the strategy is destroy his defense and kill him in one turn..easier than it seems
I would kill him in one turn but the sob completely removes 3 orbs off half my team, wtf is that?
It's blank, can't even ult change them with Nami.
Hmm have been doing dual Vista with 45k hp but he finishes me off sometimes when he disables my cap abilities.. Damn
I'm reading about what he does each turn now
ok..i give up
EIGHTY-ONE cola used one after the other trying to get the last lv of the going merry,....NOTHING
at this point i have probably spent close to 400 cola trying to get this last level...with no result..it's ridicolous
I can activate helmeppo v1 way before the last stage and he has a 21 cool down... if you pack a vista as captain or friend, you can easily tank some hits and still have enough to take frankly's pre-emptive move at stage 9..you just have to chose who to keep aliveUgh, I shouldn't work on my articles when I'm running on almost no sleep. It took me forever to figure out the Lion Song Zoro pattern.
Here's the team, btw:
Lion Song Zoro + Vivi
Alvida + Mihawk
Mirage Nami + GP Usopp
It'll take you right around ~126 turns to do it (no special level ups), but at least you can get it done.
I've been trying to think about it, but are there any other teams that would work? I think you basically have to have at least 3 Damage Reducers/Food Orbs/Turn Delayers in order to survive, but I feel like I might be missing something?
I know you can use Gaimon/Brain Point/Brogy/whoever, but you have to have their cooldown to at least 15 Turns. At least, that's what I'm currently coming up with.
I can activate helmeppo v1 way before the last stage and he has a 21 cool down... if you pack a vista as captain or friend, you can easily tank some hits and still have enough to take frankly's pre-emptive move at stage 9..you just have to chose who to keep alive
I don't have a mirage nami...
Sorry, I didn't specify at all, but I was talking about Zephyr. He's a problem, because of his 36,000 damage special that you have to tank. My fault!
It's okay! Just make sure you have a Gaimon/Brain Point Chopper/Brogy/Whoever with a Fifteen turn cooldown on their special. She's very easily replaced.
I'm going to update the blog later today with tables explaining the turn order for the team. It's really not that bad once you can see it laid out in front of you.
You're doing an awesome work. Have you given the link on Reddit or some other site?
They may not, but we appreciate your hard work.Eh, I tried messaging a Mod on the reddit site, but they just kind of shrugged it off. I've also tried sharing it on the big Facebook group, but that post got deleted.
I can kind of understand the Reddit side, since they have a guide there for Zephyr already. That being said, the guide, while great, kind of has a lot of miscalculations in it for some of the teams. I think the biggest problem is that a lot of people think I'm trying to compete with that other popular site, which I'm really not. Oh well.
On the bright side, I did get a nice domain name finally: www.OnePieceStrategy.com
They may not, but we appreciate your hard work.
Also, congrats on getting that domain name!
On the bright side, I did get a nice domain name finally: www.OnePieceStrategy.com
Congrats on the domain name. Have a question to your guide though:
For the "Marco Heal Team" you say for stage 4/1 use Usopp and Alvida. You mean a normal attack? If I use Nami this wouldn't be possible. So use two chars for the second sea horse. But what about those food orbs? If I miss (6 attack) or hit a perfect (6 attack + another wasted attack) I won't gain health. Is this aproblem for 4/2 where I should heal to full health?
Fuuuuuuuuck, use last bits of stamina before sleep, get snail, get stamina.
Can someone put up their cannoneer cabin boy for me please?
Do you still need it?
Edit: Mine is up. I'm going to sleep so you should have around 9h to do the mission. Good luck!
Sorry, I just saw this. >_< Can you put him up again?
Edit: Never mind! I had to reload the game so that you'd show up as the cannoneer. Thanks, I just did it!
so.. the usopp skill books work for the evolution too right? I'm keeping them for the next 2x chance
Damn you are right.. I thought it was the same skill... time to use those books on something.. just in time for turtle timeI think it doesn't.
Hammer Ussop increases ATK by 1.5
Impact Ussop by 2
But I think we're getting another stage with his books in a few Fortnights
Only 3 Marco friend up in my friendlist.... Is this real life ? xD
what's the suggested team for doflamingo?
Sorry, I completely forgot today was TT day and neglected to put my Marco up.Only 3 Marco friend up in my friendlist.... Is this real life ? xD
I believe I heard we're getting Alvida?So, are we getting a replacement for the Buggy island this week?
So, are we getting a replacement for the Buggy island this week?
So, are we getting a replacement for the Buggy island this week?
I'm glad Alvida is returning, I still need to increase her skill level a few times.
Ugh, I'd love to be Pirate Level 201 by the time Doffy is released. I should probably be doing high-rank/half-stamina quests, but I can't seem to stop doing the extra islands. :/I would try to increase her skill if the stamina exp ratio wasn't so bad. Right now, we should all rush to p-lvl 201 so we can farm doffy when he arrives.
At least 15 turns isn't that bad...