Looks hot.Shard said:This probably hit the official Puzzle Fighter thread but it has not here so let it be mentioned that the Capcom blog has a preview of their upcoming dashboard theme for said game.
http://blogs.capcomusa.com/blogs/digital.php/2007/07/16/dashboard_theme_sneak_peak
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I totally agree. The concept is completely silly, which of course is why it's awesome. Looked very fast-paced too, which I like.Eggo said:Poker Smash looks cool. Tetris Attack meets 5 card poker. Can't wait to play it.
Nobody's ever going to realize that they need to design the themes so they look nice with all the ads, menu options and text boxes in the dashboard, are they? I'd actually buy some themes if they didn't all look completely horrible when in use.Shard said:(theme pic)
Shard said:* Super Contra - 6.5
Space A Cobra said:Boo. The arcade version of Super Contra is one of the best games in the series. Hopefully they're just Contra haters and there's not some problem with the XBLA version. Then again they gave Pac-Man CE a 6.5 too. =/
Shard said:http://www.xblarcade.com/node/867
XBLArcade.com has the score results of some upcoming XBLA games, prepare to storm the gates on some titles
* Bomberman Live - 8.5
* Marathon: Durandal - 5.5
* Hexic 2 - 8.5
* Super Contra - 6.5
* Pac-Man Championship Edition - 6.5
* Yie Ar Kung-Fu - 2.0
The team that did the port was pulled straight from the Bungie and Marathon fan community.Who is Freeverse and why are they messing with my Marathon?
Freeverse is one of the oldest Mac game developers out there. Founded in 1994, Freeverse has been a fixture in the Mac community. When Bungie was at the MacWorld Expo with Marathon, it was Freeverses booth that was right next door. It was common to trade games between companies and of course to play some Marathon over Apple Talk.
In 2004 Freeverse hired two new employees, Mark Levin and Bruce Morrison. You might know Mark as Count Zero or HaveBlue from HBO and Bruce as Hippieman from Marathon.org. It wasnt long after that Mike Watson or Patient Zero from Bungie.org came to work at Freeverse and finally Steven Cento from the Myth community joined up in 2006 (He had done contract work for Freeverse for many years previous).
This was the core team to work on Marathon, and with good reason, everyone on the team had worked in Forge and Anvil. Mark worked on Aleph One and Steven had designed Myth tools and was familiar with Bungies file format. It was a perfect match. These guys idolized Bungie and Marathon, and they knew how to treat the series with the respect and love it deserves.
Whats different about Marathon: Durandal on Xbox Live Arcade?
There are a number of new items.
New Engine. Marathon: Durandal is running in a true 3D engine on the Xbox 360.
New Save System. You still must find Pattern Buffers to save, but let's say you beat the first level and get to the 2nd level. What used to happen is if you died, youd load a save game back on the first level. Now if you die, when you respawn you are brought back to the start of the new level (with all your weapons). Also if you save then immediately die the game takes note of this. If it happens really often (as in you saved in a really bad spot) it will respawn you back at a previous save point. This is to remove frustration.
HD Graphics. You can turn on HD graphics (they are on by default). This is a total replacementwalls, guns, aliens, effects even the marine.
720p Widescreen. The game is running in true widescreen at 720p. This actually gives you a bit more visual room.
60 frames a second game play. Marathon 2 was originally locked to 30 frames a second. We increased it to 60 (and ensured the existing logic transferred over to 60 ticks a sec instead of 30). This gives the game a much more fluid presentation than its computer counterpart.
Brand new networking layer. Instead of using the old Marathon networking system, we implemented a new one with ReplicaNet. This allows the game to play smooth and reliably over the Internet, something the original Marathon 2 could not do. This also allow for online coop play with up to 8 players (the original supported 8 players, but getting the game to not fall apart was another story).
A control scheme designed for the 360. Bungie was very nice to us, and assisted us in setting up a control system very similar to Halo. Using these acceleration curves we are able to give players a fluid control system.
Achievements, Rich Presence and Leaderboards. Staples of the Xbox 360, but these give ultimate bragging rights. Plus our Achievements were designed with hardcore Marathon fans in mind.
French, Italian, German, Spanish, Portuguese, Japanese, Chinese and Korean translations of the entire game. This is the most accessible Marathon to date. Every terminal (even the secret ones) were translated by Microsofts expert localization team.
Survival is a brand spanking new mode for Single Player Marathon, give us the scoop! What is it?
Survival is a giant truck that pulls up to your house one day, where a platoon of alien commandos jump out, kidnap you, and wail on you until you're dead. And then the truck explodes, just to make sure the job gets done. If you're lucky, you'll take out a few hundred of them before your final moments.
When you start a Survival game, you're dropped randomly into one of four brand-new deathtra--er, levels and given a metric -blam-ton of guns and ammunition. After you gather your bearings, we start teleporting groups of enemies, dozens at a time, into the level. It's literally wave after wave of Pfhor and S'pht against you, and we keep the action moving by changing things up every sixty seconds. The more enemies you sack--and the less damage you take--the higher your score will be at the end. (And we all want to be at the top of the Leaderboards, right?)
As you progress through each round, we rotate new threats in and out of the game, from lowly Pfhor Fighters to Hunters to Juggernauts. (Did I say Juggernauts, plural? Hmm.) Our goal was to keep the experience fresh both while you were playing and between individual games. By rotating the enemies in waves and randomizing the placement of the enemies each time we add more, we keep Survival challenging and unpredictable--each time you play, it's a little different.
While the placement of the enemies is random, the progression of the waves is not. Thanks to our wonderful testing crew, we've been able to craft a cleverly escalating difficulty ramp for the Survival rounds. It's also a pretty awesome way to play with some of the weapons the game doesn't give you much time with outside of multiplayer.
ascully said:Damn no release date or score for Space Giraffe yet?
Samuray said:I was thinking the same thing... aren't there any news about this at all?
Sooo...
...managed to get myself far too emotionally involved with the protracted nature of the release process, went through a week of starting to get real anxiety issues whenever I even so much as thought about SG.
Recognised that as neither optimal nor comfortable. Made a conscious effort to back off from it for a week and I feel much better now. No slowdown to the actual process since what is left to do now really isn't very much at all, and Giles handled such small issues as there were like the pro he is, leaving me the space I needed to decompress.
We will know better next time what to expect. It's not that there's any deliberate intent to make the process unduly stressful, it's just that it is semi-infinitely more complex than it used to be. Still, now we know, and we'll know what to expect next time and be a lot more prepared too, so it won't be as bad.
We're in final-final now. Really bugger all left to do, and any further small delays are simply due to sequencing. I think we have a good idea of an actual release date but I can't say just yet. But it isn't far away.
It'd be nice to have some decent weather, mind. Now with us being in the endprocess there is the possibility to actually have some time away from the computers and out in the field with the sheep, and it's done not much apart from chuck it down in varying degrees since the end of April. Bit of sun on my face and lack of necessity of being on call to fix bugs would do my body, mind and soul a huge amount of good.
I desire certification and sun and then release }.
coldvein said:Shard is a robot.
http://www.xbox360achievements.org/achievements.php?gameID=257SailorDaravon said::lol
From the future!
I took a quick look, the Bomberman Live achievements haven't been leaked yet? Was just curious what they were, usually achievements seem to come out way before the game, just surprised. Someone needs to get an official thread going on that one.
SailorDaravon said::lol
From the future!
I took a quick look, the Bomberman Live achievements haven't been leaked yet? Was just curious what they were, usually achievements seem to come out way before the game, just surprised. Someone needs to get an official thread going on that one.
coldvein said:Shard is a robot.
Is your NAT not "Open"? I think it must be router settings.Karakand said:Whenever I fire up an XBLA game it disconnects me from Live and I can't get back on until I exit out to the dashboard.
T-minus 2 and a half hours until Bomberman drops and this bullshit happens. ****ing typical. Being a 360 owner is like being in an abusive relationship.![]()
Shard said:On this fine morning I present to you some freshly minted screens of the upcoming Speedball 2: Brutal Deluxe.
http://www.xboxic.com/news/3248
Segata Sanshiro said:I just want to say great work on keeping this thread going now that we no longer have a MS community rep, Shard. Above and beyond the call of duty.
Well that looks pretty decent. Here I was, thinking they'd only slap a filter on the original graphics and call it "enhanced".Shard said:On this fine morning I present to you some freshly minted screens of the upcoming Speedball 2: Brutal Deluxe.
http://www.xboxic.com/news/3248
Segata Sanshiro said:I just want to say great work on keeping this thread going now that we no longer have a MS community rep, Shard. Above and beyond the call of duty.
Parted ways with MS, he's mentioned in one or two posts.Shard said:What happened to Arne?
Shard said:On this fine morning I present to you some freshly minted screens of the upcoming Speedball 2: Brutal Deluxe.
http://www.xboxic.com/news/3248
Speedball reminds me of Deathrow. Deathrow reminds me of SouthEnd. It's been a long time since that XBLA+SouthEnd announcement. Getting a little worried here.Shard said:On this fine morning I present to you some freshly minted screens of the upcoming Speedball 2: Brutal Deluxe.
http://www.xboxic.com/news/3248
PRESS RELEASE: Eidos New Media announces first title exclusively for Microsoft XBLA®
Press release supplied by Games Press 10:47 (GMT) 19/07/2007
Eidos New Media, part of Eidos Interactive, one of the worlds leading publishers and developers of entertainment software, has teamed up with Strawdog Studios to develop its first title exclusively for Microsoft Xbox Live Arcade (XBLA), GEON: emotions will be available later this Summer.
High octane visuals, with a fast and slick sound track to match, GEON: emotions is a psychedelic, pick-up-and-play game of rapidly changing tactics. Playing as one of eight emotions Rage, Passion, Fear, Envy, Rapture, Courage, Bliss or Melancholy players must race to collect pellets and score goals, using power-ups and their emotional strengths and weaknesses.
There are three single player modes: Duel, Time Attack and Mini Games, and three multiplayer modes for up to four players: Duel, Team Geon and Last Man Standing and a huge selection of different arenas to get pulses racing.
GEON: emotions is our first title for Xbox Live Arcade and were really proud of it, said Simon Protheroe, New Media and IT Director at Eidos. Its the perfect mix of fun, action and head-to-head competition which works so well on Live Arcade.
Contenders will need passion to overcome their fear in order to rage towards the bliss of victory. Do you have the courage to look melancholy in the eye, give a rapturous performance and become the envy of all as the Master of Geon?
Geon is a game that will appear on your Xbox Live Arcade this summer. Its going to be emotional
Visit Geons official website - http://www.useyouremotion.com
Visit Geons MySpace page - GEON: emotions
About Eidos New Media
Eidos New Media is a division of Eidos Interactive Ltd, created in 2003 to focus on emerging platforms and technologies. The division has successfully launched award-winning mobile games based on a number of Eidos intellectual properties including: Tomb Raider, Hitman, Championship Manager, and Thief along with a host of other licensed titles. Eidos New Media also distributes games through digital distribution via its own sites and partner channels as either individual consumer downloads or subscription services. In 2007 Eidos New Media acquired mobile development and content providers Rockpool Games, Ironstone Partners and SoGoPlay, online distribution specialist Bluefish Media and award-winning mobile and casual games developer Morpheme Game Studios to strengthen internal company resource and expertise.
About Eidos Interactive Ltd
Eidos Interactive Ltd is part of SCi Entertainment Group Plc (SEG) one of the world's leading publishers and developers of entertainment software. Eidos consists of publishing operations across Europe and the US and several development studios including Crystal Dynamics, IO Interactive, Beautiful Game Studios, Eidos Studios Hungary, Eidos Sweden and Pivotal Games. The Group has a valuable combined portfolio of intellectual property including: Tomb Raider, Hitman, Deus Ex, Championship Manager, Carmageddon, Battlestations: Midway, the Conflict series and Just Cause.
Some of the titles currently in development include: Kane & Lynch: Dead Men, Crossfire and Highlander.
Please visit www.eidos.com for more information.
Shard said:This probably hit the official Puzzle Fighter thread but it has not here so let it be mentioned that the Capcom blog has a preview of their upcoming dashboard theme for said game.
http://blogs.capcomusa.com/blogs/digital.php/2007/07/16/dashboard_theme_sneak_peak
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voltron said:Sonic 2 will be awesome on Live.
Who else is really hangin' for Doom2 though?
I'm with you on this. Doom 2 is, in my opinion, the best FPS ever created. I eagerly await it.voltron said:Sonic 2 will be awesome on Live.
Who else is really hangin' for Doom2 though?
iconoclast said:I dont think those War World achievements are accurate, considering XBLA games are only allowed 12 achievements worth 200(+50 from DLC), whearas WW has 15 achievements worth 243 points. But if they somehow are real those are basically the worst achievements ever.
kick ass.Shard said:4-player co-op.
voltron said:Sonic 2 will be awesome on Live.
Who else is really hangin' for Doom2 though?
Shard said:Review Round-Up: Gamespot on Sonic the Hedgehog
http://www.gamespot.com/xbox360/action/sonicthehedgehogarcade/review.html?sid=6175328
omg rite said:The Bad
* Difficulty eventually requires too much memorization.
...
That has to be a joke, right?
the game has a habit of throwing a ring-stealing obstacle in your path right when you feel like you're hitting your stride.
Levels are peppered with multiple paths, which can lead to some really enjoyable improvisation, but as the game gets tougher, you'll end up relying on more route memorization.