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Official Virtua Fighter 5 Thread

picssss34019.jpg


wow. even if the pic isn't that good, the game is still impressive.
 
icecream said:
Besides the breast size and physics, is there really anything wrong with the DoA girls? :P

Aoi ftw!

Well I kinda think those two things are very important in creating realistic female game characters...

VF characters look almost photo-real. DoA characters look like OMG_BIGBOOB_ANIME dolls. :P
 
I'm so ****ing impressed by the customazation in this game.

Question for the people who have been playing it for some time. How many items would you say they are or changes you can make?
 
ant1532 said:
I'm so ****ing impressed by the customazation in this game.

Question for the people who have been playing it for some time. How many items would you say they are or changes you can make?

I'd guess at least 50 per character. The item store probably has around 25-40, but the item store doesn't have any of the GREAT items. Those are all won from rare treasure battles, normal treasure battles, tournaments, rank ups, etc...
 
Bebpo said:
VF characters look almost photo-real.
VF5's characters don't look anywhere near photo-real.
It's a technically impressive game graphically, but the characters are all way too shiny. They don't look in the slightest bit real. They all look like they're made out of plastic. It's like they spend all their time outside the ring oiling themselves.

Nice game and all, but the shininess drives me nuts.
 
Bebpo said:
I'd guess at least 50 per character. The item store probably has around 25-40, but the item store doesn't have any of the GREAT items. Those are all won from rare treasure battles, normal treasure battles, tournaments, rank ups, etc...
Awesome. And I love when you have to work for the awesome shit.

But this just makes me made that they didn't take advantage of the custimaztions.. Seriously, you cant' even save them to a memory stick and load em up on a friends system to fight his dude I hear. Thats just the bare bones.. They could have made it work online somehow(new items, download friends dude, ect )

It would also be neat if they has VF5 machines with memory stick slots to load your dude. Ah well, I don't even live in Japan.
 
WTF? I just saw a commercial on Cartoon Network for this game? How about that? I don't believe I ever saw any commercials for the latest Sonic games... hmm, or did I? :lol
 
ant1532 said:
It would also be neat if they has VF5 machines with memory stick slots to load your dude. Ah well, I don't even live in Japan.

Yes, it would, but Sega would rather use access cards instead, which cost 500 yen a pop and are only good for 500 matches instead. Oh, and you also have to pay 100-200 yen every time you want to do any major changes/use items to your custom characters. In other words, it's a rip-off. :)
 
consoul said:
VF5's characters don't look anywhere near photo-real.
It's a technically impressive game graphically, but the characters are all way too shiny. They don't look in the slightest bit real. They all look like they're made out of plastic. It's like they spend all their time outside the ring oiling themselves.

Nice game and all, but the shininess drives me nuts.

I disagree.

In some stages they do look a bit shiny, but in a lot of stages with the right lighting they look pretty darn real to me.
 
Bebpo said:
Well I kinda think those two things are very important in creating realistic female game characters...

VF characters look almost photo-real. DoA characters look like OMG_BIGBOOB_ANIME dolls. :P
Well I guess if you're looking for realistic female game models, DOA certainly isn't the place to be. :P

I like the VF5 style a lot, it's different in that it goes for realism in the expressions and figures, but it's just as nice.
 
Lyte Edge said:
Oh, and you also have to pay 100-200 yen every time you want to do any major changes/use items to your custom characters. In other words, it's a rip-off. :)

Or you could use your keitai and pay 300 yen per month, or get a PC account and pay 900 yen for 3 months, and you can download your own replays.

Please dude, if you don't play this game in the arcade, don't talk about it.
 
Reno said:
Or you could use your keitai and pay 300 yen per month, or get a PC account and pay 900 yen for 3 months, and you can download your own replays.

Please dude, if you don't play this game in the arcade, don't talk about it.

Oh boy, 300 yen a month! WHAT A DEAL. Paying 500 yen for the card, okay. Understandable. Paying to maintain it is ridiculous, but it doesn't matter since it's not like you have to have a card to enjoy the game.

I would play VF5 more in the arcades, but I never see anyone playing when I go.

Also tell me something...if you pay using a cell phone, do you at least get to keep the card past 500 plays?
 
Lyte Edge said:
Oh boy, 300 yen a month! WHAT A DEAL. Paying 500 yen for the card, okay. Understandable. Paying to maintain it is ridiculous, but it doesn't matter since it's not like you have to have a card to enjoy the game.

I would play VF5 more in the arcades, but I never see anyone playing when I go.

Also tell me something...if you pay using a cell phone, do you at least get to keep the card past 500 plays?

I don't think it's 300 yen per month anymore, since I checked my billing statement and that charge isn't on there, only when I first activated the system, so it may be a one-time charge. At any rate, paying to maintain isn't ridiculous because of what you get for the service, not that you would know since you won't even bother with it. Getting a PC account lets you download your replays, edit your character without having to stress for time, gives you access to Quest Mode and Battle Arena and lets you form clans and teams. A mobile account lets you do all of that minus the replay bit. You can also add players to your friends list so you can see which arcades they're playing at, so if you want track down top players, you can add them and when they hit the arcades you can go and stalk them for a match :p You also get monthly presents and contests via mobile and PC. Oh, and downloadable ringtones and wallpapers via mobile, although I don't know if the PC VF.net has that.

Edit: the card is 500 plays, whether you use PC/Mobile VF.net or not. Not exactly a high cost to pay to keep track of your stats. You should be reminded that for most people in Japan, VF is the only game they play, so paying 500 yen every 2 or 3 months for a new (collectable) card isn't a big deal.
 
Reno said:
I don't think it's 300 yen per month anymore, since I checked my billing statement and that charge isn't on there, only when I first activated the system, so it may be a one-time charge. At any rate, paying to maintain isn't ridiculous because of what you get for the service, not that you would know since you won't even bother with it. Getting a PC account lets you download your replays, edit your character without having to stress for time, gives you access to Quest Mode and Battle Arena and lets you form clans and teams. A mobile account lets you do all of that minus the replay bit. You can also add players to your friends list so you can see which arcades they're playing at, so if you want track down top players, you can add them and when they hit the arcades you can go and stalk them for a match :p You also get monthly presents and contests via mobile and PC. Oh, and downloadable ringtones and wallpapers via mobile, although I don't know if the PC VF.net has that.

Edit: the card is 500 plays, whether you use PC/Mobile VF.net or not. Not exactly a high cost to pay to keep track of your stats. You should be reminded that for most people in Japan, VF is the only game they play, so paying 500 yen every 2 or 3 months for a new (collectable) card isn't a big deal.
It makes me kinda sad knowing I'll never see all of that. Sounds great.
 
Reno said:
At any rate, paying to maintain isn't ridiculous because of what you get for the service, not that you would know since you won't even bother with it.

Don't get all upset with me...I didn't even know about what the Keitai stuff has to offer, because I don't play VF5 seriously enough to get into that.

Getting a PC account lets you download your replays, edit your character without having to stress for time, gives you access to Quest Mode and Battle Arena and lets you form clans and teams. A mobile account lets you do all of that minus the replay bit. You can also add players to your friends list so you can see which arcades they're playing at, so if you want track down top players, you can add them and when they hit the arcades you can go and stalk them for a match :p You also get monthly presents and contests via mobile and PC. Oh, and downloadable ringtones and wallpapers via mobile, although I don't know if the PC VF.net has that.

That IS cool. It would be better if it were free though. :P I don't like that Quest Mode and Battle Arena are limited to this, though.

Edit: the card is 500 plays, whether you use PC/Mobile VF.net or not. Not exactly a high cost to pay to keep track of your stats. You should be reminded that for most people in Japan, VF is the only game they play, so paying 500 yen every 2 or 3 months for a new (collectable) card isn't a big deal.

Heh, going by my experience, most of the players I see have more than one card. If Tekken 5 is the same way with fees, I once saw a guy who had 12 cards spread out and kept using all of them against a guy that was beating his ass. :)
 
Lyte Edge said:
Don't get all upset with me...I didn't even know about what the Keitai stuff has to offer, because I don't play VF5 seriously enough to get into that.

That IS cool. It would be better if it were free though. :P I don't like that Quest Mode and Battle Arena are limited to this, though.

Heh, going by my experience, most of the players I see have more than one card. If Tekken 5 is the same way with fees, I once saw a guy who had 12 cards spread out and kept using all of them against a guy that was beating his ass. :)

Um, if you don't play VF5 seriously, what gives you the right to criticize its pricing structure? You obviously didn't know what services they offer yet you bitch about a 500 yen play card, which almost every serious arcade game has. In fact, that 500 yen card is the cheapest card you're gonna get in a game center in Japan, if you compare it to Sangokushi Taisen and Baseball Heroes. I also have more than one card for VF5, as well as Tekken 5. I have four for VF5 (Lion, Wolf, Goh and Akira) and I already went through one Lion and Wolf card already, so I technically had six cards... with Tekken 5 I've gone through three cards so far. It's really not that much for the cards, when you consider what you're getting. That's why it's (the player card) popular :p
 
Reno said:
Um, if you don't play VF5 seriously, what gives you the right to criticize its pricing structure? You obviously didn't know what services they offer yet you bitch about a 500 yen play card, which almost every serious arcade game has.

Um, I can criticize it all I want to, never mind that I have a card of my own and have used the service in the arcade. Having to pay to maintain a card for an arcade game is just another way to pull more money out the player. I'm not big on having to pay extra fees for arcade games. Perhaps if there were a lot more players constantly on the machines where I am and constant competition, it would be different.

That's fine if you don't mind it; it's not like paying these fees is going to break anyone, but it could easily be done for free. I like that these cards allow for keeping track of wins and losses especially.

I don't play VF5 seriously because I wanted to wait for the home version to mess with the training mode and get better first. I still haven't decided on who to stick with yet...I was using El Blaze in the arcade, but now I don't know who to use. I know Vanessa is not recommended for beginners, right? I really want to use her.

It's really not that much for the cards, when you consider what you're getting. That's why it's (the player card) popular :p

So do you think the lack of cards for certain games (like SS Tenka and KOF XI) might explain why their popularity went downhill so quickly? When I first got here, Neo-Geo Battle Coliseum was always being played, and it used cards...
 
part of the reason for cards wearing out is that they become demagnetized through wear and tear. the big reason is still obviously money.

cards is the future of arcade games. if it weren't for the introduction of the card system, 90% of the games being played nowadays would not be played nearly as much both in Japan and in the US.

Paying ~5$ for a card really does make the game much much more personal and fun compared to playing the same game without a card.
 
Srider said:
part of the reason for cards wearing out is that they become demagnetized through wear and tear. the big reason is still obviously money.

cards is the future of arcade games. if it weren't for the introduction of the card system, 90% of the games being played nowadays would not be played nearly as much both in Japan and in the US.

Paying ~5$ for a card really does make the game much much more personal and fun compared to playing the same game without a card.

Cards are in the U.S. now too? For everything?
 
As far as I remember Initial D was the one with cards that gained big popularity (in English), I think, though if I remember correctly Derby Owners Club also had cards but nobody really played it outside Japan.

I think US Initial D has cards too. There's also US Wangan Midnight right? That has cards. Do US Tekken 5 (and DR) have cards?

I think most other games don't have cards though...
 
Right now in the US, T5 arcade and Initial D along with some other racing games like wangan and maximum tuned all have cards, and it's the reason why they have been so popular. (If only Ghost Squad had cards, it would have exploded) The only thing that's really stopping people from adopting them fully is only due to illiterate/technology challenged players and incompetent arcade operators. Otherwise, cards are almost always sold out.
 
Geezer said:
I ran into the same problem in VF5 with Akira.
The game is 60fps, so I guess "release G after 1 frame" means release after 1/60th of a second. Surely that's impossible!

Exactly what I thought.

PepsimanVsJoe said:
Not impossible, but it is considered the one of the hardest moves to pull off in the game.
I played Evo for a looonnnggg time and I was never able to do it.

Then again I'm a Lion player like my idol Chibita so eh.

Jim said:
It's seriously one of the most ridiclous to pull off moves with any character in any version of VF. Not impossible, but not even worth the insane effort.

Ah ok. The game just presented the move as if one should be able to learn this quickly. It drove me nuts though, so after a little while I skipped it and came across this:

Soukoshou (Youshi Senrin): During P+K+G, hit down, forward/down, P+G

All in like 1 or 2 frames or something. :(

So I got frustrated and thought this stuff is only for an arcade stick or hardcore pro players and turned it off. :(

Shinoobi said:
I don't know of plain VF4 has it, but in Evo's training mode you can set the command information to Type B. It should tell you how long you're pressing the buttons. Check what the demonstration's input looks like and compare it to what your attempt looks like.

I did try some of these options, dunno if I saw something with Type B. I only have VF4 though, not Evo. I think I'll have a look in a bit. At least now I know it is normal not to be able to pull these moves off. The last time I had this much trouble trying to pull a move off was when I was 10 years old trying ultra combo's and ultimate's in Killer Instinct. :P

I've always been more of a Tekken fan than this because I think having 1 button for each limb and the flexibility of the moves make the fight engine feel very natural. Also the characters are much more interesting and a lot less stale and cliche. However VF4 doesn't seem to have so much juggling, a proper guarding, cancelling, reversal, counter, throwing systems and more. Much of these feel a bit tacked on in Tekken or are non-existant. I think they'd add a lot to a fighting engine which is why VF does interest me. I'm going to give it a try again.
 
Meh the akira knee isn't that hard to do.
1. You need a stick
2. take your index and middle finger and hit both K+G at the same time. the trick is to lightly tap the G. Try hitting G on the edge of the button till you can get the knee to come out.

I'm currently practicing Kage's aerial rave move. That's harder than the knee to me. Really have to focus on the timing for that one.
 
You don't even need the knee to be considered good.
If you can do combos and have good movement, defense, and can mixup attacks you're a good player. The hard moves are just for show
 
I was just messing around with VF4evo's training mode with Akira.. stuck on the knee, my wife goes 'gimme a shot!' ... f'ing second shot she gets it! Luckily i managed to get it out a few times after that to save face.

I think his hardest moves are D,f,P,P - which looks easy but u gotta press that second punch button on the 16th or 17th frame or it doesn't come out (if i'm reading it right!)
Another is df K+G, f P, b,f,f,P+K, you need lighting hands and the shoulder button cheats to do it on a pad.

I've always been a 2d fighting game fan, wishing that i didn't know SF so well, because i felt i just didn't have the mindset to play 3d fighters.. But this training mode is like the best thing ever. It truly is a disservice not to have this feature for other fighting games. I feel like Tekken for example, if it has even 50% of the depth of VF's system, there's no way i'll come close to understanding it the way i will VF by the time i'm finished training. Makes me wonder how the developers can put so much into the game system only to let casuals get turned off because they don't have a clue how it should be played.
 
Mr. Rellik said:
Meh the akira knee isn't that hard to do.
1. You need a stick
2. take your index and middle finger and hit both K+G at the same time. the trick is to lightly tap the G. Try hitting G on the edge of the button till you can get the knee to come out.

I'm currently practicing Kage's aerial rave move. That's harder than the knee to me. Really have to focus on the timing for that one.

And I use a pad, and have no probs with Kage's aerial rave... unlike the knee, at least that move has a real use. DLC and SPoD are way more useful also, but it's not like you have to perfect any of them to enjoy playing as Akira, but it's part of his mystique.

the androgyne said:
Another is df K+G, f P, b,f,f,P+K, you need lighting hands and the shoulder button cheats to do it on a pad.
Pfft... it's easy, see? :)
5233.gif
 
consoul said:
VF5's characters don't look anywhere near photo-real.
Depends on how you look at "photo real". You have to admit that on some of the pictures, like the one below, they look almost as if someone photographed plastic action figures. Sure they don't look like real humans, but I don't know if they were ever meant to, considering they are not based on real life characters.

picssss34019.jpg
 
Seems that VF5 version C just got announced at this weekend's arcade show. No info on it though.
 
Srider said:
Don't play Akira if he frustrates you. It's not like you have to play him to be considered a good player.

exactly! different characters for different folks.

the weirdest part is that Shun is my best character but I cannot grasp Lei Fei at all.

Shun being a character where you must willingly input a command to change stance, or hold a button or direction during a certain move to change stance = you have more conscience control of your stance changing.

Lei Fei however can change stances from the simplest of moves, just pressing a standard K changes his stance. As a Shun player I cannot grasp Lei Fei's game at all and cannot play as him
 
Yeah I kinda forgot that Akira was one of the "expert" characters. I just picked him at first because he is the main character. :P

So to get into the game I went with Jackie instead, his moves are pretty simple, had no trouble with them.
Thing with this game is, it really feels as if an arcade stick is needed. I always played all my fighters with gamepads with little to no trouble, however with VF I can't seem to find a comfortable position for my right hand to be able to press all the buttons and combinations quickly. I tried editing the control scheme, but that didn't really help.

I get through Kumite mode pretty easy still, as I'm on win/loss 20/2 or something, but I know I'm going to get raped at a slightly higher level. The timing and combinations needed to do proper evades, throw escapes, recoveries, etc. seems so hard on the dual shock.

I guess I just need more practice. :P
 
Sega is going to be holding a launch event for VF5 at the Sony Metreon on release date.

There will be a tournament starting from 3pm and one of the prize include a free copy of VF5 signed by members of the dev team.


Here is the official flyer for the event.

VF5flyer_Page_1.jpg
VF5flyer_Page_2.jpg


If anyone else from the area will be going, we can meet or something.

Maybe someone can start a new thread for this.
 
Two quick questions, guys:

1) Is the tip guide out? I haven't seen it anywhere... where did you guys find it?

2) What's generally accepted as the fastest way to make money in this game?

Thanks...
 
Man Ive really gone overboard and analy retentive with VF5 :lol Still yet to open it as I spent hours last night printing the bb moves out on vfdc to go in my bb (just for english translations) for EVERY single character :lol Then ordered the Brady guide to go with it and then sat down and watched the BB dvd again :D
 
Played this with my mate last night for a few hours, and I am just overwhelmed.

This is of course because I have no idea how to play the game, apart from trying to play the game in a similar fashion to how I play other fighters. The main problem I had was not knowing when it was safe to strike back after a blocked punch string.

My mate was Pai, I was Kage. We played for a few bouts using these same characters and I would continually get mauled when I let go of guard. Tried plenty of things such as side step, back dash, throws and trying to counter hit her. But it just ended with Pai winning each exchange with more flurry of standing punches. It was at this point I declared that she is a BITCH!. XD

Was enjoying the game, especially trying to figure out what works and what doesn't. We are both new to the game, and the games were nothing short of a punch and kick spam fest, with the odd sweep and throw tapped in for variety. >_<;;

Few things that we found awkward was that throws in VF5 are pretty hard to land! Trying to grab someone during or after a blocked punch string is pretty tough. I noticed that the throw animation could be cancelled out by a punch quite easily anytime during the grab animation. Many a lost battle because I kept trying to go for throws. :\/

I also found it weird how the juggle system would work. With Akira for example you could hit the other player high with a palm strike (B, F + P) and then scoop them off the floor with a standing punches. It didn’t even look like I was even hitting the player after they hit the floor, but the follow up all registered.

I was getting decked quite a lot, so I had to rely on what worked...and then rinse the crap out of it. :lol: Playing as Jeffrey MCWILD, I would do a knockdown, and as they are falling I would quickly input the pounce attack to land on them as they hit the ground. This was funny for a while for me, but when it got done to me I could feel a vein throbbing in my head. >_<; How can you escape that? Tried the basic ways of attempting a tech roll and evade as in other fighters, but never managed to work it out. It's strange as well, because sometimes even if you are halfway up, you can still get jumped as if you were still on the ground. HELPS!

Counters? Parries? Tech rolls\recoveries and any other game system I should know about.

Went into the Dojo to find out if we could figure it out in there, and nope...as said earlier, there is no "Basics training". :( Just "FREE" and "Command Training".

So while I was in there decided to learn moves and I selected Kage. A moment of "!" hit me when I realised why I was playing so shit with him because I had no grasp of his move set at all. All I wanted to do was the two tier throw! :ph34r: Anyway, blitzed through it till I got up to this move...

From zenton or kouten to F,D,DF P+K

(Zenton\Kouten = half circle motion forward\back with punch) and then inputting a dragon punch with P+K right? I knew that in VF short cuts for moves do not really work (from my understanding), so I resisted doing the FWD+ Fireball motion for the move. When I did the F,D,DF P+K from standing, Kage would do a dragon punch-esque move. I assumed that this is what would happen after the Zenten or Kouten but even when the move came out after that, the Command List did not budge to the next move, so I must of been doing something wrong. What move is supposed to result out of that? What was I doing wrong?

Thanks in advance. ;D

Spent about 10 minutes on that and then left the dojo for some more VS.

Quick character impressions

El Blaze: Cheeky little fast ****er! Love his speed and range of throws ^_^
Eileen: @#!%!* I kept getting beasted when my friend picked her. No idea what to do. :D
Kage: Beast
Akira: Beast...but tough to use effectively by my n00b self.
Jeffrey: lollers...HUGE!
Pai: ITS 3s CHUNLI STYLE BEATINGS all over again. ;\/
Lei: Hard to use as well, but sometimes when I would skank out a win because he would start stomping the ground furiously after every punch and kick and rape the energy bar of the other character. I had no idea what I was doing, but it was working!

Was just picking characters that I liked the look of and figuring out moves and combos as I went along. Don’t know who I will settle with after giving the majority of the characters a quick spin. Overall, I enjoyed playing it and enjoyed it enough to want to learn the game. :)
 
Anyone tried laying on item after item trying to recreate the bug the arcade game has? Most people might have forgotten about Reno's thread which outlined the problem, but I'm still wondering if they did fix the bug for home release.

I guess no one running into the problem so far is a good sign. :D

Ref:

Reno said:
I've seen reports on this around a lot of message boards, but after a week and a half of playing VF5 ver B (the version the PS3 is based on), I experienced the first hints of slowdown, and we're not talking for a milisecond or anything. It happened the entire match. the game was literally crawling at 10 or 15fps. this happened to me twice when I was playing Knockout Trial and a Versus match,and then I saw it happen three more times to other players in the same arcade. it has to do with the customized characters and how much items they're using. It's odd though because there's a point-based system in effect to make sure this stuff doesn't happen, but... it still does. I never had any problems with VF5 ver A, so it seems like only this version is affected. Totally weird, and it's the first time I've ever seen a VF game actually slow down.


http://www.neogaf.com/forum/showthread.php?t=135107
 
Lyte Edge said:
I don't play VF5 seriously because I wanted to wait for the home version to mess with the training mode and get better first. I still haven't decided on who to stick with yet...I was using El Blaze in the arcade, but now I don't know who to use. I know Vanessa is not recommended for beginners, right? I really want to use her.

VF4 Vanessa was lethal without being all that advanced, relatively. Learning her mount moves isn't too painful.
 
Singho if you or anyone else gets stuck the full list is here for moves...

http://virtuafighter.com/forums/ubbthreads.php/ubb/postlist/Board/15/page/1

VF series can be a really strange feeling as a new player and can make you think its very basic as you can get away with ppk type fights with 2 friends playing it for first time. I remember feeling it was rubbish compared to SF series as their was only 3 buttons and one was block so in essence only 2 buttons when I started out on VF1 on Saturn. Only when you delve deeper though you reliase nothing compares to it for depth, its an abyss of knowledge and moves we need to learn (hence me printing about 130pages out last night!). Once it clicks for the first time the feeling is marvelous and you reliase that yes 3 dimensional fighters can work
 
Srider, I don't know if you read the 1up Show thread, but thanks for all your impressions and appearances on this game...got me so hyped and informed.

AND WOOO 3 DAYS!!
 
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