Freeeeedooooom
Mihawk's been really easy for me
just unleash everyone's specials, make sure you go in with a blue slasher with a matching orb. You should be able to do like 90-95% of his health in one turn, then you just eat two attacks and poke him as soon as his shield runs out.
Freeeeedooooom
Did we get, like, Knowledge or Tough in the last update? I could've sworn they mentioned new types but I haven't noticed either.
this is my time I can feel it
Oh man, this is sudden. O_OFreeeeedooooom
Oh man, this is sudden. O_O
Also, do you guys think it's worth including Doflamingo in my Aokiji team if he's still at 28 CD? I really don't see myself stalling that much, so I'm debating sticking another PSY unit in there or something.
I feel so unprepared. I wish I had better luck socketing my Impact Usopp.
I was thinking of including Coby V2 instead, as well. Him + Impact Usopp should be good enough of a boost. Hopefully.Same here - Doffy with too high of a CD is probably useless so i will try my luck Coby. Probably will do only the 40 stamina anyway..until i get the drop. Hope when he arrives the next time my Doffy is higher skilled.
I was thinking of including Coby V2 instead, as well. Him + Impact Usopp should be good enough of a boost. Hopefully.
Same with Doflamingo. I regret not farming him last time he was around, but I'll change that when he returns. He's so valuable in a lot of teams, even more than I thought he would be.
We just got a Sugo last week, didn't we? That's really unexpected. Well I won't have gems for this because I will use them all for Aokiji. I'm waiting for the next batch.
Can preemptives be blocked? As in, using Mirage Tempo Nami's esp the turn you beat the stage before Aokiji, in order to block Aokiji's preemptive.
I'm inclined to think they can't be blocked, since they add an extra turn to abilities' CDs, but can't find anything about it (whatever I Google only medicine-related results pop up).
no it can't
What damage is there to block here? He doesn't do anything in his preemptive turn besides put up his Debuff Protector.
What a shame. Thank you.
Oh, I thought the 80% hp reducer was preemptive as well. It was an example anyway, only used Aokiji because he is int and Nami came to mind first.
So I was thinking of using this team...
Log Luffy / Log Luffy
Garp / Impact Usopp
Doflamingo / Mirage Tempo Nami.
The problem is that I only have 8 points in anti-lock and 5 at bind by myself. If my friend Luffy has sockets maxed, I will get 13 and 10. I guess it should be enough.
My idea would be something eating the first attack (the one that can't kill you), then use her before Aokiji's second attack.
My Doflamingo is at 23 CD. If I'm able to survive that long I should be able to defeat Aokiji quite easily.
nami can stil be useful since she can block 100% of the -80% attack of aokiji...but alvida is usually used instead if maxed because if you don't have anti lock and anti despair,you are gonna need her skill for stage 3
I've got Garp at 22 turns, but Doffy's stuck at 26
Any thoughts on what team to make? Here are my notable units (forgive lack of screenshots):
PSY
- Garp, level 87 (1 bind, 1 despair socket)
- Evolved Marco, level 69
- Evolved Urouge, level 33
- GP Usopp, Max (4 despair, 3 bind socket)
- Impact Usopp, level 60
- Voyage Frank, level 36
- Princess Vivi, level 90
- Coby v2, Level 69
- Evolved Shanks, level 40
- Bon Clay, level 54 (2 despair socket)
- Rakuyo (unevolved, might be able to evolve him today with a pirate penguin), level 40
- Ryuma, Level 69
- Evolved Bonnery, level 40
- Evolved Enel, level 1
- Criminal Mr. 3, level 23
OTHER:
- Maxhawk, 3 despair socket
- G3, Max, max bind/despair
- Mirage Tempo Nami, max
Basically, if it's a story unit or Fortnight, I've pretty much got it. Lot of RR units, just no legends, and Psy hasn't been my strongest suit (Teams of garp/garp, Marco, Bon, Usopp, and Ryuma do well enough for me)
Is a SW shanks team viable with no sockets? I didn't get lucky with my despairs and binds unfortunately. I just maxed mine but if it wouldn't work then I have to find alternatives. I have all the needed people even rakuyo Lv 55
I would use:Got my Rakuyo evolved and up to Level 50 thanks to today's turtle time
So with Rakuyo, Impact Usopp, and those units I quoted, do I have a viable Burst team? Or maybe something paired with a friend legend?
Freeeeedooooom
It's much easier than Enel, you might have trouble on the last stage if you are not prepared.How hard is Long Ring Long Island story mode? I want to do it before sugofest to get 5 free gems, but I struggled a lot vs Enel (got a bit lucky with meat orbs on the boss stage, it allowed my to survive until his armor went down).
Hopefully it's like Jaya, that Bellamy was a complete joke.
At least I get 3 pulls, hopefully get something worth something....
March 6-8, it's on their Facebook actually.when?? my game says nothing about a new sugo.
March 6-8
Aokiji has a debuff protector for 999 turns, God Usopp will be useless. http://optc-guide.com/2015/05/05/decisive-battle-aokiji/My 40 stamina squad - this should work right ?
I also could bring regular Golden Pound instead of Impact. Also have Rakuyo but i dont think he will make a difference.
This team will also work for 60 stamina as well, just follow what I've posted for Miyth:My 40 stamina squad - this should work right ?
I also could bring regular Golden Pound instead of Impact. Also have Rakuyo but i dont think he will make a difference.
Except you have more than enough damage to kill him since you have the sockets and don't have to rely on Mihawk. If you want to make it even easier, you can try to get matching orbs before pushing him past 50% and use Coby 1 turn earlier than Garp/Bon Clay.Turn 1 - Attack normally
Turn 2 - Attack normally
Turn 3 - Attack normally, take the 80% health reduction and take him to 51%
Turn 4 - Attack normally, this will cause him to enrage so try to get as much damage as you can.
Turn 5 - Use Garp, Bon Clay, Impact Usopp, and Coby and finish him off.
Alright thanks - i havent had time to look into it yet so Golden Pound is useless for this raid. Registered.Reminder for anyone wanting to evolve Aokiji whilst farming for him tomorrow make sure you farm for a purple/black dragon today, they do not drop on his quests
Aokiji has a debuff protector for 999 turns, God Usopp will be useless. http://optc-guide.com/2015/05/05/decisive-battle-aokiji/
Damn...thanks, now i really have to look into this raid. I thought 60 stamina was possible without Doffy. Now lets see how tough the pre-boss stages will be.This team will also work for 60 stamina as well, just follow what I've posted for Miyth:
Except you have more than enough damage to kill him since you have the sockets and don't have to rely on Mihawk. If you want to make it even easier, you can try to get matching orbs before pushing him past 50% and use Coby 1 turn earlier than Garp/Bon Clay.
Reminder for anyone wanting to evolve Aokiji whilst farming for him tomorrow make sure you farm for a purple/black dragon today, they do not drop on his quests
Aokiji has a debuff protector for 999 turns, God Usopp will be useless. http://optc-guide.com/2015/05/05/decisive-battle-aokiji/
like it or not, I guess this is my Aoikiji team
I just need one for now, so we'll see.
Hmm good idea.Pair up with a WB friend (as a first hitter), and you might be able to do 60 STA. Keep WB special in mind for the 30% HP cut. Plug the damage into calculator to find out.
One of my INT unit with 1350 attack can kill the elder without an orb and with x9 damage boost from both captains + 1.5x boost from the ship. The damage calculator also says they have 100,000 defense but I don't know how accurate that is. Sengoku should be fine if you have a unit with 1350+ attack with a matching orb, it's what I use on my Japan account.How much armor and HP does an elder turtle have on turtle time? Trying to figure out if i can stop using the marine tandem team for a Sengoku led team.
One of my INT unit with 1350 attack can kill the elder without an orb and with x9 damage boost from both captains + 1.5x boost from the ship. The damage calculator also says they have 100,000 defense but I don't know how accurate that is. Sengoku should be fine if you have a unit with 1350+ attack with a matching orb, it's what I use on my Japan account.
Oops forgot to mention that. Yeah against a Psy turtle.Against a PSY turtle?
Oh man, this is sudden. O_O
Also, do you guys think it's worth including Doflamingo in my Aokiji team if he's still at 28 CD? I really don't see myself stalling that much, so I'm debating sticking another PSY unit in there or something.
I feel so unprepared. I wish I had better luck socketing my Impact Usopp.
this is my time I can feel it
no it can't
Oops forgot to mention that. Yeah against a Psy turtle.