AdawgDaFAB
Member
I wonder when we'll get the first seven star super legend and who it will be
Roger??
Coby, of course.
I could see it being
Bounceman
Edit: DAMNIT SN4KE!
I wonder when we'll get the first seven star super legend and who it will be
Roger??
Coby, of course.
Haha, don't worry they won't. Hopefully.
Can you imagine the trolling if they did, though. O_O
Hahahahahaha Sabaody Archipelago drops a Celestial Dragon who is a 6* character with 99 cost. So there is your legend for everyone who didn't pull one so far.
If I'm reading that right his captain ability is 1.5x all stats for characters 50 to 55 in cost
Oh man I hope he drops a red poster
you should be OK.. but better a double raid mihawk I think.. inthawk works better with bosses with higher hp than garpI was thinking I could use this team against Garp this time around:
Has fairly high attack and burst, but my Mihawk has a 30-turn CD and I think I have 1 maxlvl inthawk friend, 3-4 lvl ~70 friends, and lastly a couple lvl 50 friends, so it isn't really reliable. Also, Daz could use a couple more levels but I doubt I can get him there.
Is there anything I should change?
I was also thinking of using a Vista team, but I don't have Robin so I might lack firepower. Do those teams work without her?
Ugh, I really want to try farming some Garp copies (not many, since I don't have enough space thanks to the tomes I'm holding onto) but I have 0 confidence. I just know Daz's level is going to bring down the slasher team.
This is true, but Crocodile is dropping once every 4 runs for me. I'd rather get Garp done since he's guaranteed lol.I don't even know if I finished socketing my garp the last time he wasaround. I guess I should check it out. But then I guess it's better to socket Croc since his fortnight won't be around as often as the garp raid
Hope we get the new event tonight and the announcement that we will skip Domino fortnight in favour for the young buggy/shanks one.
you should be OK.. but better a double raid mihawk I think.. inthawk works better with bosses with higher hp than garp
I thought it would be the other way around, tbh. I'll go with raidhawk then, I believe I have a couple of maxed ones among my friends.
I ran her last time, IIRC, but this ttime I'll be trying out Log Luffy.Am I the only one that still runs a double Nami team for Garp?
Need four bind socket points...
are there any must haves for Garp? I can't remember. The team I put together right now is just double Rayleigh and my four strongest INT guys
well first thing first you are not gonna be able to sue his special in time really..you barely have enough stalling potential to charge a max mihawk skill..and inthawk maxes at 19 and skillbooks are not yet on global
if you were able to use it on the seond turn of the boss,it would actually do more damage of a 2x raid mihawk special ,but if you have to wait even a turn more,then you are "stuck" with the normal damage and all in all you should deal a little less
you do more damage if you makes perfects and because it's an int character against a psy though
all in all you should be ok either way,garp is a boss you can just bruteforce yur way through...
my team will be the usual
2x mihawk
vista
croco
helmeppo
mr 1 prison
i need 3 anti despair sockets...i suspect i'm the one that is gonna despair
This is similar to the team I used last time. Robin's CD is enough to beat Garp alone although if you have her CD ready, then the others should be ready as well.I ran her last time, IIRC, but this ttime I'll be trying out Log Luffy.
Log Luffy/Log Luffy
Towel Nami (to help with INT orbs)
Robin
Coby V2
Hina
Farm whatever orbs I can, lock them in with Hina, activate Coby V2/Robin, and hopefully burst him down. I was thinking of maybe substituting Hina for another INT hard-hitter, but I'm not sure.
Not really. At this point, it basically comes down to whether you can beat him before his main attack. If so, load up on attackers. If not, bring a damage reducer or two (Perona/Alvida/etc).
Double Mihawk, 3 INT Slashers, and Perona is total easy mode.
Can't decide on Lock/Silence/Orbs/Auto-Heal, Lock/Silence/Orbs/CD, or something crazy like Silence/Orbs/CD/Poison for Slasherdile, and having terrible luck, too.
Probably going to do Lock/Silence/Orbs/Auto-Heal
Well he wouldn't have to worry about heal with legend croc (can't use both on the same team).Lock, Silence, CD, Orbs by far. Auto-heal works against many characters. What if you end up pulling WB or Legend Croc?
are there any must haves for Garp? I can't remember. The team I put together right now is just double Rayleigh and my four strongest INT guys
Robin + Doffy/Coby would be must haves for a 1 turn kill.
Shanks and Buggy fortnight coming up, great opportunity for those with SW Shanks.
I'm going to farm the hell out of this fortnight. I need my SW Shank sockets!Shanks and Buggy fortnight coming up, great opportunity for those with SW Shanks. Hina is coming back with a new rank mission: score determined by crew line up and battle result. Sounds fun.
Gonna be a gem dump, since Young Shanks is a rare battle in the FN.I'm going to farm the hell out of this fortnight. I need my SW Shank sockets!
Welp.Gonna be a gem dump, since Young Shanks is a rare battle in the FN.
I don't even know if I finished socketing my garp the last time he wasaround. I guess I should check it out. But then I guess it's better to socket Croc since his fortnight won't be around as often as the garp raid
Hope we get the new event tonight and the announcement that we will skip Domino fortnight in favour for the young buggy/shanks one.
Are you killing Coby and the other guy in 1 turn? If you are, don't. Leave Coby alive because he won't attack you and will only power himself up, which gives you an extra turn to stall and free your chained units.Beat my first raid boss without gemming, yay.
So Squard's 30% HP cut ended up being much more useful than I thought fpr low HP teams like these but not so useful for Garp since he gets locked in stage 4.
okay I got my Rayray team to work and hilariously the answer was the flying going merry
that sliiiight increase in healing allows me to stall way longer
Are you killing Coby and the other guy in 1 turn? If you are, don't. Leave Coby alive because he won't attack you and will only power himself up, which gives you an extra turn to stall and free your chained units.
Also I'll leave my WB up throughout the event since my LL is pretty pathetic. And congrats on your first raid boss without gemming.
Failed miserably with slashers (can't hit perfects with daz, it breaks the rythm the rest of the team has) so went double Vista and did it! No more zombie teams for Garp!!
FINALLY I finished garp
i don't have to run it ANYMORE
1 raidboss down..several more still to go
Well I failed miserably with my Ray team. The 1st stage dude did way more damage than I thought he would, then i took a hit from the sea pony and that wasn't pretty either, in the end I couldn't even take a hit from Garp. The damage was good though, oh well next time I'll be ready. Got a copy with vivi/zoro at least, a useless copy, these raid bosses that are only good when maxed are so lamme.
I think I'm gonna go
Mihawk/Mihawk
Helmeppo/Whitey Bay
Perona/Vista
Don't have a slasher croc, but I think as long as I can stall out for Perona's special, it shouldn't be a problem.
I'm glad the young Buggy/Shanks event is coming. I can socket my original Shanks with whatever since I rarely use him, probably just the standard anti-lock/despair duo, but what about Buggy? For an orb changer, do you want to orb boost, or does that defeat the entire purpose?
How does it feel to use a legend team pal?