Online service for Killzone: Shadow Fall, Killzone: Mercenary and RIGS: Mechanized Combat League will end August 12

I'm not really an online guy but I find it depressing each time a service is closing: we loose something forever.

If at least they were releasing as open sources all the files needed to setup its own server for games preservation purpose especially for games not on PC.

But they are corporates: they don't give a shit.
cat love GIF
 
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Todays multiplayer juggernauts are light years better than those crusty games.

There's a reason that kind died 20+ years ago and none of their progeny were able to flourish.

that kind died because today casuals rule the gaming world (even this very forum has a lot of absolute casuals that actually plan to play God of War at 30fps when it comes out... like wtf?)

and casuals will not be able to keep up with servers full of people that mastered the mechanics

that's why you have modern games with skill based matchmaking, so that mechanically unskilled casual players will never even meet the good players and only play amongst themselves.

even better, some games like Halo Infinite even deliberately make you win or lose by choosing really good or really shitty teammates for you, in order to keep you at a 50% win rate and therefore making you think you actually have skill.

modern shooters are often designed to manipulate you in many different ways, dev teams of GaaS games literally have phycologists on staff to optimise engagement and to keep you hooked to the game.

it has very little to do with how good a game is.
one of the most popular shooters, and afaik the most popular videogame currently as a whole, is Garena Free Fire, an absolutely dogshit mobile Battle Royale, with dogshit gunplay, awful controls and ridiculously bad desync due to everyone playing over wifi on smartphones.

but people get hooked if they are susceptible to the phycological tricks that literally psychologists developed
 
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that kind died because today casuals rule the gaming world (even this very forum has a lot of absolute casuals that actually plan to play God of War at 30fps when it comes out... like wtf?)

and casuals will not be able to keep up with servers full of people that mastered the mechanics

that's why you have modern games with skill based matchmaking, so that mechanically unskilled casual players will never even meet the good players and only play amongst themselves.

even better, some games like Halo Infinite even deliberately make you win or lose by choosing really good or really shitty teammates for you, in order to keep you at a 50% win rate and therefore making you think you actually have skill.

modern shooters are often designed to manipulate you in many different ways, dev teams of GaaS games literally have phycologists on staff to optimise engagement and to keep you hooked to the game.

it has very little to do with how good a game is.
one of the most popular shooters, and afaik the most popular videogame currently as a whole, is Garena Free Fire, an absolutely dogshit mobile Battle Royale, with dogshit gunplay, awful controls and ridiculously bad desync due to everyone playing over wifi on smartphones.

but people get hooked if they are susceptible to the phycological tricks that literally psychologists developed
I'd prefer no MM, but if there is some to balance out things, it's not so bad for me.

But the big concern is MM bogging down MP lobbies loading in new players. What if the lobby of gamers wants to play a rematch with the same group? Cant do that. You get zipped away to another group of people. Makes no sense.

If they want to group people into tiers, just have the million gamers segmented into maybe 8 or 10 tiers and that's it. That way you'll be playing with the same group for a while with streamlined lobbies before you actually make a jump up or down a level. Then when you move a tier, the same thing. It'll take a bit to move up or down again.

And because each tier is big enough to have different skill, you'll still get enough variety of gamers. Or make it so that your skill (let's say you are Tier 5), puts you in lobbies with Tiers 4-6 players. It'd take a lot of game playing to move to Tier 3 or 7. So that makes MP gaming smoother with less loading and swapping players.

Not sure why it's that hard.

It's like these MM algorithms segment you into such fine rows of ranking, you get re-ranked every 5 minutes. No sense at all.
 
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False.

How do we know it's false?

Because making a new arena shooter with all the "psychological tricks" todays top multiplayer games have would be extremely easy and cheap to do. In fact, we see studios trying it all the time. It never works because Jack Dempsey would be a terrible heavyweight fighter today. Games have improved considerably over the last 25 years.

The psychological trick is simply superior game design.

This 10000x.

Look folks, I love me some old games, most of what I play is quite old tbh, but with multiplayer games, that landscape changes often and is extremely competitive to design in. As much as I love those older titles and put massive outs in stuff like Unreal Tournament, Quake, Team Fortress etc I must concede that what ever new MP title is out, takes that crown by default. Those older titles are just too dated and have too many issues that I could never say some best in some genre, was back then with this type of thing.

Even if my personal favorite titles where in that time frame...
 
Todays multiplayer juggernauts are light years better than those crusty games.

There's a reason that kind died 20+ years ago and none of their progeny were able to flourish.
The reason that kind died is because you can't play them with a controller.



You can't reach that precision with that speed on a controller.

While ads makes sense in games, it mainly became a standard so controllers could get a speed clutch for precision aim.
 
Look folks, I love me some old games, most of what I play is quite old tbh, but with multiplayer games, that landscape changes often and is extremely competitive to design in. As much as I love those older titles and put massive outs in stuff like Unreal Tournament, Quake, Team Fortress etc I must concede that what ever new MP title is out, takes that crown by default. Those older titles are just too dated and have too many issues that I could never say some best in some genre, was back then with this type of thing.
What issues? the only issue i see is the fact that too many modern shooters are inspired by COD.
Quake, Halo, Team Fortress, Unreal Tournament.... All of those are the PEAK of shooter game design. Fast paced arena shooter gameplay, time and time and time again, have demonstrated to OBJECTIVELY be the most rewarding and most fun type of shooter game gameplay. There's a reason all of these games have playerbases and fanbases that are loyal to their games, especially Team Fortress 2.
Military shooters are slow, clunky, overcomplicated, and too tactical, and cover shooters are insipid and repetitive, shallow absolutely boring gameplay that only exists so movie directors like Neil Druckmann can call their hollywood productions a 'game.' They're fucking boring 99% of the time, and the only ones that have even come close to being as entertaining is Titanfall (which ironically enough, was because it DIDN'T try to be another military COD clone.)
The only reason arena shooters fell out is because of COD basically being the perfect shooter for console's dumbed down control schemes (which Halo did better without sacrificing all of the depth and gameplay of those other games.... but that series ended up killing itself, so yea)
 
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Don't they usually give at least 90 days advance notice before shutting down the servers? I remember they did a similar announcement for several PS3 games (I think Warhawk was one of them) and only gave 30 days notice, and ended up giving an extension because of the outrage at such short notice.
 
OBJECTIVELY be the most rewarding and most fun type of shooter game gameplay.

suuuuuuuuurrrrrrrrre.

You just like those games sir, nothing you are saying is some "objective" thing, its simply you SUBJECTIVELY liking something more or something.......thats it. I like old shit too, but I'm not going to pretend the dated design and issues of those past games are so small that they can just come out today and destroy all the top MP titles. The genre moves on fast and where MP titles are today is eons ahead of where those titles were back in the day. They simply can't compete with the modern MP titles that come out. You can keep screaming about this being repetitive or this sucking etc....thats nice.......none of that matters sir, like zero. I'm not telling you my personal fucking view regarding those games....I'm telling you factually they have a higher install base of players, massive sales that shit on any of the titles you and I liked back then and that group of gamers wants the current, up to day, popular concept. Regardless if you think that is repetitive or not, it has nothing to do with the statement I'm making. If you can't understand that...don't ever get in business bud, "objective" COD moves massive units as to why companies chase that concept. If the fucking shit you are talking about was sooooo damn good, you'd see everyone chasing those old ideas, but clearly that just not the case. I might love those old school titles, however I don't deloude myself into thinking what I liked back then is fact, gospel or an "objective" fucking thing. It silly and delusional.

The moment one starts to take their personal views as an objective fact, its time to move on and put on that good ole ignore list.
 
The reason that kind died is because you can't play them with a controller.



You can't reach that precision with that speed on a controller.

While ads makes sense in games, it mainly became a standard so controllers could get a speed clutch for precision aim.


I can totally play like that on a controller... would take a few hours of getting used to it but I'm certain my aim wouldn't be much worse than your average PC player on a mouse.
in fact I played Halo Infinite on PC with an emulated mouse because the normal controller aiming is DOGSHEEEEEET in that game, but I was so used to play controller Halo that I wanted to give that a try, and I had no issue playing with no aim assist and firing from the hip with a turn speed that let me do a 180° turn in less than half a second

in fact I used a preset someone posted on Reddit back during the beta when the official subreddit was full of people shitting on the aiming in the game, and one of those people made a really good mouse emulation setup, all i did was minimally adjust the reaction curve

edit: this is the setting:



edit2: the video in the reddit post doesn't load on my end, so to be save I linked it above the post directly
 
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What issues? the only issue i see is the fact that too many modern shooters are inspired by COD.
Quake, Halo, Team Fortress, Unreal Tournament.... All of those are the PEAK of shooter game design. Fast paced arena shooter gameplay, time and time and time again, have demonstrated to OBJECTIVELY be the most rewarding and most fun type of shooter game gameplay. There's a reason all of these games have playerbases and fanbases that are loyal to their games, especially Team Fortress 2.
Military shooters are slow, clunky, overcomplicated, and too tactical, and cover shooters are insipid and repetitive, shallow absolutely boring gameplay that only exists so movie directors like Neil Druckmann can call their hollywood productions a 'game.' They're fucking boring 99% of the time, and the only ones that have even come close to being as entertaining is Titanfall (which ironically enough, was because it DIDN'T try to be another military COD clone.)
The only reason arena shooters fell out is because of COD basically being the perfect shooter for console's dumbed down control schemes (which Halo did better without sacrificing all of the depth and gameplay of those other games.... but that series ended up killing itself, so yea)

This is quite the take lol.

Did you forget about all those games inspired by Crysis and Gears of War?
 
Killzone SF had a good run. Nearly a decade. It was lowkey the tightest and all-around best designed MP FPS on consoles for a few years there back in 2013 - 2015. It was even still great if you find a full session many years after. The single player was judged too harshly by many IMO. It felt ahead of its time.

I hope Guerilla makes another one day. In the meantime, RIP.
 
suuuuuuuuurrrrrrrrre.

You just like those games sir, nothing you are saying is some "objective" thing, its simply you SUBJECTIVELY liking something more or something.......thats it. I like old shit too, but I'm not going to pretend the dated design and issues of those past games are so small that they can just come out today and destroy all the top MP titles. The genre moves on fast and where MP titles are today is eons ahead of where those titles were back in the day. They simply can't compete with the modern MP titles that come out. You can keep screaming about this being repetitive or this sucking etc....thats nice.......none of that matters sir, like zero. I'm not telling you my personal fucking view regarding those games....I'm telling you factually they have a higher install base of players, massive sales that shit on any of the titles you and I liked back then and that group of gamers wants the current, up to day, popular concept. Regardless if you think that is repetitive or not, it has nothing to do with the statement I'm making. If you can't understand that...don't ever get in business bud, "objective" COD moves massive units as to why companies chase that concept. If the fucking shit you are talking about was sooooo damn good, you'd see everyone chasing those old ideas, but clearly that just not the case. I might love those old school titles, however I don't deloude myself into thinking what I liked back then is fact, gospel or an "objective" fucking thing. It silly and delusional.

The moment one starts to take their personal views as an objective fact, its time to move on and put on that good ole ignore list.
This is quite the take lol.

Did you forget about all those games inspired by Crysis and Gears of War?
still haven't really been given a reason as to how these games are "outdated" or "inferior"
the only reason COD and other shooters like it sells today is because those games are optimized for controller play. That's it
 
I can totally play like that on a controller... would take a few hours of getting used to it but I'm certain my aim wouldn't be much worse than your average PC player on a mouse.
No, you can't.

It's technically not possible.

Also, comparing halo with this. Halo is very, very slow compared to the classic fps games.
 
No, you can't.

It's technically not possible.

Also, comparing halo with this. Halo is very, very slow compared to the classic fps games.

does Warframe count? that's PvE but I also play that with super high sensitivity and no aim assist, and my main weapon that I usually use is a sniper rifle which can be hipfired without accuracy loss, but it does less damage when not zoomed in

in that game I also have zero issues hitting shots while rushing through missions at pretty high speeds.

I can't reach pro player mouse accuracy but the guys in that Quake 3 video I could smoke on controller for sure
 
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does Warframe count? that's PvE but I also play that with super high sensitivity and no aim assist, and my main weapon that I usually use is a sniper rifle which can be hipfired without accuracy loss, but it does less damage when not zoomed in

in that game I also have zero issues hitting shots while rushing through missions at pretty high speeds.

I can't reach pro player mouse accuracy but the guys in that Quake 3 video I could smoke on controller for sure
I'd still say a game like quake 3 is another league in regard of speed, but out of curiosity, could you record playing warframe like that?

I'm not accusing you for not telling the truth, but it's pure curiosity if you can aim at several enemies while jumping like crazy.
 
I'd still say a game like quake 3 is another league in regard of speed, but out of curiosity, could you record playing warframe like that?

I'm not accusing you for not telling the truth, but it's pure curiosity if you can aim at several enemies while jumping like crazy.

I haven't played in like a year... I could try maybe later... I hope my aim is still good xD

that's the bigger issue on controller, every damn game feels completely different due to different reaction curves and stuff lol

but still, the guys in the video suck ass, I would have hit many of the shots the guy missed with ease on a controller with mouse emulation

edit: oh, I could also try Splitgate with no aim assist... 🤔 I think I'm more used to that sensitivity curve than to Warframe's... although I usually play Splitgate on mouse and keyboard due to button mapping issues as a bumper jumper player
 
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This is one reason why I'm not really into multiplayer or GaaS type games. Nothing is ever guaranteed.

I don't play games constantly. Sometimes I take year breaks with a game and then a couple years later, it is no longer supported.

Since more and more studios are pumping out these online only games, there will be more competition and possibly more games shutting down.

These games are somewhat old and I don't necessarily blame studios for stopping their online service. It is just a shame to pay for something to then longer be able to play it.

Overeliance of GaaS games going forward worries me.
 
"Single player offline modes remain available."

Nice of them to state this. Because it's not something we can take for granted anymore. *sigh* :messenger_expressionless:
Yeah I mean Destiny already does that and later on it'll be all single player games BUT if you want to continue playing single player you have to pay a small fee as they'll include online connection requirement in single player games and they'll come up with a stupid reason worded in corporate talk. Extend access feature is the feature they'll introduce and companies try to compete by offering the longest single player access for FREE*****.

-60$ 72 months FREE single player access + 5$ dollar 12 months extension.
-70$ 96 months FREE single player access 5$ dollar 12 months extension.
-120$ UNLIMITED single player access.
-Enjoy 6 months FREE access with PS+
 
I've never played a Killzone game due to not owning a console, but I remember a lot of people being disappointed with Shadowfall and still holding Killzone 2 on the pedestal. There have been times where I've mistaken it for the Resistance series as the games look and feel so similar.
 
I'd still say a game like quake 3 is another league in regard of speed, but out of curiosity, could you record playing warframe like that?

I'm not accusing you for not telling the truth, but it's pure curiosity if you can aim at several enemies while jumping like crazy.

I could also try Splitgate with no aim assist... 🤔 I think I'm more used to that sensitivity curve than to Warframe's... although I usually play Splitgate on mouse and keyboard due to button mapping issues as a bumper jumper player

so I tried Splitgate in an SX controller without aim assist. I played FFA Gun Game because I didn't want to drag my team down lol, I haven't played this on controller since shortly after the console launch last year,
as a bumper jumper player it is pretty cumbersome to map the buttons in a way that works
my Right portal is on RB and my Left portal is on the Left Stick (L3)... throwing nades is on A... yeah... :pie_roffles: ... at least the XS controller's D-Pad is really easily reachable with your right thumb, so having the "Remove Portal" buttons on there isn't as awful as it might sound

ignore some of the stutters, this is an Unreal Engine 4 game and I haven't played since my last driver and game update, so this being my first match you'll see shader stutters 🤮, I tried to mitigate this and went into the training room before the match and picked up each weapon once and shot it (also to dial in the controls), which, PSA, everyone who plays Splitgate should always do first thing after a GPU driver update or a game patch ;)

I will say it was a little jarring ngl... I am not used to no aim assist in this game and my flicks are dialed in to work with aim assist 🙃 so some of my fast flick shots didn't land :messenger_grinning_sweat:
especially in the pre game waiting room you can see I am a bit like a newborn deer at first 😬, like I said, kinda jarring at first if you aren't used to it, although Splitgate has a very subtle aim assist anyways so it wasn't as jarring as I thought it would be.



Zielhilfe-Stärke = Aim Assist Strength btw.


But I will say I was surprised how easy it was to get used to it... to master it without aim assist I would need a few hours of playtime I think. but after that I don't really see how I would have any trouble keeping up.
the game also doesn't have sensitivity curve settings, which is a bummer, and while the curve they use is pretty good for my tastes, it still isn't optimal for me... it's like a 7 or an 8 in Apex Legends, but I'm more of a 13 guy myself...

not having detailed stick settings is one hindrance for aim-assist-less shooters sadly. like Halo Infinite, that game has terrible stick aiming, so if you had a choice to turn off Aim Assist in that game you wouldn't hit anything that moves 🙃 with the mouse emulation via Steam's controller settings that can be circumvented for some games, but not all.
in Splitgate you can't do that for example, because the game makes you select an input method, so you can always only use either mouse or controller but not both at the same time. you could still map keyboard inputs to your controller and basically emulate a full mouse and keyboard, but that would mean jarring digital WASD movements on the left stick 😣 ... or another game with absolutely dogshit aiming on controller, Deathloop, that game hitches every time you switch input method and as long as it detects controller inputs it will lock mouse and keyboard inputs, so you can't do that there either.

but a shooter with great stick aiming and/or a lot of options + a high framerate are absolutely zero issue to play without aim assist at all IMO.
H1Z1 on PS4 is such a game, 60fps (mostly) and a decent sensitivity curve (2 to be exact, linear and a more curved one). that game has no aim assist at all and works absolutely fine.
 
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Being heavy on the controller is what made shooters like Killzone and the earliest Gears games hard to handle and difficult to master, but then you'd get a pretty satisfying experience, Sony should have more faith in those types of game as the passionate community will not abandon their beloved game.
 
Being heavy on the controller is what made shooters like Killzone and the earliest Gears games hard to handle and difficult to master, but then you'd get a pretty satisfying experience, Sony should have more faith in those types of game as the passionate community will not abandon their beloved game.

Killzone 2 wasn't heavy it had input lag like crazy due to pushing the hardware too much and rendering multiple frames in advance in order to smooth out shorter framedrops.
I think the end to end lag without the display's lag was above 200ms

Gears was similar but not as bad, it too had way too much input lag.

there's nothing heavy about them, they simply have bad input lag, in KZ2's case really REALLY terrible input lag
 
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