yes you can.Can we find Young Shanks at the 15 Stamina battle? I just got a Young Buggy after 2 tries there, but no sight of Shanks
basically.. I think last time I used something likeWhat's the basic requirements for Ivankov? Being able to do more than 360k damage in one turn to KO and whatever HP and skills necessary to survive until that point?
basically.. I think last time I used something like
mihawk
mihawk
doflamingo
Asura zoro
miss doublefinger
Gp usopp
Drop-rate doesn't matter when he never appears for me.But the droprate for Shanks is 100%. How can you be disappointed with that?
I get one Shanks every 5 runs.. So one per gem. Sometimes I get lucky and get even 2 per gem. But I'm still waiting for a double drop I believe I encountered him once on the boss stage so far.
Congrats on the finished Doffy! As for sockets, I...kind of hate them. Personally, having skill-up as RNG was enough, they should let you choose which sockets to unlock when you fuse an identical character. You'll still need something like 20-25 of them (depending on the number of socket slots) to finish them off, so it'll still be a grind. Needing to get the ideal sockets when the game keeps giving you the same useless ones (why hello there, reduce environmental damage!) is just frustrating.
As for your SW Shanks, do you mean to tell me that you only need two sockets before you have him fully finished? That's insane! I've only seen Shanks once (during my first run), and I've been running it non-stop (aside from last night through today, in which I've been doing Doflamingo runs). If so, pre-congrats to you on that as well!
Got him thanks to yesterday's turtle time to 86 and for the rest I used skill books, turtles and pigs from the fortnight. And you all know what a grind the last 15 levels are. His art is so awesome. <3
As per my SW Shanks, I did only need 2 more sockets and got them today. So very, very grateful. This was my sugo and frankly as opposed to pulling dupes the work for this was well worth it:
Based on my calculations I grinded almost 3.5 PLVs (roughly 300 expert runs), which was approximately 1.6 million XP and I used a total of 68 Shanks copies. I had the drop percentage pegged around 20% before going into this fortnight and sure enough it hovered right above that line. There was no secret to this, it was just a lot of runs and equated to I think ~31 gems used (+ meat refills, natural refill, stamina level ups). I was also able to finish socketing Young Buggy and skill maxing him, as well as skill maxing Moria/Hotori and Kotori with the amount I farmed.
Drop-rate doesn't matter when he never appears for me.
You've been far more lucky than I. I'm at only two drops (one of which I'll be keeping for my collection, the other will be fed to unlock a slot on my SW Shanks), and I've been doing it non-stop since release. I did switch over temporarily to Doflamingo, but other than that it's been the event island all the time. I hate my luck.
Thanks! It's unbelievable how bad he is without certain characters. ;__; But I think they can't skip him any longer. Maybe we will get Heracles before him, but after that they have to release Zephyr. We even skipped Boa skillbooks for this. (At least I guess that was the reason why we didn't get the Domino fortnight)Congrats! I really hope we get Zephyr or he'll be a subpar legend on global forever.
Kizaru 60 stamina:
HP: 3,546,320
Preemptive Delay debuff for 99 turns increases special cd of DEX Units by 2 turns
1 Attacks for 7,775 and turns all non-tandem, non-meat orbs to weak orbs.
2 Attacks for 7,775 and reduces damage of DEX, QCK, or STR characters by 90%~95% past 50,000 for 2 turns (?! - I think this means that it'll apply to only one of the three types, and it's RNG.)
3 Attacks for 7,775, blinds you for 5 turns, turns non-tandem/non-meat orbs to weak orbs. (?!)
4 Attacks for 7,775 and despairs captain for 2 turns
From then on: Repeats 1-4.
20% HP or below Uses special and attacks for 220,000
After Killing him first time: Revives for 1,063,896 and reduces damage of DEX, QCK, or STR characters by 90%~95% past 50,000 for 2 turns
Following turn Does 19,430
These details might not be 100% accurate, I copied them from the reddit, but Kizaru sounds like a monster that you need to burst down in 2 turns or and pray he doesn't reduce the damage of DEX units upon revival (That, or have an Inthawk special in place)
Just looked what fortnights we could get in the future and in 6 weeks (if we follow the Japanese schedule) we would have one which drops books for SW Sanji. So maybe, just maybe the next batch will be the SW characters.Hahahaha
That means his stage 1 special is a 5 cd special. 5 cd for self orb and -1cd to shooters/fighters.
You actually reminded me to update my Global Timeline pastbin for Kizaru.
It's just something i started last summer, basically if Global followed Japans timeline perfectly it's how things would look. It's off a bit due to us shuffling the fortnights around and us suddenly getting Halloween Party Part 1 and Part 2.
Two interesting things did occur though with it, Global did get prison croc when the timeline said we would have, we also got the shandian fortnight return when the timeline estimated we would have got it the first time. We also synced up very well with first appearances for raids till big Z.
I've also included when Japan got their first Strong World batch book on a fortnight as well as when Training forests came (excluding beard)
Here is the link for those interested
also HOLY SHIT. kizaru maxes with 14 skill ups. THIS IS GOING TO BE CRAZY.
That means his stage 1 special is a 5 cd special. 5 cd for self orb and -1cd to shooters/fighters.
That means after 10 turns you can have a 12 turn special up, assuming no cd sockets either.
This is ABSOLUTELY nuts. I fear the road this is starting.
For those interested the Stage 2 of Kizarus special is in the database and is the same as stage 1, but also boosts chain multiplier by 0.5x. What this means is your first hit should be at 1.5x, and your last hit-assuming all perfects should be 3.0x. It does not help ray much as his combo maxes at 25.5x with it.
It's actually all in your head for this one. Wyper, unfortunately, maxes out at only lvl 70. So it only takes ~1m EXP to max him (versus 3m-5m for lvl 99 characters).I did max level Wyper, though, and I feel like he needed about a billion xp to max.
so I might go in on Iva for sockets since his special doesnt seem like anything to write home about.
if I just do Mihawk/Mihawk/A. Zoro/Law/Doffy/GP Usopp am I going to have any issues?
so I might go in on Iva for sockets since his special doesnt seem like anything to write home about.
if I just do Mihawk/Mihawk/A. Zoro/Law/Doffy/GP Usopp am I going to have any issues?
maybe I'll replace zoro with doublefinger. Law + doffy seems like the best way to get matching orbsprobably not,i have a similiar team but i'm gonna swap law (which i don't have) for a booster like doublefinger
just be sure when you vurst him because he heals under 20%
Is int Iva more useful? I have him (unevolved)I would save copies for the INT Ivankov, but that's just me.
slightly more useful. being the only capt for freedom characters if you don't count legend sabo... but also blue Iva has it's usesmaybe I'll replace zoro with doublefinger. Law + doffy seems like the best way to get matching orbs
Is int Iva more useful? I have him (unevolved)
Thanks man, I hope things turn around for me soon too. No luck today/yesterday, but there's still a little over a week left. Here's hoping!Thanks Chrono, much appreciated man. Hopefully drop wise things turn around for you, as well as anything else you need in the game, I genuinely mean that.
I was wrong about the amount of Doffy copies I farmed, it ended up being somehow closer to 70 I think. But yeah, sockets is definitely a min/max experience. I want to say the % of success drops to get that last socket you may need too, as the sockets you don't need go away and all that is left is that single one you need along with the others you're trying to avoid. I still feel sockets gives a more added benefit versus say candy farming, so even getting some sockets along the way with trying to skill up is better than nothing. Its also made levelling somewhat a careful procedure, as you may want to evolve a character first before feeding copies if their socket numbers increase. Again with any approach in this game, it's picking your poison on what to do and aim for.
As per my SW Shanks, I did only need 2 more sockets and got them today. So very, very grateful. This was my sugo and frankly as opposed to pulling dupes the work for this was well worth it:
Based on my calculations I grinded almost 3.5 PLVs (roughly 300 expert runs), which was approximately 1.6 million XP and I used a total of 68 Shanks copies. I had the drop percentage pegged around 20% before going into this fortnight and sure enough it hovered right above that line. There was no secret to this, it was just a lot of runs and equated to I think ~31 gems used (+ meat refills, natural refill, stamina level ups). I was also able to finish socketing Young Buggy and skill maxing him, as well as skill maxing Moria/Hotori and Kotori with the amount I farmed.
Wow, he seems insane, haha.Kizaru 60 stamina:
HP: 3,546,320
Preemptive Delay debuff for 99 turns increases special cd of DEX Units by 2 turns
1 Attacks for 7,775 and turns all non-tandem, non-meat orbs to weak orbs.
2 Attacks for 7,775 and reduces damage of DEX, QCK, or STR characters by 90%~95% past 50,000 for 2 turns (?! - I think this means that it'll apply to only one of the three types, and it's RNG.)
3 Attacks for 7,775, blinds you for 5 turns, turns non-tandem/non-meat orbs to weak orbs. (?!)
4 Attacks for 7,775 and despairs captain for 2 turns
From then on: Repeats 1-4.
20% HP or below Uses special and attacks for 220,000
After Killing him first time: Revives for 1,063,896 and reduces damage of DEX, QCK, or STR characters by 90%~95% past 50,000 for 2 turns
Following turn Does 19,430
These details might not be 100% accurate, I copied them from the reddit, but Kizaru sounds like a monster that you need to burst down in 2 turns or and pray he doesn't reduce the damage of DEX units upon revival (That, or have an Inthawk special in place)
Thanks, I hope so too. Not a single Shanks sighting yesterday or today. That makes two total drops since the start, and I've been doing it exclusively (outside of Doflamingo). I didn't even do Turtle Time.Wow that sucks. Hope your luck turns around this week.
Congrats! Yep that's exactly my experience, I'm only missing 4 sockets now. 2 despair and 2 cooldown. Hope I can get it done by tomorrow.
Honestly, if I saw him more I'd probably gem for it, but considering he's not showing up for me at all, I'm not about to throw gems away. I hope it changes for me soon, I really want to get my SW Shanks socketed.
I'm definitely having horrible luck then.I get about 7.5 runs per gem, but on average what Tidd was saying above with him showing every 1/5 runs is accurate. I would have him pop up anywhere from 1-3 times per gem. The best stretch I had was 11/24 runs and the worst stretch was him not showing up for 8 runs straight. I had a double Shanks drop twice and had him show up at the boss fight maybe 4-5 times total. The boss fight encounter is by far the rarest, him showing up midway is average and him showing up on Stage 6 is a higher percentage from what I found.
depends on you and how much damage you can do, just remember that if he goes under 20% his hp, he will heal, even if it's not his turnSorry to be asking but when to use double mihawk special on ivankov? On 4th turn or when 25% left?
Time to visit the damage calculator thendepends on you and how much damage you can do, just remember that if he goes under 20% his hp, he will heal, even if it's not his turn
I'm definitely having horrible luck then.
I won't give up trying though! And keep it up, Tidd. You can do it.
(Can I have some of your luck when you're done with it? Please?)
Man I'm hording those keys like crazy. I'm at 147 keys right now and with the limited box space I won't run porc sanctuary anytime soon...
I hope the sp level up x2 and a fp turtle event will be coming soon...
Is int Iva more useful? I have him (unevolved)
Evolve him and socket him -- YES he is definitely more useful. His special is excellent and he gets a lot of play in JP on training forests.
You don't have to since sockets are carried over when evolving (I'm pretty sure someone confirmed it here) but keep in mind he'll gain an extra socket when he's evolved. There's always the possibility that you'll gain a socket you'll want to keep but are unable to since you already have 3 sockets.okay done, I'll socket him instead. Lock/Despair/Matching??
edit: do I have to evolve him before I socket him? I havent tried to socket any unevolved people before