One Piece Treasure Cruise |OT4| Z has come to
4? We should make OT2 now. Skipping it was part of the joke.
4? We should make OT2 now. Skipping it was part of the joke.
4? We should make OT2 now. Skipping it was part of the joke.
OPTC [OT2] Bandai finally released OT2I forgot we even skipped 2 LOL. Well, skipping it could be seen as symbolic. We had all pretty much moved on from ever seeing Zephyr but Bandai proved all the doubters wrong today, myself included. WE ARE NOT WORTHY!!
I like this, except make it |OTZ|One Piece Treasure Cruise |OT4| Z has come to
Sooooo, how easy is Z? I imagine being an old raid means we'll kick the shit out of him
I wanna use LOG Luffy on Zephyr!
you can do it. Just use the same team as for Aokiji and you should be fine.
Except for his preemptive bind, he does nothing for the first 3 turns. And Ain binds you for 3 turns, so Bind Lv3 sockets is recommended.
What is Zephyr ability and why is everyone fricking out?
What is Zephyr ability and why is everyone fricking out?
One Piece Treasure Cruise |OT4| Z has come to
Terrible Sugo for me. Got one new character out of 8 pulls including a dupe SW Shanks. Should I keep it in case we get the Ray shop?
It was only a matter of time as I got 5 of them without one.
4 pulls:
3* Hammer Usopp
5* Bonney
4* Abdullah and Jeet (New)
4* Law
3 dupes and 1 new unit that doesn't look any good. :/
|OT4| Z Ha Ha Ha Ha! This is the age of Zephyr
Beat Alabasta part 1 and did another pull which made me cry, I wont be able to beat the second part with my current team, any help?
My team is Gear 2 Luffy as captain, GP Ussop, Diamante, Arm Point Chopper and Hack
Pretty sure you've already been given this advice earlier in this thread, but focus on fortnight isles more than story isles.
Keep farming the hardest fortnight difficulty you can reliably beat as that is the best investment with regards to EXP and drops relative to time spent and stamina used. New fortnights only last two weeks and take months to return, and only for a week at a time. You get decent units consistently from fortnight isles and you get the luxury of three fortnights at any given time now.
Story isles will always be around. I only run them if I want to drain stamina before a level up, or if I am done with skill ups I can get from a fortnight.
EDIT: The best drops from story isles have a ridiculously low drop rate. Your focus at the first few months should be increasing your pirate level and increasing the amount of decent, high-leveled units you have. You achieve this by farming fortnights. Fortnights drop their units often, which allow you to increase their skill level as well as power them up. Fortnights drop pigs and turtles for increasing the level of your strongest units. Fortnights also help you build a great early-game, turtle-farming team - the rainbow marine team that clears turtle time with their tandem. Farming turtle time when possible with your stamina should be a priority, as they provide great experience points for your units.
I have tried the fortnights but I can only beat Rookie or Veteran reliably, when I try Elite? I usually get beaten by the boss because each hit of him takes over half of my HP and now a lot of enemies have that nasty first strike skill
Just keep plugging away at the ones you can clear, because the experience for your P-LVL is better than most (if not all?) story levels. The quicker you raise that, the larger your crew cost can be, and once you can fit in higher-cost characters, things open up greatly.
Were you able to get a Mihawk yesterday?
I didnt even try, I dont have a psy team for him but I got Squard now so maybe the next time, Im also thinking about trying the turtle hime when it launches but I need to level Squard so he can one shot her
How are the drops for birthday suit Nami? Worth the effort?
I didnt even try, I dont have a psy team for him but I got Squard now so maybe the next time, Im also thinking about trying the turtle hime when it launches but I need to level Squard so he can one shot her
Seem pretty inconsistent for me, she sure likes to drop money bags.
I already have them both and Cabin Boy Helmeppo too, my idea is having a team with DJ Sanji, Squard, CB Helmeppo and other two units with a healer as my captain, Squard does 11,500 with his especial and Sanji does 5,000 to everyone, and Helmeppo is there if I need itHime turtle isle costs 50 stamina a run and requires specific types of units to clear. I don't think you will have the heroes with the appropriate specials and enough health to clear it. The strategy is to stall on the first stage and take a few hits to be able to get their specials ready to use for the rest of the stages. Teen turtles hit for 1k damage, elder turtles hit for 4500, and the hime turtle hits for 20004. Do you have a team capable of taking enough hits? Your team must also be able to handle the possibility of an addtional hime turtle.
https://www.reddit.com/r/OnePieceTC/wiki/guides/princessturtle
One thing I forgot to mention for your early progress is that you should look into evolving your Zoro into Ashura Zoro and your Sanji into Diable Jambe Sanji. Ashura Zoro is a 2x ATK, 2x HP DEX captain and has high stats. He will be a good DEX lead for beginners. Diable Jambe Sanji is a fixed damage dealer that is useful for clearing stages with high defense (e.g., turtles). Aim to get your strongest units evolved and at least level 70+.
Good luck in the coliseum and all that, mateys
I believe a lot of people think we will get the coliseum tonight but that's not the case. It will open Wednesday evening/ Thursday morning.
Enough time to do the story and a little bit of Wapol.