so,i'll try the same anti-aokiji team of last time,but now with new and improved sockets
(capt) shanks (has some sockets but nowhere near enough to do anything)
(friend) sw shanks (hopefully i have some fully socketed ones in freidn list)
marco
impact usopp (5 lock,5 despair)
doflamingo (5 lock,5 despair)
alvida
with this I have lv 1 anti lock and lv 1 anti despair for sure (lv 2 if i get a good socketed friend)..this means that this time that stage with the goons that lock and despair shouldn't be a problem to pass even if i don't get the food orbs to recover from the stalling in stage 1
for aokiji,i get 1 character locked for 1 turn,which means that i can attempt a burst with the full team when its timer is 2 and still have 1 turn left when he enrages
it SHOULD work,but i'm not sure
the other team is
(capt) garp (5 lock,5 despair)
(friend) garp (whatever socket)
doflamingo (5 lock,5 despair)
impact usopp (5 lock,5 despair)
alvida
kimono nami (some sockets but nowhere near complete)
lv 2 lock and despair for total protection...this team should work but it's a long fight ahead..i'll use this if the other doesn't work