Official Xbox Live Arcade Thread

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Do we know roughly how many XBLA games were released? Not including fixes, patches, or extra content packs, of course...

Edit - Haha Speevy, that's kinda where I was going with this.
 
Those arcade classics are great. I think if you have this concept of an arcade, that those old games don't just have a valid spot in the line-up, but that they're needed. Not only do they add a lot of casual appeal, (not to sound to serious here, but) they help represent some of the history of gaming. That's worth something, right?
 
This, just after their big "next 10 titles starting in February" announcement?

No words... : l

Could the mainstream videogaming press please shine some light on what is going on over there?
 
GitarooMan said:
Guess they ran out of Midway Classics to fill in....couldn't they at least have thrown up Track and Field?

Maybe it will give some time for Midway and Digital Eclipse to find a high resolution version of their logos? Nah, who am I kidding.

I really am amazed at how my view on the service has changed over the past year, to be honest I just feel apathetic to it and don't even want to look what is (or not) coming out the next Wednesday.
 
CrapSandwich said:
Those arcade classics are great. I think if you have this concept of an arcade, that those old games don't just have a valid spot in the line-up, but that they're needed. Not only do they add a lot of casual appeal, (not to sound to serious here, but) they help represent some of the history of gaming. That's worth something, right?

Yes it is. As a 35 year old gamer XBLA is all about the classics for me.
 
VC is just a freakin' ROM dump. Why people are impressed with that, I'll never know.


For most of last year I was willing to give XBLA the benefit of the doubt. New console, new service, and it takes time to bring some of this stuff out. But now we're in the 16th month of the 360 lifecycle and we're still getting jack shit. Something definately is stinking up Denmark.
 
Vrolokus said:
This, just after their big "next 10 titles starting in February" announcement?

No words... : l

Could the mainstream videogaming press please shine some light on what is going on over there?

I think their actions speak for themselves. It doesn't take Woodward on the case to realize that the XBLA department is a pathetic, mismanaged joke.
 
Bearillusion said:
Agreed. Surely it can't be so hard to release two or three classic arcade games per week plus an original game if available. Most 80's or 90's arcade games ie Pacman only need leaderboards and achievments and that can't take that long to implement.

They have a ton of games they could release and games being submitted to them, but MS is soo ****ing stubborn.
 
FlyinJ said:
I think their actions speak for themselves. It doesn't take Woodward on the case to realize that the XBLA department is a pathetic, mismanaged joke.

Greg Canessa is gone, but much of the things he was responsible for are still in the pipeline. Any idea who replaced him? XBLA could look a lot different in the comming months with the right person at the helm.
 
Hitler Stole My Potato said:
VC is just a freakin' ROM dump.

You're right but how long should it take a competent dev to add leaderboards and acheivments to one of their classic arcade games. A day? Perhaps 2? Granted online play would take longer but most 80's arcade games don't need it.
 
Seriously, there should at LEAST be one game a week. I don't understand why releases on XBLA have to be treated so differently from $60 full releases. One a week is already a near-empty ****ing release schedule. That gives people more than enough time to get into that week's game and decide whether they want it.

Digital Eclipse should do enough games to fill a compilation, and just fill in every week with whatever they have lying around when something better isn't coming out.
 
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Bearillusion said:
You're right but how long should it take a competent dev to add leaderboards and acheivments to one of their classic arcade games. A day? Perhaps 2? Granted online play would take longer but most 80's arcade games don't need it.


Hey, I don't get it either.
 
FlyinJ said:
I think their actions speak for themselves. It doesn't take Woodward on the case to realize that the XBLA department is a pathetic, mismanaged joke.

That's all heat and no light. And we can't even say that's what the problem is (mismanagement).

What I mean is: I'd like an actual explanation. Something a little more meaningful and specific than "they suck". Is it not enough money? Not enough people? Not a high enough priority to the suits? Is there something about the Live Arcade environment that makes coding for it harder than you'd assume?

WHAT IS IT?
 
Bearillusion said:
You're right but how long should it take a competent dev to add leaderboards and acheivments to one of their classic arcade games. A day? Perhaps 2? Granted online play would take longer but most 80's arcade games don't need it.

That's awesome.
 
Vrolokus said:
That's all heat and no light. And we can't even say that's what the problem is (mismanagement).

What I mean is: I'd like an actual explanation. Something a little more meaningful and specific than "they suck". Is it not enough money? Not enough people? Not a high enough priority to the suits? Is there something about the Live Arcade environment that makes coding for it harder than you'd assume?

WHAT IS IT?

Certification, mayhaps?
 
Hitler Stole My Potato said:
VC is just a freakin' ROM dump. Why people are impressed with that, I'll never know.

To be fair, the games are enhanced by higher res (N64), progressive scan, use of the uber-sweet classic controller, save states, and a pretty sweet interface/tidy package. Yeah, you can get all of these via emulation, but this is easy, cheap, legal, compatibility is perfect and the games display perfectly on my TV.

On the other hand, leaderboards would be huge for some of those games. Maybe somewhere in the middle (between VC and XBLA) would be ideal. But actually having desirable games is a big plus for VC.
 
I'm to the point where I can't even complain about XBLA anymore. I just don't care. Maybe when MS gives me reason again to believe in Live Arcade I'll get interested.

Undeniably Me said:
I'm not really into every classic but I would love to see Burgertime on there.

Same here.

Expect it in 2012. :)
 
Mrbob said:
I'm to the point where I can't even complain about XBLA anymore. I just don't care. Maybe when MS gives me reason again to believe in Live Arcade I'll get interested.


My feelings exactly. I rarely even think to check anymore. =(
 
traveler said:
Certification, mayhaps?

"Mayhaps", indeed... so then why isn't EGM or 1up or whoever asking about ceritfication? What does that involve? What makes it go fast or slow? How does the process normally go? What problems come up most often? Talk to both MS about it, and then go to some of these 3rd parties and get them to say anonymously what the experience is like. Then get some anonymous MS employees to respond to that. START POUNDING THE ****ING PAVEMENT, MAN! THIS IS A STORY!

I'm just a freelancer for a free paper, they won't talk to little ol' me. One of you recognizable folk needs to get in there!
 
Obviously the XBLA team is hard at work building that time machine Arne talked about so they can go back and fix this retroactively.

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MS ****ed up XBLA opportunities. There could have been amazing market for $20-$30 price range games. All we got is crappy ports of old games. Blame it on the person who took final decision of making hard drive optional. Even developers would have been willing to try with new ideas, since risk factor would be significantly low. By the time, it can have steady flow of new games, it will face tough competition from PS store. Sony's got second chance to compete.
 
MirageDwarf said:
MS ****ed up XBLA opportunities. There could have been amazing market for $20-$30 price range games. All we got is crappy ports of old games. Blame it on the person who took final decision of making hard drive optional. Even developers would have been willing to try with new ideas, since risk factor would be significantly low. By the time, it can have steady flow of new games, it will face tough competition from PS store. Sony's got second chance to compete.

I really think PSN will rape it.
 
Bearillusion said:
Wasn't Sonic shown at last years E3?

I believe so, and Alien Hominid was shown at last year's Comic Con. I interviewed the Behemoth guys, and they said dealing with MS was great, much better than dealing with Nintendo or Sony, and they (at that time) seemed totally confident that A.H. would hit Live before the end of 2006.

Does not compute.
 
Bearillusion said:
Yeah probably but by showing it weren't they confiming its release? If so why the delay?
Apparantly porting Sonic to XBLA takes about as long as it did to develop the game from scratch for the Genesis.
 
Mejilan said:
Do we know roughly how many XBLA games were released? Not including fixes, patches, or extra content packs, of course...

Edit - Haha Speevy, that's kinda where I was going with this.
44 XBLA games including Hexic, and I believe VC is passed 50 by now.
 
Hitler Stole My Potato said:
VC is just a freakin' ROM dump. Why people are impressed with that, I'll never know.

The convenience, the ease-of-use, the (mostly) fair pricing, the knowledge that they've been QA'd, and the fact that I don't have to do a damned thing to my console to make them work except enter my credit card number.

Oh, and it's also legal emulation for the masses, who wouldn't know step 1 in setting up an emulator on their console. That in and of itself is a big deal.
 
GhaleonEB said:
Apparantly porting Sonic to XBLA takes about as long as it did to develop the game from scratch for the Genesis.

Amazingly, you're not too far off, if Wikipedia is to be believed... development of Sonic the Hedgehog began in April 1990; the game was released June 1991, 14 months later.

This is both hilarious and baffling to me.
 
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