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One Piece Treasure Cruise |OT3| Zephyr any day now...

bonkeng

Member
Yep every turn you need to hit good/great/perfect, it's the reason people consider G3/Log teams kinda stressful as a single mistake can ruin your entire run.

To get an idea how different captains stack you can always use the damage calculator:
http://optc-db.github.io/damage/#/


Usually people use a captain + friend captain with the exact same ability. There's a few LOG users on gaf you could befriend for Log luffy friend captains.

It's possible to mix log with various STR teams/captains though, as long as their captain ability has synergy.

(you can't mix LOG with G3 for example, as they have mutual exclusive activation conditions)

No, every damage buff in this game is multiplied, that's how you get the huge numbers (like 4 million damage).

2 Log Luffy cap skill (4x4 on the last 3 hits) = 16
Then you have the chain multipliers which on the last hit is x2
Then the perfect multiplier 1.9x
Then the ship damage buff 1.5x
The type modifier (x2 if advantageous or 0.5x if it isn't)
that's a lot, but there is more, then you have the type/class buffs and the orb boosting buffs.

So for example a log luffy team in a perfect scenario could possibly deal something lke this on the last hit:
16x2x1.9x1.5x2x2x2 = 729 times the character's attack.

Wow thanks a lot. This explains why my damages vastly differs from time to time. The multiplier can go up to hundreds.
 
Mine can't on 30stam. Sometimes I can handle him without issue. Others I use my specials, he wipes the delay right after, then I may get caught in his lock/heal chain near the end and have no chance. Just to be clear my team is far from perfect.

Ray x2
Mr.3 (special lvl 3)
GP Usopp
Alvida (she def saves my ass sometimes)
Kaku Dock One Carpentry Specialist (lvl 89, using him because I don't have Robin leveled yet and his orb boost is better than the rest of my subs so far.)

That's ... quite the makeshift team.

Considering Heracles'n lowers int orbs chances of appearing I'm not entirely sure I get how Kaku isn't a really double edged sword without orb control though.

Wow thanks a lot. This explains why my damages vastly differs from time to time. The multiplier can go up to hundreds.

Yep

It's why a low multiplier team like the vivi zombie team can take an entire hour to clear a raid like e.g. garp. yet a proper burst team can clear it in one turn.

The damage output of the game's top burst teams can get absolutely ridiculous.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Can BB oneshot the 30stam version as well? Assuming it's the same setup I don't know if I should switch to Vista or Nami instead. Wouldn't cafe of ally but I'm just a out to level up so I better not screw up the upcoming run xD

To answer my own question - yeah BB clears 30stam without issue the enemy lineup is pretty much the same.
what colors are available in the various frisky turtle times? do we have a yellow turtle time?

Mine just showed up - red turtles.
 

mileS

Member
That's ... quite the makeshift team.

Considering Heracles'n lowers int orbs chances of appearing I'm not entirely sure I get how Kaku isn't a really double edged sword without orb control though.

Didn't know about him lowering chances like that. Aside from Alvida and Kaku my team is fine I guess. I mentioned a reason why I take Kaku but I guess I should further clarify why. I am only Pirate Lv. 114. I'm lucky to even have Sengoku, Rayleigh, and some random units maxed as it is it feels like. I get about 70% of the turtle times as well. My list of options to replace Alvida and Kaku are very slim (until I finish leveling plenty of characters) I basically take what I can get to these raids for now.
 

Kyou

Member
I'm done with this raid, now we wait for the skill up event.

I'm still wondering if it's really going to be 2x Skill Up AND Super success.

I mean it says both but it's worded like a crazy person wrote it and the banner only says Super Success
 

lucypirates

Unconfirmed Member
I'm still wondering if it's really going to be 2x Skill Up AND Super success.

I mean it says both but it's worded like a crazy person wrote it and the banner only says Super Success

It's a little too good to be true and I think given all the errors in the past, that's where the apprehension remains. But I'm expecting it to be true, as the event description explicitly states it as such - we've just never seen it before (and I believe neither has Japan, outside of their now permanent skill up increase). Also, another player emailed Bamco directly and asked them about the event in question and why specifically their event descriptions aren't always clear and got this response which confirmed it.

Pm5GSes.png

It's just odd how terrible Bamco is at communicating, even on the own social accounts. To the point where the lack of acknowledgement is off putting.

I recently reported a bug in the game and it's odd that they'll send a semi-canned reply back without giving real credence to what you're emailing about. It wasn't until I berated their reply and pointed out "it was up to them if they wanted to fix it or not", that just this week I finally got a reply, the bug will be fixed in the next version release.
 

Majukun

Member
hot my 50 copies and called it a day. now to hold on them for months, since I believe the 2x skillup of next week to be a mistake.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
I'm still wondering if it's really going to be 2x Skill Up AND Super success.

I mean it says both but it's worded like a crazy person wrote it and the banner only says Super Success

My guess is they had a skill up event for now planned but since that huge backlash on social media where people wanted a skill up event so bad they added one that wasn't planned.
 

RedBoot

Member
Been a busy day for me, so I'm just now getting to try Heracles. The Thousand Sunny really makes this raid easy, so much that it's worth using over the Coffin Ship. Clearing out all the extra mobs with Heracles is basically like getting an extra turn to fight him. Messed around with a couple teams and decided to go with Mihawk/Mihawk, Slasher Croc, Vista, Whitey Bay, and GP Usopp. I don't actually know if Whitey Bay's buff ends up doing more damage than using Prison Mr. 1 or Helmeppo there (both have higher attack than my Whitey Bay, who is a bit under leveled), but whatever, it works and I never get to use Whitey Bay.

I wanted to farm this one a lot (I have Legend Croc and Heracles is going to be useful there), but I'm not sure how many copies I'll manage. Not like I need to finish him in one go, though.
 

Kyou

Member
Yeah I was actually wondering, did Heracles originally happen before the Sunny-go in Japan? It makes his stage so trivial.
 

GaimeGuy

Volunteer Deputy Campaign Director, Obama for America '16
As usual, there's some step in the process that I'm overlooking. Once I finish my dinner, it's on.

Try your raid mihawk team once again with the fhe coffin boat and following subs:
GPU
Mr 3
Doffy
And another int slasher as your final one: Buggy Apprentice/Vista/Slasher Croc

Stage 5, turn 1, use both mihawks and Mr 3's special, take out as many mobs as you can. Turn 2, use GPU, take out the remaining mobs (or take out the remaining mobs and tank a hit from Heracles, using GPU on turn 3. whatever works.) bring heracles's HP down further into burst range, use Doffy and 5th sub specials, win.

What team do you use for Garp? I think pretty much any non-zombie team that beats Garp can beat Heracles.
 
I don't think that would work. Unless I misunderstand, GPU wouldn't be usable until after the enemy takes a turn following a previous delay (Mr. 3).
 

Kyou

Member
I don't think that would work. Unless I misunderstand, GPU wouldn't be usable until after the enemy takes a turn following a previous delay (Mr. 3).

I think, -think-, when Heracles casts the red skull thing on himself it replaces the delay. So it'd work on him at least
 

GaimeGuy

Volunteer Deputy Campaign Director, Obama for America '16
Mr 3's special is to prevent the mobs from attacking you (since they start with a 1 turn CD)

When heracles berserks his team, it eliminates the delay, allowing you to use GPU the next turn.
 

Hana-Bi

Member
70 copies farmed. Should be enough to max skill / max socket Heracles. Don't know which sockets I should use on him for my LL team though...
 

Kyou

Member
I'm not sure how many I'll be able to get with so few Rayleigh friends.

Hoping around 30, should make a good dent and hey maybe I'll get lucky
 
I wasn't able to get him up to max CD, but my 17 CD BB has made this raid easy mode.

It would be even easier if my MC's CD wasn't 24, >_>.
Ok, I underestimated this stage a bit. Those damn dinosaurs on Stage 2 can really screw up a run. Multiple 1CD Blues? ALL 1 CD? Screw you!
 

Heng

Member
70 copies farmed. Should be enough to max skill / max socket Heracles. Don't know which sockets I should use on him for my LL team though...
I'm going to go with Auto heal + CD reduction and possibly resilience, orb matching, or RCV up. Bind/despair resistance doesn't sound appealing since majority of my subs have those 2 sockets, especially the high ATK units.

Has anyone experimented with resilience? How does it decide if it's going to work or not? If it works the way I think it does, we might be able to keep resetting the fight until it actually works for failed attempts.
 

Majukun

Member
I'm going to go with Auto heal + CD reduction and possibly resilience, orb matching, or RCV up. Bind/despair resistance doesn't sound appealing since majority of my subs have those 2 sockets, especially the high ATK units.

Has anyone experimented with resilience? How does it decide if it's going to work or not? If it works the way I think it does, we might be able to keep resetting the fight until it actually works for failed attempts.

how?
if you die,the game saves
also it seems like the chance is so little that you might as well don't count on it.
 
I'm going to go with Auto heal + CD reduction and possibly resilience, orb matching, or RCV up. Bind/despair resistance doesn't sound appealing since majority of my subs have those 2 sockets, especially the high ATK units.

Has anyone experimented with resilience? How does it decide if it's going to work or not? If it works the way I think it does, we might be able to keep resetting the fight until it actually works for failed attempts.

Yeah, if it worked that way then EVERYBODY would be doing it.
 

RedBoot

Member
Yeah, Resilience is almost intentionally bad. You're basically looking at a ~15% chance of surviving a turn. It might proc once in a blue moon and it'll be awesome, but you're generally better off just getting a team that won't die. :)

There's a lot of personal preference in socketing, but the one rule you can probably abide by is that a guarantee of something happening is better than a possibility of something happening. Bind, Despair, Auto-Heal, Cooldown Reduction, those are all guarantees. Even Damage Reduction is a guarantee, it's just not especially useful. Resilience and RCV Boost are both based on chance (since you need meat for RCV Boost to work). It's hard to recommend either.

(Poison and Map Damage are also useless, but only because there's no content out there yet that requires them. This could change in the future, and Poison will almost assuredly be useful in whatever content Magellan ends up in)
 

RedBoot

Member
My Takoyaki Hatchan is slotted with posion and map resistance

you know, just in case

That's actually a good idea. I've got some of the semi-useful fodder with those slots. Was thinking about giving them to Chopperman, since he has a ton of slots and I wasn't going to use him for anything else anyway.

If there ends up being a Magellan raid where poison negation is absolutely vital, I expect to see a lot of scrambling to find usable subs that can be socketed easily (since people won't want to adjust the sockets on their RRs and Legends just for one raid). I'm actually kind of hoping it happens, it'll be a lot of fun and people will be forced to get creative instead of just Mihawking it all.
 
I spent 13 gems and had 2 level ups, leaving me with 51 Heracles dupes. I would have gotten more, if not for the previously mentioned Evil Dinos runs + the few times I straight up forgot to use my BB skills (multitasking + boring raid combo too stronk). Here's to hoping I get lucky next week.
 

GaimeGuy

Volunteer Deputy Campaign Director, Obama for America '16
After feeding him like 80 copies my blackbeard is actually at 5 bind/ 3 Poison (and CD 28 turns...). If he comes around during next week's skill up event I legitimately might start a new black beard and finish socketing this one with poison.

There is only one unit I have in my box which has 5 points in either poison or stage damage: dock lucci has 5 poison sockets.
 

Heng

Member
how?
if you die,the game saves
also it seems like the chance is so little that you might as well don't count on it.
If you die, you can always exit the game and it'll put you at the start of the enemy's turn. The way I think it might work is that the chance it'll work is determined every time your health reaches 0 (or some low health number) and since this isn't calculated when you start the island (like drops) then you should be able to keep resetting your game until it does work.

Yeah, if it worked that way then EVERYBODY would be doing it.
Well it's so bad that no one might have tried this out since it requires 5 slots to work lol.

I'll probably stick to orb matching although it doesn't work so well with his special.
 
I'm finally high enough level to actually use my SW Ace team in the Japanese version. Well, kinda. I can't afford a fully powered team, but I'm still having a blast with it. I can't wait until my pirate level is high enough for the actual team.

Only thing I'm missing right now is the SW Franky. Who knows if I'll ever pull him....
 

lucypirates

Unconfirmed Member
Didn't get a chance to try other teams, stuck with my Blackbeard setup for Heracles'n to the last minute. In the end grabbed 131 copies (one from a 30 stamina drop), plus the unit I kept which is at Lv72 currently after evolving and all the PSY turtles that dropped.

This was by far the easiest raid I think, I didn't mind it so much during the second half but initially it was pretty boring. The only anomalous thing was after 132 runs, the PSY lobster only dropped 3 times (plus one beli bag). It definitely had the lowest drop % for all the fodder. The pig drops were a bit annoying, given how not very useful they are without the treasure turtles and other evolution material. Also made out with 9 million or so beli from all the runs.
 

GaimeGuy

Volunteer Deputy Campaign Director, Obama for America '16
Didn't get a chance to try other teams, stuck with my Blackbeard setup for Heracles'n to the last minute. In the end grabbed 131 copies (one from a 30 stamina drop), plus the unit I kept which is at Lv72 currently after evolving and all the PSY turtles that dropped.

This was by far the easiest raid I think, I didn't mind it so much during the second half but initially it was pretty boring. The only anomalous thing was after 132 runs, the PSY lobster only dropped 3 times (plus one beli bag). It definitely had the lowest drop % for all the fodder. The pig drops were a bit annoying, given how not very useful they are without the treasure turtles and other evolution material. Also made out with 9 million or so beli from all the runs.

Dat's a lot of heracles :O
 

RedBoot

Member
Yeah, I only ended up with 20 copies. Was running out of Mihawks to use, which isn't something that has happened in a while. Lots of people were running Blackbeard, Towel Nami, and Vista. If I'd been able to play earlier I probably could have gotten 50 easily, but this will be enough to get me started. I won't need Heracles maxed until Cerebral is viable in Global, which gives me…a lot of time. :(

One of my turtle times popped up right after the raid left, so I ran it a bit to get enough EXP to evolve Heracles and Legend Croc (haven't used off-color turtles in a while). If you can, I recommend trying to evolve Heracles before the special boost starts, he gains a socket on evo so you'll get more out of your copies.
 

Hana-Bi

Member
Damn, Int rate up + IntHawk and Ray are likely to be boosted seems the best time to pull for them. I really don't have that much rr units I still need so I hope I'll only pull 5-10 times...
 

Majukun

Member
Didn't get a chance to try other teams, stuck with my Blackbeard setup for Heracles'n to the last minute. In the end grabbed 131 copies (one from a 30 stamina drop), plus the unit I kept which is at Lv72 currently after evolving and all the PSY turtles that dropped.

This was by far the easiest raid I think, I didn't mind it so much during the second half but initially it was pretty boring. The only anomalous thing was after 132 runs, the PSY lobster only dropped 3 times (plus one beli bag). It definitely had the lowest drop % for all the fodder. The pig drops were a bit annoying, given how not very useful they are without the treasure turtles and other evolution material. Also made out with 9 million or so beli from all the runs.

do you want to max him without waiting for a skillup or something?
 

bjork

Member
What team do you use for Garp? I think pretty much any non-zombie team that beats Garp can beat Heracles.

For Garp, last time I went

Legend Mihawk/Legend Mihawk
Helmeppo/Whitey Bay
Perona/Vista

I forget exactly why I went with this, tbh. But it could do it reliably, so that worked for me there. For Heracles, I wound up finding that the BB method worked best for me, but the problem is my BB's cooldown being so high, so running a 40 was a no-go. I did a handful of 30s with a Vista team that could beat it reliably. I think I'm spending so much time playing Crows that I'm rusty on this now or something. There's no reason for me to have had so much trouble here, because afaik my units were all there levelwise and whatnot. :shrug:
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Damn, Int rate up + IntHawk and Ray are likely to be boosted seems the best time to pull for them. I really don't have that much rr units I still need so I hope I'll only pull 5-10 times...

That sounds great - i dont think there will be a better Sugofest if you are interested in Rayleigh. I will be getting my 450 login gems the day the Sugofest starts - so maybe i will 3-4 times. It depends on what or if we get another Raid next week.
 

bjork

Member
That sounds great - i dont think there will be a better Sugofest if you are interested in Rayleigh. I will be getting my 450 login gems the day the Sugofest starts - so maybe i will 3-4 times. It depends on what or if we get another Raid next week.

This will be the phrase in my head as my bank account screams in pain...
 

RedBoot

Member
That sounds great - i dont think there will be a better Sugofest if you are interested in Rayleigh. I will be getting my 450 login gems the day the Sugofest starts - so maybe i will 3-4 times. It depends on what or if we get another Raid next week.

I feel like Garp's been away the longest, so that's my prediction for next week. Also don't forget the Halloween reruns, that's where a lot of my gems are going.

I'll probably do a couple pulls, but at this point I think I'm going to save up until 3D2Y Robin comes out.
 

Majukun

Member
my god japan's sugofest is absurd..if they do the same for the 2nd anniversary on global,i'm gonna start piling up gems months in advance
 
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