Other M deserves better

antitrop

Member
THANK YOU. Other M gets far too much hate. I love it. It's my favorite Metroid game.
picard_face_palm-179x179.jpg
Hey, he never said he played any of the other ones!
 
Metroid = A game featuring a silent protagonist exploring a mysterious scary planet and facing unknown hazards in solitude.

Other M = A game featuring a big mouth protagonist exploring a simulated Environment and getting scared from a monster she fought a million time. That didn't mean I didn't like it but that's not what I expected from a Metroid game.
 
I liked it. One of the few games I have ever bothered to 100%. The voice acting is TERRIBLE, but fortunately there isn't much of it.
 

Branduil

Member
I mean. If I kept killing a giant fuck off space dragon, and then I run into said giant fuck off space dragon, I'd be fairly freaked myself. In a desperate, frantic, "why are you still alive" kind of way. You know. Like Samus did.
Giant Space Dragon? No problem for a bounty hunter. But if it keeps coming back, after you've adequately murdered it, the human reaction would be to be a bit frazzled.

Well now you're just making up fan fiction reasons for her reaction.
 
It's nowhere near as bad as other franchise's low points have been but it still makes a ton of blunders (though I'd like to see a few of the gameplay ideas get refined and show up in later non-FPS/2D Metroid games) and I fully reserve the right to judge you if it's your favorite mainline Metroid game
 

dani_dc

Member
The Story and writing was awful.

Unfortunately that was the least of the game problems, repetitive gameplay (charge, jump on enemy, release button, repeat for every enemy until you get screw attack, also mash the d-pad or shake the remote at any point to avoid all attacks) with some awful and unjustifiable control choices.
An odd focus on action in detriment of exploration and platforming, which would be fine if the action was at least interesting, but instead the game action system was basically "your very first action game" (as I already explained).
The platforming parts were few and required no skill whatsoever. And the level design was as linear as it could be while still having an interconnected world. The interconnections between areas only existed to allow the player to travel faster to another area whenever the story needed the player to go back, there was absolutely no room for exploration until you finished the game, and at that point it just becomes obvious how disconnected each area is from one another.

The game was an awful "Metroid" game, which, while disapointing, wouldn't be such a big issue if it didn't also fail at what it was trying to be, an action game with a deep emotional story.
 

Striek

Member
I don't understand, you say it deserves better then list the reasons it doesn't?

Damning with faint praise.
 

RagnarokX

Member
Well now you're just making up fan fiction reasons for her reaction.

She says in the intro that she thought he was permanently dead this time. Her mental guards were down. He killed her parents right in front of her when she was 3 and tried to eat her.

They were basically aping Aliens with Ripley having PTSD.
 

Tyeforce

Member
Hey, he never said he played any of the other ones!
I've played Metroid, Metroid II, Metroid Fusion, Metroid Prime, Metroid Prime 2, and Metroid Prime: Hunters. Metroid: Other M actually got me into the Metroid franchise. It was my first Metroid game, and I went back and started playing the others because I loved Other M so much. I haven't liked any of the others as much as Other M, but I like them all.
 
Things I liked:

  • The third person controls, very fluid movement for just the d-pad.
  • Hand to hand combat.



Things I hated:

  • First person controls.
  • Not being able to move in first person.
  • Third person shooting is auto lock-on.
  • Super repetitive combat.
  • Level design is very sloppy at times.
  • Completely linear structure.
  • Missile/health recharge.

I didn't include anything about the story in my list because it is the least of my concerns. Sure, it could have been so much better, but the game mechanics come first.
 

Toa TAK

Banned
She says in the intro that she thought he was permanently dead this time. Her mental guards were down. He killed her parents right in front of her when she was 3 and tried to eat her.

I wonder why she didn't have a PTSD moment in Fusion then.
 

Branduil

Member
She says in the intro that she thought he was permanently dead this time. Her mental guards were down. He killed her parents right in front of her when she was 3 and tried to eat her.

She should have asked Adam to let her equip her mental guards.
 
I appreciate the art, solid voice acting (no seriously. I actually dug Samus' VA), combat, transitions from CG to realtime, and Nintendo's attempt to get past it's complete avoidance of bringing its properties into a more semi-modern presentation (though its since backfired sans Kid Icarus)

What I didn't like was no analogue controls, pointer segments, wacky ass character moments, 3D combat on a semi 2D plane, and now Nintendo treating the series like a red headed step child due to this game's reception
 
Aside from story, I probably would have liked the game more if it weren't for the forced restrictions and pixel hunts. I don't know if its the fact that I was playing the game on an sdtv, or maybe my eyesight is getting worse, but I probably spent at least 10 minutes pixel hunting before that one bug boss. I did kinda like the fire boss, ridley, and that one boss from Metroid Fusion. To be honest, if the game were nothing but a boss rush, I'd be completely fine with that.
 

Ridley327

Member
She says in the intro that she thought he was permanently dead this time. Her mental guards were down. He killed her parents right in front of her when she was 3 and tried to eat her.

Which, of course, you wouldn't know unless you had read the manga or linked up Fusion with Zero Mission for the bonus art gallery, since the game never mentions it, among other things.
 
I'm pretty sure I like this game more than Metroid Fusion though, which is honestly a bigger failure yet fails to be acknowledged as such
 
She says in the intro that she thought he was permanently dead this time. Her mental guards were down. He killed her parents right in front of her when she was 3 and tried to eat her.

Had it taken place earlier in the Metroid timeline that would be an okay argument, but being that she had "killed" him like 5 times already it was just plain silly.
 

dani_dc

Member
She says in the intro that she thought he was permanently dead this time. Her mental guards were down. He killed her parents right in front of her when she was 3 and tried to eat her.

And why wouldn't she think she was permanently dead every other single time she killed him?
The first time she faced him would be a good time to have a breakdown, the first time he appeared ressurected would be a good time to have a breakdown, the third time she faces him and the second time he ressurects(and this is disregarding the Prime games) however seems like the least appropriate time for her to have a breakdown.

Not to mention that Sakamoto said as much that he never had considered Samus character much before Other M. The game was essentially a giant retcon as far as her character is concerned.

Because he was dead?

But she still fights Ridley in Fusion.
 

RagnarokX

Member
Which, of course, you wouldn't know unless you had read the manga or linked up Fusion with Zero Mission for the bonus art gallery, since the game never mentions it, among other things.

I already said they should have shown the actual flashback for people who hadn't seen the manga or the Fusion/Zero Mission ending art.
 

Emitan

Member
This was the 3rd or 4th time she fought him. Prime games aren't in the same canon as Other M. In all previous encounters she already knew he was still alive. In her previous encounter with him, she blew up the entire planet he was on. She says in the intro that she believed that she had wiped out the metroids, space pirates, and Ridley. PTSD is a mental disorder. It's not the same as just having a memory; its invasive when triggered.

When you need to handwave away 3 excellent titles from a franchise for no reason other to make a sorry attempt at making your shit writing make sense its time to reexamine which game should be removed from the timeline.
 

Roman

Member
Which, of course, you wouldn't know unless you had read the manga or linked up Fusion with Zero Mission for the bonus art gallery, since the game never mentions it, among other things.

The word chozo isn't even mentioned anywhere in the script.

The manga directly contradicts Other M in other instances.

The Prime games are in the same canon.

And the gameplay still bothered me more than the story. This game is an abomination and is best forgotten.
 

Persona7

Banned
I liked the gameplay and design. I had a few issues with the controls .
I also like the CGI cutscenes, but the story did annoy me.
 

Ryce

Member
I bought it for $7. I'm not a Metroid fan, so I didn't go into the game with any preconceptions or biases, but I had fun with it. I definitely found GAF's negativity to be way overblown.
 

Esura

Banned
Had it taken place earlier in the Metroid timeline that would be an okay argument, but being that she had "killed" him like 5 times already it was just plain silly.

It wouldn't lessen her fear of Ridley, technically someone coming back from the dead over and over should incite some caution from someone. And since there was not one lick of characterization in the pre-Fusion Metroid games who's to say she wasn't scared then.
 

RagnarokX

Member
And why wouldn't she think she was permanently dead every other single time she killed him?
The first time she faced him would be a good time to have a breakdown, the first time he appeared ressurected would be a good time to have a breakdown, the third time she faces him and the second time he ressurects(and this is disregarding the Prime games) however seems like the least appropriate time for her to have a breakdown.

Not to mention that Sakamoto said as much that he never had considered Samus character much before Other M. The game was essentially a giant retcon as far as her character is concerned.



But she still fights Ridley in Fusion.

Because she didn't blow up the planet was on before and he can regenerate from a single cell. She had a PTSD breakdown the first time she encountered him in the manga. He taunts her by telling her he regenerates by ingesting flesh and joked that parts of her parents were probably inside him.

She doesn't fight Ridley in Fusion; she fights an X Parasite imitating him. Even then, she already knew his corpse was on BSL since you find it early in the game.
 

DDayton

(more a nerd than a geek)
I thought the gameplay was fairly fun, actually -- a bit simplified in complexity, but far more "Super Metroid-esque" than Fusion...

Granted, the story annoyed many folks, but I've never played Metroid games for story, so...
 

rekameohs

Banned
When you need to handwave away 3 excellent titles from a franchise for no reason other to make a sorry attempt at making your shit writing make sense its time to reexamine which game should be removed from the timeline.

It's fine with me. Other M did not soil any part of the Prime games' excellent story, unlike how it completely ruined Super Metroid's fantastic finale.

The music's good, though, isn't it?

I believe there's like 3 songs in the whole game. The Ridley theme is really really good, but my goodness have the amazing level themes fallen from the days of Brinstar/Lower Norfair/Phendrana Drifts.
 

Toa TAK

Banned
When you need to handwave away 3 excellent titles from a franchise for no reason other to make a sorry attempt at making your shit writing make sense its time to reexamine which game should be removed from the timeline.

Thank you.

If he doesn't get it by now, then I give up. Time to let it be.
 

antitrop

Member
I've played Metroid, Metroid II, Metroid Fusion, Metroid Prime, Metroid Prime 2, and Metroid Prime: Hunters. Metroid: Other M actually got me into the Metroid franchise. It was my first Metroid game, and I went back and started playing the others because I loved Other M so much. I haven't liked any of the others as much as Other M, but I like them all.
Hey more power to you, I guess.
 

etiolate

Banned
Even the OP struggled to defend the game. There's just so much wrong with the design and execution of Other M.

Also, the option to have Samus save the friendly wildlife of Zebes in Super Metroid better establishes her humanity than anything done in Other M. The relation between Samus and the baby metroid in Super Metroid is done better without cinematics or dialogue in the SNES game than all the rambling idiocy that tries to replicate such in Other M.
 
Which, of course, you wouldn't know unless you had read the manga or linked up Fusion with Zero Mission for the bonus art gallery, since the game never mentions it, among other things.

You'd still assume she was over it since the manga everybody points to when you insult this game's god awful plot even ends with Samus freaking out but then getting over Ridley's return from the dead, contradicting her behavior in Other M
for the umpteenth time, Retro or not
 

RagnarokX

Member
When you need to handwave away 3 excellent titles from a franchise for no reason other to make a sorry attempt at making your shit writing make sense its time to reexamine which game should be removed from the timeline.

They can coexist. Having two cannons doesn't make one or the other disappear.
 

Roman

Member
The music's good, though, isn't it?

It's completely forgettable even on its own. It's clear they went for a more ambient type of background music and that resulted in the music from the commercial being the most memorable piece.
 

rjc571

Banned
The design and the flow of the game is highly reminiscent of Metroid Fusion, which is a very good thing. The third-person controls were spot-on and the way that you had to interact with the environment in unusual ways to solve a lot of the puzzles was commendable. Graphically the game is a technical showpiece, as it employs tons of effects that were otherwise unheard of on the Wii while maintaining a smooth 60 fps with very few dips. Artistically the visuals were a little drab at times, though. My main issues with the game were the lack of music and environmental variety.
 
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