There's no real reason to rush through the story. The story isn't really the end game content, and frankly there's only so much story to go around. Global just got Sabaody.
The fortnights, raids, and coliseum are what most people find exciting because they require you to create different teams to take them on, and the rewards are sweeter.
With Sengoku, you should be able to steamroll a lot early on. It might help to know what types of teams you're putting together and what your general strategy is for approaching a stage. Are you stalling enough for specials? Are you targeting enemies with particular weaknesses? Are you attacking in the optimal order, and changing it up depending on if you have a matching orb? What about GPU? GPU should be one of the first characters you evolve into. Sengoku is a rainbow captain, so that helps overall with team synergy, but it's still important to have specific types of characters in your team.
Your first goal as a new player right now should be to prepare for Mihawk raid, and to do that, it will help immensely to have Arlong from the Fortnight (same as story Arlong). I hope you grabbed Alvida when she was here because she's a pretty top tier character as well.
Knowing about turtle times should definitely help you level your characters.
Story is why I'm playing the game in the first place. I read the manga and it'd be fun to play through the story. I know it's not the end game content, the story never is for these type of games but they are entertaining.
Yep, I got that but I wasn't worried about that stuff until my pirate lvl is high enough for a strong team to tackle that kind of content. That's definitely going to be a large focus for me like all you guys when I'm strong enough. My posts today only speak to the begging phase of playing this game.
No, I need to learn and implement strategies more. I didn't anticipate having to bother with that early on in the story. I finally figured out that besides the captain, I should have my hardest hitting units in the left column so they get the chain boost and I save my captain for second to last (friend captain tends to be stronger). I'm sure that's made a large difference. It didn't occur to me to save the characters with the right orb color for last in my chain sequence, that's a good tip. I was just going in order of lowest strength to highest and even that is a recent change up for me. Enemy mobs aren't an issue with me, just certain bosses so target priority doesn't apply. For mobs though I target whoever's turn is the soonest to avoid them getting any attacks in at all. I make exceptions if it's a difference of one turn and know I can't wipe the one that goes first out with a single round, I'll prioritize taking multiple enemies out in a round in that instance.
I already have IntHawk so probably don't need a drop from that raid I'm guessing. I assuming I should change from Sengoku to IntHawk once I have all strong units in. I'm just using Sengoku now because the rest of the units have an under 20 pt cost. I did get an Alvida drop in the story but sold her ;p Not worried about it, I have a number of good units, just need more points to get them in.
For sure, going to farm the hell out of those turtles ;p I think I'll max out Zoro, Sanji, and Luffy's level first so they are ready to evolve whenever I want them to and I'm using Zoro and Sanji right now so that'd benefit me a little right away. Luffy I can keep evolving until he hits 2nd gear since I'm not using him so the cost increase won't matter. I really need to find a way to get Usopp in. I'd probably have to take Kaku out which would suck because then I'd have all low attacking characters besides Sengoku. Not sure that Usopp's special would be worth that. Now swapping out zoro or sanji would be a better option. Now that Zoro is on his second form, probably would give me enough points to get Usopp in. Sanji will still be semi useful for his special on bosses for now.
Usopp's probably gonna be more effective to put on your team than zoro just so you know.
His special [delay enemies 3 turns] is a godsend against bosses so may help you clear slightly more difficult content if you can stall long enough to use it on bosses. (for fortnight and storymode both)
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As Guardian stated above (something that confused me initially); the story mode is actually "secondary" to other stuff in terms of what's most exciting and varied.
Because of all the raids, new fortnights & colosseum I've not even finished thriller bark yet myself.
Yeah and Zoro isn't that strong yet anyway. Since he's on his second form as I mentioned above, I just might be able to swap him out for Usopp right away. Once I evolve Zoro one more time, he'll be that beastly version that's worth having in. I'm just nervous about having Sengoku, Kaku, and guest captain being the only units with any punch for fights...
Stuff like colisseum and raids are for higher level, strong parties. Mine would get curb stomped doing that right now ;p IMO, story should be the simple content that you can enjoy while you're getting stronger and all that other stuff what you do for better units and loot once you can handle it. It's pretty much like that except that story isn't easy enough for me early on ;p Hell, even the fortnights are gimped for me right now because I can't handle higher than Veteran haha I can't wait until I can do all that content you guys do. I was just praying there was a faster way to raise pirate level. Too bad turtles and pigs don't increase that too haha