If I'm not mistaken isn't there a project that resurrected Warhawk? I know that Blur has, and I play a lot of it on the weekends. You should look about it.I hate seeing online support removed from games. The fact a multiplayer game could be your favourite game, but also dependent on retaining a whole community is frustrating. I'd love to play Warhawk again in the height of its popularity.
To be fair some of these games are already dead even before the servers are offline. Not being able to fill a lobby is no way to play, but I appreciate some die hard fans will be on these games 'til the death.
Ohh did not know about Warhawk.....or maybe I did and forgot, how do I play the resurrected Warhawk?If I'm not mistaken isn't there a project that resurrected Warhawk? I know that Blur has, and I play a lot of it on the weekends. You should look about it.
I think there must be a video on youtube talking about it. It has been a few years since I saw it so I can't really find it right now. If I had the discord link I'd have provided to you.Ohh did not know about Warhawk.....or maybe I did and forgot, how do I play the resurrected Warhawk?
What Killed Shadowfall's momentum was having nothing like a proper progression system until months after the game had been released. Gameplay was superb for the most part.SF was still online!? Game was dead within weeks. Wow.
The funny thing is PC online is free (unless it's a WoW sub plan kind of game). Consoles have online MP sub plans, which were supposed to keep the ecosystem infrastructure going).You know, when we used to have dedicated servers on the PC, this never was an issue.
But us gamers just gave up that for publisher control.
I simply think BF4 was too good and took too much mindshare at the start of the generation. No other FPS had a chance. Plus Killzone, from memory, had a clunkier interface etc.What Killed Shadowfall's momentum was having nothing like a proper progression system until months after the game had been released. Gameplay was superb for the most part.
Agreed.The funny thing is PC online is free (unless it's a WoW sub plan kind of game). Consoles have online MP sub plans, which were supposed to keep the ecosystem infrastructure going).
You'd think it'd be the other way around where console games have forever access and PC games having access cut off fast.
Ah. I dont follow PC gaming. But makes sense the big publishers are taking over.Agreed.
Sad part is, even games on the PC now run off publisher controlled servers like the consoles, without a dedicated server client like in the old days that we used to run on older machines as we built new ones. Or rent dedicated server space from third party sites.
They effectively killed that market.
They don't want people sticking to their old games with dedicated clients. They want to sell you the new shit.Ah. I dont follow PC gaming. But makes sense the big publishers are taking over.
Some of the best multiplayer games till this day are still in that era though. Most of the new multiplayer games are hot shit.
No, it is quite true. There is still no shooter on the market that has come close to the quality, balance, near perfected map design, and sheer *fun* of titles like Quake 3 or Unreal Tournament 04. There is a reason why these games have managed to have staying power for nearly two decades. They focus on ensuring high quality skill based gameplay, a balanced playing field, and a lack of greedy and rather insulting monetization.
Todays multiplayer juggernauts are light years better than those crusty games.
There's a reason that kind died 20+ years ago and none of their progeny were able to flourish.
The only thing the games "today" do better than the MP shooters of the past are abusing psychological tricks to get folks stuck in sunk cost fallacy. You can't honestly think that something like Halo Infinite is better than Halo 3 or Reach, as a quick example. Otherwise you would be only deluding yourself.
False.
How do we know it's false?
Because making a new arena shooter with all the "psychological tricks" todays top multiplayer games have would be extremely easy and cheap to do. In fact, we see studios trying it all the time. It never works because Jack Dempsey would be a terrible heavyweight fighter today. Games have improved considerably over the last 25 years.
The psychological trick is simply superior game design.
They have made a new Arena shooter with all the psychological tricks. Its called Halo Infinite and its absolutely terrible.
Also Splitgate... which is better but too gimmicky I think for the common casual player of today
Splitgate at least had some love and passion going into it. Not my kind of game design, but I can at least respect it. Halo Infinite on the other hand? I can't respect something that was amde with no passion, care, or love. Completely soulless design.
same... the big issue I have with Splitgate is that they use the same progression system as any other game these days (including Infinite), and that's Battlepass XP through completing challenges.
and these challenges ruin the fucking game. there will be a weekly challenge to get a certain amount of "first blood" kills, and people will literally leave the match a few seconds after it started because they didn't get the first kill.
or people will leave before the match even starts because the game mode they need for their challenge wasn't voted for.
it's literally ruining the game, Infinite has the exact same issue, ontop being just the worst.
I haven't played Splitgate for 2 or so weeks eveb tho I love the game, but the challenge system is absolute cancer and I think it will eventually kill the game completely