I'd still say a game like quake 3 is another league in regard of speed, but out of curiosity, could you record playing warframe like that?
I'm not accusing you for not telling the truth, but it's pure curiosity if you can aim at several enemies while jumping like crazy.
I could also try Splitgate with no aim assist...

I think I'm more used to that sensitivity curve than to Warframe's... although I usually play Splitgate on mouse and keyboard due to button mapping issues as a bumper jumper player
so I tried Splitgate in an SX controller without aim assist. I played FFA Gun Game because I didn't want to drag my team down lol, I haven't played this on controller since shortly after the console launch last year,
as a bumper jumper player it is pretty cumbersome to map the buttons in a way that works
my Right portal is on RB and my Left portal is on the Left Stick (L3)... throwing nades is on A... yeah...

... at least the XS controller's D-Pad is really easily reachable with your right thumb, so having the "Remove Portal" buttons on there isn't as awful as it might sound
ignore some of the stutters, this is an Unreal Engine 4 game and I haven't played since my last driver and game update, so this being my first match you'll see shader stutters

, I tried to mitigate this and went into the training room before the match and picked up each weapon once and shot it (also to dial in the controls), which, PSA, everyone who plays Splitgate should always do first thing after a GPU driver update or a game patch
I will say it was a little jarring ngl... I am not used to no aim assist in this game and my flicks are dialed in to work with aim assist

so some of my fast flick shots didn't land

especially in the pre game waiting room you can see I am a bit like a newborn deer at first

, like I said, kinda jarring at first if you aren't used to it, although Splitgate has a very subtle aim assist anyways so it wasn't as jarring as I thought it would be.
Zielhilfe-Stärke = Aim Assist Strength btw.
But I will say I was surprised how easy it was to get used to it... to master it without aim assist I would need a few hours of playtime I think. but after that I don't really see how I would have any trouble keeping up.
the game also doesn't have sensitivity curve settings, which is a bummer, and while the curve they use is pretty good for my tastes, it still isn't optimal for me... it's like a 7 or an 8 in Apex Legends, but I'm more of a 13 guy myself...
not having detailed stick settings is one hindrance for aim-assist-less shooters sadly. like Halo Infinite, that game has terrible stick aiming, so if you had a choice to turn off Aim Assist in that game you wouldn't hit anything that moves

with the mouse emulation via Steam's controller settings that can be circumvented for some games, but not all.
in Splitgate you can't do that for example, because the game makes you select an input method, so you can always only use either mouse or controller but not both at the same time. you could still map keyboard inputs to your controller and basically emulate a full mouse and keyboard, but that would mean jarring digital WASD movements on the left stick

... or another game with absolutely dogshit aiming on controller, Deathloop, that game hitches every time you switch input method and as long as it detects controller inputs it will lock mouse and keyboard inputs, so you can't do that there either.
but a shooter with great stick aiming and/or a lot of options + a high framerate are absolutely zero issue to play without aim assist at all IMO.
H1Z1 on PS4 is such a game, 60fps (mostly) and a decent sensitivity curve (2 to be exact, linear and a more curved one). that game has no aim assist at all and works absolutely fine.