This game is killing me. (especially the Wb forest) I had 5!! turns to kill 3 lobsters and I didn't get a single matching orb on 4 units. RNG hates me.
I do believe Doffy can kill the blue lobster without a matching orb and Perona can kill it with a matching orb. Green can be defeated easily as long as G3/WB or Log Luffy has a neutral orb. Only the Yellow, Purple, Red lobsters require it on your highest STR unit. It goes without saying, perfect chain combo are mandatory. One thing you can try to do if possible, try to farm a green or red orb on the prior stage with Vista.
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Also, just in case, typing out the following:
The tactic on 17 can change up easily in regards to Perona. You can either go in and activate Perona immediately if you have a green orb. Manually target the green lobster, then go:
GP Usopp > Perona/Zoro > Alvida/Perona > Captain > Captain > Mihawk/Doffy
A perfect chain will kill the green and then red lobsters and the orbed Mihawk/Doffy will wipe out Jozu.
The alternative to this requires Alvida. After GP Usopp, kill all the lobsters with a lower CD than Jozu, then activate Perona on his first attack and kill all remaining lobsters. You'll need two green orbs for this tactic, as with defense up the first perfect chain combo with an orbed Mihawk/Doffy will take out about 80% of Jozu's life. Then the second orb will take him out. But the key here is you actually want to stall on him for as long as possible, while farming for a green orb, to get Alvida's special ready (if you have it maxed, or close to) so it can be used on Marco on the next stage. You also want to tank a full hit from Jozu here at 6,700 HP and then he'll have a 3 turn counter. The lobsters hit for nearly 4,000 HP with 2 turn counters.
Supposedly pending HP, an infinite loop of Perona > Alvida > GP Usopp can be created. But the main thing here is Alvida's special and that's the biggest outliner for her versatility over Zoro for the forest.
If you manage 17 like this, the biggest saving grace for your run will be Marco showing up with a 3 turn counter.
Don't give up on the forest! The orbs will go your way eventually.