Cloggerdude
Member
oh I figured, I was just curious if it's known just how much damage she blocks in total.
Oh, sorry, misunderstood. She blocks two attacks, totaling 32,000/52,000 damage.
I actually found one flaw in my "flawless" team. Zephyr's random character lock on Turn 3. If he happens to randomly choose Mirage Nami (17% chance), then you lose. It throws off the turn counts just enough, so that your special isn't ready again for his final attack.
However, you can get around that little problem by having a Alvida with a special cooldown of at least 12 turns. If you have that, then the team returns to being basically flawless. I'm sitting on 13 turns for my Alvida, but surely I can get her down to 12 before Zephyr gets here.
The other way still works, especially if you just want to grab Zephyr, so don't stress too much if you don't have Alvida's special ready.