Why is it proper? The point of credits is to, ahem, credit people who worked on a game. It is just a flat out fact to say that pretty much nobody who worked on Metroid Prime in 2002 worked on the Metroid Prime remaster in 2023. They didn’t touch it. Why should they get a credit on a game they did not do? If anything it takes away from the people who worked on the remaster. Note they all have a credit, for the game they did work on, Metroid Prime in 2002.It's completely weird, especially given that nothing has to be taken away or sacrificed in order to include credit.
It's simply doing the obviously proper thing, with absolutely no further expense or obligation whatsoever.
And people are like "why do it?"
Even sillier is that probably most or all(?) of the creative work isn't even owned by the worker. It's owned by the company. Ya, they can reference to future employers what they did, but it's technically not even their property.Why is it proper? The point of credits is to, ahem, credit people who worked on a game. It is just a flat out fact to say that pretty much nobody who worked on Metroid Prime in 2002 worked on the Metroid Prime remaster in 2023. They didn’t touch it. Why should they get a credit on a game they did not do? If anything it takes away from the people who worked on the remaster. Note they all have a credit, for the game they did work on, Metroid Prime in 2002.
I just don’t understand why this attention whore Zoid Kirsch thinks he should get a slot in credits for a release made by a company he doesn’t work for anymore, and a release he had absolutely nothing to do with.
Why is it proper? The point of credits is to, ahem, credit people who worked on a game. It is just a flat out fact to say that pretty much nobody who worked on Metroid Prime in 2002 worked on the Metroid Prime remaster in 2023. They didn’t touch it. Why should they get a credit on a game they did not do? If anything it takes away from the people who worked on the remaster. Note they all have a credit, for the game they did work on, Metroid Prime in 2002.
I just don’t understand why this attention whore Zoid Kirsch thinks he should get a slot in credits for a release made by a company he doesn’t work for anymore.
The original staff of Metroid Prime is responsible for the very existence of the game. Prime Remastered would not exist without their work.
There's an aspect to this that seems fundamentally lost to many of you -let's try again. Imagine an OOT remake where all of Koji Kondo's god-tier music compositions were upgraded from MIDI to modern sound standards.
But, because Koji Kondo didn't do any of the work, he isn't credited in the game. Yes, all those wonderful ocarina songs are not attributed to Koji Kondo, just the new sound designer/engineer. Because Koji Kondo only worked on OOT in 1998 and not now. Even though he wrote the fucking music. It's still his. All they did was update it.
You are asking "why is this proper" over the entire content of a game. Completely ludicrous.
Media people are entitled. They need their name on it for boosting their ego.Yes, and they got credited for bringing Metroid Prime into existence, in 2002. They had absolutely nothing to do with the making of this remaster. They got a broad credit as the original team for bringing the game into existence which seems appropriate to me. I don’t see why they think they should get a credit (that they can then bring forward to other potential employers) when they had literally and absolutely nothing to do with getting this remaster. The people who made the remaster should get the credit.
Kondo is credited as a composer in the 2011 OOT remake so I dont know what you are on about.
Yes, and they got credited for bringing Metroid Prime into existence, in 2002. They had absolutely nothing to do with the making of this remaster. They got a broad credit as the original team for bringing the game into existence which seems appropriate to me. I don’t see why they think they should get a credit (that they can then bring forward to other potential employers) when they had literally and absolutely nothing to do with getting this remaster. The people who made the remaster should get the credit.
Kondo is credited as a composer in the 2011 OOT remake so I dont know what you are on about.
you mean, other than providing the basis for it? i mean, hell, there is no friggin' remaster without their work! therefore, i'd say that their contribution is completely & totally essential!...Yes, and they got credited for bringing Metroid Prime into existence, in 2002. They had absolutely nothing to do with the making of this remaster. They got a broad credit as the original team for bringing the game into existence which seems appropriate to me. I don’t see why they think they should get a credit (that they can then bring forward to other potential employers) when they had literally and absolutely nothing to do with getting this remaster. The people who made the remaster should get the credit.
Kondo is credited as a composer in the 2011 OOT remake so I dont know what you are on about.
I mean, the original Prime only lists Miyamoto as producer which we know often doesn't mean they were very hands-on yet know Prime wouldn't even be in first person without him.They didn't even credit Tommy Tallarico, who practically worked on it hand in hand with Shigeru Miyamoto for five years!
Media people are entitled. They need their name on it for boosting their ego.
Almost everything in life you see around you from an Ikea print to a fire hydrant to a slick looking toaster to a board game were designed by someone (or a team). And over time, any creation has gotten revisions where the core thing is going to be intact. And I dont want to hear any shit from creative types thinking "Well, our art is more harder to do than designing an air fryer or building a house so we deserve our name listed and you guys dont".
You dont see credits, ego mania, or demands from other workers. We all just go to work, do our job, get paid and go home. Whose the design team that makes all the slick looking BMWs? How the hell do I know. Nobody knows. The building's worth of workers arent listed in the drivers manual nor scroll line by line on the touch screen.
And I've never seen one BMW worker demand their name listed anywhere.
Unfortunately, it's a limitation of the Nintendo Switch cart. Not enough space for another set of credits.
Media people are entitled. They need their name on it for boosting their ego... Whose the design team that makes all the slick looking BMWs? How the hell do I know. Nobody knows. The building's worth of workers arent listed in the drivers manual nor scroll line by line on the touch screen.
Lol, that guy was comparing the doors with a sharp dolphin image of the original and a compressed youtube snapshot of the remaster saying it's "fucked up" and implying it was the same asset with some error or whatever but we've all seen it's all brand new stuff and the effect in motion is much more than a blue transparent layer he didn't deem transparent enough. Guess he should be glad his name is not linked to fucked up doors though. Anyway, the full credits are in the original game referenced in the credits so it's not like they were omitted altogether, it's readily available information.
Folks were shitting on its graphics saying they thought it's reversed and it's so blurry and awful and he didn't once clarify the intent, just enjoyed it. It's meant as a shield and the new effect is much more than just a blue light at the edges (incidentally later Prime games also had it more prominent).
I believe the real reason these people are upset is because they aren’t getting royalties for the release.
Not trying to be insensitive here but aren’t the people that created the original credited in the original game? They had nothing to do with the remake and did no work for it, why should they be credited again? As far as I understand credits are a thing you get when you do a good job in something and not because of something you did in the past while you were already credited for the original.
I don't think so, you rarely get royalties for work under standard employment contract for a company unless specifically included in your terms. The video game market I don't believe has many of those types of ownership participation systems in place, and as an employee you might benefit from the company's success in terms of stock options or bonus pay or renegotiation of salary, but even creative heads would have to be special to get a cut of a big commercial success, much less down-the-line coders and designers.
Still, there may be other legalities involved, including what WFTTAD said about requiring new permissions to put the names of people no longer employed by the company into the new credits.
In a digital era, the idea of the vitality of an accurate document of record is questionable: if the names of the original Metroid Prime crew is in the original game code and written down in MobyGames or other databases, does it need to be written down again to be etched into history?
However, this will be the future of Metroid Prime 1 going forward. Every future release of the game will pretty much be this or a variant of this. And when somebody's kids go to boot up Metroid Prime to show that their dad or grandpa or whoever close to them worked on this classic, that name won't be there anymore. College students interested in deep-dives of game design history (there are people who recognize important level designers or battle system programmers, same as how there are noted character designers in animation or great cinematographers in film or elite sound engineers in music) will have to self-select this physical product out of their research since it is incomplete. (Not that most thesis papers are written by students reading through the end credits of actual films instead of just looking stuff up quickly on IMDB, but it's a weird idea that the thing is no longer a valid source of evidence for itself.) And then when you get into ports and name-only ports and remasters and reimaginings and other modified versions of works specific to video games (do the original Sonic Team members even want to be listed on that awful Sonic 1 GBA port?), it gets real complicated who does and does not get listed on a product, but usually studios do try to make people involved satisfied with crediting.
Really comes down to how much someone values seeing credits for a piece of work.People are quick to point out that you can still say you worked on the original game, put it on your resume, or anybody interested enough can just look it up on Wikipedia. But this is placing dependency on an outside source of information to retain the validity and even existence of said information. Imagine finding a 100 year old book that you can't find the author to because back then, for some reason people managed to come up with, they didn't think it was important. You might make the case that who cares about what happens in 100 years so why bother? Because the notion is that giving credit and securing posterity is meaningless, and as a society we should be better than that. It also makes information easier to manipulate by bad actors, and we are moving into an age of information warfare.
is this not the same thing????????????????????????????????e, Remastered’s credits simply include a single screen that says: “Based on the work of Metroid Prime original Nintendo GameCube and Wii Version development staff.”
They should patch them in with the header "people who didn't participate in the making of the remaster but wanted a participation trophy anyway"
I feel like it's time for you to have an "Are we the baddies" moment.Credits are narcissistic trash anyway, that one line saying it's based on the original work is more than enough, it literally encapsulates everyone and you can still tell people you made it.
It's not, credits are entirely self-congratulatory.but if that's how it then so be it.
I’m amazed that this is even discussed.I find this mentality bizarre. The original team did not work on the remastering process but their work IS included in the final product. In fact, most of the work, even the work present in the remaster, is that of the original team.
I don't want to go on forever so here's my last example. Metroid Prime Remastered has a lot of music in it, right? Well, who composed it? You wouldn't know by looking at the credits. In my opinion, if you write the music for a game, you should be credited as a composer, not placated with a participation trophy. I'm using music because it's very easy for everyone to understand, even though the significance carries through the rest of the game.
Even if remake you should mention because it's still based on the original and you haven't created anything from scratch.Gotta agree. If you’re doing a remaster and not a remake, you should give credits to the devs.
It’s like working on a museum and you restore a Van Gogh, then tell people you painted it.
How about you don't jump on stupid bandwagons because you can't think for yourself and want the attention instead? Not only do you jump on them but also amp them up to 11, lol.But the new door does look like shit. Don't justify poor design choices.
But it does indeed, look like shit.How about you don't jump on stupid bandwagons because you can't think for yourself and want the attention instead? Not only do you jump on them but also amp them up to 11, lol.
Either way, what you call excuses is logical reasoning vs going on flippant rants attempting to insult digital objects and whoever doesn't find them offensive aesthetically.
Metroid Prime series doors prior to Remaster, I guess they all were "shit" after the first and likely most experimental and least refined in terms of style.
Oh no wait it surely must have some kind of meaning behind it, I guess the shields in Tallon IV were lower powered with the planet abandoned for so long, if the events transpired a little later they'd be altogether disabled.
They got credit. As a group.I'd love to see the code.
I bet it's 99% similar to the GameCube original.
If that's anywhere close to the case then the original devs need credit.
does blupoint gives credits?
I'm kind of shocked to see that this is controversial. Are you guys telling me that a remastered David Bowie album shouldn't be credited to David Bowie since he technically wasn't there to work on the remastered version?
The material was created by other people, to act like that is worthy of dismissing because a new group came and touched it up is actually insane.
I rarely pay attention to credits in all honesty but I feel for the devs here. This is stupid.
Aside from creative media types of work, no other kind of company or industry cares. The worker doesn't care about seeing their name attached to tasks and projects they did, and neither do hiring managers wanting proof their name is attached to something in order to be believed...
For creative types who have that view (I've seen it here on GAF too) where proof of being part of a project is needed to be believed or else the hiring manager doesn't believe you then I guess thats the nature of the industry.
You worked at Guerilla Games as a janitor,and got asked to quit after a few days because the place kept getting dirtier and dirtier upon your employment there,ofcourse you shouldn't expect to be credited,you worked in the cleaning departmentNot trying to be insensitive here but aren’t the people that created the original credited in the original game? They had nothing to do with the remake and did no work for it, why should they be credited again? As far as I understand credits are a thing you get when you do a good job in something and not because of something you did in the past while you were already credited for the original.
I worked at Guerilla for a few days on Killzone 3, I was not credited and that is absolutely fine. I didn’t create anything for the game or had some significant input so why should I be credited? People are way too sensitive and entitled nowadays. If I’d work on the game for a few weeks months years and I had a useful contribution to the game, then I’d like and should be credited. Not people that just intern for a day, I mean come on, it devalues the whole credits system where technically someone who ever got a cup of coffee for someone should become credited.
Almost like that . No I worked there as QA engineer but because some lies from the intermediary that offered me there the deal didn’t work out. If you must know, I was offered a 40 hour work week by the intermediary, but from Guerilla I got offered a waiver where I had to resign my Dutch rights of employment and they offered a 0 hour contract. As you can imagine if you’re a EU citizen that stuff just doesn’t fly so I said no thank you when I got the contract offer and that was that.You worked at Guerilla Games as a janitor,and got asked to quit after a few days because the place kept getting dirtier and dirtier upon your employment there,ofcourse you shouldn't expect to be credited,you worked in the cleaning department
How about you don't jump on stupid bandwagons because you can't think for yourself and want the attention instead? Not only do you jump on them but also amp them up to 11, lol.
Either way, what you call excuses is logical reasoning vs going on flippant rants attempting to insult digital objects and whoever doesn't find them offensive aesthetically.
Metroid Prime series doors prior to Remaster, I guess they all were "shit" after the first and likely most experimental and least refined in terms of style.
Oh no wait it surely must have some kind of meaning behind it, I guess the shields in Tallon IV were lower powered with the planet abandoned for so long, if the events transpired a little later they'd be altogether disabled.
Not. And yes, this dude's in the credits of all three games, with the same position in 1 and 2 at that.
And yes, absolutely zero of you wannabe art connoisseurs who now know better than Retro's current art directors, designers and asset creators noticed anything before his misleading shitpost implying it's the same asset done wrong when it's an all new effect done exactly, and expertly, as intended.