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Official Virtua Fighter 5 Thread

drohne said:
i like that combo :(

i guess i need to read vfdc or a faq and find something optimally damaging. though the quest ai does seem much easier than it was in evo. my akira's at warrior with almost 200 wins and just a handful of losses, and i'm winning most fights pretty easily...iirc i was struggling quite a bit by this point in evo.

If you're using that combo, that's cool, and I got no problems with that. In fact, I give you props for pulling off DLC in a combo because a lot of people can't do it. But, from my perspective, no one I know would ever do a DLC after that throw. The standard combo for that throw since the game's arcade release was b, f+P+G, P, b, d/f+P, D, b, f+P... so I was hoping to see stuff like that make it into the game.

BTW if you think the game is a little too easy, just switch to Hard in Quest. I found that even though the CPU does cheat, it's still an okay challenge.
 
u guys confirm 100% US & Japanese game are the same?

If yes ill cancel my US preorder and ill buy the japanese one in store tomorrow !
thx
 
I got the new Game Informer here, which gave VF5 an 8 (second opinion of 8.5)

The review was basically bitching. Didn't like the "by the numbers" port. The great graphics aren't a feat, but should be expected. "Outside of what is expected, VF5 doesn't do much." Dearth of innovation hurts the value. Then a lot of bitching about the lack of online. Then, of course, calls it an outstanding fighting game.

GI's reviews were weird this issue.

Maybe EGM "got it" and GI didn't. Who knows. Whatever, I need my VFHG Stick now!
 
Kintaro said:
Maybe EGM "got their editors into the game" and GI didn't. Who knows. Whatever, I need my VFHG Stick now!

Fixed. I kid, I kid! I'm more inclined to agree with GI's review. The game, as a console port, doesn't do a whole lot new compared to DOA4. You can argue that DOA4 isn't nearly as good as VF5 (and I would agree with that) but the game does push the genre forward while console VF5 doesn't do a whole lot. If they had brought over the VF.tv features that were in the arcade version, I would say the game deserves a 9.5 or even a 10, but it does absolutely nothing.

Basically, VF5 Arcade - 9.5 - 10, VF5 Console - 8.5 - 9.0
 
Just got my copy at my local import shop. ($83.17!!!! >_<) But really worth the money.

35654lw6.png

476456hi8.png


And everything is in English from what I can tell.
 
Reno said:
Fixed. I kid, I kid! I'm more inclined to agree with GI's review. The game, as a console port, doesn't do a whole lot new compared to DOA4. You can argue that DOA4 isn't nearly as good as VF5 (and I would agree with that) but the game does push the genre forward while console VF5 doesn't do a whole lot. If they had brought over the VF.tv features that were in the arcade version, I would say the game deserves a 9.5 or even a 10, but it does absolutely nothing.

Basically, VF5 Arcade - 9.5 - 10, VF5 Console - 8.5 - 9.0

I'm sorry. What? Did I read that right? I like DoA4 and all (guilty pleasure) but how does it push the genre forward? If you mean online play...well, in theory I would agree. In practice, it's terrible (in DoA4).
 
Kintaro said:
I got the new Game Informer here, which gave VF5 an 8 (second opinion of 8.5)

The review was basically bitching. Didn't like the "by the numbers" port. The great graphics aren't a feat, but should be expected. "Outside of what is expected, VF5 doesn't do much." Dearth of innovation hurts the value. Then a lot of bitching about the lack of online. Then, of course, calls it an outstanding fighting game.

GI's reviews were weird this issue.

Maybe EGM "got it" and GI didn't. Who knows. Whatever, I need my VFHG Stick now!
Is there a thread for the rest of the reviews? Sorry this is kinda off-topic but your comment about the reviews being weird made me interested

Reno's instructions up there make me scratch my head a little bit, what's the difference between d and D? Or maybe a FAQ would be in order...
 
Kintaro said:
I'm sorry. What? Did I read that right? I like DoA4 and all (guilty pleasure) but how does it push the genre forward? If you mean online play...well, in theory I would agree. In practice, it's terrible (in DoA4).

Trying and experimenting with online play is a hell of a lot better than not doing anything at all. I give major props to Team Ninja for at least taking advantage of the 360's online features and trying to do something with it.

kenta: d just means to tap down, D means you have to hold Down, or be in a crouching position.
 
Reno said:
Trying and experimenting with online play is a hell of a lot better than not doing anything at all. I give major props to Team Ninja for at least taking advantage of the 360's online features and trying to do something with it.

kenta: d just means to tap down, D means you have to hold Down, or be in a crouching position.

I see what you mean there. But it's also a great example that even DoA4 gets lagtacular, which ruins that portion of the game. They get props for trying it, definitely, but it's an unusable feature for me. I mean, SEGA is in a no win situation here. If they put it in, and it sucks, they get roasted for putting it in and sucking (which happens to Team Ninja). If they don't, they get roasted anyways.

What they should do is branch out from the main series and create Virtua Fighter Online. Completely designed around the things that can happen when playing online. Change the gameplay if need be, etc etc. That way, they aren't pressured to shoehorn online into the extremely technical VF#, and can reel in people who want online fighters with the VF:O series.

Meh, makes too much sense.
 
Kintaro said:
I see what you mean there. But it's also a great example that even DoA4 gets lagtacular, which ruins that portion of the game. They get props for trying it, definitely, but it's an unusable feature for me. I mean, SEGA is in a no win situation here. If they put it in, and it sucks, they get roasted for putting it in and sucking (which happens to Team Ninja). If they don't, they get roasted anyways.

What they should do is branch out from the main series and create Virtua Fighter Online. Completely designed around the things that can happen when playing online. Change the gameplay if need be, etc etc. That way, they aren't pressured to shoehorn online into the extremely technical VF#, and can reel in people who want online fighters with the VF:O series.

Meh, makes too much sense.

Making two games is more effort than making one.

And Sega Japan is very inept at implementing online. Look at Virtua Tennis?
 
KTallguy said:
Making two games is more effort than making one.

And Sega Japan is very inept at implementing online. Look at Virtua Tennis?

Yeah, it is more effort, but more payoff one would hope. Make VF Online console only? I dunno. I'm of the mind where I would LOVE online fighters. But if you can't get it right, don't bother. Because it's even more frustrating having it there, but sucking ass, than not having it at all. Either way, you'll end up not playing it.
 
Kintaro said:
Yeah, it is more effort, but more payoff one would hope. Make VF Online console only? I dunno. I'm of the mind where I would LOVE online fighters. But if you can't get it right, don't bother. Because it's even more frustrating having it there, but sucking ass, than not having it at all. Either way, you'll end up not playing it.

The problem I have with that thinking is that once the technology is available to have great online play, no one is gonna be able to put it to good use because they haven't tried. That's why Japanese developers for the most part have shitty online systems while Western games have better online functions.
 
Reno said:
The problem I have with that thinking is that once the technology is available to have great online play, no one is gonna be able to put it to good use because they haven't tried. That's why Japanese developers for the most part have shitty online systems while Western games have better online functions.

Yes, I totally agree. Japanese devs need to get up to speed, quickly.

At least Armored Core 4 is online.
 
if I had the choice the play VF5 in 12 days with no online
or
the choice to wait 9 months to 1 year to play VF5

I will chose 12 days

seriously,, SF3 3rd STrike, I played it online for over a month, then by month 2 it lost its luster and finding somone with good conncetions became like a Quest

played DOA2U on Live for 2 nights, then I just turned it off

Online is not where it can be for fighters, and it`s the truth

I will be happy with my offlne VF5 12 days from now and not care about broken online
 
Well, got the email from P-A about the stick probs and changed my order from jp vf5 and high grade to stick to the asian version and a hrap stick hopefully i can get that early next week.
 
gutter_trash said:
if I had the choice the play VF5 in 12 days with no online
or
the choice to wait 9 months to 1 year to play VF5

I will chose 12 days

seriously,, SF3 3rd STrike, I played it online for over a month, then by month 2 it lost its luster and finding somone with good conncetions became like a Quest

played DOA2U on Live for 2 nights, then I just turned it off

Online is not where it can be for fighters, and it`s the truth

I will be happy with my offlne VF5 12 days from now and not care about broken online

I agree, but SOME online functionality would have been great.

Like uploading replays, leaderboards, etc.
 
Uploading replays to make 'VF.TV' actually mean something would have indeed been very cool. Should have been doable too (just let each user have a limited number of upload slots so that they have to actually consider what they want available for viewing, rather than just uploading every crappy match they play). The GTHD demo has uploadable replays, after all, so the concept works on PS3. On X360, something like that wouldn't be a 'native' XBL feature, and would require either the Web Services (which is a one-way street from XBL to web, and therefore probably useless for this) or the XLSP services (letting XBL hook into external servers for extended services). Either way, it wouldn't have been 'easy' or cheap.

Oh well, maybe for VF5 Evo :P
 
Havent been able to get on GAF for last 12hours. Seems to be pretty well known now but if you dont the High Grade sticks are faulty and they are on hold till they fix them for the next shipment (I was told by Play Asia about two weeks). Sega are doing a return service for people affected and by the looks of it will swap it anyway. Myself Im keeping my order, I didnt like the last hori stick I got for the PS2 and as the expensive hori is more than the VF5 controler Id rather wait for Sega to sort it. I ordered the black book to cheer myself up today anyway (as I wont open VF5 till I get my stick!).

Full article is here translate with babel so sorry for the error :lol

"Translated from Segas site regarding the recall (babel so its not 100%)

"2007 February 9th
Corporation Sega
Input of the lever & the button®the trouble that occurring it is stopped accepting, was ascertained with unspecific timing in the game the PLAYSTATION 3 corresponding peripheral device ' &#12496;&#12540;&#12481;&#12515;&#12473;&#12486;&#12451;&#12483;&#12463; high grade which our company sells on 2007 February 8th ' in part. Presently we are advancing investigation concerning the cause of the trouble in the particular product.
Therefore, cause specifies, until the system where it can ship the product of the trouble correspondence being completed is prepared, between, making the sale of the particular product discontinue, as it receives, making sell already, as soon as preparation to be prepared concerning the product where trouble occurs with the product which it receives, you can point to the correspondence of repayment.

Directing also continuation moment to the specification of quick cause, it starts doing investigation investigation, but including the customer and customer way being placed on everyone of relationship, does applying great annoyance we apologize deeply"

Official un edited version is here as well as the original news story for anyone that can translate it better...
http://sega.jp/topics/070209_1/

http://www.watch.impress.co.jp/game/docs/20070209/vs.htm
 
gutter_trash said:
seriously,, SF3 3rd STrike, I played it online for over a month, then by month 2 it lost its luster and finding somone with good conncetions became like a Quest

played DOA2U on Live for 2 nights, then I just turned it off

Online is not where it can be for fighters, and it`s the truth
Dude, it must be your connection then that isn't all that good if you have lag with frikkin' Third Strike. I probably played close to a thousand matches, Belgian providers don't have nearly as good connections as the Japanese / Americans do, and you know how many laggy matches I experienced when I played ity it on and off? 1 to 5%. And I played with plenty of people that live on the other side of the world, so that's saying something.

DOAU2 and DOA 4 do have fickle netcode though: I'd be stupid to deny that. Sometimes it runs really smooth and for no reason it can become laggy even if you play it with people from the same country. Quite odd. In terms of online features, it's the best fighter on the market, now they need to focus on latency in DOA 5 (whenever that'll be released).

Seriously, the only way why online isn't where it should be for fighters, is because most developers haven't even tried. Only Midway and Capcom did it right, though I don't know what Capcom was thinking with Hyper Fighting. They had a perfectly good netcode with Third Strike and yet they decided it was for the best to delay their game for months just to 'improve' a crappy netcode their studio supposedly built from scratch.

And like others (for example: Stinkles) already said: why bicker over potentially laggy online play if you guys already have plenty of offline competition? Especially if you live in Japan in this case. Some of us don't, so let the market expand and let the people who have no other ways to get better than 'practicing' against AI, have it. I wouldn't mind waiting that long for Virtua Fighter 5, since it already has a lot of features that are made for online functionality. Not to mention I'm going to buy the 360 version anyway.
 
Sarah still looks like Christina Applegate.

If I don't have a PS3 by August I'll pick up the 360 version. That one will be based on Version B of the arcade game, right?
 
MicVlaD said:
Seriously, the only way why online isn't where it should be for fighters, is because most developers haven't even tried. Only Midway and Capcom did it right...

2D vs 3D fighters DO make a difference in regards to lag. You're dealing with more data (much more complex hit detection, movement along another axis, etc.) to transmit/receive, so it's definitely more difficult to avoid lag.

I'd still personally deal with the lag or imperfect play, if it was at least fun enough to play online.
 
_dementia said:
Sarah still looks like Christina Applegate.

If I don't have a PS3 by August I'll pick up the 360 version. That one will be based on Version B of the arcade game, right?

Both PS3/X360 are based off Version B.
 
Well then...its a good thing I switched sticks :)

It arrived this morning while I was in class.

DSC06671.jpg


I have not had a lot of time to play but so far I'm loving it...I'm just taking a quick break (to eat).

The first time I booted it up, it displayed 720P. I've left it so far but later I'm going to see if 1080P really makes a difference on my set.
 
_dementia said:
Sarah still looks like Christina Applegate.

If I don't have a PS3 by August I'll pick up the 360 version. That one will be based on Version B of the arcade game, right?

PS3 edition is based on version B, but lacks the single player additions to the arcade mode.

There's no information on what version the 360 edition will be.
 
KTallguy said:
PS3 edition is based on version B, but lacks the single player additions to the arcade mode.

There's no information on what version the 360 edition will be.

I'm pretty sure it was stated it will be based on Rev. B as well.
 
Jim said:
2D vs 3D fighters DO make a difference in regards to lag. You're dealing with more data (much more complex hit detection, movement along another axis, etc.) to transmit/receive, so it's definitely more difficult to avoid lag.

I'd still personally deal with the lag or imperfect play, if it was at least fun enough to play online.
Yeah, naturally, but how can developers get over that obstacle if they haven't even experimented yet with said dimension? SEGA stubbornly says 'no' every single time and they haven't even tried. If it were in their best interest to get the franchise online (except in Japan, for well known reasons), then they could've tried dedicated servers, unless they're that expensive. They'd need to create lobbies à la DOA 4 that support 32 players or more though; expand the concept a little so that you aren't forced to watch other matches and wait your turn.

I'm in the same boat as you however: even if an online Virtua Fighter had some lag issues in certain circumstances, as long as it plays smoothly against people that live in nearby countries, I'd enjoy it. Lord knows I got over DOA's issues, despite the fact the gameplay is less technical than a Virtua Fighter.
 
Jim said:
I'd still personally deal with the lag or imperfect play, if it was at least fun enough to play online.

Yeah at this point I don't really care I just want someone to play against. I live in the middle of hicksville and the last time I got to play a fighting game against someone was when somebody put Guilty Gear XX in the PS2 at the local EBgames.(Rock on?)

Hell I'd consider the lag like a bad stick or broken buttons on an arcade cabinet. Lord knows I've been through many of those in my arcade experiences.(Never been to Japan but from the pics and vids I've seen...wow..those are some sexy machines)
 
KTallguy said:
PS3 edition is based on version B, but lacks the single player additions to the arcade mode.

There's no information on what version the 360 edition will be.
Hope there's an eventual patch for the rest of rev. B soon. I really liked those different modes in the arcade.
 
Mattlikewhoa said:
Well then...its a good thing I switched sticks :)

It arrived this morning while I was in class.

DSC06671.jpg


I have not had a lot of time to play but so far I'm loving it...I'm just taking a quick break (to eat).

The first time I booted it up, it displayed 720P. I've left it so far but later I'm going to see if 1080P really makes a difference on my set.


Whats your thoughts on the pro stick? Could you take some pictures of it at all closer up and does it have a PS button on it?
 
Guys, this game's sountrack is awesome.

Anyone know if there is or will be an OST CD?

Or alternatively a way to get all the music from the game? I can't see a sound test.
 
I heard that that Dural is playable after you beat the Arcade mode with all characters? Any truth to this? I'm too busy playing Quest mode...I gotta win those tourneys for the GOLD!
 
Dazzyman said:
Whats your thoughts on the pro stick? Could you take some pictures of it at all closer up and does it have a PS button on it?

Can do...my hands are starting to cramp up so I'll take pics after I lose (I'm up to 14 wins)...
 
:) Cheers

Can you let us know what you think of the build quality of it as well please m8 and if the buttons/stick is responsive or not as Im starting to get tempted to swap my order for one now :lol Least with it being Play Asia I have about 6hours or so before I panick and decide :D
 
MicVlaD said:
Dude, it must be your connection then that isn't all that good if you have lag with frikkin' Third Strike. I probably played close to a thousand matches, Belgian providers don't have nearly as good connections as the Japanese / Americans do, and you know how many laggy matches I experienced when I played ity it on and off? 1 to 5%. And I played with plenty of people that live on the other side of the world, so that's saying something.

Seriously, the only way why online isn't where it should be for fighters, is because most developers haven't even tried. Only Midway and Capcom did it right, though I don't know what Capcom was thinking with Hyper Fighting. They had a perfectly good netcode with Third Strike and yet they decided it was for the best to delay their game for months just to 'improve' a crappy netcode their studio supposedly built from scratch.

What's funny is that even with so-called "perfect" netcode and a perfect connection, the lag is still enough to completely destroy the gameplay. I have played 3rd Strike on XBL with "perfect" connections, and it still sucked--bad. As an arcade tournament player, the difference is so obvious that there isn't even an argument.

Online fighting games will, at the absolute best, always be a pale comparison to side-by-side play. That's not to say that online play shouldn't be implemented (since it makes people happy), but both the developers and the hardcore players know that it can never replace offline play.
 
MicVlaD said:
Lord knows I got over DOA's issues, despite the fact the gameplay is less technical than a Virtua Fighter.

I've been playing some DoA4 matches over the couple of days against some people from Holland (where I live) and while it's true that DoA4 gets 'stuttery' all of a sudden, it doesn't happen that often. You maybe have 2 bouts where you lag, then you enter 10-12 without. Sucks that it happens, but at least both fighters experience the lag. I don't buy the excuse that it's impossible either. Explain to me how UT99 instagib, twitch/time-based gameplay with 3d hitboxes in a 3d environment, can be played totally lagfree, while a game 8 years newer can't.

It's just lazyness on Sega's part, which is too bad.
 
Dina said:
I've been playing some DoA4 matches over the couple of days against some people from Holland (where I live) and while it's true that DoA4 gets 'stuttery' all of a sudden, it doesn't happen that often. You maybe have 2 bouts where you lag, then you enter 10-12 without. Sucks that it happens, but at least both fighters experience the lag. I don't buy the excuse that it's impossible either. Explain to me how UT99 instagib, twitch/time-based gameplay with 3d hitboxes in a 3d environment, can be played totally lagfree, while a game 8 years newer can't.

It's just lazyness on Sega's part, which is too bad.

FPS games use path prediction to help compensate for lag. That's just not possible for fighting games. Putting a fighting game online is a totally different animal where even a tiny bit of lag fundamentally alters gameplay.
 
Dina said:
I've been playing some DoA4 matches over the couple of days against some people from Holland (where I live) and while it's true that DoA4 gets 'stuttery' all of a sudden, it doesn't happen that often. You maybe have 2 bouts where you lag, then you enter 10-12 without. Sucks that it happens, but at least both fighters experience the lag.

Don't you know that DOA4 online and offline have different frames? The moves are easier to input online, timing is easier, etc.

It's just lazyness on Sega's part, which is too bad.

AM2 did do testing of online play, and found that they'd have to change the fundamental gameplay (like Tecmo did for DOA), in order for it to work properly like DOA. They said no to that plan. I understand why.

I'm the last person to defend AM2 for not including at least SOME online functionality (or at least allowing us to exchange profiles, post replays), but seriously, you have no idea what you're talking about.
 
Dazzyman said:
Whats your thoughts on the pro stick? Could you take some pictures of it at all closer up and does it have a PS button on it?

Okay...The first thing you'll notice is how freakin large the box it LOL.

It's got a "home" button but my system is off so I can't check what the heck it does right now. The stick has some weight so you can put it in the lap and not have it move around. I was a little scared that the buttons are close together, but they are fine.

DSC06673.jpg


The response from the joystick is great. Usually I have to work in my joysticks, but this one was good from the get go. I was pulling off combos and moves on my first try (the way it should be).

I would totally buy this joystick again if I didn't get it. It's solid and built well. you can feel the quality...This was one of the better choices I've made in a while (money wise)...

DSC06674.jpg
 
KTallguy said:
AM2 did do testing of online play, and found that they'd have to change the fundamental gameplay (like Tecmo did for DOA), in order for it to work properly like DOA. They said no to that plan. I understand why.

I'm the last person to defend AM2 for not including at least SOME online functionality (or at least allowing us to exchange profiles, post replays), but seriously, you have no idea what you're talking about.

Afaik they faked the latency. I wonder for how much a ping-count they went for when testing that. Not to mention that latency isn't steady at all. As for the input-changes to DoA online and offline, I actually didn't know that. My bad.

But still it's odd that fighters are among the last genre to receive online play. Racers have been online and when playing it hardcore are just as sensitive to twitch-gameplay as fighters are. Same can be said for RTS games, both of which have no possible path prediction.

I am willing to buy that for a fighter to be succesful online they would have to design it bottom-up with online functionality in mind. Even so, the lack of online options of any kind (as you said, VT.TV, profiles etc) is not of this day and age.
 
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