Neoriceisgood
Member
I'll do one pull for the sake of it.
Not many boosted units I need so that's where I'll leave it at.
Not many boosted units I need so that's where I'll leave it at.
I'll probably do one pull just for sugo's sake
going in haaaard on the Coby fortnight before it goes but I think it'll leave without my coby completed. At least I'll have every unit the fortnight drops books for at or near max special
Coby is an amazing unit. There are only six characters in the game which boost orbs by 1.5x for 2 turns:I only started yesterday. Just evolved him and have a good 10 skill books to use. Pretty happy I got caught up rather quickly. He fits into my general use team pretty well due to how I have to budget my unit cost at Plvl.90
Coby is an amazing unit. There are only six characters in the game which boost orbs by 1.5x for 2 turns:
Legend Marco
SW Franky
Arlong Sun Pirates
Kaku Dock One
Noland
And PO Coby.
Of these:
Coby and Legend Marco are the only 2 fighters. Coby is the only Ambition character.
Coby is the only PSY character
Coby has the highest combo (6, with SW Franky coming in at 5).
He's tied with Kaku for the lowest initial CD (17) and with Kaku and Noland for the lowest max CD (10, although Franky is right behind at 11).
He's a great fit in any fighter, Ambition, PSY, or Sengoku team, any team which has an orb controller for the second turn burst and can set up orbs in the stage before the first turn burst, and any general purpose team with an orb locker. Also helpful for combo shields.
I don't use him much since my Doffy has a lower CD and we really only have had the Aokiji raid as far as int content goes. Kaku gets a ton of use by comparison with all the STR content and striker-fortnights. But before you can get Doffy, before you get to like PL 150 or so you'll probably love sticking Coby on most of your teams due to his low cost and versatility.
Yesssss1)
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blargh!! the price of gems finally went up here in Canada $1.39 for 1 now. They have been talking about it for a while but I'm just now seeing the change. Oh well.
Well. inazuma is the only damage reducer that works against those 'fuck you' under 20% super attacks like Doffy's or Aokiji's.. but it's very situational
I also see no point in us not getting the 2x events at least once per month. The wait time, the forced stoppage in play for some, it's such an obscure business model for the gameplay. I can't help but feel incentivizing the success level of the game doesn't necessarily make things easy, but gives reason for players (new/old) to just simply do more and want to do more. But at the very least give options, especially if the bottomline is gem spending/purchasing.
Given how slow content was the first 8 months of the game, it'll be interesting to see how things unfold through the summer.
1. Hachi wtf
2. Don krieg ugh
3. Green chopper sigh
4. Mr.3 I want robin
5. Legend crocodile (o.0)/
I swear I didn't take all your luck xDCongrats?
I swear I didn't take all your luck xD
Crocus, Inazuma, and well..
I should have realized it wasn't Croc with the + missing.
Corgnatfurations!
Wow. Congrats. Good job pulling againCrocus, Inazuma, and well..
I should have realized it wasn't Croc with the + missing.
1. Hachi wtf
2. Don krieg ugh
3. Green chopper sigh
4. Mr.3 I want robin
5. Legend crocodile (o.0)/
Congrats on the Legends, you two!Crocus, Inazuma, and well..
I should have realized it wasn't Croc with the + missing.
make 6 pull
3 dupe (2 don krieg and Crocus)
3 new (Izo, Killer, Shanks) which is nice for collection but useless nonetheless. Really need Nico Robin
By the way, how massive does Killer's special?
Is it anything useful for ranking event?