I tried putting my max HP red guys under a BB team and reached 164,000 HP. Kind of absurd.I decided to look up how much HP I have with my BB team for Heracles and I didn't expect this. XD 154,000HP!!! You only need 70k once you reach him. This will be easy.
I tried putting my max HP red guys under a BB team and reached 164,000 HP. Kind of absurd.
Anyways, is the strat for Heracles stall for BB special then unleash it on him?
Can someone put up an Axe-Hand Morgan really quick? I have some excess STA to burn before raid time and would like to knock this mission out.
I tried putting my max HP red guys under a BB team and reached 164,000 HP. Kind of absurd.
Anyways, is the strat for Heracles stall for BB special then unleash it on him?
Done. I even had 2 Cola drop on the run so thanks for the extra bit of luck on doing that mission quickly, too!You have an hour.
I only have to stall long enough for Doflamingo's special. Usopp isn't needed so I may switch him out with Vista or some other strong INT unit.
FML... i farmed Kimono island for two days straight. Managed to max sockets on Log Luffy and HW Zoro. Now to farm Heracles ... i might need a break after.
I tried putting my max HP red guys under a BB team and reached 164,000 HP. Kind of absurd.
Anyways, is the strat for Heracles stall for BB special then unleash it on him?
That's a good question...WHERE THE HELL IS LOG LUFFY?????
Is it going to be INT up? I would rather have Rayleigh/Sengoku/Lucci.Vote for Hancock plz
Yes, the maximum stamina is always a guaranteed drop for raids. 60 stamina is only for a few raids like Enel, Doflamingo, and Aokiji. The only one that has 30/40/60 is Enel.What's the difference between the 30 and 40 beside the obvious difficulty?
Is the 40 stamina one a guaranteed drop for the boss?
I'm not ready to do both for now but just want to know how raids works.
Also, I've read that there's also a 60 stamina one? I didn't see it on extra island.
Yes, the maximum stamina is always a guaranteed drop for raids. 60 stamina is only for a few raids like Enel, Doflamingo, and Aokiji. The only one that has 30/40/60 is Enel.
Old raids come back. Right now we're at once a week for raids. They seem to mostly try to run a full rotationOh i see. It depends on the raid. So for this raid, Heracles is guaranteed at 40 stamina? But for Enel, it's the 60 stamina?
And do raids rotate? Or i missed out the past raids forever?
Yeah. If you need more turns to stall, the elder will be on a 2 turn CD after attacking and the crab will be on the 3 turn CD. The elder also locks for 6 turns so you'll have to plan around that if you don't have enough anti bind. You could also opt to use GP Usopp on that stage as well if you can 2 shot Heracles'unWhat's the go to strategy for that seahorse stage with a Log Luffy team?
Just kill as many as you can normally & take the hit of the ones left alive?
If you have max GP use at beginning, stall max turns, taking 2 hits from crab and you'll have it up again when Herc rages; probably don't need it, but meh. Otherwise plow through them from the get-go.What's the go to strategy for that seahorse stage with a Log Luffy team?
Just kill as many as you can normally & take the hit of the ones left alive?
If you have max GP use at beginning, stall max turns, taking 2 hits from crab and you'll have it up again when Herc rages; probably don't need it, but meh. Otherwise plow through them from the get-go.
nobody knows how much the boost is usually since it's all RNG,so it might happen than on a qck sugofest you get all characters with that type or none at all.So how does the legend boosted sugo work? Are there any data from the japanese version how much the boost in reality is? If it's kinda high I might pull but I don't need that many rr units so I don't know...
Thank god it's the top 3 boosted groups, for some reason people are voting for the powerhouse group, even though we just had the cp9 batch...it doesn't even have Blueno ! Fuck democracy sometimes.
And the free spirit is ahead of cerebral, I'm speechless, hopefully fighters still keep it up, it's by far the best group.
I hate times like this though, a week ago I had almost nothing to do in the game, and now I have to skip arlong and smoker FNs because I need LL and Zoro sockets.
So how does the legend boosted sugo work? Are there any data from the japanese version how much the boost in reality is? If it's kinda high I might pull but I don't need that many rr units so I don't know...
Took a BB team and got wiped
Took a Sengoku team and got wiped
Took a Vista team and got wiped
Took a Raid Mihawk team and got wiped.
I really need to read up before I just jump in, on these raids.
I jumped in with my Log Luffy team and had no issue.
What team should i try to build with Log Luffy? All Strength? I keep seeing how strong LL is but i still have no idea how to build a teak around him. Any suggestions is highly appreciated.
Also, how does his captain skill works? If i hit good great perfect, the rest of the fight I'll get 4x attack? Or only the last hit takes the 4x?
Good->Great->Perfect; last 3 hits 4x damage. (but this is slightly mitigated by your combo being good-great rather than full perfect, so it +- balances out with G3's damage output)
Log Luffy allows for a rainbow team so usually you have 1-2 units that do heavy damage to the raid/fortnight boss.
e.g. my Log Luffy team for Heracles'N =
Log/Log
Nico Robin/ Slasherdile
Godsopp/ Whitey Bay
As long as my orbs are good I use robin or croc for my final hit. Part of Log Luffy's benefits is the ability to construct a rainbow team that fits the enemy you're facing.
/edit
When fighting a DEX boss only your final 3 heavy hitters really need to be STR btw, as the first 3 hits barely do any damage anyway.
Oh i see. Captain skill stacks? Seeing your team have 2 log, that means 8x attack?
For the next round, attack goes back to normal and i need to hit good great perfect again?
Oh i see. Captain skill stacks? Seeing your team have 2 log, that means 8x attack?
For the next round, attack goes back to normal and i need to hit good great perfect again?
No, every damage buff in this game is multiplied, that's how you get the huge numbers (like 4 million damage).
2 Log Luffy cap skill (4x4 on the last 3 hits) = 16
Then you have the chain multipliers which on the last hit is x2
Then the perfect multiplier 1.9x
Then the ship damage buff 1.5x
The type modifier (x2 if advantageous or 0.5x if it isn't)
that's a lot, but there is more, then you have the type/class buffs and the orb boosting buffs.
So for example a log luffy team in a perfect scenario could possibly deal something lke this on the last hit:
16x2x1.9x1.5x2x2x2 = 729 times the character's attack.
how are people using the specials for Mr.3 And GP Usopp when it comes to Heracles?
My main issue is it's hard to tell when hes going to wipe away the delay. On top of that when he gets under 40% or w/e he starts locking half my team and chain healing. Having anyone locked on my Ray team is pretty much game over. Part of my problem is if I don't use my delay early I might not have enough health to make it through. I've tried saving it for a certain % when he starts to lock and heal more but at that point he throws around his delay wipe even more randomly.
Can a double Ray team not KO him before he gets a chance to really do anything?
With my 2xLog team I do this:
turn 1: sunny special to destroy mobs
turn 2: after his powerup I use godsopp
turn 3: damage him to around 30-40%
turn 4: nico robin + whitey bay for that guaranteed KO hit.