothing we can do. But let the inbound pass come. You can be close to the pass receiver but do not try for the tip.
* Manually double teaming *
DO NOT manually double team. You can NOT let the computer guard the ball handler and then bring the defender you are controlling over to double the ball. This is the weakest, cheesiest crap you can do on defense IMO. I find it freakin sad that some of you don't even attempt to play manual defense (on HOF the computer doesn't even react to pump fakes and jab fakes if their defensive awareness is high enough - man up). But if you play that style then stay with your man. If you are controlling your PG then you better stay with the player you are matched up with. Float the pass lanes a bit? Ok. Bring him down to double? NO
* Isomotion. Isomotion. Isomotion. Isomotion. Isomotion. Isomotion. *
We are playing a sim league. In a sim league I do think it is unnecessary to do two, three, four maybe even five strings of Isomotion moves together. I'm not talking about doing realistic dribble moves. I'm talking about sitting at the top of the three point line, calling an Isolation play and then just doing isomotion moves for 15 seconds of the shot clock. It's not realistic and it is a bit of an exploit.
The reason it can be a bit of an exploit is that the defense can be forced into unrecoverable animations. If the player on defense is holding the left trigger with a poor defender while you do isomotion moves, well then that's their mistake (left trigger will take you WAY outta position at times if you are defending a player with a high ball handling skill).
But on defense you can move your defender five feet off the ball handler, not hold down the left trigger at all and the game will still lock on the ball handler and force the defender into the same animations as if you were holding down the left trigger. Try it out. When playing defense don't hold the left trigger at all and see how the little graph will still pop up under your defender showing the hot zones and see how your defender will move closer to the ball handler and a lot of times body up the ball handler. This usually happens due to the ball handler doing isomotion moves.
Am I saying stop using Isomotion? No, but if it is a very very large part of your arsenal then simmer down a bit please. We have some incredible players in this league and we have some guys that are still learning the game. Playing by our rules keeps the playing field a little bit more balanced.
*Points in the paint*
We don't have a perfect rule on this but it works. Some have suggested that it should be a percentage of a teams total points. We will never go that route. Sorry. If a team is ice cold then they need to go inside and hit some shots to build some momentum. Plus I do not want you guys to have to have a calculator by you during your games so you can do the math to make sure you are not going over the limit. What we want teams to start doing is quickly write down the second chance and fast break points after your game FOR BOTH TEAMS and put them in a post in the thread after your game. Nothing huge. Our hope is that with both players doing it and posting the number for both teams will enforce an honor system.
If you are currently a player that either jacks threes or goes for dunks then you need to develop a mid range game. We are attempting to play a sim league and in real life players do take two point shots. I've seen it with my own eyes.
One other thing I have heard complaints about.
- throwing long passes off rebounds. Sorry nothing illegal about this. If the other team is killing you with fastbreaks after your misses then take better shots and tune your coaching slider so that you are getting back on defense quicker. Bad shots equal bad rebounds. Live and die by your shot selection.
I hope everyone can agree that these are reasonable rules for us. Not trying to single anyone out at all. Just read and adapt if you need to.
What we want teams to start doing is quickly write down the second chance and fast break points after your game FOR BOTH TEAMS and put them in a post in the thread after your game.
* Stealing inbounds passes *. This is freakin BS. Don't go jumping for inbound pass steals. It's cheesy, it's cheap and it's not allowed. If you get an inbound pass steal because your computer controlled player jumps the pass (I had it happen in my game against Cerrius) then there is nothing we can do. But let the inbound pass come. You can be close to the pass receiver but do not try for the tip.
Truelize said:My guys actually have very high offensive rebounding stats and because I don't use my big much on offense they are always close to the hoop.
I know that doesn't explain every game. But I've done well this season on the offensive boards.
Truelize said:* Stealing inbounds passes *. This is freakin BS. Don't go jumping for inbound pass steals. It's cheesy, it's cheap and it's not allowed. If you get an inbound pass steal because your computer controlled player jumps the pass (I had it happen in my game against Cerrius) then there is nothing we can do. But let the inbound pass come. You can be close to the pass receiver but do not try for the tip.
FrenchMovieTheme said:smokey isn't this what happened in my last play against you with yao ming?
ecnal said:varejao is the only person on your team with a 90+ Oreb stat. johnson had 6 Oreb (87) vs boozer who has one of the highest Dreb stats (92)--and boozer only had 4 boards for the entire game :lol
wally (horrible rebounding ratings) and jones (avg rebound ratings) had more offensive boards than shaq and boozer combined--that's not realistic, and neither of those players have "high offensive rebounding stats."
all of my big men have significantly higher avgs for rebounding than your men.
like i said earlier, i'm 16th in the league in rebounding, which should be absolutely impossible given my front court. i'm literally getting out rebounded by every team i face, even if they have a non-existent front court. :/
FrenchMovieTheme said:oh, i thought you were yao... it says don't try for the tip either reset our game!
also i have broken some of these rules, didn't realize that some were rules (manual double teaming mostly)
Truelize said:Wally is an amazing rebounder. Don't hate. lol
Well maybe it is the user controlled rebounding then. But you shoot with your big men. You shoot jumpers far from the hoop with Okur, and you take mid range shots with Boozer. That will severely limit your offensive rebounds for sure. On the defensive side, I'm not too sure what to tell you. I wasn't really watching that part of our game (spent too much time watching me airball). But I do rotate players really quickly. I use 4 or 5 big men each game and I never play them past 3 bars of energy.
Are you manually boxing out? Do you switch to a big man as soon as the other team takes a shot and box out?
i respectfully disagree. PIP limit has to be dynamic. You're telling if i've reached 50 PIP and im down 2 points with X number of seconds left, i cant drive to the basket for a layup/dunk even though the opportunity shows itself? that totally changes the dynamic of the situation. And what if im shooting cold and i've reached the limit? in order for me to start hitting outside shots if i do layups/dunks. but i can't do that because i've reached the pip limit. that becomes a catch 22 situation. i've lost a couple of games because i tried to honor the 50 point limit and i got real cold from midrange/outside real quick.Truelize said:*Points in the paint*
We don't have a perfect rule on this but it works. Some have suggested that it should be a percentage of a teams total points. We will never go that route. Sorry. If a team is ice cold then they need to go inside and hit some shots to build some momentum. Plus I do not want you guys to have to have a calculator by you during your games so you can do the math to make sure you are not going over the limit. What we want teams to start doing is quickly write down the second chance and fast break points after your game FOR BOTH TEAMS and put them in a post in the thread after your game. Nothing huge. Our hope is that with both players doing it and posting the number for both teams will enforce an honor system.
If you are currently a player that either jacks threes or goes for dunks then you need to develop a mid range game. We are attempting to play a sim league and in real life players do take two point shots. I've seen it with my own eyes.
viakado said:i respectfully disagree. PIP limit has to be dynamic. You're telling if i've reached 50 PIP and im down 2 points with X number of seconds left, i cant drive to the basket for a layup/dunk even though the opportunity shows itself? that totally changes the dynamic of the situation. And what if im shooting cold and i've reached the limit? in order for me to start hitting outside shots if i do layups/dunks. but i can't do that because i've reached the pip limit. that becomes a catch 22 situation. i've lost a couple of games because i tried to honor the 50 point limit and i got real cold from midrange/outside real quick.
And how about if its a low scoring game and this is where i bring dynamic limit. let's say you have 50pip and you end up with 65 total points. the % in that is around 74% pip.to me 74% pip is a bit too much. What im saying with the dynamic limit is it forces the player to mix up his shot selections.shut the hell up ecnal, i know you're gonna quote this! lol
You want us to start writing down our 2nd chance points for every game, but not for a dynamic limit %? Maybe i was thinking of using the dynamic limit only if you feel your opponent passed X amount of %. Almost like a red flag/review playback in football. if the coach feels there's an error its reviewed. in other words, if you feel your opponent passed let's say 74% in pip, write down your opponents 2nd chance points, fastbreak, etc and let the admins review. in these scenario, only games being redflagged gets a review from admins. less work for each team and the admins.
DiddyBop said:why am i the only one solely being calledout :lol ive seen ALOT worse things happen in games than defending the PG off the inbounds, it isnt that much of a game breaker and ive toned it down a lot since you told me about it.
but im glad you guys are enforcing manual d now, at least 80% of the time. there are times when it isnt smart to do it though,like when the opponent is swinging the ball around to try to get a good shot,if you keep switching defenders it causes a big mess. if my opponent has the ball in his hands and holds it in a triple threat position for at least 1 second i will manually defend them,but if they receive a pass and make a move right away and you try to switch to manual d,it will break the animation and the offensive player will blow right by the defender.
the full court pressure thing i havent seen yet,ppl have been pretty good about it.
PIP is huge also,ive seen boxscores on the site where one or both teams have PIP in the high 60s,even though i dont know how many of those are off 2nd chance points or fastbreaks.
DiddyBop said:raptors,magic, or raps wanna run? if not,smokey,you up for a game?
Zep said:pistons, bucks, bulls?
Yes. Can play.FrenchMovieTheme said:spurs, pistons, bobcats.... you dudes around? (i know bobcats aren't)
viakado said:i respectfully disagree. PIP limit has to be dynamic. You're telling if i've reached 50 PIP and im down 2 points with X number of seconds left, i cant drive to the basket for a layup/dunk even though the opportunity shows itself? that totally changes the dynamic of the situation. And what if im shooting cold and i've reached the limit? in order for me to start hitting outside shots if i do layups/dunks. but i can't do that because i've reached the pip limit. that becomes a catch 22 situation. i've lost a couple of games because i tried to honor the 50 point limit and i got real cold from midrange/outside real quick.
And how about if its a low scoring game and this is where i bring dynamic limit. let's say you have 50pip and you end up with 65 total points. the % in that is around 74% pip.to me 74% pip is a bit too much. What im saying with the dynamic limit is it forces the player to mix up his shot selections.shut the hell up ecnal, i know you're gonna quote this! lol
You want us to start writing down our 2nd chance points for every game, but not for a dynamic limit %? Maybe i was thinking of using the dynamic limit only if you feel your opponent passed X amount of %. Almost like a red flag/review playback in football. if the coach feels there's an error its reviewed. in other words, if you feel your opponent passed let's say 74% in pip, write down your opponents 2nd chance points, fastbreak, etc and let the admins review. in these scenario, only games being redflagged gets a review from admins. less work for each team and the admins.
as i said, im not asking for a reset, but DAW's game got reset and he had the same thing (deduct 2nd chance and fast break he was always under 50).
pheeniks said:but what about the last few minutes of the game? true if i'm playing you the last man i want making a play with the ball is lebron. i say you can double on the perimeter if it's late in the game
Cerrius said:Smokey, are fastbreak points counted towards the overall 50 PIP?
The formula I've always followed is PIP - second chance = total
is this correct or are we deducting fastbreak points too since we have to post those now?
i feel the same way.Hunter D said:I'll tell you right now I don't cheese. What I try to do is force an uptempo game.
Cerrius said:Smokey, are fastbreak points counted towards the overall 50 PIP?
The formula I've always followed is PIP - second chance = total
is this correct or are we deducting fastbreak points too since we have to post those now?