Uiki
Member
- The point of light in his pupil doesn't move in relation to his head movement. In fact it's static within the pupil at all times.

- The point of light in his pupil doesn't move in relation to his head movement. In fact it's static within the pupil at all times.
I am really enjoying some of the GAF-Detective work in this thread.
I appreciate the investigation. I do have a question. What was the real purpose of this Interview? I mean, the little Fox Engine thing at the end couldn't have been what this short interview was about was it?
I honestly do not think it is CG, so I am really trying to find a purpose. There was nothing new revealed. Why do you meet someone in a hotel so they can tell you that they cannot say a thing then show you some images that reveal nothing on an iPad?
If Mogren is CG, then I get it, Kojima is god, trolled us all, and this is one of the most clever "advertisements" or PR stunts for a game I have seen. However, if Mogren is not CG, then this whole interview makes not sense. It was simply to say that at GDC you will not what the game is and what system it is for. Kojima could have tweeted that.
I think the fact that nothing was really revealed, the 2 were never shown together, and it was so short has people grasping for a deeper meaning.
I think the fact that nothing was really revealed, the 2 were never shown together, and it was so short has people grasping for a deeper meaning.
stuff
Cleared up the Twitter image a little. Tried to offer more definition. No matter what I did there was no definable definition on the neck area.
Also worth noting that messing with the levels of the image showed some rather interesting artifacts on everything apart from his head. Suggesting a higher resolution image has been layered atop the low resolution body.
Points worth noting:
- The upper eyelids only half drop. The attached skin doesn't move at all. (i.e. the eyebrow, the recess below the eyebrow)
- The lower eyelids simply don't move. I don't know about you, but I can't move my upper eyelids independently of the lower. More-so, when you are shocked or taken aback by something, the natural is to winch/squint.
- The point of light in his pupil doesn't move in relation to his head movement. In fact it's static within the pupil at all times.
- The shadows around the bandages on the right of the image are not consistent with the head movement
I think it was to hype the GDC speech a little more, get people a little more desperate for information, then tease with the Fox Engine thing. This was a one minute interview mentioned a couple times on twitter, let's not act like this was a major advertised event that promised ground breaking information.
What if the Joakim and Geoff were never together? What if both sides of the interview were recorded separately and that's the reason they never appear on the same frame?
This could have allowed for the Joakim actor to perfect his movements, because they could just re-shoot the scene.
What if GAF is taking /v/ too seriously? What? What? What?
Does anyone else feel like this is going way too far?
can someone tell me if ground zeros and the phantom pain is same game?
Pretty sure it is.can someone tell me if ground zeros and the phantom pain is same game?
Kojima is having a 12-hour laugh riot right now, this thread is amazing.
Yeah I don't get the "then if it's not CGI what was the point of the interview?" argument.
Is "Hey guys, this IS MGS in case you were wondering. It's on FOX Engine and we are showing the engine on GDC. Stay tuned!" really not good enough?
You want bad things
This is all fun and games and all of us realize that Geoff isn't really a person we should be looking to for objective views on ANYTHING because you can't ever tell if he's being candid or if he's being the hype man he's paid to be by everyone in the industry.
I just wish he'd tone down the caricature a bit sometimes and at least try to appear genuine.
can someone tell me if ground zeros and the phantom pain is same game?
![]()
Cleared up the Twitter image a little. Tried to offer more definition. No matter what I did there was no definable definition on the neck area.
Also worth noting that messing with the levels of the image showed some rather interesting artifacts on everything apart from his head. Suggesting a higher resolution image has been layered atop the low resolution body.
![]()
Points worth noting:
- The upper eyelids only half drop. The attached skin doesn't move at all. (i.e. the eyebrow, the recess below the eyebrow)
- The lower eyelids simply don't move. I don't know about you, but I can't move my upper eyelids independently of the lower. More-so, when you are shocked or taken aback by something, the natural is to winch/squint.
- The point of light in his pupil doesn't move in relation to his head movement. In fact it's static within the pupil at all times.
- The shadows around the bandages on the right of the image are not consistent with the head movement
I wouldn't say no one.It just amazes me that we've gotten to the point where no one can tell for sure if something is cg
It just amazes me that we've gotten to the point where no one can tell for sure if something is cg
Well I'm sure Mogren's going to have bunch of self-image issues after dozens of posters claim his reactions/features are unnatural.
Apparently not.
Ground CG is the Pain version of Phantom demo. They're both running on Kojima, which was developed by Fox Engine.
I probably shouldn't mention that I mapped out the skull structure of "Joakim" using the Twitter image - and either he has a large amount of hair under those bandages, or his head is an inch or two too big.
![]()
Cleared up the Twitter image a little. Tried to offer more definition. No matter what I did there was no definable definition on the neck area.
Also worth noting that messing with the levels of the image showed some rather interesting artifacts on everything apart from his head. Suggesting a higher resolution image has been layered atop the low resolution body.
![]()
Points worth noting:
- The upper eyelids only half drop. The attached skin doesn't move at all. (i.e. the eyebrow, the recess below the eyebrow)
- The lower eyelids simply don't move. I don't know about you, but I can't move my upper eyelids independently of the lower. More-so, when you are shocked or taken aback by something, the natural is to winch/squint.
- The point of light in his pupil doesn't move in relation to his head movement. In fact it's static within the pupil at all times.
- The shadows around the bandages on the right of the image are not consistent with the head movement
![]()
Cleared up the Twitter image a little. Tried to offer more definition. No matter what I did there was no definable definition on the neck area.
Also worth noting that messing with the levels of the image showed some rather interesting artifacts on everything apart from his head. Suggesting a higher resolution image has been layered atop the low resolution body.
![]()
Points worth noting:
- The upper eyelids only half drop. The attached skin doesn't move at all. (i.e. the eyebrow, the recess below the eyebrow)
- The lower eyelids simply don't move. I don't know about you, but I can't move my upper eyelids independently of the lower. More-so, when you are shocked or taken aback by something, the natural is to winch/squint.
- The point of light in his pupil doesn't move in relation to his head movement. In fact it's static within the pupil at all times.
- The shadows around the bandages on the right of the image are not consistent with the head movement
Ground CG is the Pain version of Phantom demo. They're both running on Kojima, which was developed by Fox Engine.
you're delusional now, of course thats not enough, he doesn't need GT to announce any of the above with a looney interview.
- The point of light in his pupil doesn't move in relation to his head movement. In fact it's static within the pupil at all times.
I like photoshop.
I like investigating.
Thus. Things.
I probably shouldn't mention that I mapped out the skull structure of "Joakim" using the Twitter image - and either he has a large amount of hair under those bandages, or his head is an inch or two too big.
Is there a new link to the interview? The OP video is taken down by Viacom.
I am loving this so much. The speculation has officially gone bonkers.
Why even ask? The crazies will just say "Because Kojima is a genius."for everyone who thinks this is cg
can i just ask, what would be the point?
More-so, when you are shocked or taken aback by something, the natural is to winch/squint.
Even if this was CG, you realize that his head would be SCANNED, MODELED, and MOCAPPED, right?
His proportions wouldn't change.
Nobody needs GTTV to announce shit.
That's not a logical reason to jump to this being is CG.
Adding this excellent post to the OP.
I'm analyzing the different whites as we speak, I need more time.
![]()
for everyone who thinks this is cg
can i just ask, what would be the point?
it's not selling the fox engine. if it were cg, it's prerendered not running in a realtime game engine. it would look NOTHING like this in a game. so making this cg proves absolutely nothing and really all it would do is disappoint people who would then expect mgs5 to look like this
I'm a believer, but this one doesn't make sense. The point of light DOES move, slightly. Also if you have a light source that isn't RIGHT in your face that reflection isn't going to move very much. Try it with a mirror in the bathroom.