Online service for Killzone: Shadow Fall, Killzone: Mercenary and RIGS: Mechanized Combat League will end August 12

I hate seeing online support removed from games. The fact a multiplayer game could be your favourite game, but also dependent on retaining a whole community is frustrating. I'd love to play Warhawk again in the height of its popularity.

To be fair some of these games are already dead even before the servers are offline. Not being able to fill a lobby is no way to play, but I appreciate some die hard fans will be on these games 'til the death.
 
I hate seeing online support removed from games. The fact a multiplayer game could be your favourite game, but also dependent on retaining a whole community is frustrating. I'd love to play Warhawk again in the height of its popularity.

To be fair some of these games are already dead even before the servers are offline. Not being able to fill a lobby is no way to play, but I appreciate some die hard fans will be on these games 'til the death.
If I'm not mistaken isn't there a project that resurrected Warhawk? I know that Blur has, and I play a lot of it on the weekends. You should look about it.
 
Just release a killzone like the master chief collection with all killzone games, 4k 60fps. Sucks that the franchise has died since horizon as it was the one shooter I loved playing online. Also will bots still work?
 
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If I'm not mistaken isn't there a project that resurrected Warhawk? I know that Blur has, and I play a lot of it on the weekends. You should look about it.
Ohh did not know about Warhawk.....or maybe I did and forgot, how do I play the resurrected Warhawk?
 
Shame the coop thing for Killzone wasn't there at launch. I played the regular MP and it was decent enough, but I wasn't going to delay selling my copy over it. Coop though, yeah I might have stuck around and played that, especially since the game releases were pretty barren for the first year.
 
Killzone Shadowfall was quite fun online. I did all the trophies. Just missing 1 for 100% but got the platinum and the trophy I am missing is single player lol.
 
To be fair to Activision (who gets bashed all the time), if there's one thing they do well vs. other companies is MP servers. As crazy as it seems you can still play COD 2 on 360. Even though there might be only a couple people left on Earth trying to get a game going, it's still active.

Last time I played World at War (with it's whopping 500 people online last year where you see the same names playing), it's still active too.

I dont know how much it costs to keep even a single game server going for a game, but I'm sure giant companies making billions can spare a $1000(?).
 
Ohh did not know about Warhawk.....or maybe I did and forgot, how do I play the resurrected Warhawk?
I think there must be a video on youtube talking about it. It has been a few years since I saw it so I can't really find it right now. If I had the discord link I'd have provided to you.
 
You know, when we used to have dedicated servers on the PC, this never was an issue.

But us gamers just gave up that for publisher control.
 
You know, when we used to have dedicated servers on the PC, this never was an issue.

But us gamers just gave up that for publisher control.
The funny thing is PC online is free (unless it's a WoW sub plan kind of game). Consoles have online MP sub plans, which were supposed to keep the ecosystem infrastructure going).

You'd think it'd be the other way around where console games have forever access and PC games having access cut off fast.
 
What Killed Shadowfall's momentum was having nothing like a proper progression system until months after the game had been released. Gameplay was superb for the most part.
I simply think BF4 was too good and took too much mindshare at the start of the generation. No other FPS had a chance. Plus Killzone, from memory, had a clunkier interface etc.
 
The funny thing is PC online is free (unless it's a WoW sub plan kind of game). Consoles have online MP sub plans, which were supposed to keep the ecosystem infrastructure going).

You'd think it'd be the other way around where console games have forever access and PC games having access cut off fast.
Agreed.

Sad part is, even games on the PC now run off publisher controlled servers like the consoles, without a dedicated server client like in the old days that we used to run on older machines as we built new ones. Or rent dedicated server space from third party sites.

They effectively killed that market.
 
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Agreed.

Sad part is, even games on the PC now run off publisher controlled servers like the consoles, without a dedicated server client like in the old days that we used to run on older machines as we built new ones. Or rent dedicated server space from third party sites.

They effectively killed that market.
Ah. I dont follow PC gaming. But makes sense the big publishers are taking over.
 
Ah. I dont follow PC gaming. But makes sense the big publishers are taking over.
They don't want people sticking to their old games with dedicated clients. They want to sell you the new shit.

Some of the best multiplayer games till this day are still in that era though. Most of the new multiplayer games are hot shit.
 
Some of the best multiplayer games till this day are still in that era though. Most of the new multiplayer games are hot shit.

false-wrong.gif
 
Darn.... I never played the single player for Shadow Fall, but i had a blast playing multiplayer. Really sucks they are shutting the severs down. Going to have to some games in before its over.
 

No, it is quite true. There is still no shooter on the market that has come close to the quality, balance, near perfected map design, and sheer *fun* of titles like Quake 3 or Unreal Tournament 04. There is a reason why these games have managed to have staying power for nearly two decades. They focus on ensuring high quality skill based gameplay, a balanced playing field, and a lack of greedy and rather insulting monetization.
 
I played a lot of Shadow Falls online, can't really fault them. I doubt there is more than 10 people playing, at least last time I checked I couldn't get into a match. I have no reason to revisit unless its for nostalgic purposes but I'm sure there are online videos for that.

Maybe they should include a dedicated server feature, if you want you can rent a server and run your own games for a purpose of this when publishers turns off their servers. I think that would be a good compromise all around.
 
Understandable since there probably aren't any people playing.

I really enjoyed the Killzone Shadow Fall multiplayer back in the early days of the Ps4
 
No, it is quite true. There is still no shooter on the market that has come close to the quality, balance, near perfected map design, and sheer *fun* of titles like Quake 3 or Unreal Tournament 04. There is a reason why these games have managed to have staying power for nearly two decades. They focus on ensuring high quality skill based gameplay, a balanced playing field, and a lack of greedy and rather insulting monetization.

Todays multiplayer juggernauts are light years better than those crusty games.

There's a reason that kind died 20+ years ago and none of their progeny were able to flourish.
 
Todays multiplayer juggernauts are light years better than those crusty games.

There's a reason that kind died 20+ years ago and none of their progeny were able to flourish.

The only thing the games "today" do better than the MP shooters of the past are abusing psychological tricks to get folks stuck in sunk cost fallacy. You can't honestly think that something like Halo Infinite is better than Halo 3 or Reach, as a quick example. Otherwise you would be only deluding yourself.
 
The only thing the games "today" do better than the MP shooters of the past are abusing psychological tricks to get folks stuck in sunk cost fallacy. You can't honestly think that something like Halo Infinite is better than Halo 3 or Reach, as a quick example. Otherwise you would be only deluding yourself.

False.

How do we know it's false?

Because making a new arena shooter with all the "psychological tricks" todays top multiplayer games have would be extremely easy and cheap to do. In fact, we see studios trying it all the time. It never works because Jack Dempsey would be a terrible heavyweight fighter today. Games have improved considerably over the last 25 years.

The psychological trick is simply superior game design.
 
Just a heads up for anyone that has KZ: SF incomplete on their trophy list but might want to get it done before the servers shut down, the online multiplayer has a really good bot system that allows you to get 99% of the online stuff solo. You can just add bot teammates and opponents and play by yourself.

Very underrated game imo. I had a great time with it when I finally gave it a chance last year.
 
A gallant, albeit for the developer a bit more inconvenient, but more beneficial to the game, way would be to give the player the possibility to host his own servers.
 
Fuck u Guerrilla, we want more Killzone not less Killzone! And like others said we pay for the multiplayer now since the ps4 generation started, so no servers (at least Sony ps games servers) should be shut down!
 
I made a somewhat serious attempt at the ShadowFall platinum trophy but I was having so much fun with multiplayer that I kind of just stopped caring and played the shit out of it.

It's a travesty that Killzone Shadow Fall multiplayer never garnered much popularity as other FPS games considering it's a well balanced game with a heavy emphasis on team work, which unfortunately many got the wrong impression that it would be like COD and you could just Rambo everything and you'd win. Oh, and all the DLC maps were free and excellent 👍
 
False.

How do we know it's false?

Because making a new arena shooter with all the "psychological tricks" todays top multiplayer games have would be extremely easy and cheap to do. In fact, we see studios trying it all the time. It never works because Jack Dempsey would be a terrible heavyweight fighter today. Games have improved considerably over the last 25 years.

The psychological trick is simply superior game design.

They have made a new Arena shooter with all the psychological tricks. Its called Halo Infinite and its absolutely terrible.
 
Also Splitgate... which is better but too gimmicky I think for the common casual player of today

Splitgate at least had some love and passion going into it. Not my kind of game design, but I can at least respect it. Halo Infinite on the other hand? I can't respect something that was amde with no passion, care, or love. Completely soulless design.
 
Splitgate at least had some love and passion going into it. Not my kind of game design, but I can at least respect it. Halo Infinite on the other hand? I can't respect something that was amde with no passion, care, or love. Completely soulless design.

same... the big issue I have with Splitgate is that they use the same progression system as any other game these days (including Infinite), and that's Battlepass XP through completing challenges.

and these challenges ruin the fucking game. there will be a weekly challenge to get a certain amount of "first blood" kills, and people will literally leave the match a few seconds after it started because they didn't get the first kill.
or people will leave before the match even starts because the game mode they need for their challenge wasn't voted for.

it's literally ruining the game, Infinite has the exact same issue, ontop being just the worst.

I haven't played Splitgate for 2 or so weeks eveb tho I love the game, but the challenge system is absolute cancer and I think it will eventually kill the game completely
 
Judging by the Rainbow Guerilla logo I guess they are retiring Killzone forever now. They will need to focus on lucid and complex intersectional issues in single player campaigns that focus on collapsing the patriarchy through the lens of an ugly female character.
 
same... the big issue I have with Splitgate is that they use the same progression system as any other game these days (including Infinite), and that's Battlepass XP through completing challenges.

and these challenges ruin the fucking game. there will be a weekly challenge to get a certain amount of "first blood" kills, and people will literally leave the match a few seconds after it started because they didn't get the first kill.
or people will leave before the match even starts because the game mode they need for their challenge wasn't voted for.

it's literally ruining the game, Infinite has the exact same issue, ontop being just the worst.

I haven't played Splitgate for 2 or so weeks eveb tho I love the game, but the challenge system is absolute cancer and I think it will eventually kill the game completely

Yep. MP titles don't need those shitty challenges or Skinner box design. Never have and great MP games continue to be fantastic and fun without them.
 
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