I honestly forget FP is even a thing.If only we could use our FP for something good... ;-;
I honestly forget FP is even a thing.If only we could use our FP for something good... ;-;
I honestly forget FP is even a thing.
not sure about that.. once enel reaches <50% hp you need bursting potential more than survivability, since he cuts your hp anywayMarco lets you stall maybe 3 or 4 turns longer than Mrs. Doublefinger so essentially you're doing way more damage with him than with her.
Marco doesn't need to be at 20, I think 24 was the minimum required.
Yeah that's true, but with doublefinger instead of Marco you'll have to burst him down under 50% with the help of Mihawk. The video that was linked a while back showed him taking 2-3 hits under 50% and then used Mihawk + Usopp rather than being forced to use Mihawk + Usopp above 50% due to low health. And the team with Marco works better with double Doflamingo instead of Doflamingo + Mihawk.not sure about that.. once enel reaches <50% hp you need bursting potential more than survivability, since he cuts your hp anyway
I'll go with the suggested double mingo team found on reddit.. with Doublefinger and Croco instead of law and koza
link to the video?Yeah that's true, but with doublefinger instead of Marco you'll have to burst him down under 50% with the help of Mihawk. The video that was linked a while back showed him taking 2-3 hits under 50% and then used Mihawk + Usopp rather than being forced to use Mihawk + Usopp above 50% due to low health. And the team with Marco works better with double Doflamingo instead of Doflamingo + Mihawk.
Either way, both teams can finish the raid. One takes more time but is much more safe while the other one is faster but things are much tighter.
https://m.youtube.com/watch?list=WL&v=ElWTwosMehIlink to the video?
This is the team I'm about to try. Hopefully all goes well!I beat 60 stamina enel with the following team and no gems:
Boat: Only level 9 Coffin Boat (So 1.4x multiplier to HP and attack)
Captain: Lv 71 Doflamingo (no special level ups!)
Friend Captain: Max level Doflamingo (no special level ups!)
Subs:
Level 87 Mihawk (max special)
Level 77 Law (Special Level 2)
Max level Max Special God Usopp
Level 81 Marco the Phoenix (Special Level 8 - 23 turn cooldown)
It's much more safe and can make up for messing up early in terms of stalling. It's also 60 stamina that we're risking, which is 5 hours of waiting for those of us who don't want to gem if we mess up or have gems to spend. I agree though, if you find the other team easier then I would suggest using it.It seems like using Marco kinda over complicates things and draws the fight out longer than you need to. So long as you have max level units, dying shouldn't be an issue. I don't quite get the idea sent around that this raid was supposed to be difficult. The hardest part is keeping track of the lightening strikes when you move into the 4th stage but even that is hard to mess up so long as you pay attention.
I just started playing this game and I have a duplicate character in my character box that isn't on a team, but when I try to sell it it says "IN USE."
What am I missing?
It's driving me crazy!
I just started playing this game and I have a duplicate character in my character box that isn't on a team, but when I try to sell it it says "IN USE."
What am I missing?
It's driving me crazy!
Any unit you have set up in one of your teams, as in when you go to the edit crew screen and swipe left or right to select what crew you want to use, will show up as in use in your inventory. They might not be on your active crew but they're in one of your premade teams.
You can't sell favorited charactersI didn't realize there was more than one Team/Crew!
Thank you!
He was sitting by himself as the Captain of "Crew 2."
Is there anything in this game like a "lock" to make sure I don't sell the best version of a character or do I just have to pay attention to the "Favorite" icon?
He clears all buff/debuffs every 3 or 4 ( i forget) turns.Why did Enel return his timer back to 1 after I used Usopp's special? Am I missing something here?
He clears all buff/debuffs every 3 or 4 ( i forget) turns.
Does he launch his less than 20% attack instantly with turn debuffs? Anyways, might as well switch Marco for Koza; I've had resounding, easy success with Doublefinger.Man, three fails at 60 stamina. I'm going with:
Doflamingo/Doflamingo
Mihawk
Law
Marco
GP Usopp
I basically stall as much as I can until the boss and then knock him down to as close to 50% as I can and then heal up with Marco. I then use GP Usopp/Mihawk, attack him some more [being careful not to get him below 20%], and then use Law and then Doflamingo to shuffle DEX orbs to my strongest unit(s). It never seems to be enough to get him from 20% to death, but then I might be overestimating his health since I'm afraid to get him to 20%...
Edit, I didn't know about the debuff thing. :/
He does, as soon as he hits 20% [even with a GP Usopp delay] he activates his killing move.Does he launch his less than 20% attack instantly with turn debuffs? Anyways, might as well switch Marco for Koza; I've had resounding, easy success with Doublefinger.
Are you sure you're waiting for him to clear buffs and debuffs before using Usopp? I pushed him under 20% and he didn't activate his special.He does, as soon as he hits 20% [even with a GP Usopp delay] he activates his killing move.
Anyway, I got Enel. I had to use a gem though, since I [accidentally] used Koza at 50%. I thought I was still running GP Usopp and had him in the same slot and didn't realize until it was too late. Needless to say, Enel killed me since I couldn't kill him from 20% --> death without it. :/
Nope, I didn't know that's what Enel's move did [wipes his debuffs]. I thought it was just the re-shuffling of orbs. I always used GP Usopp's ability when I hit close to 50%, so that probably explains things. :/Are you sure you're waiting for him to clear buffs and debuffs before using Usopp? I pushed him under 20% and he didn't activate his special.
Also, what level are your units? If you're using a Marco team, you can push him under 50% if you stalled correctly and still take a few hits. I took 2 hits from him under 50% before he cleared debuffs and then used Usopp and Mihawk to finish him off. You should also have 2 Doflamingo CD ready for 20% and Law as well.
HaxNope, I didn't know that's what Enel's move did [wipes his debuffs]. I thought it was just the re-shuffling of orbs. I always used GP Usopp's ability when I hit close to 50%, so that probably explains things. :/
As for the level of my units, Mihawk/Law/Marco are all max'd, with Doflamingo at Level 83 and Koza at Level 59.
Anyway, I found it better to use Koza to burst him from 20% onwards, since I can tank two of Doflamingo's sub-50% attacks before death with Marco. I might try the GP Usopp approach again though, now that I know of that debuff thing.
Oh, I finished the other two difficulties of the raid [for the achievement/gem] and got an extra copy of Doflamingo, so there's that?
Oh wow, not sure how I missed that. ~_~
So I'm pretty happy with my character box and felt like sharing it with you guys.
I'm also interested in seeing everyone's boxes as well, especially the other 300+ days members!
Edit: Grats Tidd!
But you told me this while I was on the Internet. ;_;Told you guys you didn't need max Doffy to get Enel. Don't believe everything you hear on the internet.
I thought we all knew this 1 day after Enel was hinted though...Told you guys you didn't need max Doffy to get Enel. Don't believe everything you hear on the internet.